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Ultimate black ops guide-by xb97
Posted:
Ultimate black ops guide-by xb97Posted:
Status: Offline
Joined: Feb 28, 201113Year Member
Posts: 333
Reputation Power: 12
Status: Offline
Joined: Feb 28, 201113Year Member
Posts: 333
Reputation Power: 12
For all the trolls who say i copied this, i typed it up from a BOOK all on my own, it took me three hours to type. All my info comes from the book that comes with black ops prestige edition.
Call of duty black ops:
Game modes:
Free for all (FFA): every man for himself. First player to the score limit wins
Wager Match: Six-player FFA. Top three players earn COD points (game currency). Bottom three lose it
Team Deathmatch (TDM): Team vs Team. First team to score limit wins.
Search and destroy (SnD): Two teams, offense and defense. One bomb, two bomb sites. Either team wins by eliminating the other. Offense wins by planting and defending the bomb until it detonates; defense can win by defusing it.
Sabotage: Two teams, one bomb, one site for each team. Either team wins by planting and detonating the bomb.
Demolition: Two teams, offense and defense. Everyone on offense has a bomb, two bomb sites. Offense wins by detonating the bomb; defense wins by holding out for the full time limit.
Domination: Two teams, three capture points. Holding a point raises your team score; reach the score limit to win.
Capture the flag (CTF): Two teams, two flags. Capture the enemy flag to win.
Headquarters: Two teams, multiple headquarters. Headquarter moves round the map randomly; secure and hold the headquarter location to earn points. First team to reach the score limit (or outscore the other team by the time limit) wins.
Weapons/classes:
Lethal: Frag grenades-throwable explosives
Semtex-sticky throwable grenades
Tomohawk-throwing knife
Equipment: C4-dentonating placed explosive
Claymore-auto-triggered explosive
Camera spike-puts view of the place you put the camera on top left screen
Jammer-knocks out the electrics in the area its placed in
Motion sensor-detects movement in the designated area
Tactical insertion-sets respawn point where you drop it
Secondary grenades:
Flashbang-blinds and slows the enemy for a couple of seconds
Stun-slows the enemy for a couple of seconds
Decoy-makes random gun sounds to distract the enemy or lead them to a trap
Smoke grenade-leeks smoke from it making it hard to see in that area
Nova gas-can kill if stood in too long
Primary weapons:
Sub machine guns:
MP5K
-unlocked; immediately
-attachments; extended mag, acog sight, red dot sight, reflex sight, silencer
Skorpion
-unlocked; Lvl 7
-attachments; extended mag, grip, silencer
MAC11
-unlocked; Lvl 11
-attachments; extended mag, red dot sight, acog sight, grip, dual wield, silencer
AK74u
-unlocked; Lvl 17
-attachments; extended mag, dual mag, red dot sight, acog sight, silencer, rapid fire, grenade launcher
Uzi
-unlocked; Lvl 23
-attachments; extended mag, red dot sight, dual wield, silencer
PM63
-unlocked; Lvl 29
-attachments; extended mag, grip
MPL
-unlocked; Lvl 35
-attachments; dual mag, acog sight, grip, silencer
Spectre
-unlocked; Lvl 41
-attachments; extended mag, silencer, grip
Kiparis
-unlocked; after all sub-machine guns are owned
-attachments; extended mag, grip, silencer
Part 2
Assault rifles:
M16
-unlocked; immediatly
-attachments; extended mags, flamethrower, silencer, grenade launcher, dual mag, red dot sight
Enfield
-unlocked; Lvl 5
-attachments; extended mag, red dot sight, reflex sight, dual mag, silencer
M14
-unlocked; Lvl 9
-attachments; grip, red dot sight, flamethrower
