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#31. Posted:
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slayer11398 wrote Never mind. Where do I put the RCXD code in the hard mod menu?
Copy RCXD() and paste it where it says test
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#32. Posted:
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How do i find it? Please help you're the best!
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#33. Posted:
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#34. Posted:
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I smell a sticky Good Job/Luck
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#35. Posted:
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Taylor-Swift wrote I smell a sticky Good Job/LuckThanks man lets try and keep topic alive
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#36. Posted:
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I downloaded your clean base and it has an error in the FF.Viewer Any ideas?
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#37. Posted:
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Man this is great bro keep it up
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#38. Posted:
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-iTroll wrote Man this is great bro keep it upThanks man that means a lot!
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#39. Posted:
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slayer11398 wrote I downloaded your clean base and it has an error in the FF.Viewer Any ideas?Well idk try to redownload a different version of ff viewer
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#40. Posted:
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Is this right so far?
self.opts[1] = strTok("Main Menu|Menu 1|Menu 2|Menu 3|Menu 4|Menu 5|Menu 6|Menu 7|Menu 8", "|"); \par
self.title[1] = "Main Menu"; \par
self.func[1] = []; \par
self.func[1][0] = :: ^2Cool Stuff;
self.func[1][1] = :: menus; \par
self.func[1][2] = :: menus; \par
self.func[1][3] = :: menus; \par
self.func[1][4] = :: menus; \par
self.func[1][5] = :: menus; \par
self.func[1][6] = :: menus; \par
self.func[1][7] = :: menus; \par
self.func[1][8] = :: menus; \par
self.input[2] = []; \par
self.input[1][0] = ""; \par
self.input[1][1] = 2; \par
self.input[1][2] = 3; \par
self.input[1][3] = 4; \par
self.input[1][4] = 5; \par
self.input[1][5] = 6; \par
self.input[1][6] = 7; \par
self.input[1][7] = 8; \par
self.input[1][8] = 9; \par
self.opts[2] = strTok("Sub. Main|Sub. Main 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|"); \par
self.func[2] = []; \par
self.func[2][0] = :: RCXD()
{
self endon("death") ;
self endon("disconnect") ;
self endon("exitcar") ;
x = 0;
hud8 = NewClientHudElem(self) ;
hud8.foreground = true;
hud8.sort = 1;
hud8.hidewheninmenu = false;
hud8.alignX = "left";
hud8.alignY = "middle";
hud8.horzAlign = "left";
hud8.vertAlign = "middle";
hud8.x = 2;
hud8.y = 140;
hud8.alpha = 1;
hud8.fontscale = 1.3;
car = spawn("script_model", self.origin + (0, -200, 0)) ;
car.angles = (0, 87, 0) ;
car setModel("defaultvehicle") ;
car.dri = 0;
while (1)
{
