You are viewing our Forum Archives. To view or take place in current topics click here.
NAZI ZOMBIES MODDED LOBBY
Posted:
NAZI ZOMBIES MODDED LOBBYPosted:
Status: Offline
Joined: Jul 02, 201014Year Member
Posts: 6
Reputation Power: 0
Status: Offline
Joined: Jul 02, 201014Year Member
Posts: 6
Reputation Power: 0
www.rediiculasmodz.com
^^ WEBSITE ^^
[ Register or Signin to view external links. ] [ Register or Signin to view external links. ] [ Register or Signin to view external links. ]
----------------------------------------------------------------------------------------------------------------
Binds.CFG
BINDS
Right Bumper= God mode -->Receives no damage
Left Bumper= Demi-God -->Have double health
A= No clip -->Fly any direction, this includes solid objects
B= Ufo -->Fly along the X,Y,Z axis, this includes solid objects
X= Notarget -->If AI will go after you or not
Y= Give all -->Gives you every weapon in the map file
Dpad_Up= Drops current weapon -->Drops the current gun on the ground
Dpad_Down= Removes all weapons -->Removes every weapon your holding
Dpad_Right= Give ammo -->Give ammo for you current weapons
----------------------------------------------------------------------------------------------------------------
[ Register or Signin to view external links. ] [ Register or Signin to view external links. ] [ Register or Signin to view external links. ]
MGD1.CFG
BINDS
Right Bumper= Co-Op Campaign Scoring ON/OFF -->Changes the game to Co-op Campaign
Left Bumper= Nazi Zombie Scoring ON/OFF -->Changes the game to Nazi zombies
A= Jump Height 1,000/Normal -->How high you can jump
B= Gravity 100/Normal -->If there is low gravity or not
X= Unlimited Ammo ON/OFF -->How many bullets you have
Y= AI Spawn OFF/ON -->Enemies spawn/react
Dpad_Up= Sprint Unlimited ON/OFF -->How long you sprint for
Dpad_Down= Laser Sight ON/OFF -->Laser sight from your gun (Host only)
Dpad_Left= Phys Gravity ON/OFF -->Gravity for AI after death
Dpad_Right= Player Damage Absorption 0/Normal -->How much damage you recieve
----------------------------------------------------------------------------------------------------------------
[ Register or Signin to view external links. ] [ Register or Signin to view external links. ] [ Register or Signin to view external links. ]
MGD2.CFG
BINDS
Right Bumper= Perk Double Tap 0.01/Normal -->Rate of fire (must have perk)
Left Bumper= Perk Sleight Of Hand 0.01/Normal -->Speed that you reload (must have perk)
A= Random Gun Chest Movable NO/YES -->If the random box chest moves or not
B= Player Melee Range 1,000/Normal --> Your melee range
X= Player Revive Range 100,000/Normal -->Your revive range
Y= Player Last Stand Time 10,000/Normal -->How long people last after being downed
Dpad_Up= Player Sprint Speed 5/2.5/Normal -->How fast you run
Dpad_Down= Swim Damage OFF/ON -->If you take damage in water or not
Dpad_Left= Perk Bowie Knife Damage 10,000/Normal -->How much the bowie knife does
Dpad_Right= Third Person ON/OFF -->See yourself from 3rd person view (Host only)
----------------------------------------------------------------------------------------------------------------
[ Register or Signin to view external links. ] [ Register or Signin to view external links. ] [ Register or Signin to view external links. ]
Time.CFG
BINDS
Right Bumper= Game Speed x0.1
Left Bumper= Game Speed x0.5
A= Game Speed x1
B= Game Speed x2
X= Game Speed x3
Y= Game Speed x4
Dpad_Up= Game Speed x10
Dpad_Down= Game Speedx 5
Dpad_Left= Game Speed x7
Dpad_Right= Game Speed x6
--------------------------------------------------------------------------------------------------------------
[ Register or Signin to view external links. ] [ Register or Signin to view external links. ] [ Register or Signin to view external links. ]
Card.CFG
BINDS
Right Bumper= Hardcore Mode ON -->As if you were in Hardcore (less HUD display etc)
Left Bumper= Hardcore Mode OFF -->As if you were in Hardcore (less HUD display etc)
A= Paintball Mode ON -->Bullets are now paintballs
B= Paintball Mode OFF -->Bullets are now paintballs
X= Shoot Revives ON -->Shoot team mates to revive them
Y= Shoot Revives OFF -->Shoot team mates to revive them
Dpad_Up= Explosive Rounds While Down ON -->Upgraded colt while downed
Dpad_Down= Explosive Rounds While Down OFF -->Upgraded colt while downed
Dpad_Left= Explosive Heads ON -->AI heads explode with headshots (Co-op Campaign only)
Dpad_Right= Explosive Heads OFF -->AI heads explode with headshots (Co-op Campaign only)
---------------------------------------------------------------------------------------------------------------
[ Register or Signin to view external links. ] [ Register or Signin to view external links. ] [ Register or Signin to view external links. ]
Point.CFG
BINDS
Right Bumper= Mini Console ON/OFF -->Game Processes in top left visible (host only)
Left Bumper= Bright Mode ON/OFF -->Makes Everything alot brighter (host only)
A= 1,000 Points Per Revive -->Must have Co-Op Scoring Enabled
B= 10,000 Points Per Revive -->Must have Co-Op Scoring Enabled
X= 100,000 Points Per Revive -->Must have Co-Op Scoring Enabled
Y= 1,000,000 Points Per Revive -->Must have Co-Op Scoring Enabled
Dpad_Up= 1,000 Points Per Assist -->Must have Co-Op Scoring Enabled
Dpad_Down= 10,000 Points Per Assist -->Must have Co-Op Scoring Enabled
Dpad_Left= 100,000 Points Per Assist -->Must have Co-Op Scoring Enabled
Dpad_Right= 1,000,000 Points Per Assist -->Must have Co-Op Scoring Enabled
----------------------------------------------------------------------------------------------------------------
[ Register or Signin to view external links. ] [ Register or Signin to view external links. ] [ Register or Signin to view external links. ]
Movement.CFG
BINDS
Right Bumper= Players back speed 5/2/Normal -->How fast you move backwards
Left Bumper= Players strafe speed 5/2/Normal -->How fast you move side to side
A= Players movement speed 1,000/250/Normal -->Your normal movement speed
B= Player knockback distance after being hit 900,000/100,000/Normal
X= Player has camera bob when sprinting OFF/ON -->If the screen bobs while running
Y= Gun clip size capcity 1,000/2/1 -->How many bullets you ammo clip can hold
Dpad_Up= My attempt at kicking player 2 (Not sure if this works)
Dpad_Down= My attempt at kicking player 3 (Not sure if this works)
Dpad_Left= My attempt at kicking player 4 (Not sure if this works)
Dpad_Right= Kills you
-------------------------------------------------------------------------------------------------------------
[ Register or Signin to view external links. ] [ Register or Signin to view external links. ] [ Register or Signin to view external links. ]
GAMERTAG
ReDiiCuLaS (I AM HOSTING A MW2 10TH LOBBY RIGHT NOW)
BJ Stafford (HOSTING LOBBY)
You are viewing our Forum Archives. To view or take place in current topics click here.