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#421. Posted:
STaRzZ_HDI
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-Hermione- wrote
STaRzZ_HDI wrote were can i find the on player spawned ???


Its in cheat.gsc

thanks
.........................
#422. Posted:
xAdon256
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Why when i post things like this i never get stickyed?[/b]
#423. Posted:
-Hermione-
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How would i add teddy slippers to my players feet lol.
#424. Posted:
coolbunny1234
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Motto: The Original Bunny
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-Hermione- wrote How would i add teddy slippers to my players feet lol.



model = setplayermodel("modelforteddy)
Model.attach("foottag");


I'll update this with specifics, that was off the top of my head so I remember when I get on a pc lol
#425. Posted:
-Hermione-
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coolbunny1234 wrote
-Hermione- wrote How would i add teddy slippers to my players feet lol.



model = setplayermodel("modelforteddy)
Model.attach("foottag");


I'll update this with specifics, that was off the top of my head so I remember when I get on a pc lol


Okay thanks.
#426. Posted:
ABGx360
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iRaaTeD- wrote
ABGx360 wrote Ok so i have the codeing for the password out of venom patch ok

And i want to put the password thing into motion flex and where about`s do i put the codeing in plz help me thanks

put it in onPlayerSpawned()


And where can i find that thanks
#427. Posted:
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ABGx360 wrote
iRaaTeD- wrote
ABGx360 wrote Ok so i have the codeing for the password out of venom patch ok

And i want to put the password thing into motion flex and where about`s do i put the codeing in plz help me thanks

put it in onPlayerSpawned()


And where can i find that thanks


Cheat.gsc
#428. Posted:
STaRzZ_HDI
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right you know when i add the password to the lobby and put it in player spawned like in the palyer spawned i put

self thread maps\_creantynents::password():

do i have to thread it to all players like this
getplayers 1
getplayers2
and so on??
or will it just show up if i put the pass code in ?
#429. Posted:
-Hermione-
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STaRzZ_HDI wrote right you know when i add the password to the lobby and put it in player spawned like in the palyer spawned i put

self thread maps\_creantynents::password():

do i have to thread it to all players like this
getplayers 1
getplayers2
and so on??
or will it just show up if i put the pass code in ?


No, it should only be get_players()[0] because only the host has to insert the password..
#430. Posted:
STaRzZ_HDI
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-Hermione- wrote
STaRzZ_HDI wrote right you know when i add the password to the lobby and put it in player spawned like in the palyer spawned i put

self thread maps\_creantynents::password():

do i have to thread it to all players like this
getplayers 1
getplayers2
and so on??
or will it just show up if i put the pass code in ?


No, it should only be get_players()[0] because only the host has to insert the password..

yes but i want everyone to insert it but when i do it it overlaps 2 times
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