Famas
-unlocked; Lvl 14
-attachments; red dot sight, reflex sight, extended mag, silencer, dual mage, flamethrower
Galil
-unlocked; Lvl 20
-attachments; extended mag, silencer, red dot sight, dual mag, grenade launcher
AUG
-unlocked; Lvl 26
-attachments; dual mag, silencer, red dot sight, grenade launcher, flanethrower
FN FAL
-unlocked; Lvl 32
-attachments; red dot sight, reflex sight, dual mag
AK47
-unlocked; Lvl 38
-attachments; extended mag, silencer, flamethrower, dual mag, grenade launcher
Commando
-unlocked; Lvl 44
-attachments; red dot sight, silencer, acog sight, dual mag, extended mag
G11
-unlocked; after all assault rifles are owned
-attachments; teloscopic scope, extended mags
Shotguns
Olympia
-unlocked; immediatly
-attachments; NONE
Stakeout
-unlocked; Lvl 8
-attachments; grip
SPAS
-unlocked; Lvl 24
-attachments; silencer
HS10
-unlocked; after all shotguns are owned
-attachments; dual wield
Sniper rifles
Dragunov
-unlocked; immediatly
-attachments; extended mag, acog sight, infared scope, silencer, variable zoom
WA2000
-unlocked; Lvl 10
-attachments; extended mag, acog sight, infared scope, silencer, variable zoom
L9A61
-unlocked; Lvl 27
-attachments;extended mag, acog sight, infared scope, silencer, variable zoom
PSG1
-unlocked; after all sniper rifles are owned
-attachments;extended mag, acog sight, infared scope, silencer, variable zoom
Light machine guns (LMG)
HK21
-unlocked; immediatly
-attachments; extended mag, acog sight, red dot sight, reflex sight, infared scope
RPK
-unlocked; Lvl 6
-attachments;extended mag, acog sight, red dot sight, reflex sight, infared scope, dual mag
M60
-unlocked; Lvl 21
-attachments;extended mag, acog sight, red dot sight, reflex sight, infared scope, grip
Stoner63
-unlocked; after all LMG's are owned
-attachments;extended mag, acog sight, red dot sight, reflex sight, infared scope
Secondary weapons:
Pistols
ASP
-unlocked; immediatly
-attachments; dual wield
M1911
-unlocked; Lvl 2
-attachments; extended mag, silencer, dual wield, upgraded iron sights
Makarov
-unlocked; Lvl 4
-attachments; extended mag, silencer, dual wield, upgraded iron sights
Python
-unlocked; Lvl 18
-attachments; acog sight, dual wield, snub nose, speed reloader
CZ75
-unlocked; after all pistols are owned
-attachments; extended mag, silencer, dual wield, upgraded iron sights, full auto
Launchers
M72 LAW
-unlocked; immediatly
RPG
-unlocked; Lvl 12
Strela-3
-unlocked; Lvl 30
China-lake
-unlocked; after all launchers are owned
Special
Balistic Knife
-unlocked; Lvl 15
Crossbow
-unlocked; Lvl 33
Perks
Perk 1
(the / icon means pro version)
Lightweight-move faster/no fall damage
Scavenger-pick up ammo from dead enemies/start with extra ammo
Ghost-undetectable from spy planes and blackbirds/undetectable from all killstreaks
Flak jacket-reduce explosive damage/immune to fire damage
Hardline-killstreak require one less kill/can change the content of a care package
Perk 2
Hardened-increased bullet penatration/increased damage to enemy air support
Scout-hold breath longer/faster weapon switching
Steady aim-increased hip fire accuracy/quick aim recovery after melee
Sleight of hand-faster reloading/faster ADS
Warlord-have two weapon attachments/have two lethal equipment
Perk 3
Marathon-longer sprint/unlimited sprint
Ninja-silent movement/enemies are louder
Second chance-pull out you pistol before dying/teamates can revive you
Hacker-detect explosives and equipment/ability to sabotage enemey equipment
Tactical mask-reduces the effect of enemy secondary grenades.
Face paint and playercard customization are also avalable or some extra COD points.
