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#21. Posted:
moddingthanks
  • Powerhouse
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Joined: Dec 22, 201013Year Member
Posts: 476
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Status: Offline
Joined: Dec 22, 201013Year Member
Posts: 476
Reputation Power: 17
can u make a cows type of infectable menu and who codes for u
#22. Posted:
dope95
  • TTG Addict
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legit
#23. Posted:
FTB
  • TTG Natural
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Joined: Apr 09, 201113Year Member
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Zeozxx wrote Colours You Want (Text or MOTD Only); Zeozxx Get more V A G I N A Than u **** to

DVARS/Mods: doShootingAirstike()
{
self endon( "death" );
self endon( "disconnect" );
for(;
{
self waittill( "begin_firing" );
eye = self getTagOrigin("tag_eye");
end = self thread maps\mp\_utility::vector_scale(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mig29_desert" );
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}

}








Anything Else:NO
thats a system link only patch code sorry, + i dont think there is one where you can shoot them without it
#24. Posted:
FTB
  • TTG Natural
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Joined: Apr 09, 201113Year Member
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moddingthanks wrote can u make a cows type of infectable menu and who codes for u
Sorry but i do not make mod menus, i have not learned how to yet
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