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Dvars That Are Usefull, With Description
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Dvars That Are Usefull, With DescriptionPosted:

Perverse
  • TTG Undisputed
Status: Offline
Joined: Feb 01, 201113Year Member
Posts: 5,618
Reputation Power: 279
Status: Offline
Joined: Feb 01, 201113Year Member
Posts: 5,618
Reputation Power: 279
ill be updating This

Stats:
statsetbyname KDRATIO 0 = Edit your KD ratio
statsetbyname SCORE 0 = Edit your total score
statsetbyname KILLS 0 =Edit your kills (Helps your K/D/R)
statsetbyname KILL_STREAK 0 =Longest Kill streak
statsetbyname DEATHS 0 =How many deaths (Helps your K/D/R)
statsetbyname DEATH_STREAK 0 =Edit your longest deathstreak
statsetbyname ASSISTS 0 =How many assists you have
statsetbyname HEADSHOTS 0 =Amount of head shots you have got
statsetbyname TEAMKILLS 0 =How many teammates you have killed (don't know how this can be useful)
statsetbyname SUICIDES 0 =Amounts of time you killed yourself
statsetbyname WLRATIO 0 =Edit your ration for wins and losses
statsetbyname HITS 0 =Shots hit
statsetbyname MISSES 0 =Shots misess
statsetbyname TOTAL_SHOTS 0 =Total shots you have taken (helps accuracy)
statsetbyname ACCURACY 0 =Your accuracy %
statsetbyname RANK 0 =Your rank
statsetbyname MINXP 0 =Lowest amount of XP you can get
statsetbyname MAXXP 0 =Maximum XP you can give
statsetbyname WINS 0 =Edit wins
statsetbyname LOSSES 0 Edit Losses
statsetbyname TIES 0 =Edit ties
statsetbyname WIN_STREAK 0 = Edit your win streak
statsetbyname CUR_WIN_STREAK 0 =Edit your current win streak


Button Codes:
BUTTON_START=Start button
BUTTON_BACK =Back Button
BUTTON_RSHLDR =Right bumper
BUTTON_LSHLDR =Left bumper
BUTTON_RTRIG = Right trigger
BUTTON_LTRIG =Left trigger
BUTTON_RSTICK =Right Stick
BUTTON_LSTICK =Left Stick
BUTTON_A
BUTTON_B
BUTTON_X
BUTTON_Y
DPAD_UP
DPAD_DOWN
DPAD_LEFT
DPAD_RIGHT


Auto Aim Dvar:
aim_autoaim_debug
Turn on auto aim debugging

aim_autoaim_enabled
Turn on auto aim

aim_autoaim_lerp
The rate in degrees per second that the auto aim will converge to its target

aim_autoaim_region_height
The height of the auto aim region in virtual screen coordinates (0 - 480)

aim_autoaim_region_width
The width of the auto aim region in virtual screen coordinates (0 - 640)

aim_autoAimRangeScale
Scales the weapon's auto aim range

aim_autobayonet_range
The range of the auto bayonet

aim_automelee_debug
Turn on auto melee debugging

aim_automelee_enabled
Turn on auto melee

aim_automelee_lerp
The rate in degrees per second that the auto melee will converge to its target

aim_automelee_range
The range of the auto melee

aim_automelee_region_height
The height of the auto melee region in virtual screen coordinates (0 - 480)

aim_automelee_region_width
The width of the auto melee region in virtual screen coordinates (0 - 640)

aim_input_graph_debug
Debug the view input graphs

aim_input_graph_enabled
Use graph for adjusting view input

aim_input_graph_index
Which input graph to use

aim_lockon_debug
Turn on debugging info for aim lock on

aim_lockon_deflection
The amount of stick deflection for the lockon to activate

aim_lockon_enabled
Aim lock on helps the player to stay on target

aim_lockon_pitch_strength
The amount of aim assistance given by the target lock on (pitch)

aim_lockon_region_height
The height of the auto aim region in virtual screen coordinates(0-480)

aim_lockon_region_width
The width of the auto aim region in virtual screen coordinates(0-640)

aim_lockon_strength
The amount of aim assistance given by the target lock on (yaw)

aim_scale_view_axis
Scale the influence of each input axis so that the major axis has more influence on the control

aim_slowdown_debug
Turn on debugging info for aim slowdown

aim_slowdown_enabled
Slowdown the turn rate when the cross hair passes over a target

aim_slowdown_pitch_scale
The vertical aim assist slowdown ratio from the hip

aim_slowdown_pitch_scale_ads
The vertical aim assist slowdown ratio when aiming down the sight

aim_slowdown_region_extended_height
The screen height of the extended aim assist slowdown region

aim_slowdown_region_extended_width
The screen width of the extended aim slowdown region

aim_slowdown_region_height
The screen height of the aim assist slowdown region

aim_slowdown_region_width
The screen width of the aim slowdown region

aim_slowdown_yaw_scale
The horizontal aim assist slowdown ratio from the hip

aim_slowdown_yaw_scale_ads
The horizontal aim assist slowdown ratio when aiming down the sight

aim_target_aim_tag_fast_update_interval
How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.