Zombies
Zombies is a special Call of Duty game mode that originated in Call of Duty: World at War as Nazi Zombies.
In zombies you start of with minimal equipment and earn money by repairing barricades and killing zombies. You can use money to settraps, purchase weapons, buy perks and upgrade your guns. Zombies attack randomly through barricade points. You can rebuild these points at any time by pressing the interact button while standing near them.
Zombies is an infinite game mode. The challenge isn't to get to the end. Rather to survive for as long as possible. The types of waves you face are randomly assigned, but they increase in difficulty the more you play. Additionally, zombie health increases each round, making them harder to kill.
Zombies point system
Any zombie-non-lethal hit = 10 points
Any zombie-lethal hit =50-60 points
Any zombie-lethal headshot =100 points
Any zombie-non-lethal melee =10 points
Any zombie-lethal melee =130 points
Nova 6 zombie = same as regular zombie
Hellhound hit =10 points
Hellhound kill =60-100 points
Barriers
Round 1 =40 points
Round 2 =90 points
Round 3 =140 points
Being Downed
If you take enough damage to go down from a zombie, you are immediatley put into last stand. Whoever in solo you die (unless you have quick revive).
When downed you lose 10% of your points.
Perks
Perks improve certain aspects of your character, here are the perks.
Quick revive
-cost 500 solo
-cost 1500 Co-op
It functions differently in solo and Co-op. In solo, when you get downed by a zombie and you have the quick revive perk, you are brought back to life a couple of seconds later. You can purchase quick revive 3 times before it dissapears.
In Co-op you can revive downed comrades a 3x revive speed.
Jugger-Nog
-cost 2500
Jugger-nog is vital for solo zombies! It allows you to rush past zombies and still survive if they hit you a few times. Usually you are downed (without jugger-nog) in two hits, but once purchased it takes 5-6 hits for you to be in trouble.
Double tap
-cost 2000
Double tap allows you to fire your gun at a significantly faster speed. It does get rid of ammo a lot faster though.
Speed cola
-cost 3000
Speed cola is the first perk to get once you have turned on the power, it halves your reload time and makes a great life saver!
The mystery box
The mystery box is the key to getting the best weapons in the game. But be warned it is the most risky gamble in the game, costing 950 points. You could get a ray gun or just a rubbish pistol.
Random drops
When you kill a zombie (no matter what kind) you could get a random drop! Here are the drops described.
Nuke
-looks like a nuke
-the biggest life-saver, ridding the room of zombies has never felt so good. You also earn a nice 400 points!
Carpenter
-looks like a hammer
-once picked up it fixes all the torn down barricades in the map, whilst supplying you with 200 points!
Instakill
-looks like a skull
-probaly the best of perks, intsakill lets you kill every zombie in, well, instantly!
Double points
-looks like a floating x2
-doubles the points you gain whilst its active.
Max ammo
-looks like ammo box
-fills your ammunition, best collected once reloaded. Also fills equipment.
Pack-a-punch
-cost 5000
The mother of all upgrades, usually the hardest to get. But downside being that ammo costs alot more if the upgraded weapon is bought of the wall.
Thats it so far for Xboxuser97's Ultimate black ops guide Please leave your feedback below and happy gaming
Last edited by Xboxuser97 ; edited 1 time in total
Call of duty black ops:
Game modes:
Free for all (FFA): every man for himself. First player to the score limit wins
Wager Match: Six-player FFA. Top three players earn COD points (game currency). Bottom three lose it
Team Deathmatch (TDM): Team vs Team. First team to score limit wins.
Search and destroy (SnD): Two teams, offense and defense. One bomb, two bomb sites. Either team wins by eliminating the other. Offense wins by planting and defending the bomb until it detonates; defense can win by defusing it.
Sabotage: Two teams, one bomb, one site for each team. Either team wins by planting and detonating the bomb.
