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Ultimate black ops guide-by xb97
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Ultimate black ops guide-by xb97Posted:

Xboxuser97
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For all the trolls who say i copied this, i typed it up from a BOOK all on my own, it took me three hours to type. All my info comes from the book that comes with black ops prestige edition.

Call of duty black ops:

Game modes:

Free for all (FFA): every man for himself. First player to the score limit wins
Wager Match: Six-player FFA. Top three players earn COD points (game currency). Bottom three lose it
Team Deathmatch (TDM): Team vs Team. First team to score limit wins.
Search and destroy (SnD): Two teams, offense and defense. One bomb, two bomb sites. Either team wins by eliminating the other. Offense wins by planting and defending the bomb until it detonates; defense can win by defusing it.
Sabotage: Two teams, one bomb, one site for each team. Either team wins by planting and detonating the bomb.
Demolition: Two teams, offense and defense. Everyone on offense has a bomb, two bomb sites. Offense wins by detonating the bomb; defense wins by holding out for the full time limit.
Domination: Two teams, three capture points. Holding a point raises your team score; reach the score limit to win.
Capture the flag (CTF): Two teams, two flags. Capture the enemy flag to win.
Headquarters: Two teams, multiple headquarters. Headquarter moves round the map randomly; secure and hold the headquarter location to earn points. First team to reach the score limit (or outscore the other team by the time limit) wins.

Weapons/classes:

Lethal: Frag grenades-throwable explosives
Semtex-sticky throwable grenades
Tomohawk-throwing knife

Equipment: C4-dentonating placed explosive
Claymore-auto-triggered explosive
Camera spike-puts view of the place you put the camera on top left screen
Jammer-knocks out the electrics in the area its placed in
Motion sensor-detects movement in the designated area
Tactical insertion-sets respawn point where you drop it

Secondary grenades:
Flashbang-blinds and slows the enemy for a couple of seconds
Stun-slows the enemy for a couple of seconds
Decoy-makes random gun sounds to distract the enemy or lead them to a trap
Smoke grenade-leeks smoke from it making it hard to see in that area
Nova gas-can kill if stood in too long

Primary weapons:

Sub machine guns:

MP5K
-unlocked; immediately
-attachments; extended mag, acog sight, red dot sight, reflex sight, silencer

Skorpion
-unlocked; Lvl 7
-attachments; extended mag, grip, silencer

MAC11
-unlocked; Lvl 11
-attachments; extended mag, red dot sight, acog sight, grip, dual wield, silencer

AK74u
-unlocked; Lvl 17
-attachments; extended mag, dual mag, red dot sight, acog sight, silencer, rapid fire, grenade launcher

Uzi
-unlocked; Lvl 23
-attachments; extended mag, red dot sight, dual wield, silencer

PM63
-unlocked; Lvl 29
-attachments; extended mag, grip

MPL
-unlocked; Lvl 35
-attachments; dual mag, acog sight, grip, silencer

Spectre
-unlocked; Lvl 41
-attachments; extended mag, silencer, grip

Kiparis
-unlocked; after all sub-machine guns are owned
-attachments; extended mag, grip, silencer



Part 2


Assault rifles:

M16
-unlocked; immediatly
-attachments; extended mags, flamethrower, silencer, grenade launcher, dual mag, red dot sight

Enfield
-unlocked; Lvl 5
-attachments; extended mag, red dot sight, reflex sight, dual mag, silencer

M14
-unlocked; Lvl 9
-attachments; grip, red dot sight, flamethrower

Famas
-unlocked; Lvl 14
-attachments; red dot sight, reflex sight, extended mag, silencer, dual mage, flamethrower

Galil
-unlocked; Lvl 20
-attachments; extended mag, silencer, red dot sight, dual mag, grenade launcher

AUG
-unlocked; Lvl 26
-attachments; dual mag, silencer, red dot sight, grenade launcher, flanethrower

