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Dvars That Are Usefull, With Description
Posted:
Dvars That Are Usefull, With DescriptionPosted:
Status: Offline
Joined: Feb 01, 201113Year Member
Posts: 5,618
Reputation Power: 279
Status: Offline
Joined: Feb 01, 201113Year Member
Posts: 5,618
Reputation Power: 279
ill be updating This
Stats:
Button Codes:
Auto Aim Dvar:
All Things Unlocked Dvar:
BandWith Dvar - How Many Players In Lobby:
Bots In Combat Training Dvar:
Third Person Dvar:
Rader Dvar:
Custom Classes,Perks,Killstreaks Dvar:
Colors:
Text On Screen:
Zombie lvl Unlocked:
Xblive Dvar:
Xenon Dvar:
Last edited by Perverse ; edited 2 times in total
Stats:
statsetbyname KDRATIO 0 = Edit your KD ratio
statsetbyname SCORE 0 = Edit your total score
statsetbyname KILLS 0 =Edit your kills (Helps your K/D/R)
statsetbyname KILL_STREAK 0 =Longest Kill streak
statsetbyname DEATHS 0 =How many deaths (Helps your K/D/R)
statsetbyname DEATH_STREAK 0 =Edit your longest deathstreak
statsetbyname ASSISTS 0 =How many assists you have
statsetbyname HEADSHOTS 0 =Amount of head shots you have got
statsetbyname TEAMKILLS 0 =How many teammates you have killed (don't know how this can be useful)
statsetbyname SUICIDES 0 =Amounts of time you killed yourself
statsetbyname WLRATIO 0 =Edit your ration for wins and losses
statsetbyname HITS 0 =Shots hit
statsetbyname MISSES 0 =Shots misess
statsetbyname TOTAL_SHOTS 0 =Total shots you have taken (helps accuracy)
statsetbyname ACCURACY 0 =Your accuracy %
statsetbyname RANK 0 =Your rank
statsetbyname MINXP 0 =Lowest amount of XP you can get
statsetbyname MAXXP 0 =Maximum XP you can give
statsetbyname WINS 0 =Edit wins
statsetbyname LOSSES 0 Edit Losses
statsetbyname TIES 0 =Edit ties
statsetbyname WIN_STREAK 0 = Edit your win streak
statsetbyname CUR_WIN_STREAK 0 =Edit your current win streak
statsetbyname SCORE 0 = Edit your total score
statsetbyname KILLS 0 =Edit your kills (Helps your K/D/R)
statsetbyname KILL_STREAK 0 =Longest Kill streak
statsetbyname DEATHS 0 =How many deaths (Helps your K/D/R)
statsetbyname DEATH_STREAK 0 =Edit your longest deathstreak
statsetbyname ASSISTS 0 =How many assists you have
statsetbyname HEADSHOTS 0 =Amount of head shots you have got
statsetbyname TEAMKILLS 0 =How many teammates you have killed (don't know how this can be useful)
statsetbyname SUICIDES 0 =Amounts of time you killed yourself
statsetbyname WLRATIO 0 =Edit your ration for wins and losses
statsetbyname HITS 0 =Shots hit
statsetbyname MISSES 0 =Shots misess
statsetbyname TOTAL_SHOTS 0 =Total shots you have taken (helps accuracy)
statsetbyname ACCURACY 0 =Your accuracy %
statsetbyname RANK 0 =Your rank
statsetbyname MINXP 0 =Lowest amount of XP you can get
statsetbyname MAXXP 0 =Maximum XP you can give
statsetbyname WINS 0 =Edit wins
statsetbyname LOSSES 0 Edit Losses
statsetbyname TIES 0 =Edit ties
statsetbyname WIN_STREAK 0 = Edit your win streak
statsetbyname CUR_WIN_STREAK 0 =Edit your current win streak
Button Codes:
BUTTON_START=Start button
BUTTON_BACK =Back Button
BUTTON_RSHLDR =Right bumper
BUTTON_LSHLDR =Left bumper
BUTTON_RTRIG = Right trigger
BUTTON_LTRIG =Left trigger
BUTTON_RSTICK =Right Stick
BUTTON_LSTICK =Left Stick
BUTTON_A
BUTTON_B
BUTTON_X
BUTTON_Y
DPAD_UP
DPAD_DOWN
DPAD_LEFT
DPAD_RIGHT
BUTTON_BACK =Back Button
BUTTON_RSHLDR =Right bumper
BUTTON_LSHLDR =Left bumper
BUTTON_RTRIG = Right trigger
BUTTON_LTRIG =Left trigger
BUTTON_RSTICK =Right Stick
BUTTON_LSTICK =Left Stick
BUTTON_A
BUTTON_B
BUTTON_X
BUTTON_Y
DPAD_UP
DPAD_DOWN
DPAD_LEFT
DPAD_RIGHT
Auto Aim Dvar:
aim_autoaim_debug
Turn on auto aim debugging
aim_autoaim_enabled
Turn on auto aim
aim_autoaim_lerp
The rate in degrees per second that the auto aim will converge to its target
aim_autoaim_region_height
The height of the auto aim region in virtual screen coordinates (0 - 480)
aim_autoaim_region_width
The width of the auto aim region in virtual screen coordinates (0 - 640)
aim_autoAimRangeScale
Scales the weapon's auto aim range
aim_autobayonet_range
The range of the auto bayonet
aim_automelee_debug
Turn on auto melee debugging
aim_automelee_enabled
Turn on auto melee
aim_automelee_lerp
The rate in degrees per second that the auto melee will converge to its target
aim_automelee_range
The range of the auto melee
aim_automelee_region_height
The height of the auto melee region in virtual screen coordinates (0 - 480)
aim_automelee_region_width
The width of the auto melee region in virtual screen coordinates (0 - 640)
aim_input_graph_debug
Debug the view input graphs
aim_input_graph_enabled
Use graph for adjusting view input
aim_input_graph_index
Which input graph to use
aim_lockon_debug
Turn on debugging info for aim lock on
aim_lockon_deflection
The amount of stick deflection for the lockon to activate
aim_lockon_enabled
Aim lock on helps the player to stay on target
aim_lockon_pitch_strength
The amount of aim assistance given by the target lock on (pitch)
aim_lockon_region_height
The height of the auto aim region in virtual screen coordinates(0-480)
aim_lockon_region_width