Demolition: Two teams, offense and defense. Everyone on offense has a bomb, two bomb sites. Offense wins by detonating the bomb; defense wins by holding out for the full time limit.
Domination: Two teams, three capture points. Holding a point raises your team score; reach the score limit to win.
Capture the flag (CTF): Two teams, two flags. Capture the enemy flag to win.
Headquarters: Two teams, multiple headquarters. Headquarter moves round the map randomly; secure and hold the headquarter location to earn points. First team to reach the score limit (or outscore the other team by the time limit) wins.
Weapons/classes:
Lethal: Frag grenades-throwable explosives
Semtex-sticky throwable grenades
Tomohawk-throwing knife
Equipment: C4-dentonating placed explosive
Claymore-auto-triggered explosive
Camera spike-puts view of the place you put the camera on top left screen
Jammer-knocks out the electrics in the area its placed in
Motion sensor-detects movement in the designated area
Tactical insertion-sets respawn point where you drop it
Secondary grenades:
Flashbang-blinds and slows the enemy for a couple of seconds
Stun-slows the enemy for a couple of seconds
Decoy-makes random gun sounds to distract the enemy or lead them to a trap
Smoke grenade-leeks smoke from it making it hard to see in that area
Nova gas-can kill if stood in too long
Primary weapons:
Sub machine guns:
MP5K
-unlocked; immediately
-attachments; extended mag, acog sight, red dot sight, reflex sight, silencer
Skorpion
-unlocked; Lvl 7
-attachments; extended mag, grip, silencer
MAC11
-unlocked; Lvl 11
-attachments; extended mag, red dot sight, acog sight, grip, dual wield, silencer
AK74u
-unlocked; Lvl 17
-attachments; extended mag, dual mag, red dot sight, acog sight, silencer, rapid fire, grenade launcher
Uzi
-unlocked; Lvl 23
-attachments; extended mag, red dot sight, dual wield, silencer
PM63
-unlocked; Lvl 29
-attachments; extended mag, grip
MPL
-unlocked; Lvl 35
-attachments; dual mag, acog sight, grip, silencer
Spectre
-unlocked; Lvl 41
-attachments; extended mag, silencer, grip
Kiparis
-unlocked; after all sub-machine guns are owned
-attachments; extended mag, grip, silencer
Part 2
Assault rifles:
M16
-unlocked; immediatly
-attachments; extended mags, flamethrower, silencer, grenade launcher, dual mag, red dot sight
Enfield
-unlocked; Lvl 5
-attachments; extended mag, red dot sight, reflex sight, dual mag, silencer
M14
-unlocked; Lvl 9
-attachments; grip, red dot sight, flamethrower
Famas
-unlocked; Lvl 14
-attachments; red dot sight, reflex sight, extended mag, silencer, dual mage, flamethrower
Galil
-unlocked; Lvl 20
-attachments; extended mag, silencer, red dot sight, dual mag, grenade launcher
AUG
-unlocked; Lvl 26
-attachments; dual mag, silencer, red dot sight, grenade launcher, flanethrower
FN FAL
-unlocked; Lvl 32
-attachments; red dot sight, reflex sight, dual mag
AK47
-unlocked; Lvl 38
-attachments; extended mag, silencer, flamethrower, dual mag, grenade launcher
Commando
-unlocked; Lvl 44
-attachments; red dot sight, silencer, acog sight, dual mag, extended mag
G11
-unlocked; after all assault rifles are owned
-attachments; teloscopic scope, extended mags
Shotguns
Olympia
-unlocked; immediatly
-attachments; NONE
Stakeout
-unlocked; Lvl 8
-attachments; grip
SPAS
-unlocked; Lvl 24
-attachments; silencer
HS10
-unlocked; after all shotguns are owned
-attachments; dual wield
Sniper rifles
Dragunov
-unlocked; immediatly
-attachments; extended mag, acog sight, infared scope, silencer, variable zoom
WA2000
-unlocked; Lvl 10
-attachments; extended mag, acog sight, infared scope, silencer, variable zoom
L9A61
-unlocked; Lvl 27