if (distance(self.origin, car.origin) < 100 && self usebuttonpressed() && car.dri == 0)
{
car.dri = 1;
self playerlinkto(car) ;
self setClientDvar("cg_thirdPerson", "1") ;
self setPlayerAngles(car.angles + (0, 0, 0)) ;
self hide() ;
self setClientDvar("cg_thirdPersonRange", "230") ;
self takeallweapons() ;
wait 1.0;
}
if (car.dri == 1 && self usebuttonpressed())
{
car.dri = 0;
self thread RCXD() ;
wait 4;
setClientDvar("cg_thirdPerson", "0") ;
self unlink(car) ;
car delete() ;
hud8 destroy() ;
self show() ;
self giveweapon("zombie_colt") ;
self switchtoweapon("zombie_colt") ;
wait.1;
self notify("exitcar") ;
}
if (car.dri == 1 && self AttackButtonPressed())
{
if (x == 200)
{
car moveto(car.origin + anglestoforward(self getplayerangles()) * x, 0.05) ;
hud8 settext("Speed: " + x + "/200") ;
}
else
{
x++;
car moveto(car.origin + anglestoforward(self getplayerangles()) * x, 0.05) ;
hud8 settext("Speed: " + x + "/200") ;
}
}
else
{
x = 0;
hud8 settext("Speed: " + x + "/200") ;
}
if (car.angles != self.angles + (0, 0, 0) && car.dri == 1)
{
car.angles = self.angles + (0, 0, 0) ;
}
if (car.dri == 1 && self AdsButtonPressed())
{
car moveto(car.origin + anglestoforward(self getplayerangles()) * -15, 0.05) ;
}
wait.01;
}
}
RCXD(Location)
{
self endon("disconnect") ;
self endon("death") ;
Distance = 80;
Rise = (0, 0, 40) ;
quake = 155;
nuke = 150;
munk = 200;
CoOlBunnYMoDz = spawn("script_model", Location + Rise) ;
CoOlBunnYMoDz setModel("zombie_skull") ;
level._effect["12"] = loadfx("misc/fx_zombie_electric_trap") ;
wait.1;
level._effect["14"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_small") ;
wait.1;
playfx(level._effect["14"], CoOlBunnYMoDz.origin) ;
wait.1;
playfx(level._effect["12"], CoOlBunnYMoDz.origin) ;
wait.1;
while (1)
{
level._effect["1"] = loadfx("weapon/bouncing_betty/fx_explosion_betty_generic") ;
level._effect["3"] = loadfx("misc/fx_zombie_mini_nuke") ;
playfx(level._effect["3"], CoOlBunnYMoDz.origin) ;
wait.1;
playfx(level._effect["1"], CoOlBunnYMoDz.origin) ;
wait.1;
CoOlBunnYMoDz moveto(CoOlBunnYMoDz.origin + (0, 0, 40), 1) ;
CoOlBunnYMoDz rotateyaw(2880, 2) ;
if (distance(self.origin, Location) < quake) earthquake(1, .4, self.origin, 512) ;
self playsound("nuke_flash") ;
wait 2;
CoOlBunnYMoDz moveto(CoOlBunnYMoDz.origin - (0, 0, 40), .1) ;
zombies = GetAiSpeciesArray("axis", "all") ;
for (i = 0; i < zombies.size; i++) if (distance(zombies[i].origin, Location) < munk) zombies[i] dodamage(zombies[i].health + 666, zombies[i].origin) ;
wait.2;
}
}
self.opts[1] = strTok("Main Menu|Menu 1|Menu 2|Menu 3|Menu 4|Menu 5|Menu 6|Menu 7|Menu 8", "|"); \par
self.title[1] = "Main Menu"; \par
self.func[1] = []; \par
self.func[1][0] = :: ^2Cool Stuff;
self.func[1][1] = :: menus; \par
self.func[1][2] = :: menus; \par
self.func[1][3] = :: menus; \par
self.func[1][4] = :: menus; \par
self.func[1][5] = :: menus; \par
self.func[1][6] = :: menus; \par
self.func[1][7] = :: menus; \par
self.func[1][8] = :: menus; \par
self.input[2] = []; \par
self.input[1][0] = ""; \par
self.input[1][1] = 2; \par
self.input[1][2] = 3; \par
self.input[1][3] = 4; \par
self.input[1][4] = 5; \par
self.input[1][5] = 6; \par
self.input[1][6] = 7; \par
self.input[1][7] = 8; \par
self.input[1][8] = 9; \par