The width of the auto aim region in virtual screen coordinates(0-640)
aim_lockon_strength
The amount of aim assistance given by the target lock on (yaw)
aim_scale_view_axis
Scale the influence of each input axis so that the major axis has more influence on the control
aim_slowdown_debug
Turn on debugging info for aim slowdown
aim_slowdown_enabled
Slowdown the turn rate when the cross hair passes over a target
aim_slowdown_pitch_scale
The vertical aim assist slowdown ratio from the hip
aim_slowdown_pitch_scale_ads
The vertical aim assist slowdown ratio when aiming down the sight
aim_slowdown_region_extended_height
The screen height of the extended aim assist slowdown region
aim_slowdown_region_extended_width
The screen width of the extended aim slowdown region
aim_slowdown_region_height
The screen height of the aim assist slowdown region
aim_slowdown_region_width
The screen width of the aim slowdown region
aim_slowdown_yaw_scale
The horizontal aim assist slowdown ratio from the hip
aim_slowdown_yaw_scale_ads
The horizontal aim assist slowdown ratio when aiming down the sight
aim_target_aim_tag_fast_update_interval
How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
aim_target_frustum_expand_fast_updates
The frustum expansion to determine if a target is in the fast interval tag update zone. Positive is inwards.
aim_target_frustum_expand_on_screen
The frustum expansion to determine if a target is on screen. Positive is inwards.
aim_target_frustum_min_distance
If target is inside this distance frustum culling is not applied.
aim_target_sentient_half_height
The radius used to calculate frustum target center for a sentient(actor or player)
aim_target_sentient_radius
The radius used to calculate target bounds for a sentient(actor or player)
aim_target_smp
Use worker threads to add aim target entities
aim_turnrate_pitch
The vertical turn rate for aim assist when firing from the hip
aim_turnrate_pitch_ads
The turn rate up and down for aim assist when aiming down the sight
aim_turnrate_yaw
The horizontal turn rate for aim assist when firing from the hip
aim_turnrate_yaw_ads
The horizontal turn rate for aim assist when aiming down the sight
aim_view_sensitivity_override
override value for view sensitivity
Turn on auto aim debugging
aim_autoaim_enabled
Turn on auto aim
aim_autoaim_lerp
The rate in degrees per second that the auto aim will converge to its target
aim_autoaim_region_height
The height of the auto aim region in virtual screen coordinates (0 - 480)
aim_autoaim_region_width
The width of the auto aim region in virtual screen coordinates (0 - 640)
aim_autoAimRangeScale
Scales the weapon's auto aim range
aim_autobayonet_range
The range of the auto bayonet
aim_automelee_debug
Turn on auto melee debugging
aim_automelee_enabled
Turn on auto melee
aim_automelee_lerp
The rate in degrees per second that the auto melee will converge to its target
aim_automelee_range
The range of the auto melee
aim_automelee_region_height
The height of the auto melee region in virtual screen coordinates (0 - 480)
aim_automelee_region_width
The width of the auto melee region in virtual screen coordinates (0 - 640)
aim_input_graph_debug
Debug the view input graphs
aim_input_graph_enabled
Use graph for adjusting view input
aim_input_graph_index
Which input graph to use
aim_lockon_debug
Turn on debugging info for aim lock on
aim_lockon_deflection
The amount of stick deflection for the lockon to activate
aim_lockon_enabled
Aim lock on helps the player to stay on target
aim_lockon_pitch_strength
The amount of aim assistance given by the target lock on (pitch)
aim_lockon_region_height
The height of the auto aim region in virtual screen coordinates(0-480)
aim_lockon_region_width
The width of the auto aim region in virtual screen coordinates(0-640)
aim_lockon_strength
The amount of aim assistance given by the target lock on (yaw)
aim_scale_view_axis
Scale the influence of each input axis so that the major axis has more influence on the control
aim_slowdown_debug
Turn on debugging info for aim slowdown
aim_slowdown_enabled
Slowdown the turn rate when the cross hair passes over a target
aim_slowdown_pitch_scale
The vertical aim assist slowdown ratio from the hip
aim_slowdown_pitch_scale_ads
The vertical aim assist slowdown ratio when aiming down the sight
aim_slowdown_region_extended_height
The screen height of the extended aim assist slowdown region
aim_slowdown_region_extended_width
The screen width of the extended aim slowdown region
aim_slowdown_region_height
The screen height of the aim assist slowdown region
aim_slowdown_region_width
The screen width of the aim slowdown region
aim_slowdown_yaw_scale
The horizontal aim assist slowdown ratio from the hip
aim_slowdown_yaw_scale_ads
The horizontal aim assist slowdown ratio when aiming down the sight
aim_target_aim_tag_fast_update_interval
How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
aim_target_frustum_expand_fast_updates
The frustum expansion to determine if a target is in the fast interval tag update zone. Positive is inwards.
