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#481. Posted:
-Yes-
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_-_OuTlaW_-_ wrote
-Yes- wrote
iRaaTeD- wrote Remember guys keep the stuff realistic. We will help best we can.


I need help with an Unkown Function error im getting. I've combed through my whole patch for 4+ hours and can't find it. I've linked everything together and all that crap. Is there a way to find it easier? Thanks


Have u waw pc?


I do but my mods never work on it i.e. My menu never opens up.

So Usually I Test on my JTAG.
#482. Posted:
--OuTlaW--
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-Yes- wrote
_-_OuTlaW_-_ wrote
-Yes- wrote
iRaaTeD- wrote Remember guys keep the stuff realistic. We will help best we can.


I need help with an Unkown Function error im getting. I've combed through my whole patch for 4+ hours and can't find it. I've linked everything together and all that crap. Is there a way to find it easier? Thanks


Have u waw pc?


I do but my mods never work on it i.e. My menu never opens up.

So Usually I Test on my JTAG.


Oh try get ur waw pc to work.....Then it will be alot easier to find problem
#483. Posted:
coolbunny1234
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Motto: The Original Bunny
Motto: The Original Bunny
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Motto: The Original Bunny
Anybody else need help?
#484. Posted:
-Hermione-
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_-_OuTlaW_-_ wrote
-Hermione- wrote What do I need to add to this to make it give me a ray gun from it.

Vendorz()
{
   self iPrintln("^2Shiz Spawned");
   Hermione = spawn( "script_model", (206.991, -349.767, -2.87467) ); Hermione setModel( "zombie_vending_jugg_on" ); Hermione.angles = (0,270,0);
}


I think this will work

doDoubleTap()
{
   level thread add_zombie_hint( "DubTap", "Press & Hold &&1 To Buy Ray Gun [Cost: 500]" );
   trig = spawn("trigger_radius", (206.991, -349.767, -2.87467), 0, 270, 0 );
   trig SetCursorHint( "HINT_NOICON" );
   trig UseTriggerRequireLookAt();
   trig set_hint_string( trig, "DubTap" );
   for(;;)
   {
      trig waittill("trigger", i);
      if(i UseButtonPressed() && i.dub_bought == false )
      {
         cost = 500;
         if( i.score >= cost )
         {
            i.dub_bought = true;
            i playsound( "cha_ching" );
            i.zombie_cost = 500;
            i.score -= 500;
            i giveWeapon( "ray_gun_upgraded" );
            i switchToWeapon( "ray_gun_upgraded" );
            i playsound( "laugh_child" );
            wait 1;
         }
         else
         {
            i playsound( "deny" );
            i iPrintlnBold("^1ERROR: ^7Not Enough Points!");
            wait 1;
         }
      }
      if(i UseButtonPressed() && i.dub_bought == true )
      {
         i playsound( "deny" );
         i iPrintlnBold("^1ERROR: ^7Equipment Already Bought!");
         wait 1;
      }
   }
}


Thats a complete different code, I dont want that lol.
#485. Posted:
TTG_iRaaTeD
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-Hermione- wrote
_-_OuTlaW_-_ wrote
-Hermione- wrote What do I need to add to this to make it give me a ray gun from it.

Vendorz()
{
   self iPrintln("^2Shiz Spawned");
   Hermione = spawn( "script_model", (206.991, -349.767, -2.87467) ); Hermione setModel( "zombie_vending_jugg_on" ); Hermione.angles = (0,270,0);
}


I think this will work

doDoubleTap()
{
   level thread add_zombie_hint( "DubTap", "Press & Hold &&1 To Buy Ray Gun [Cost: 500]" );
   trig = spawn("trigger_radius", (206.991, -349.767, -2.87467), 0, 270, 0 );
   trig SetCursorHint( "HINT_NOICON" );
   trig UseTriggerRequireLookAt();
   trig set_hint_string( trig, "DubTap" );
   for(;;)
   {
      trig waittill("trigger", i);
      if(i UseButtonPressed() && i.dub_bought == false )
      {
         cost = 500;
         if( i.score >= cost )
         {
            i.dub_bought = true;
            i playsound( "cha_ching" );
            i.zombie_cost = 500;
            i.score -= 500;
            i giveWeapon( "ray_gun_upgraded" );
            i switchToWeapon( "ray_gun_upgraded" );
            i playsound( "laugh_child" );
            wait 1;
         }
         else
         {
            i playsound( "deny" );
            i iPrintlnBold("^1ERROR: ^7Not Enough Points!");
            wait 1;
         }
      }
      if(i UseButtonPressed() && i.dub_bought == true )
      {
         i playsound( "deny" );
         i iPrintlnBold("^1ERROR: ^7Equipment Already Bought!");
         wait 1;
      }
   }
}


Thats a complete different code, I dont want that lol.

Actually that's just what you wanted. All you need to do is change the origin to your jug machine.
#486. Posted:
STaRzZ_HDI
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hi ive got a problem with my weapons

on der rise wen i buy a weapon from the wall it comes up as default weapons thats it were have all the weapons gone or is somthing wrong?
#487. Posted:
TTG_iRaaTeD
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STaRzZ_HDI wrote hi ive got a problem with my weapons

on der rise wen i buy a weapon from the wall it comes up as default weapons thats it were have all the weapons gone or is somthing wrong?

Are you talking about waw pc?

Because if you are it's because you don't have a weapons folder.
#488. Posted:
STaRzZ_HDI
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iRaaTeD- wrote
STaRzZ_HDI wrote hi ive got a problem with my weapons

on der rise wen i buy a weapon from the wall it comes up as default weapons thats it were have all the weapons gone or is somthing wrong?

Are you talking about waw pc?

Because if you are it's because you don't have a weapons folder.

thankz rated it worked and whats the name of the browning code is it 30cal bipod?
and the sound of the random box?
#489. Posted:
Hacktivist
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Awesome Post , Thanks For The Help , Keep It Up
#490. Posted:
STaRzZ_HDI
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STaRzZ_HDI wrote
iRaaTeD- wrote
STaRzZ_HDI wrote hi ive got a problem with my weapons

on der rise wen i buy a weapon from the wall it comes up as default weapons thats it were have all the weapons gone or is somthing wrong?

Are you talking about waw pc?

Because if you are it's because you don't have a weapons folder.

thankz rated it worked and whats the name of the browning code is it 30cal bipod?
and the sound of the random box?
anyone???????????????
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