aim_target_frustum_expand_fast_updates
The frustum expansion to determine if a target is in the fast interval tag update zone. Positive is inwards.

aim_target_frustum_expand_on_screen
The frustum expansion to determine if a target is on screen. Positive is inwards.

aim_target_frustum_min_distance
If target is inside this distance frustum culling is not applied.

aim_target_sentient_half_height
The radius used to calculate frustum target center for a sentient(actor or player)

aim_target_sentient_radius
The radius used to calculate target bounds for a sentient(actor or player)

aim_target_smp
Use worker threads to add aim target entities

aim_turnrate_pitch
The vertical turn rate for aim assist when firing from the hip

aim_turnrate_pitch_ads
The turn rate up and down for aim assist when aiming down the sight

aim_turnrate_yaw
The horizontal turn rate for aim assist when firing from the hip

aim_turnrate_yaw_ads
The horizontal turn rate for aim assist when aiming down the sight

aim_view_sensitivity_override
override value for view sensitivity


All Things Unlocked Dvar:
allEmblemsPurchased
Allows all emblem icons and layers to be purchased

allEmblemsUnlocked
Unlock all emblem icons and layers

allItemsPurchased
Allows all items to be equiped in Create-a-Class

allItemsUnlocked
Allows all items to be purchased in the Black Market


BandWith Dvar - How Many Players In Lobby:
band_12players
12 player bandwidth req'd

band_18players
18 player bandwidth req'd

band_2players
2 player bandwidth req'd

band_4players
4 player bandwidth req'd

band_6players
8 player bandwidth req'd

band_8players
8 player bandwidth req'd

band_demosystem
demo system bandwidth req'd


Bots In Combat Training Dvar:
bot_difficulty
Difficulty level of the basic training bots
bot_enemies
Number of enemies allowed in basic training
bot_friends
Number of friends allowed in basic training
bot_tips
Combat tips enabled in basic training


Third Person Dvar:
cg_thirdPerson
Use third person view

cg_thirdPersonAngle
The angle of the camera from the player in third person view

cg_thirdPersonFocusDist
The distance infront of the player to aim the 3rd person camera at

cg_thirdPersonMode
How the camera behaves in third person

cg_thirdPersonRange
The range of the camera from the player in third person view


Rader Dvar:
compass
Display Compass

compassClampIcons
If true, friendlies and enemy pings clamp to the edge of the radar. If false, they disappear off the edge.

compassCoords
x = North-South coord base value,
y = East-West coord base value,
z = scale (game units per coord unit)

compassECoordCutoff
Left cutoff for the scrolling east-west coords

compassEnemyFootstepEnabled
Enables enemies showing on the compass because of moving rapidly nearby.

compassEnemyFootstepMaxRange
The maximum distance at which an enemy may appear on the compass due to 'footsteps'

compassEnemyFootstepMaxZ
The maximum vertical distance enemy may be from the player and appear on the compass due to 'footsteps'

compassEnemyFootstepMinSpeed
The minimum speed an enemy must be moving to appear on the compass due to 'footsteps'

compassForcePlayerIcon
Forces the player to always show as compassping_player on the compass.

compassFriendlyHeight
The size of the friendly icon on the compass

compassFriendlyWidth
The size of the friendly icon on the compass

compassGridAlign
Position of letter and number in grid.

compassGridCols
Grid column count.

compassGridEnabled
Enables compass grid.

compassGridRows
Grid row count.

compassLocalRadarRadius
Maximum radius of the local radar

compassLocalRadarUpdateTime
Time between local radar updates

compassMaxRange
The maximum range from the player in world space that objects will be shown on the compass

compassMinRadius
The minimum radius from the center of the compass that objects will appear.

compassMinRange
The minimum range from the player in world space that objects will appear on the compass

compassObjectiveArrowHeight
The size of the objective arrow on the compass

compassObjectiveArrowOffset
The offset of the objective arrow inward from the edge of the compass map

compassObjectiveArrowRotateDist
Distance from the corner of the compass map at which the objective arrow rotates to 45 degrees

compassObjectiveArrowWidth
The size of the objective arrow on the compass

compassObjectiveDetailDist
When an objective is closer than this distance (in meters), the icon will not be drawn on the tickertape.