aim_target_frustum_expand_on_screen
The frustum expansion to determine if a target is on screen. Positive is inwards.
aim_target_frustum_min_distance
If target is inside this distance frustum culling is not applied.
aim_target_sentient_half_height
The radius used to calculate frustum target center for a sentient(actor or player)
aim_target_sentient_radius
The radius used to calculate target bounds for a sentient(actor or player)
aim_target_smp
Use worker threads to add aim target entities
aim_turnrate_pitch
The vertical turn rate for aim assist when firing from the hip
aim_turnrate_pitch_ads
The turn rate up and down for aim assist when aiming down the sight
aim_turnrate_yaw
The horizontal turn rate for aim assist when firing from the hip
aim_turnrate_yaw_ads
The horizontal turn rate for aim assist when aiming down the sight
aim_view_sensitivity_override
override value for view sensitivity
All Things Unlocked Dvar:
allEmblemsPurchased
Allows all emblem icons and layers to be purchased
allEmblemsUnlocked
Unlock all emblem icons and layers
allItemsPurchased
Allows all items to be equiped in Create-a-Class
allItemsUnlocked
Allows all items to be purchased in the Black Market
Allows all emblem icons and layers to be purchased
allEmblemsUnlocked
Unlock all emblem icons and layers
allItemsPurchased
Allows all items to be equiped in Create-a-Class
allItemsUnlocked
Allows all items to be purchased in the Black Market
BandWith Dvar - How Many Players In Lobby:
band_12players
12 player bandwidth req'd
band_18players
18 player bandwidth req'd
band_2players
2 player bandwidth req'd
band_4players
4 player bandwidth req'd
band_6players
8 player bandwidth req'd
band_8players
8 player bandwidth req'd
band_demosystem
demo system bandwidth req'd
12 player bandwidth req'd
band_18players
18 player bandwidth req'd
band_2players
2 player bandwidth req'd
band_4players
4 player bandwidth req'd
band_6players
8 player bandwidth req'd
band_8players
8 player bandwidth req'd
band_demosystem
demo system bandwidth req'd
Bots In Combat Training Dvar:
bot_difficulty
Difficulty level of the basic training bots
bot_enemies
Number of enemies allowed in basic training
bot_friends
Number of friends allowed in basic training
bot_tips
Combat tips enabled in basic training
Difficulty level of the basic training bots
bot_enemies
Number of enemies allowed in basic training
bot_friends
Number of friends allowed in basic training
bot_tips
Combat tips enabled in basic training
Third Person Dvar:
cg_thirdPerson
Use third person view
cg_thirdPersonAngle
The angle of the camera from the player in third person view
cg_thirdPersonFocusDist
The distance infront of the player to aim the 3rd person camera at
cg_thirdPersonMode
How the camera behaves in third person
cg_thirdPersonRange
The range of the camera from the player in third person view
Use third person view
cg_thirdPersonAngle
The angle of the camera from the player in third person view
cg_thirdPersonFocusDist
The distance infront of the player to aim the 3rd person camera at
cg_thirdPersonMode
How the camera behaves in third person
cg_thirdPersonRange
The range of the camera from the player in third person view
Rader Dvar:
compass
Display Compass
compassClampIcons
If true, friendlies and enemy pings clamp to the edge of the radar. If false, they disappear off the edge.
compassCoords
x = North-South coord base value,
y = East-West coord base value,
z = scale (game units per coord unit)
compassECoordCutoff
Left cutoff for the scrolling east-west coords
compassEnemyFootstepEnabled
Enables enemies showing on the compass because of moving rapidly nearby.
compassEnemyFootstepMaxRange
The maximum distance at which an enemy may appear on the compass due to 'footsteps'
compassEnemyFootstepMaxZ
The maximum vertical distance enemy may be from the player and appear on the compass due to 'footsteps'
compassEnemyFootstepMinSpeed
The minimum speed an enemy must be moving to appear on the compass due to 'footsteps'
compassForcePlayerIcon
Forces the player to always show as compassping_player on the compass.
compassFriendlyHeight
The size of the friendly icon on the compass
compassFriendlyWidth
The size of the friendly icon on the compass
compassGridAlign
Position of letter and number in grid.
compassGridCols
Grid column count.
compassGridEnabled
Enables compass grid.
compassGridRows
Grid row count.
compassLocalRadarRadius
Maximum radius of the local radar
compassLocalRadarUpdateTime
Time between local radar updates
compassMaxRange
The maximum range from the player in world space that objects will be shown on the compass
compassMinRadius
The minimum radius from the center of the compass that objects will appear.