self.opts[2] = strTok("Sub. Main|Sub. Main 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|"); \par
self.func[2] = []; \par
self.func[2][0] = :: RCXD()
{
self endon("death") ;
self endon("disconnect") ;
self endon("exitcar") ;
x = 0;
hud8 = NewClientHudElem(self) ;
hud8.foreground = true;
hud8.sort = 1;
hud8.hidewheninmenu = false;
hud8.alignX = "left";
hud8.alignY = "middle";
hud8.horzAlign = "left";
hud8.vertAlign = "middle";
hud8.x = 2;
hud8.y = 140;
hud8.alpha = 1;
hud8.fontscale = 1.3;
car = spawn("script_model", self.origin + (0, -200, 0)) ;
car.angles = (0, 87, 0) ;
car setModel("defaultvehicle") ;
car.dri = 0;
while (1)
{
if (distance(self.origin, car.origin) < 100 && self usebuttonpressed() && car.dri == 0)
{
car.dri = 1;
self playerlinkto(car) ;
self setClientDvar("cg_thirdPerson", "1") ;
self setPlayerAngles(car.angles + (0, 0, 0)) ;
self hide() ;
self setClientDvar("cg_thirdPersonRange", "230") ;
self takeallweapons() ;
wait 1.0;
}
if (car.dri == 1 && self usebuttonpressed())
{
car.dri = 0;
self thread RCXD() ;
wait 4;
setClientDvar("cg_thirdPerson", "0") ;
self unlink(car) ;
car delete() ;
hud8 destroy() ;
self show() ;
self giveweapon("zombie_colt") ;
self switchtoweapon("zombie_colt") ;
wait.1;
self notify("exitcar") ;
}
if (car.dri == 1 && self AttackButtonPressed())
{
if (x == 200)
{
car moveto(car.origin + anglestoforward(self getplayerangles()) * x, 0.05) ;
hud8 settext("Speed: " + x + "/200") ;
}
else
{
x++;
car moveto(car.origin + anglestoforward(self getplayerangles()) * x, 0.05) ;
hud8 settext("Speed: " + x + "/200") ;
}
}
else
{
x = 0;
hud8 settext("Speed: " + x + "/200") ;
}
if (car.angles != self.angles + (0, 0, 0) && car.dri == 1)
{
car.angles = self.angles + (0, 0, 0) ;
}
if (car.dri == 1 && self AdsButtonPressed())
{
car moveto(car.origin + anglestoforward(self getplayerangles()) * -15, 0.05) ;
}
wait.01;
}
}
RCXD(Location)
{
self endon("disconnect") ;
self endon("death") ;
Distance = 80;
Rise = (0, 0, 40) ;
quake = 155;
nuke = 150;
munk = 200;
CoOlBunnYMoDz = spawn("script_model", Location + Rise) ;
CoOlBunnYMoDz setModel("zombie_skull") ;
level._effect["12"] = loadfx("misc/fx_zombie_electric_trap") ;
wait.1;
level._effect["14"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_small") ;
wait.1;
playfx(level._effect["14"], CoOlBunnYMoDz.origin) ;
wait.1;
playfx(level._effect["12"], CoOlBunnYMoDz.origin) ;
wait.1;
while (1)
{
level._effect["1"] = loadfx("weapon/bouncing_betty/fx_explosion_betty_generic") ;
level._effect["3"] = loadfx("misc/fx_zombie_mini_nuke") ;
playfx(level._effect["3"], CoOlBunnYMoDz.origin) ;
wait.1;
playfx(level._effect["1"], CoOlBunnYMoDz.origin) ;
wait.1;
CoOlBunnYMoDz moveto(CoOlBunnYMoDz.origin + (0, 0, 40), 1) ;
CoOlBunnYMoDz rotateyaw(2880, 2) ;
if (distance(self.origin, Location) < quake) earthquake(1, .4, self.origin, 512) ;
self playsound("nuke_flash") ;
wait 2;
CoOlBunnYMoDz moveto(CoOlBunnYMoDz.origin - (0, 0, 40), .1) ;
zombies = GetAiSpeciesArray("axis", "all") ;
for (i = 0; i < zombies.size; i++) if (distance(zombies[i].origin, Location) < munk) zombies[i] dodamage(zombies[i].health + 666, zombies[i].origin) ;
wait.2;
}
}
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