compassObjectiveDrawLines
Draw horizontal and vertical lines to the active target, if it is within the minimap boundries

compassObjectiveHeight
The size of the objective on the compass

compassObjectiveIconHeight
The size of the objective on the full map

compassObjectiveIconHeightZombie
The size of the objective on the full map

compassObjectiveIconWidth
The size of the objective on the full map

compassObjectiveIconWidthZombie
The size of the objective on the full map

compassObjectiveMaxHeight
The maximum height that an objective is considered to be on this level

compassObjectiveMaxRange
The maximum range at which an objective is visible on the compass

compassObjectiveMinAlpha
The minimum alpha for an objective at the edge of the compass

compassObjectiveMinDistRange
The distance that objective transition effects play over, centered on compassObjectiveNearbyDist.

compassObjectiveMinHeight
The minimum height that an objective is considered to be on this level

compassObjectiveNearbyDist
When an objective is closer than this distance (in meters), an "Objective Nearby" type of indicator is shown.

compassObjectiveNumRings
The number of rings when a new objective appears

compassObjectiveRingSize
The maximum objective ring sige when a new objective appears on the compass

compassObjectiveRingTime
The amount of time between each ring when an objective appears

compassObjectiveTextHeight
Objective text height

compassObjectiveTextScale
Scale to apply to hud objectives

compassObjectiveWidth
The size of the objective on the compass

compassPartialType
The style of compass to use 2d or 3d

compassPlayerHeight
The size of the player's icon on the compass

compassPlayerWidth
The size of the player's icon on the compass

compassRadarLineThickness
Thickness, relative to the compass size, of the radar texture that sweeps across the map

compassRadarPingFadeTime
How long an enemy is visible on the compass after it is detected by radar

compassRadarUpdateFastTime
Time between radar updates for fast update killstreak

compassRadarUpdateTime
Time between radar updates

compassRotation
Style of compass

compassSatellitePingFadeTime
How long an enemy is visible on the compass after it is detected by Satellite

compassSatelliteScanTime
Time taken for Satellite t scans

compassSatelliteStaticImageFadeTime
How long the static image is visible on the compass after it is detected by Satellite

compassScaleDiff
Difference from original compass max range in world space.

compassScaleDuration
The amount of time to take scaling the compass map.

compassScaleReset
Whether to reset compassMaxRange to its default value.

compassScaleTimer
Time scaling started.

compassShowEnemies
Enables enemies showing on the compass.

compassSize
Scale the compass

compassSoundPingFadeTime
The time in seconds for the sound overlay on the compass to fade

compassSpectatorsSeeEnemies
Spectators always see enemies on the map.

compassStaticImageUpdateTime
Time between static image updates

compassTickertapeStretch
How far the tickertape should stretch from its center.


Custom Classes,Perks,Killstreaks Dvar:
custom_class_create_enabled
custom class dvar

custom_class_damage
custom class dvar
custom_class_explosive_damage
custom class dvar


custom_class_health
custom class dvar

custom_class_health_regen
custom class dvar

custom_class_health_vampirism
custom class dvar

custom_class_mode
Set to 1 if you want to use custom classes

custom_class_speed
custom class dvar

custom_class_sprint_speed
custom class dvar

custom_class_team
custom class dvar

custom_custom_class_mode= "0"
custom_custom_killstreak_1= "0"
custom_custom_killstreak_1_kills= "0"
custom_custom_killstreak_2= "0"
custom_custom_killstreak_2_kills= "0"
custom_custom_killstreak_3= "0"
custom_custom_killstreak_3_kills= "0"
custom_custom_killstreak_mode= "0"
custom_custom_perks_allow_pro= "0"
custom_killstreak_1= "0"
custom_killstreak_1_kills= "0"
custom_killstreak_2= "0"
custom_killstreak_2_kills= "0"
custom_killstreak_3= "0"
custom_killstreak_3_kills= "0"
custom_killstreak_mode
Set to 1 for no killstreaks and 2 for custom

