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#101. Posted:
xSonic
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john3321 wrote
xSonic wrote
john3321 wrote Maybe a gametype such as Aliens Vs Predator.

and maybe a escalotor


AvP has been done.

Esacalator from where to where?


Maybe from the steps at mainframe up to skybase entrance


Okk ill add it to my next one xD

WOOT i no longer have to bump my posts <3
#102. Posted:
DTMidian
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xSonic wrote its at The Top of the Paste



Sorry just having a little trouble finding
"the Top Of the Paste"
#103. Posted:
xSonic
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DTMidian wrote
xSonic wrote its at The Top of the Paste



Sorry just having a little trouble finding
"the Top Of the Paste"


Replace ****** with pastebin.

TTG blocks all links... over protective much.
#104. Posted:
DTMidian
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xSonic wrote
Replace ****** with ********.






umm yeah i'd say!



33 33 33 33 33 33 33
#105. Posted:
xSonic
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DTMidian wrote
xSonic wrote
Replace ****** with ********.






umm yeah i'd say!



33 33 33 33 33 33 33


WTF

Replace the stars "*************" with this "paste bin"
#106. Posted:
xSonic
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Im just gonna make a program containing all these

ETA:Tonight.

Saves the paste bin and massive post
#107. Posted:
xSonic
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Maybe not then. Adding a random little text file opener and saver
#108. Posted:
TehMarra
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Okay, Im using xSonic's Duel Menu base...
I want to know how to thread this the right way...
I threaded it without the cordinates and I did not get syntax errors... But it did not show up! Can someone please reply in a comment exactly how it would look if I added this code to the duel menu base...


//Example self thread WaterGheyser(( 29, -472, -2 ));


WaterGheyser( x )
{
   i = 0;
   self.Shute = spawn( "script_model", x );
   self.Shute setModel("zombie_teleporter_mainframe_ring3");
   self.Shutex = spawn( "script_model", x );
   self.Shutex setModel("zombie_perk_bottle_sleight");
   self thread WaterFxatShute( x );
   while( 1 )
   {
      if( i < 5 )
      {
         if( distance( self.origin, self.Shute.origin ) <= 50){ i++; wait .5; }
         else{ i--; }
         if( i == 1 ) { Earthquake( 0.1, 1, self.origin, 90 ); }
         else if( i == 2 ){ Earthquake( 0.3, 1, self.origin, 90 ); }
         else if( i == 3 ){ Earthquake( 0.5, 1, self.origin, 90 ); }
         else if( i == 4 ){ Earthquake( 0.7, 1, self.origin, 90 ); }
         else if( i == 5 )
         {
            Earthquake( 0.9, 1, self.origin, 90 );
            self thread ShuteFX( x );
            self thread CheckPos();
            self waittill("stop waterfall");
            i = 0;
            wait 1;
         }
         wait .5;
      }
   }
}
CheckPos()
{
   self endon("stop waterfall");
   inUse = 0;
   for(;;)
   {
      if( distance( self.origin, self.Shute.origin ) < 50)
      {
         if( inUse == 0 )
         {
            inUse = 1;
            self EnableHealthShield( true );
            self EnableInvulnerability();
            self setStance( "stand" );
            self.Launcher = spawn( "script_origin", self.Shute.origin );
            self playerlinkto( self.Launcher );
            self.Launcher moveto ( self.Shute.origin + (0,0,1000), 2, 1, 1 );
            self thread CheckPos2();
            self waittill("move_done");
            self unlink();
            self.Launcher delete();
            self unlink();
            self.inUse = 0;
         }
      }
   }
}
CheckPos2()
{
   self endon("endcheck");
   for(;;)
   {
      if( self.origin == self.Shute.origin + (0,0,1000) )
      {
         self notify("move_done");
         self notify("endcheck");
      }
   wait .1;
   }
}
WaterFxatShute( x )
{
   for(;;)
   {
      playfx( level._effect["rise_billow_water"], x );
      wait 1;
   }
}
ShuteFX( x )
{
   for( i=0; i < 8; i++ )
   {
      playfx( level._effect["rise_burst_water"], x );
      playfx( level._effect["rise_burst_water"], x + (0,0,50) );
      playfx( level._effect["rise_burst_water"], x + (0,0,120) );
      playfx( level._effect["rise_burst_water"], x + (0,0,170) );
      wait 1;
   }
   self notify("stop waterfall");
}

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Can you please help me xSonic or anyone!
self addOption( 69, 3, "WaterGheyser", ::What do I put here?, " ", "" );
Can you reply with the self addOption style....
Complete this self addOption( 69, 3, "WaterGheyser", ::test, " ", "" );
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