compassMinRange
The minimum range from the player in world space that objects will appear on the compass
compassObjectiveArrowHeight
The size of the objective arrow on the compass
compassObjectiveArrowOffset
The offset of the objective arrow inward from the edge of the compass map
compassObjectiveArrowRotateDist
Distance from the corner of the compass map at which the objective arrow rotates to 45 degrees
compassObjectiveArrowWidth
The size of the objective arrow on the compass
compassObjectiveDetailDist
When an objective is closer than this distance (in meters), the icon will not be drawn on the tickertape.
compassObjectiveDrawLines
Draw horizontal and vertical lines to the active target, if it is within the minimap boundries
compassObjectiveHeight
The size of the objective on the compass
compassObjectiveIconHeight
The size of the objective on the full map
compassObjectiveIconHeightZombie
The size of the objective on the full map
compassObjectiveIconWidth
The size of the objective on the full map
compassObjectiveIconWidthZombie
The size of the objective on the full map
compassObjectiveMaxHeight
The maximum height that an objective is considered to be on this level
compassObjectiveMaxRange
The maximum range at which an objective is visible on the compass
compassObjectiveMinAlpha
The minimum alpha for an objective at the edge of the compass
compassObjectiveMinDistRange
The distance that objective transition effects play over, centered on compassObjectiveNearbyDist.
compassObjectiveMinHeight
The minimum height that an objective is considered to be on this level
compassObjectiveNearbyDist
When an objective is closer than this distance (in meters), an "Objective Nearby" type of indicator is shown.
compassObjectiveNumRings
The number of rings when a new objective appears
compassObjectiveRingSize
The maximum objective ring sige when a new objective appears on the compass
compassObjectiveRingTime
The amount of time between each ring when an objective appears
compassObjectiveTextHeight
Objective text height
compassObjectiveTextScale
Scale to apply to hud objectives
compassObjectiveWidth
The size of the objective on the compass
compassPartialType
The style of compass to use 2d or 3d
compassPlayerHeight
The size of the player's icon on the compass
compassPlayerWidth
The size of the player's icon on the compass
compassRadarLineThickness
Thickness, relative to the compass size, of the radar texture that sweeps across the map
compassRadarPingFadeTime
How long an enemy is visible on the compass after it is detected by radar
compassRadarUpdateFastTime
Time between radar updates for fast update killstreak
compassRadarUpdateTime
Time between radar updates
compassRotation
Style of compass
compassSatellitePingFadeTime
How long an enemy is visible on the compass after it is detected by Satellite
compassSatelliteScanTime
Time taken for Satellite t scans
compassSatelliteStaticImageFadeTime
How long the static image is visible on the compass after it is detected by Satellite
compassScaleDiff
Difference from original compass max range in world space.
compassScaleDuration
The amount of time to take scaling the compass map.
compassScaleReset
Whether to reset compassMaxRange to its default value.
compassScaleTimer
Time scaling started.
compassShowEnemies
Enables enemies showing on the compass.
compassSize
Scale the compass
compassSoundPingFadeTime
The time in seconds for the sound overlay on the compass to fade
compassSpectatorsSeeEnemies
Spectators always see enemies on the map.
compassStaticImageUpdateTime
Time between static image updates
compassTickertapeStretch
How far the tickertape should stretch from its center.
Display Compass
compassClampIcons
If true, friendlies and enemy pings clamp to the edge of the radar. If false, they disappear off the edge.
compassCoords
x = North-South coord base value,
y = East-West coord base value,
z = scale (game units per coord unit)
compassECoordCutoff
Left cutoff for the scrolling east-west coords
compassEnemyFootstepEnabled
Enables enemies showing on the compass because of moving rapidly nearby.
compassEnemyFootstepMaxRange
The maximum distance at which an enemy may appear on the compass due to 'footsteps'
compassEnemyFootstepMaxZ
The maximum vertical distance enemy may be from the player and appear on the compass due to 'footsteps'
compassEnemyFootstepMinSpeed
The minimum speed an enemy must be moving to appear on the compass due to 'footsteps'
compassForcePlayerIcon
Forces the player to always show as compassping_player on the compass.
compassFriendlyHeight
The size of the friendly icon on the compass
compassFriendlyWidth
The size of the friendly icon on the compass
compassGridAlign
Position of letter and number in grid.
compassGridCols
Grid column count.
compassGridEnabled
Enables compass grid.
compassGridRows
Grid row count.
compassLocalRadarRadius
Maximum radius of the local radar
compassLocalRadarUpdateTime
Time between local radar updates
compassMaxRange
The maximum range from the player in world space that objects will be shown on the compass
compassMinRadius
The minimum radius from the center of the compass that objects will appear.
compassMinRange
The minimum range from the player in world space that objects will appear on the compass
compassObjectiveArrowHeight
The size of the objective arrow on the compass
compassObjectiveArrowOffset
The offset of the objective arrow inward from the edge of the compass map
compassObjectiveArrowRotateDist
Distance from the corner of the compass map at which the objective arrow rotates to 45 degrees
compassObjectiveArrowWidth
The size of the objective arrow on the compass
compassObjectiveDetailDist
When an objective is closer than this distance (in meters), the icon will not be drawn on the tickertape.