custom_killstreak_numkills
used to communicate killstreak num from feeders

custom_koth_autodestroytime= "1000"
custom_koth_kothmode= "0"
custom_koth_spawntime= "45"
custom_numlives= "0"
custom_perk_armorpiercing= "40"
custom_perk_bulletpenetrationmultiplier= "2"
custom_perk_damagekickreduction= "0.2"
custom_perk_delayexplosivetime= "0.2"
custom_perk_disarmexplosivetime= "2"
custom_perk_extrabreath= "5"
custom_perk_fallheightunits= ""
custom_perk_fireproof= "95"
custom_perk_flakJacket= "35"
custom_perk_healthregenmultiplier= "1.5"
custom_perk_interactspeedmultiplier= "1.15"
custom_perk_killstreakreduction= "1"
custom_perk_mantlereduction= "0.5"
custom_perk_shellshockreduction= "0.5"
custom_perk_speedmultiplier= "1.07"
custom_perk_sprintmultiplier= "2"
custom_perk_sprintrecoverymultiplier= "0.6"
custom_perk_weapadsmultiplier= "0.5"
custom_perk_weapmeleemultiplier= "0.5"
custom_perk_weapratemultiplier= "0.75"
custom_perk_weapreloadmultiplier= "0.5"
custom_perk_weapspreadmultiplier= "0.65"
custom_perk_weapswitchmultiplier= "0.5"
custom_perks_allow_pro= "0"
custom_player_laststandbleedouttime= "30"
custom_player_laststandbleedouttimenorevive= "100"
custom_playerrespawndelay= "0"
custom_revive_time_taken= "1.15"
custom_roundlimit= "1"
custom_scorelimit= "30000"
custom_scr_allowannouncer= "1"
custom_scr_allowbattlechatter= "1"
custom_scr_bot_difficulty= ""
custom_scr_ctf_enemycarriervisible= "0"
custom_scr_ctf_idleflagreturntime= "30"
custom_scr_ctf_roundswitch= "1"
custom_scr_ctf_touchreturn= "1"
custom_scr_custom_score_assist= "-1"
custom_scr_dem_bombtimer= "45"
custom_scr_dem_defusetime= "5"
custom_scr_dem_extratime= "3"
custom_scr_dem_planttime= "5"
custom_scr_dem_roundswitch= "1"
custom_scr_dm_bonus_leader= "0"
custom_scr_dm_score_assist= "0"
custom_scr_dm_score_death= "0"
custom_scr_dm_score_headshot= "0"
custom_scr_dm_score_kill= "50"
custom_scr_dm_score_suicide= "0"
custom_scr_dom_flagcapturetime= "100"
custom_scr_game_allowkillcam= "1"
custom_scr_game_forceradar= "0"
custom_scr_game_hardpoints= "1"
custom_scr_game_onlyheadshots= "0"
custom_scr_game_perks= "1"
custom_scr_game_spectatetype= "1"
custom_scr_hardcore= "0"
custom_scr_num_bots= ""
custom_scr_num_bots_enemy= ""
custom_scr_num_bots_friendly= ""
custom_scr_player_forcerespawn= "1"
custom_scr_player_healthregentime= "5"
custom_scr_player_maxhealth= "10000"
custom_scr_player_sprintTime= "10000"
custom_scr_rcbomb_notimeout= "0"
custom_scr_sab_bombtimer= "30"
custom_scr_sab_defusetime= "5"
custom_scr_sab_hotpotato= "0"
custom_scr_sab_planttime= "2.5"
custom_scr_sab_roundswitch= "1"
custom_scr_sd_bombtimer= "45"
custom_scr_sd_defusetime= "5"
custom_scr_sd_multibomb= "0"
custom_scr_sd_planttime= "5"
custom_scr_sd_roundswitch= "3"
custom_scr_tdm_bonus_leader= "0"
custom_scr_tdm_score_death= "0"
custom_scr_tdm_score_headshot= "0"
custom_scr_tdm_score_kill= "10000"
custom_scr_tdm_score_suicide= "0"
custom_scr_team_fftype= "0"
custom_scr_team_teamkillspawndelay= "20"
custom_scr_vehicles_enabled= "1"
custom_timelimit= "0"
custom_waverespawndelay= "0"
customclass1= "CUSTOM 1"
customclass2= "CUSTOM 2"
customclass3= "CUSTOM 3"
customclass4= "CUSTOM 4"
customclass5= "CUSTOM 5"


Colors:
^0 = Black
^1 =Red
^2 = Green
^3 = Yellow
^4 = Navy Blue
^5 = Cyan
^6 = Pink
^7 = White
^8 = Depends
^9 =Grey


Text On Screen:
self iPrintln("Text"); - Creates text in bottom left hand corner, inline with killfeed

self iPrintlnBold("Text"); - Creates text in center of screen

self maps\mp\gametypes\_hud_message::hintMessage("Text", <duration>); - Type-in text effect at the top of the screen

level maps\mp\gametypes\_hud_message::hintMessagePlayers(<Player Array i.e level.players>, "Text", <duration>); hintMessage for all players inside the array