FN FAL
-unlocked; Lvl 32
-attachments; red dot sight, reflex sight, dual mag

AK47
-unlocked; Lvl 38
-attachments; extended mag, silencer, flamethrower, dual mag, grenade launcher

Commando
-unlocked; Lvl 44
-attachments; red dot sight, silencer, acog sight, dual mag, extended mag

G11
-unlocked; after all assault rifles are owned
-attachments; teloscopic scope, extended mags

Shotguns

Olympia
-unlocked; immediatly
-attachments; NONE

Stakeout
-unlocked; Lvl 8
-attachments; grip

SPAS
-unlocked; Lvl 24
-attachments; silencer

HS10
-unlocked; after all shotguns are owned
-attachments; dual wield

Sniper rifles

Dragunov
-unlocked; immediatly
-attachments; extended mag, acog sight, infared scope, silencer, variable zoom

WA2000
-unlocked; Lvl 10
-attachments; extended mag, acog sight, infared scope, silencer, variable zoom

L9A61
-unlocked; Lvl 27
-attachments;extended mag, acog sight, infared scope, silencer, variable zoom

PSG1
-unlocked; after all sniper rifles are owned
-attachments;extended mag, acog sight, infared scope, silencer, variable zoom

Light machine guns (LMG)

HK21
-unlocked; immediatly
-attachments; extended mag, acog sight, red dot sight, reflex sight, infared scope

RPK
-unlocked; Lvl 6
-attachments;extended mag, acog sight, red dot sight, reflex sight, infared scope, dual mag

M60
-unlocked; Lvl 21
-attachments;extended mag, acog sight, red dot sight, reflex sight, infared scope, grip

Stoner63
-unlocked; after all LMG's are owned
-attachments;extended mag, acog sight, red dot sight, reflex sight, infared scope


Secondary weapons:

Pistols

ASP
-unlocked; immediatly
-attachments; dual wield

M1911
-unlocked; Lvl 2
-attachments; extended mag, silencer, dual wield, upgraded iron sights

Makarov
-unlocked; Lvl 4
-attachments; extended mag, silencer, dual wield, upgraded iron sights

Python
-unlocked; Lvl 18
-attachments; acog sight, dual wield, snub nose, speed reloader

CZ75
-unlocked; after all pistols are owned
-attachments; extended mag, silencer, dual wield, upgraded iron sights, full auto

Launchers

M72 LAW
-unlocked; immediatly

RPG
-unlocked; Lvl 12

Strela-3
-unlocked; Lvl 30

China-lake
-unlocked; after all launchers are owned

Special

Balistic Knife
-unlocked; Lvl 15

Crossbow
-unlocked; Lvl 33

Perks

Perk 1

(the / icon means pro version)

Lightweight-move faster/no fall damage
Scavenger-pick up ammo from dead enemies/start with extra ammo
Ghost-undetectable from spy planes and blackbirds/undetectable from all killstreaks
Flak jacket-reduce explosive damage/immune to fire damage
Hardline-killstreak require one less kill/can change the content of a care package

Perk 2

Hardened-increased bullet penatration/increased damage to enemy air support
Scout-hold breath longer/faster weapon switching
Steady aim-increased hip fire accuracy/quick aim recovery after melee
Sleight of hand-faster reloading/faster ADS
Warlord-have two weapon attachments/have two lethal equipment

Perk 3

Marathon-longer sprint/unlimited sprint
Ninja-silent movement/enemies are louder
Second chance-pull out you pistol before dying/teamates can revive you
Hacker-detect explosives and equipment/ability to sabotage enemey equipment
Tactical mask-reduces the effect of enemy secondary grenades.

Face paint and playercard customization are also avalable or some extra COD points.

Zombies

Zombies is a special Call of Duty game mode that originated in Call of Duty: World at War as Nazi Zombies.

In zombies you start of with minimal equipment and earn money by repairing barricades and killing zombies. You can use money to settraps, purchase weapons, buy perks and upgrade your guns. Zombies attack randomly through barricade points. You can rebuild these points at any time by pressing the interact button while standing near them.