compassObjectiveDrawLines
Draw horizontal and vertical lines to the active target, if it is within the minimap boundries
compassObjectiveHeight
The size of the objective on the compass
compassObjectiveIconHeight
The size of the objective on the full map
compassObjectiveIconHeightZombie
The size of the objective on the full map
compassObjectiveIconWidth
The size of the objective on the full map
compassObjectiveIconWidthZombie
The size of the objective on the full map
compassObjectiveMaxHeight
The maximum height that an objective is considered to be on this level
compassObjectiveMaxRange
The maximum range at which an objective is visible on the compass
compassObjectiveMinAlpha
The minimum alpha for an objective at the edge of the compass
compassObjectiveMinDistRange
The distance that objective transition effects play over, centered on compassObjectiveNearbyDist.
compassObjectiveMinHeight
The minimum height that an objective is considered to be on this level
compassObjectiveNearbyDist
When an objective is closer than this distance (in meters), an "Objective Nearby" type of indicator is shown.
compassObjectiveNumRings
The number of rings when a new objective appears
compassObjectiveRingSize
The maximum objective ring sige when a new objective appears on the compass
compassObjectiveRingTime
The amount of time between each ring when an objective appears
compassObjectiveTextHeight
Objective text height
compassObjectiveTextScale
Scale to apply to hud objectives
compassObjectiveWidth
The size of the objective on the compass
compassPartialType
The style of compass to use 2d or 3d
compassPlayerHeight
The size of the player's icon on the compass
compassPlayerWidth
The size of the player's icon on the compass
compassRadarLineThickness
Thickness, relative to the compass size, of the radar texture that sweeps across the map
compassRadarPingFadeTime
How long an enemy is visible on the compass after it is detected by radar
compassRadarUpdateFastTime
Time between radar updates for fast update killstreak
compassRadarUpdateTime
Time between radar updates
compassRotation
Style of compass
compassSatellitePingFadeTime
How long an enemy is visible on the compass after it is detected by Satellite
compassSatelliteScanTime
Time taken for Satellite t scans
compassSatelliteStaticImageFadeTime
How long the static image is visible on the compass after it is detected by Satellite
compassScaleDiff
Difference from original compass max range in world space.
compassScaleDuration
The amount of time to take scaling the compass map.
compassScaleReset
Whether to reset compassMaxRange to its default value.
compassScaleTimer
Time scaling started.
compassShowEnemies
Enables enemies showing on the compass.
compassSize
Scale the compass
compassSoundPingFadeTime
The time in seconds for the sound overlay on the compass to fade
compassSpectatorsSeeEnemies
Spectators always see enemies on the map.
compassStaticImageUpdateTime
Time between static image updates
compassTickertapeStretch
How far the tickertape should stretch from its center.
Custom Classes,Perks,Killstreaks Dvar:
custom_class_create_enabled
custom class dvar
custom_class_damage
custom class dvar
custom_class_explosive_damage
custom class dvar
custom_class_health
custom class dvar
custom_class_health_regen
custom class dvar
custom_class_health_vampirism
custom class dvar
custom_class_mode
Set to 1 if you want to use custom classes
custom_class_speed
custom class dvar
custom_class_sprint_speed
custom class dvar
custom_class_team
custom class dvar
custom_custom_class_mode= "0"
custom_custom_killstreak_1= "0"
custom_custom_killstreak_1_kills= "0"
custom_custom_killstreak_2= "0"
custom_custom_killstreak_2_kills= "0"
custom_custom_killstreak_3= "0"
custom_custom_killstreak_3_kills= "0"
custom_custom_killstreak_mode= "0"
custom_custom_perks_allow_pro= "0"
custom_killstreak_1= "0"
custom_killstreak_1_kills= "0"
custom_killstreak_2= "0"
custom_killstreak_2_kills= "0"
custom_killstreak_3= "0"
custom_killstreak_3_kills= "0"
custom_killstreak_mode
Set to 1 for no killstreaks and 2 for custom
custom_killstreak_numkills
used to communicate killstreak num from feeders
custom_koth_autodestroytime= "1000"
custom_koth_kothmode= "0"
custom_koth_spawntime= "45"
custom_numlives= "0"
custom_perk_armorpiercing= "40"
custom_perk_bulletpenetrationmultiplier= "2"
custom_perk_damagekickreduction= "0.2"
custom_perk_delayexplosivetime= "0.2"
custom_perk_disarmexplosivetime= "2"
custom_perk_extrabreath= "5"
custom_perk_fallheightunits= ""
custom_perk_fireproof= "95"
custom_perk_flakJacket= "35"
custom_perk_healthregenmultiplier= "1.5"
custom_perk_interactspeedmultiplier= "1.15"
custom_perk_killstreakreduction= "1"
custom_perk_mantlereduction= "0.5"