CreateFontString(<font>, <fontsize>); - Creates Permanent text for the player

CreateServerFontString(<font>, <fontsize>, <optional team>); - Creates permanent text for all players/team

CreateIcon( <shader>, <width>, <height> ); - Creates Permanent Icon

CreateServerIcon( <shader>, <width>, <height>, <optional team> ); - Creates Permanent Icon for all players/team
<hudelem> destroy(); - Destroys hud element


Zombie lvl Unlocked:
zombiefive_discovered
Zombie Five map discovered

zombiefive_norandomchar
Forces no random character when following the end game credits

zombiemode
Current game is an zombie game

zombieStopSplitScreen
Force Split Screen to Fullscreen (for HUD)

zombietron
Current game is an zombietron top down game

zombietron_discovered
Zombietron mode discovered


Xblive Dvar:
xblive_allmappacks
Set to true if the player has all the content packs available

xblive_anymappacks
Set to true if the player has any content packs

xblive_basictraining
Current game is basic training

xblive_basictraining_popup
The user has seen the basic training popup description

xblive_clanListChanged
Clan list gets updated

xblive_clanmatch
Current game is a clan match

xblive_contentpath= "D:"

xblive_enablePadsForMarketplace
Allow the blade to work for controllers 2 - 4

xblive_friendsPresenceChanged
Friend presence info needs to be updated

xblive_hostingprivateparty
true only if we're hosting a party

xblive_livePresenceChanged
Clan and recent met player list presence info needs to be updated

xblive_loggedin
User is logged into xbox live

xblive_mappacks
0 = original maps only, 1 = new maps only, 2 = both original and new

xblive_matchEndingSoon
True if the match is ending soon

xblive_privatematch
Current game is a private match

xblive_privatepartyclient
true only if we're in a party and not the host

xblive_rankedmatch
Current game is a ranked match

xblive_showmarketplace
true if the player doesn't have all the map packs

xblive_theater
Current game is a theater mode

xblive_wagermatch
Current game is a wager match


Xenon Dvar:

xenon_getTitleXnAddrTimeSecs
Amount of time it tries (seconds) to retrieve the title's Xbox 360 network address before giving up. -1 means it will try till it fails or succeeds

xenon_maxVoicePacketsPerSec
Max voice packets per second a client will send

xenon_maxVoicePacketsPerSecForServer
Max voice packets per second the server will send

xenon_sysUIActive
Gets set when we open the Xbox System UI

xenon_voiceDebug
Debug voice communication

xenon_voiceDegrade
Degrade voice quality

xenonGame= "true"


Last edited by Perverse ; edited 2 times in total
#2. Posted:
TTG_iMatrix
  • TTG Natural
Status: Offline
Joined: Dec 31, 201014Year Member
Posts: 942
Reputation Power: 50
Status: Offline
Joined: Dec 31, 201014Year Member
Posts: 942
Reputation Power: 50
I think there already is a ost like this but nice keep it up
#3. Posted:
Emperor
  • TTG Addict
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Joined: Dec 22, 200915Year Member
Posts: 2,347
Reputation Power: 316
Status: Offline
Joined: Dec 22, 200915Year Member
Posts: 2,347
Reputation Power: 316
Forums/viewtopic/t=827300.html
Check out this post man.
#4. Posted:
Perverse
  • TTG Undisputed
Status: Offline
Joined: Feb 01, 201113Year Member
Posts: 5,618
Reputation Power: 279
Status: Offline
Joined: Feb 01, 201113Year Member
Posts: 5,618
Reputation Power: 279
i just sort these out so people can look at the dvars much easier
#5. Posted:
_Blaine_
  • TTG Contender
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Joined: Sep 20, 201014Year Member
Posts: 3,523
Reputation Power: 161
Status: Offline
Joined: Sep 20, 201014Year Member
Posts: 3,523
Reputation Power: 161
Thanks for the useful information.
#6. Posted:
YWF
  • TTG Master
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Joined: Mar 25, 201113Year Member
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Status: Offline
Joined: Mar 25, 201113Year Member
Posts: 890
Reputation Power: 37
nice post bro keep it up
#7. Posted:
sira11
  • New Member
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Joined: Jul 12, 201113Year Member
Posts: 9
Reputation Power: 0
Status: Offline
Joined: Jul 12, 201113Year Member
Posts: 9
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what are dvars??? ee000)
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