Zombies is an infinite game mode. The challenge isn't to get to the end. Rather to survive for as long as possible. The types of waves you face are randomly assigned, but they increase in difficulty the more you play. Additionally, zombie health increases each round, making them harder to kill.

Zombies point system

Any zombie-non-lethal hit = 10 points
Any zombie-lethal hit =50-60 points
Any zombie-lethal headshot =100 points
Any zombie-non-lethal melee =10 points
Any zombie-lethal melee =130 points
Nova 6 zombie = same as regular zombie
Hellhound hit =10 points
Hellhound kill =60-100 points

Barriers

Round 1 =40 points
Round 2 =90 points
Round 3 =140 points

Being Downed

If you take enough damage to go down from a zombie, you are immediatley put into last stand. Whoever in solo you die (unless you have quick revive).
When downed you lose 10% of your points.

Perks

Perks improve certain aspects of your character, here are the perks.

Quick revive
-cost 500 solo
-cost 1500 Co-op
It functions differently in solo and Co-op. In solo, when you get downed by a zombie and you have the quick revive perk, you are brought back to life a couple of seconds later. You can purchase quick revive 3 times before it dissapears.
In Co-op you can revive downed comrades a 3x revive speed.

Jugger-Nog
-cost 2500
Jugger-nog is vital for solo zombies! It allows you to rush past zombies and still survive if they hit you a few times. Usually you are downed (without jugger-nog) in two hits, but once purchased it takes 5-6 hits for you to be in trouble.

Double tap
-cost 2000
Double tap allows you to fire your gun at a significantly faster speed. It does get rid of ammo a lot faster though.

Speed cola
-cost 3000
Speed cola is the first perk to get once you have turned on the power, it halves your reload time and makes a great life saver!

The mystery box

The mystery box is the key to getting the best weapons in the game. But be warned it is the most risky gamble in the game, costing 950 points. You could get a ray gun or just a rubbish pistol.

Random drops

When you kill a zombie (no matter what kind) you could get a random drop! Here are the drops described.

Nuke
-looks like a nuke
-the biggest life-saver, ridding the room of zombies has never felt so good. You also earn a nice 400 points!

Carpenter
-looks like a hammer
-once picked up it fixes all the torn down barricades in the map, whilst supplying you with 200 points!

Instakill
-looks like a skull
-probaly the best of perks, intsakill lets you kill every zombie in, well, instantly!

Double points
-looks like a floating x2
-doubles the points you gain whilst its active.

Max ammo
-looks like ammo box
-fills your ammunition, best collected once reloaded. Also fills equipment.

Pack-a-punch
-cost 5000
The mother of all upgrades, usually the hardest to get. But downside being that ammo costs alot more if the upgraded weapon is bought of the wall.

Thats it so far for Xboxuser97's Ultimate black ops guide Please leave your feedback below and happy gaming


Last edited by Xboxuser97 ; edited 1 time in total

The following 1 user thanked Xboxuser97 for this useful post:

-Xb97- (08-20-2011)
#2. Posted:
--Jack--
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Great copy and paste

--Jack--
#3. Posted:
Xboxuser97
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--Jack-- wrote Great copy and paste

--Jack--
I did this all on my own man please dont think otherwise
#4. Posted:
3-Stripes
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Copy and Paste?

#5. Posted:
Listen
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Copy and paste? If not, great guide.
#6. Posted:
MsFluttershy
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It's funny how i saw this post on XboxMB a few days ago.


Coincidence?
#7. Posted:
Lowther1
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looks like a copy and paste
#8. Posted:
Xboxuser97
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No copy and paste guys honestly i typed it all up from a black ops guide book, i just put it on here tharts all
#9. Posted:
Squads
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See, its funny how when I google Black ops to see if you copied it. The exact same post is on codwiki.

I suppose your going to claim they copied you?

:facepalm:
#10. Posted:
InstaWin
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takes skill to copy and paste these days ;)
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