custom_perk_shellshockreduction= "0.5"
custom_perk_speedmultiplier= "1.07"
custom_perk_sprintmultiplier= "2"
custom_perk_sprintrecoverymultiplier= "0.6"
custom_perk_weapadsmultiplier= "0.5"
custom_perk_weapmeleemultiplier= "0.5"
custom_perk_weapratemultiplier= "0.75"
custom_perk_weapreloadmultiplier= "0.5"
custom_perk_weapspreadmultiplier= "0.65"
custom_perk_weapswitchmultiplier= "0.5"
custom_perks_allow_pro= "0"
custom_player_laststandbleedouttime= "30"
custom_player_laststandbleedouttimenorevive= "100"
custom_playerrespawndelay= "0"
custom_revive_time_taken= "1.15"
custom_roundlimit= "1"
custom_scorelimit= "30000"
custom_scr_allowannouncer= "1"
custom_scr_allowbattlechatter= "1"
custom_scr_bot_difficulty= ""
custom_scr_ctf_enemycarriervisible= "0"
custom_scr_ctf_idleflagreturntime= "30"
custom_scr_ctf_roundswitch= "1"
custom_scr_ctf_touchreturn= "1"
custom_scr_custom_score_assist= "-1"
custom_scr_dem_bombtimer= "45"
custom_scr_dem_defusetime= "5"
custom_scr_dem_extratime= "3"
custom_scr_dem_planttime= "5"
custom_scr_dem_roundswitch= "1"
custom_scr_dm_bonus_leader= "0"
custom_scr_dm_score_assist= "0"
custom_scr_dm_score_death= "0"
custom_scr_dm_score_headshot= "0"
custom_scr_dm_score_kill= "50"
custom_scr_dm_score_suicide= "0"
custom_scr_dom_flagcapturetime= "100"
custom_scr_game_allowkillcam= "1"
custom_scr_game_forceradar= "0"
custom_scr_game_hardpoints= "1"
custom_scr_game_onlyheadshots= "0"
custom_scr_game_perks= "1"
custom_scr_game_spectatetype= "1"
custom_scr_hardcore= "0"
custom_scr_num_bots= ""
custom_scr_num_bots_enemy= ""
custom_scr_num_bots_friendly= ""
custom_scr_player_forcerespawn= "1"
custom_scr_player_healthregentime= "5"
custom_scr_player_maxhealth= "10000"
custom_scr_player_sprintTime= "10000"
custom_scr_rcbomb_notimeout= "0"
custom_scr_sab_bombtimer= "30"
custom_scr_sab_defusetime= "5"
custom_scr_sab_hotpotato= "0"
custom_scr_sab_planttime= "2.5"
custom_scr_sab_roundswitch= "1"
custom_scr_sd_bombtimer= "45"
custom_scr_sd_defusetime= "5"
custom_scr_sd_multibomb= "0"
custom_scr_sd_planttime= "5"
custom_scr_sd_roundswitch= "3"
custom_scr_tdm_bonus_leader= "0"
custom_scr_tdm_score_death= "0"
custom_scr_tdm_score_headshot= "0"
custom_scr_tdm_score_kill= "10000"
custom_scr_tdm_score_suicide= "0"
custom_scr_team_fftype= "0"
custom_scr_team_teamkillspawndelay= "20"
custom_scr_vehicles_enabled= "1"
custom_timelimit= "0"
custom_waverespawndelay= "0"
customclass1= "CUSTOM 1"
customclass2= "CUSTOM 2"
customclass3= "CUSTOM 3"
customclass4= "CUSTOM 4"
customclass5= "CUSTOM 5"
custom class dvar
custom_class_damage
custom class dvar
custom_class_explosive_damage
custom class dvar
custom_class_health
custom class dvar
custom_class_health_regen
custom class dvar
custom_class_health_vampirism
custom class dvar
custom_class_mode
Set to 1 if you want to use custom classes
custom_class_speed
custom class dvar
custom_class_sprint_speed
custom class dvar
custom_class_team
custom class dvar
custom_custom_class_mode= "0"
custom_custom_killstreak_1= "0"
custom_custom_killstreak_1_kills= "0"
custom_custom_killstreak_2= "0"
custom_custom_killstreak_2_kills= "0"
custom_custom_killstreak_3= "0"
custom_custom_killstreak_3_kills= "0"
custom_custom_killstreak_mode= "0"
custom_custom_perks_allow_pro= "0"
custom_killstreak_1= "0"
custom_killstreak_1_kills= "0"
custom_killstreak_2= "0"
custom_killstreak_2_kills= "0"
custom_killstreak_3= "0"
custom_killstreak_3_kills= "0"
custom_killstreak_mode
Set to 1 for no killstreaks and 2 for custom
custom_killstreak_numkills
used to communicate killstreak num from feeders
custom_koth_autodestroytime= "1000"
custom_koth_kothmode= "0"
custom_koth_spawntime= "45"
custom_numlives= "0"
custom_perk_armorpiercing= "40"
custom_perk_bulletpenetrationmultiplier= "2"
custom_perk_damagekickreduction= "0.2"
custom_perk_delayexplosivetime= "0.2"
custom_perk_disarmexplosivetime= "2"
custom_perk_extrabreath= "5"
custom_perk_fallheightunits= ""
custom_perk_fireproof= "95"
custom_perk_flakJacket= "35"
custom_perk_healthregenmultiplier= "1.5"
custom_perk_interactspeedmultiplier= "1.15"
custom_perk_killstreakreduction= "1"
custom_perk_mantlereduction= "0.5"
custom_perk_shellshockreduction= "0.5"
custom_perk_speedmultiplier= "1.07"
custom_perk_sprintmultiplier= "2"
custom_perk_sprintrecoverymultiplier= "0.6"
custom_perk_weapadsmultiplier= "0.5"
custom_perk_weapmeleemultiplier= "0.5"
custom_perk_weapratemultiplier= "0.75"
custom_perk_weapreloadmultiplier= "0.5"
custom_perk_weapspreadmultiplier= "0.65"
custom_perk_weapswitchmultiplier= "0.5"
custom_perks_allow_pro= "0"
custom_player_laststandbleedouttime= "30"
custom_player_laststandbleedouttimenorevive= "100"
custom_playerrespawndelay= "0"
custom_revive_time_taken= "1.15"
custom_roundlimit= "1"
custom_scorelimit= "30000"
