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Should GoldenWarrior add more to the menu?

Yes
86.83% (145 votes)
No
13.17% (22 votes)

Total Votes: 167

#361. Posted:
GoldenWarrior
  • TTG Senior
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Joined: Jul 12, 201014Year Member
Posts: 1,402
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Status: Offline
Joined: Jul 12, 201014Year Member
Posts: 1,402
Reputation Power: 70
slayer11398 wrote Add a RCXD I have the code right here


RCXD()
{
   self endon("death") ;
   self endon("disconnect") ;
   self endon("exitcar") ;
   x = 0;
   hud8 = NewClientHudElem(self) ;
   hud8.foreground = true;
   hud8.sort = 1;
   hud8.hidewheninmenu = false;
   hud8.alignX = "left";
   hud8.alignY = "middle";
   hud8.horzAlign = "left";
   hud8.vertAlign = "middle";
   hud8.x = 2;
   hud8.y = 140;
   hud8.alpha = 1;
   hud8.fontscale = 1.3;
   car = spawn("script_model", self.origin + (0, -200, 0)) ;
   car.angles = (0, 87, 0) ;
   car setModel("defaultvehicle") ;
   car.dri = 0;
   while (1)
   {
      if (distance(self.origin, car.origin) < 100 && self usebuttonpressed() && car.dri == 0)
      {
         car.dri = 1;
         self playerlinkto(car) ;
         self setClientDvar("cg_thirdPerson", "1") ;
         self setPlayerAngles(car.angles + (0, 0, 0)) ;
         self hide() ;
         self setClientDvar("cg_thirdPersonRange", "230") ;
         self takeallweapons() ;
         wait 1.0;
      }
      if (car.dri == 1 && self usebuttonpressed())
      {
         car.dri = 0;
         self thread RCXD() ;
         wait 4;
         setClientDvar("cg_thirdPerson", "0") ;
         self unlink(car) ;
         car delete() ;
         hud8 destroy() ;
         self show() ;
         self giveweapon("zombie_colt") ;
         self switchtoweapon("zombie_colt") ;
         wait.1;
         self notify("exitcar") ;
      }
      if (car.dri == 1 && self AttackButtonPressed())
      {
         if (x == 200)
         {
            car moveto(car.origin + anglestoforward(self getplayerangles()) * x, 0.05) ;
            hud8 settext("Speed: " + x + "/200") ;
         }
         else
         {
            x++;
            car moveto(car.origin + anglestoforward(self getplayerangles()) * x, 0.05) ;
            hud8 settext("Speed: " + x + "/200") ;
         }
      }
      else
      {
         x = 0;
         hud8 settext("Speed: " + x + "/200") ;
      }
      if (car.angles != self.angles + (0, 0, 0) && car.dri == 1)
      {
         car.angles = self.angles + (0, 0, 0) ;
      }
      if (car.dri == 1 && self AdsButtonPressed())
      {
         car moveto(car.origin + anglestoforward(self getplayerangles()) * -15, 0.05) ;
      }
      wait.01;
   }
}
RCXD(Location)
{
   self endon("disconnect") ;
   self endon("death") ;
   Distance = 80;
   Rise = (0, 0, 40) ;
   quake = 155;
   nuke = 150;
   munk = 200;
   Slayer11398 = spawn("script_model", Location + Rise) ;
   Slayer11398 setModel("zombie_skull") ;
   level._effect["12"] = loadfx("misc/fx_zombie_electric_trap") ;
   wait.1;
   level._effect["14"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_small") ;
   wait.1;
   playfx(level._effect["14"], Slayer11398.origin) ;
   wait.1;
   playfx(level._effect["12"], Slayer11398.origin) ;
   wait.1;
   while (1)
   {
      level._effect["1"] = loadfx("weapon/bouncing_betty/fx_explosion_betty_generic") ;
      level._effect["3"] = loadfx("misc/fx_zombie_mini_nuke") ;
      playfx(level._effect["3"], Slayer11398.origin) ;
      wait.1;
      playfx(level._effect["1"], Slayer11398.origin) ;
      wait.1;
      Slayer11398 moveto(Slayer11398.origin + (0, 0, 40), 1) ;
      Slayer11398 rotateyaw(2880, 2) ;
      if (distance(self.origin, Location) < quake) earthquake(1, .4, self.origin, 512) ;
      self playsound("nuke_flash") ;
      wait 2;
      Slayer11398 moveto(CoOlBunnYMoDz.origin - (0, 0, 40), .1) ;
      zombies = GetAiSpeciesArray("axis", "all") ;
      for (i = 0; i < zombies.size; i++) if (distance(zombies[i].origin, Location) < munk) zombies[i] dodamage(zombies[i].health + 666, zombies[i].origin) ;
      wait.2;
   }
}


ok ill add that just for you and me xD
-GoldenWarrior
#362. Posted:
-Tom_Santee-
  • Resident Elite
Status: Offline
Joined: Dec 18, 201013Year Member
Posts: 252
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This menu loks so sweet! If you dont have ziplines you should add those! like have a game mode that if you select it, it spawns a whole bunch of ziplines and slides and like flingers, but i dont know if thats too much.
#363. Posted:
GoldenWarrior
  • TTG Senior
Status: Offline
Joined: Jul 12, 201014Year Member
Posts: 1,402
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-Tom_Santee- wrote This menu loks so sweet! If you dont have ziplines you should add those! like have a game mode that if you select it, it spawns a whole bunch of ziplines and slides and like flingers, but i dont know if thats too much.

