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#101. Posted:
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Joined: Oct 11, 201014Year Member
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john3321 wrotexSonic wrotejohn3321 wrote Maybe a gametype such as Aliens Vs Predator.
and maybe a escalotor
AvP has been done.
Esacalator from where to where?
Maybe from the steps at mainframe up to skybase entrance
Okk ill add it to my next one xD
WOOT i no longer have to bump my posts <3
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#102. Posted:
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xSonic wrote its at The Top of the Paste
Sorry just having a little trouble finding
"the Top Of the Paste"
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#103. Posted:
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DTMidian wrotexSonic wrote its at The Top of the Paste
Sorry just having a little trouble finding
"the Top Of the Paste"
Replace ****** with pastebin.
TTG blocks all links... over protective much.
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#104. Posted:
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xSonic wrote
Replace ****** with ********.
umm yeah i'd say!
33 33 33 33 33 33 33
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#105. Posted:
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DTMidian wrotexSonic wrote
Replace ****** with ********.
umm yeah i'd say!
33 33 33 33 33 33 33
WTF
Replace the stars "*************" with this "paste bin"
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#106. Posted:
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Im just gonna make a program containing all these
ETA:Tonight.
Saves the paste bin and massive post
ETA:Tonight.
Saves the paste bin and massive post
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#107. Posted:
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Maybe not then. Adding a random little text file opener and saver
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#108. Posted:
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Okay, Im using xSonic's Duel Menu base...
I want to know how to thread this the right way...
I threaded it without the cordinates and I did not get syntax errors... But it did not show up! Can someone please reply in a comment exactly how it would look if I added this code to the duel menu base...
I want to know how to thread this the right way...
I threaded it without the cordinates and I did not get syntax errors... But it did not show up! Can someone please reply in a comment exactly how it would look if I added this code to the duel menu base...
//Example self thread WaterGheyser(( 29, -472, -2 ));
WaterGheyser( x )
{
i = 0;
self.Shute = spawn( "script_model", x );
self.Shute setModel("zombie_teleporter_mainframe_ring3");
self.Shutex = spawn( "script_model", x );
self.Shutex setModel("zombie_perk_bottle_sleight");
self thread WaterFxatShute( x );
while( 1 )
{
if( i < 5 )
{
if( distance( self.origin, self.Shute.origin ) <= 50){ i++; wait .5; }
else{ i--; }
if( i == 1 ) { Earthquake( 0.1, 1, self.origin, 90 ); }
else if( i == 2 ){ Earthquake( 0.3, 1, self.origin, 90 ); }
else if( i == 3 ){ Earthquake( 0.5, 1, self.origin, 90 ); }
else if( i == 4 ){ Earthquake( 0.7, 1, self.origin, 90 ); }
else if( i == 5 )
{
Earthquake( 0.9, 1, self.origin, 90 );
self thread ShuteFX( x );
self thread CheckPos();
self waittill("stop waterfall");
i = 0;
wait 1;
}
wait .5;
}
}
}
CheckPos()
{
self endon("stop waterfall");
inUse = 0;
for(;;)
{
if( distance( self.origin, self.Shute.origin ) < 50)
{
if( inUse == 0 )
{
inUse = 1;
self EnableHealthShield( true );
self EnableInvulnerability();
self setStance( "stand" );
self.Launcher = spawn( "script_origin", self.Shute.origin );
self playerlinkto( self.Launcher );
self.Launcher moveto ( self.Shute.origin + (0,0,1000), 2, 1, 1 );
self thread CheckPos2();
self waittill("move_done");
self unlink();
self.Launcher delete();
self unlink();
self.inUse = 0;
}
}
}
}
CheckPos2()
{
self endon("endcheck");
for(;;)
{
if( self.origin == self.Shute.origin + (0,0,1000) )
{
self notify("move_done");
self notify("endcheck");
}
wait .1;
}
}
WaterFxatShute( x )
{
for(;;)
{
playfx( level._effect["rise_billow_water"], x );
wait 1;
}
}
ShuteFX( x )
{
for( i=0; i < 8; i++ )
{
playfx( level._effect["rise_burst_water"], x );
playfx( level._effect["rise_burst_water"], x + (0,0,50) );
playfx( level._effect["rise_burst_water"], x + (0,0,120) );
playfx( level._effect["rise_burst_water"], x + (0,0,170) );
wait 1;
}
self notify("stop waterfall");
}
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Can you please help me xSonic or anyone!
self addOption( 69, 3, "WaterGheyser", ::What do I put here?, " ", "" );
Can you reply with the self addOption style....
Complete this self addOption( 69, 3, "WaterGheyser", ::test, " ", "" );
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