custom_scr_allowannouncer= "1"
custom_scr_allowbattlechatter= "1"
custom_scr_bot_difficulty= ""
custom_scr_ctf_enemycarriervisible= "0"
custom_scr_ctf_idleflagreturntime= "30"
custom_scr_ctf_roundswitch= "1"
custom_scr_ctf_touchreturn= "1"
custom_scr_custom_score_assist= "-1"
custom_scr_dem_bombtimer= "45"
custom_scr_dem_defusetime= "5"
custom_scr_dem_extratime= "3"
custom_scr_dem_planttime= "5"
custom_scr_dem_roundswitch= "1"
custom_scr_dm_bonus_leader= "0"
custom_scr_dm_score_assist= "0"
custom_scr_dm_score_death= "0"
custom_scr_dm_score_headshot= "0"
custom_scr_dm_score_kill= "50"
custom_scr_dm_score_suicide= "0"
custom_scr_dom_flagcapturetime= "100"
custom_scr_game_allowkillcam= "1"
custom_scr_game_forceradar= "0"
custom_scr_game_hardpoints= "1"
custom_scr_game_onlyheadshots= "0"
custom_scr_game_perks= "1"
custom_scr_game_spectatetype= "1"
custom_scr_hardcore= "0"
custom_scr_num_bots= ""
custom_scr_num_bots_enemy= ""
custom_scr_num_bots_friendly= ""
custom_scr_player_forcerespawn= "1"
custom_scr_player_healthregentime= "5"
custom_scr_player_maxhealth= "10000"
custom_scr_player_sprintTime= "10000"
custom_scr_rcbomb_notimeout= "0"
custom_scr_sab_bombtimer= "30"
custom_scr_sab_defusetime= "5"
custom_scr_sab_hotpotato= "0"
custom_scr_sab_planttime= "2.5"
custom_scr_sab_roundswitch= "1"
custom_scr_sd_bombtimer= "45"
custom_scr_sd_defusetime= "5"
custom_scr_sd_multibomb= "0"
custom_scr_sd_planttime= "5"
custom_scr_sd_roundswitch= "3"
custom_scr_tdm_bonus_leader= "0"
custom_scr_tdm_score_death= "0"
custom_scr_tdm_score_headshot= "0"
custom_scr_tdm_score_kill= "10000"
custom_scr_tdm_score_suicide= "0"
custom_scr_team_fftype= "0"
custom_scr_team_teamkillspawndelay= "20"
custom_scr_vehicles_enabled= "1"
custom_timelimit= "0"
custom_waverespawndelay= "0"
customclass1= "CUSTOM 1"
customclass2= "CUSTOM 2"
customclass3= "CUSTOM 3"
customclass4= "CUSTOM 4"
customclass5= "CUSTOM 5"
Colors:
^0 = Black
^1 =Red
^2 = Green
^3 = Yellow
^4 = Navy Blue
^5 = Cyan
^6 = Pink
^7 = White
^8 = Depends
^9 =Grey
^1 =Red
^2 = Green
^3 = Yellow
^4 = Navy Blue
^5 = Cyan
^6 = Pink
^7 = White
^8 = Depends
^9 =Grey
Text On Screen:
self iPrintln("Text"); - Creates text in bottom left hand corner, inline with killfeed
self iPrintlnBold("Text"); - Creates text in center of screen
self maps\mp\gametypes\_hud_message::hintMessage("Text", <duration>); - Type-in text effect at the top of the screen
level maps\mp\gametypes\_hud_message::hintMessagePlayers(<Player Array i.e level.players>, "Text", <duration>); hintMessage for all players inside the array
CreateFontString(<font>, <fontsize>); - Creates Permanent text for the player
CreateServerFontString(<font>, <fontsize>, <optional team>); - Creates permanent text for all players/team
CreateIcon( <shader>, <width>, <height> ); - Creates Permanent Icon
CreateServerIcon( <shader>, <width>, <height>, <optional team> ); - Creates Permanent Icon for all players/team
<hudelem> destroy(); - Destroys hud element
self iPrintlnBold("Text"); - Creates text in center of screen
self maps\mp\gametypes\_hud_message::hintMessage("Text", <duration>); - Type-in text effect at the top of the screen
level maps\mp\gametypes\_hud_message::hintMessagePlayers(<Player Array i.e level.players>, "Text", <duration>); hintMessage for all players inside the array
CreateFontString(<font>, <fontsize>); - Creates Permanent text for the player
CreateServerFontString(<font>, <fontsize>, <optional team>); - Creates permanent text for all players/team
CreateIcon( <shader>, <width>, <height> ); - Creates Permanent Icon
CreateServerIcon( <shader>, <width>, <height>, <optional team> ); - Creates Permanent Icon for all players/team
<hudelem> destroy(); - Destroys hud element
Zombie lvl Unlocked:
zombiefive_discovered
Zombie Five map discovered
zombiefive_norandomchar
Forces no random character when following the end game credits
zombiemode
Current game is an zombie game
zombieStopSplitScreen
Force Split Screen to Fullscreen (for HUD)
zombietron
Current game is an zombietron top down game
zombietron_discovered
Zombietron mode discovered
Zombie Five map discovered
zombiefive_norandomchar
Forces no random character when following the end game credits
zombiemode
Current game is an zombie game
zombieStopSplitScreen
Force Split Screen to Fullscreen (for HUD)
zombietron
Current game is an zombietron top down game
zombietron_discovered
Zombietron mode discovered
Xblive Dvar:
xblive_allmappacks
Set to true if the player has all the content packs available
xblive_anymappacks
Set to true if the player has any content packs
xblive_basictraining
Current game is basic training
xblive_basictraining_popup
The user has seen the basic training popup description
xblive_clanListChanged