-attachments;extended mag, acog sight, infared scope, silencer, variable zoom
PSG1
-unlocked; after all sniper rifles are owned
-attachments;extended mag, acog sight, infared scope, silencer, variable zoom
Light machine guns (LMG)
HK21
-unlocked; immediatly
-attachments; extended mag, acog sight, red dot sight, reflex sight, infared scope
RPK
-unlocked; Lvl 6
-attachments;extended mag, acog sight, red dot sight, reflex sight, infared scope, dual mag
M60
-unlocked; Lvl 21
-attachments;extended mag, acog sight, red dot sight, reflex sight, infared scope, grip
Stoner63
-unlocked; after all LMG's are owned
-attachments;extended mag, acog sight, red dot sight, reflex sight, infared scope
Secondary weapons:
Pistols
ASP
-unlocked; immediatly
-attachments; dual wield
M1911
-unlocked; Lvl 2
-attachments; extended mag, silencer, dual wield, upgraded iron sights
Makarov
-unlocked; Lvl 4
-attachments; extended mag, silencer, dual wield, upgraded iron sights
Python
-unlocked; Lvl 18
-attachments; acog sight, dual wield, snub nose, speed reloader
CZ75
-unlocked; after all pistols are owned
-attachments; extended mag, silencer, dual wield, upgraded iron sights, full auto
Launchers
M72 LAW
-unlocked; immediatly
RPG
-unlocked; Lvl 12
Strela-3
-unlocked; Lvl 30
China-lake
-unlocked; after all launchers are owned
Special
Balistic Knife
-unlocked; Lvl 15
Crossbow
-unlocked; Lvl 33
Perks
Perk 1
(the / icon means pro version)
Lightweight-move faster/no fall damage
Scavenger-pick up ammo from dead enemies/start with extra ammo
Ghost-undetectable from spy planes and blackbirds/undetectable from all killstreaks
Flak jacket-reduce explosive damage/immune to fire damage
Hardline-killstreak require one less kill/can change the content of a care package
Perk 2
Hardened-increased bullet penatration/increased damage to enemy air support
Scout-hold breath longer/faster weapon switching
Steady aim-increased hip fire accuracy/quick aim recovery after melee
Sleight of hand-faster reloading/faster ADS
Warlord-have two weapon attachments/have two lethal equipment
Perk 3
Marathon-longer sprint/unlimited sprint
Ninja-silent movement/enemies are louder
Second chance-pull out you pistol before dying/teamates can revive you
Hacker-detect explosives and equipment/ability to sabotage enemey equipment
Tactical mask-reduces the effect of enemy secondary grenades.
Face paint and playercard customization are also avalable or some extra COD points.
Zombies
Zombies is a special Call of Duty game mode that originated in Call of Duty: World at War as Nazi Zombies.
In zombies you start of with minimal equipment and earn money by repairing barricades and killing zombies. You can use money to settraps, purchase weapons, buy perks and upgrade your guns. Zombies attack randomly through barricade points. You can rebuild these points at any time by pressing the interact button while standing near them.
Zombies is an infinite game mode. The challenge isn't to get to the end. Rather to survive for as long as possible. The types of waves you face are randomly assigned, but they increase in difficulty the more you play. Additionally, zombie health increases each round, making them harder to kill.
Zombies point system
Any zombie-non-lethal hit = 10 points
Any zombie-lethal hit =50-60 points
Any zombie-lethal headshot =100 points
Any zombie-non-lethal melee =10 points
Any zombie-lethal melee =130 points
Nova 6 zombie = same as regular zombie
Hellhound hit =10 points
Hellhound kill =60-100 points
Barriers
Round 1 =40 points
Round 2 =90 points
Round 3 =140 points
Being Downed
If you take enough damage to go down from a zombie, you are immediatley put into last stand. Whoever in solo you die (unless you have quick revive).