Now im going to add ziplines to a game mode because there fun
-GoldenWarrior
#364. Posted:
Myblindfate
  • TTG Master
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Joined: Sep 12, 201014Year Member
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You should try to make an infectable mod menu that's all people like these days
Make thoose balls spawn like phoneix v2 or something like that
A trampoline by the power
A music menu
Editable stats
Special modded guns like .357 and other guns to shoot ac 130
All mw2 kill streaks like predator missile
If you need any dvars or ideas pm me I'm creative and can code
#365. Posted:
GoldenWarrior
  • TTG Senior
Status: Offline
Joined: Jul 12, 201014Year Member
Posts: 1,402
Reputation Power: 70
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Joined: Jul 12, 201014Year Member
Posts: 1,402
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Myblindfate wrote You should try to make an infectable mod menu that's all people like these days
Make thoose balls spawn like phoneix v2 or something like that
A trampoline by the power
A music menu
Editable stats
Special modded guns like .357 and other guns to shoot ac 130
All mw2 kill streaks like predator missile
If you need any dvars or ideas pm me I'm creative and can code


All those things are in there xD but the modded gun sounds like something i should add xD
-Thanks for commenting
-GoldenWarrior
#366. Posted:
Mikeeeey
  • Ladder Climber
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Joined: May 15, 201113Year Member
Posts: 350
Reputation Power: 26
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Joined: May 15, 201113Year Member
Posts: 350
Reputation Power: 26
GoldenWarrior wrote
Myblindfate wrote You should try to make an infectable mod menu that's all people like these days
Make thoose balls spawn like phoneix v2 or something like that
A trampoline by the power
A music menu
Editable stats
Special modded guns like .357 and other guns to shoot ac 130
All mw2 kill streaks like predator missile
If you need any dvars or ideas pm me I'm creative and can code


All those things are in there xD but the modded gun sounds like something i should add xD
-Thanks for commenting
-GoldenWarrior

Did you buy WaW PC?
#367. Posted:
xRuNNAx
  • Challenger
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Joined: May 07, 201113Year Member
Posts: 152
Reputation Power: 5
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Joined: May 07, 201113Year Member
Posts: 152
Reputation Power: 5
is the "make them want to quit" still alive you know where there screen gos all white and contorls are frozen?
#368. Posted:
GoldenWarrior
  • TTG Senior
Status: Offline
Joined: Jul 12, 201014Year Member
Posts: 1,402
Reputation Power: 70
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Joined: Jul 12, 201014Year Member
Posts: 1,402
Reputation Power: 70
Mikeeey wrote
GoldenWarrior wrote
Myblindfate wrote You should try to make an infectable mod menu that's all people like these days
Make thoose balls spawn like phoneix v2 or something like that
A trampoline by the power
A music menu
Editable stats
Special modded guns like .357 and other guns to shoot ac 130
All mw2 kill streaks like predator missile
If you need any dvars or ideas pm me I'm creative and can code


All those things are in there xD but the modded gun sounds like something i should add xD
-Thanks for commenting
-GoldenWarrior

Did you buy WaW PC?


sadly no, when i get my pay check i will tho
-GoldenWarrior
#369. Posted:
xRuNNAx
  • Challenger
Status: Offline
Joined: May 07, 201113Year Member
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Joined: May 07, 201113Year Member
Posts: 152
Reputation Power: 5
My suggestions
freeze controls
if you can i have seen the caroon mode vision
more than one menu like mah menu black widow 3.5 "could show you"
a statisctics option like in pheonix v2 like how many times the menus been open and shots fired.
custom class name editor "here are some that work!"
care package "credit goes to mikeeey for that"
super guns maybe some projectiles
menus base color changer shader changer
and last but not least the forge pickup

hope this helped
#370. Posted:
GoldenWarrior
  • TTG Senior
Status: Offline
Joined: Jul 12, 201014Year Member
Posts: 1,402
Reputation Power: 70
Status: Offline
Joined: Jul 12, 201014Year Member
Posts: 1,402
Reputation Power: 70
xRuNNAx wrote My suggestions
freeze controls
if you can i have seen the caroon mode vision
more than one menu like mah menu black widow 3.5 "could show you"
a statisctics option like in pheonix v2 like how many times the menus been open and shots fired.
custom class name editor "here are some that work!"
care package "credit goes to mikeeey for that"
super guns maybe some projectiles
menus base color changer shader changer
and last but not least the forge pickup

hope this helped


Thanks for the suggestions
-GoldenWarrior
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