Clan list gets updated
xblive_clanmatch
Current game is a clan match
xblive_contentpath= "D:"
xblive_enablePadsForMarketplace
Allow the blade to work for controllers 2 - 4
xblive_friendsPresenceChanged
Friend presence info needs to be updated
xblive_hostingprivateparty
true only if we're hosting a party
xblive_livePresenceChanged
Clan and recent met player list presence info needs to be updated
xblive_loggedin
User is logged into xbox live
xblive_mappacks
0 = original maps only, 1 = new maps only, 2 = both original and new
xblive_matchEndingSoon
True if the match is ending soon
xblive_privatematch
Current game is a private match
xblive_privatepartyclient
true only if we're in a party and not the host
xblive_rankedmatch
Current game is a ranked match
xblive_showmarketplace
true if the player doesn't have all the map packs
xblive_theater
Current game is a theater mode
xblive_wagermatch
Current game is a wager match
Set to true if the player has all the content packs available
xblive_anymappacks
Set to true if the player has any content packs
xblive_basictraining
Current game is basic training
xblive_basictraining_popup
The user has seen the basic training popup description
xblive_clanListChanged
Clan list gets updated
xblive_clanmatch
Current game is a clan match
xblive_contentpath= "D:"
xblive_enablePadsForMarketplace
Allow the blade to work for controllers 2 - 4
xblive_friendsPresenceChanged
Friend presence info needs to be updated
xblive_hostingprivateparty
true only if we're hosting a party
xblive_livePresenceChanged
Clan and recent met player list presence info needs to be updated
xblive_loggedin
User is logged into xbox live
xblive_mappacks
0 = original maps only, 1 = new maps only, 2 = both original and new
xblive_matchEndingSoon
True if the match is ending soon
xblive_privatematch
Current game is a private match
xblive_privatepartyclient
true only if we're in a party and not the host
xblive_rankedmatch
Current game is a ranked match
xblive_showmarketplace
true if the player doesn't have all the map packs
xblive_theater
Current game is a theater mode
xblive_wagermatch
Current game is a wager match
Xenon Dvar:
xenon_getTitleXnAddrTimeSecs
Amount of time it tries (seconds) to retrieve the title's Xbox 360 network address before giving up. -1 means it will try till it fails or succeeds
xenon_maxVoicePacketsPerSec
Max voice packets per second a client will send
xenon_maxVoicePacketsPerSecForServer
Max voice packets per second the server will send
xenon_sysUIActive
Gets set when we open the Xbox System UI
xenon_voiceDebug
Debug voice communication
xenon_voiceDegrade
Degrade voice quality
xenonGame= "true"
Amount of time it tries (seconds) to retrieve the title's Xbox 360 network address before giving up. -1 means it will try till it fails or succeeds
xenon_maxVoicePacketsPerSec
Max voice packets per second a client will send
xenon_maxVoicePacketsPerSecForServer
Max voice packets per second the server will send
xenon_sysUIActive
Gets set when we open the Xbox System UI
xenon_voiceDebug
Debug voice communication
xenon_voiceDegrade
Degrade voice quality
xenonGame= "true"
Last edited by Perverse ; edited 2 times in total
#2. Posted:
Status: Offline
Joined: Dec 31, 201014Year Member
Posts: 942
Reputation Power: 50
Status: Offline
Joined: Dec 31, 201014Year Member
Posts: 942
Reputation Power: 50
I think there already is a ost like this but nice keep it up
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#3. Posted:
Status: Offline
Joined: Dec 22, 200915Year Member
Posts: 2,347
Reputation Power: 316
Status: Offline
Joined: Dec 22, 200915Year Member
Posts: 2,347
Reputation Power: 316
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#4. Posted:
Status: Offline
Joined: Feb 01, 201113Year Member
Posts: 5,618
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Status: Offline
Joined: Feb 01, 201113Year Member
Posts: 5,618
Reputation Power: 279
i just sort these out so people can look at the dvars much easier
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#5. Posted:
Status: Offline
Joined: Sep 20, 201014Year Member
Posts: 3,523
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Status: Offline
Joined: Sep 20, 201014Year Member
Posts: 3,523
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Thanks for the useful information.
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#6. Posted:
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Joined: Mar 25, 201113Year Member
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nice post bro keep it up
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#7. Posted:
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what are dvars??? ee000)
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