When downed you lose 10% of your points.
Perks
Perks improve certain aspects of your character, here are the perks.
Quick revive
-cost 500 solo
-cost 1500 Co-op
It functions differently in solo and Co-op. In solo, when you get downed by a zombie and you have the quick revive perk, you are brought back to life a couple of seconds later. You can purchase quick revive 3 times before it dissapears.
In Co-op you can revive downed comrades a 3x revive speed.
Jugger-Nog
-cost 2500
Jugger-nog is vital for solo zombies! It allows you to rush past zombies and still survive if they hit you a few times. Usually you are downed (without jugger-nog) in two hits, but once purchased it takes 5-6 hits for you to be in trouble.
Double tap
-cost 2000
Double tap allows you to fire your gun at a significantly faster speed. It does get rid of ammo a lot faster though.
Speed cola
-cost 3000
Speed cola is the first perk to get once you have turned on the power, it halves your reload time and makes a great life saver!
The mystery box
The mystery box is the key to getting the best weapons in the game. But be warned it is the most risky gamble in the game, costing 950 points. You could get a ray gun or just a rubbish pistol.
Random drops
When you kill a zombie (no matter what kind) you could get a random drop! Here are the drops described.
Nuke
-looks like a nuke
-the biggest life-saver, ridding the room of zombies has never felt so good. You also earn a nice 400 points!
Carpenter
-looks like a hammer
-once picked up it fixes all the torn down barricades in the map, whilst supplying you with 200 points!
Instakill
-looks like a skull
-probaly the best of perks, intsakill lets you kill every zombie in, well, instantly!
Double points
-looks like a floating x2
-doubles the points you gain whilst its active.
Max ammo
-looks like ammo box
-fills your ammunition, best collected once reloaded. Also fills equipment.
Pack-a-punch
-cost 5000
The mother of all upgrades, usually the hardest to get. But downside being that ammo costs alot more if the upgraded weapon is bought of the wall.
Thats it so far for Xboxuser97's Ultimate black ops guide Please leave your feedback below and happy gaming
Last edited by Xboxuser97 ; edited 1 time in total
The following 1 user thanked Xboxuser97 for this useful post:
-Xb97- (08-20-2011)
#2. Posted:
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Joined: Mar 06, 201014Year Member
Posts: 745
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Status: Offline
Joined: Mar 06, 201014Year Member
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Great copy and paste
--Jack--
--Jack--
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#3. Posted:
Status: Offline
Joined: Feb 28, 201113Year Member
Posts: 333
Reputation Power: 12
Status: Offline
Joined: Feb 28, 201113Year Member
Posts: 333
Reputation Power: 12
--Jack-- wrote Great copy and pasteI did this all on my own man please dont think otherwise
--Jack--
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#4. Posted:
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Joined: Apr 26, 201113Year Member
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Status: Offline
Joined: Apr 26, 201113Year Member
Posts: 1,540
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Copy and Paste?
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#5. Posted:
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Copy and paste? If not, great guide.
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#6. Posted:
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It's funny how i saw this post on XboxMB a few days ago.
Coincidence?
Coincidence?
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#7. Posted:
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looks like a copy and paste
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#8. Posted:
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Joined: Feb 28, 201113Year Member
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Joined: Feb 28, 201113Year Member
Posts: 333
Reputation Power: 12
No copy and paste guys honestly i typed it all up from a black ops guide book, i just put it on here tharts all
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#9. Posted:
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See, its funny how when I google Black ops to see if you copied it. The exact same post is on codwiki.
I suppose your going to claim they copied you?
:facepalm:
I suppose your going to claim they copied you?
:facepalm:
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#10. Posted:
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Joined: Jun 29, 201113Year Member
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takes skill to copy and paste these days ;)
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