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#181. Posted:
-MNxTyler-
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Star Wars: The Force Unleashed

Release Date: September 16, 2008
Developers: Lucas Arts
Publishers: Lucas Arts
Genre: Action
Platforms:
PlayStation 2, PlayStation 3, Wii, Xbox 360
iOS, mobile phone, N-Gage, Nintendo DS, PlayStation Portable
Microsoft Windows, Mac OS X

Players: Single Player
Rating(ESRB): T (TEEN)



Synopsis


Star Wars: The Force Unleashed, also known as The Force Unleashed, is a LucasArts video game and part of the The Force Unleashed project; other The Force Unleashed project developers and publishers include Dark Horse Comics, Lego, Hasbro, and Del Rey Books.The Force Unleashed was initially developed for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles and on the iOS, second-generation N-Gage, Nintendo DS,PlayStation Portable, and Java-equipped mobile phone handhelds. The sequel, Star Wars: The Force Unleashed II, was announced at the 2009 Spike Video Game Awards.

The game was released in North America on September 16, 2008, in Australia and Southeast Asia on September 17, and in Europe on September 19. LucasArts has released downloadable content for the PlayStation 3 and Xbox 360 consoles. An Ultimate Sith Edition of the game, containing new and all previously released expanded content, was released in November 2009, Star Wars: The Force Unleashed: Ultimate Sith Edition also expanded the game's presence to the Microsoft Windows and Mac OS platforms.

The project bridges the two Star Wars trilogies and introduces a new protagonist, code named "Starkiller", as Darth Vader's secret apprentice. Reviews offered mixed response, praising The Force Unleashed for its compelling story, robust physics, impressive art and soundtrack, but also citing frustrating gameplay. Despite these mixed reviews, the game was a bestseller in the United States and Australia, with over one million copies sold its debut month.The game has sold over seven million copies,and it is the fastest-selling Star Wars video game.



Gameplay/Graphics

The gameplay of this game is really smooth, and the controls of the game are very "new user friendly". At the start of the game there is a TuT on the basics. If your a "Combo" player there is a sheet of combos that you can get to via the pause menu. The graphics of this game is really good and in my eyes there is little need for imporvement.

Gameplay/Grapics Rating: 10



Looking for the voice of Darth Vader


When the game was in production james earl jones was supposed to be the voice of vader, but during the production of the game he was working on another production. So the Lucas Arts decided to hire "Chad Vader" from the popular youtube videos "Chad Vader- Day shift manager".





Overall Rating for Star Wars: The Force Unleashed
#182. Posted:
Tillamook
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Microsoft Xbox 360


Information

Release Date: November 16, 2005

Developer: Microsoft

Online Services: Xbox Live

Predecessor: Xbox

Units Sold As Of September,30,11 : 57.6 million


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Synopsis (Wiki)

The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. As of September 30, 2011, 57.6 million Xbox 360 consoles have been sold worldwide.
The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo (E3). The console sold out completely upon release in all regions except in Japan.
Several major features of the Xbox 360 are its integrated Xbox Live service that allows players to compete online, download arcade games, game demos, trailers, TV shows, music and movies and its Windows Media Center multimedia capabilities. The Xbox 360 also offers region specific access to third-party media streaming services such as Netflix and ESPN in the US or Sky Go in the UK.


Features

The Xbox 360 has alot of amazing features such as party which allows players to voice chat with other players while not playing the same game the party chats can have a maximum of 8 player per party. Netflix,Facebook,Twiiter,And ESPN were all release all at the same time on a new dash which are all great features For Having Xbox Live. New features to come to xbox live include bing, youtube, voice commands, which all planned to be released sometime in December of 2011 or spring of 2012


Xbox Live

While Xbox Live maybe pretty expensive it does include all the features listed above. Xbox Live is 25$ every three months (8.3$ a month) or 60$ every 1 year (5$ a month). Xbox Live lets players to connect with anybody in the world that is using Xbox Live. Players can go online to compete against one another for the bragging rights to see who is top dog and whos a little B**ch. Xbox Live users get to buy more add-on's(DLC) for games on the Xbox Live Marketplace which users can buy games stight from there xbox using microsoft points or MSP for short microsoft points let user change there nickname (or gamertag (GT) for 10$ (800 MSP) or you can buy 1600 points for 20$ or the highest card for 50$ which is 4000 points. Overall Xbox Live is a must have for all xbox 360 users.


Controller

The Controller is based on the first Xbox controller but more iimproved. In New November 4, 2010 Kinect was released letting the user be the controller using motion sensors and it has voice commands.


Hacking/Modding Of The Console

The Xbox has 4 modified versions, Flashed, Jtagged, Dev, RGH (Reset Glitch Hack). Three of the four versions let you run unsigned XEX which let users modified files that arent suppose to be there the other one lets you only run dual layered disc of copys of games you have not bought. All of these copies of the Xbox 360 are frowned upon by the xbox community and some user love them.



I Rate The Xbox 360 9/10

is a great holiday gift and very fun or everyone in the family
#183. Posted:
Weqi
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I love dimebag. so much
#184. Posted:
311
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Total Miner






Game Information
Release Date: 6/24/2011
Developed By: Greenstone Games
Genre: indie game
Platform: Xbox 360 (Marketplace)
Cost: 240MSP ($3)



Summary
Total Miner is a game very similar to Mincraft, you could call it a mine-clone. You can also share your world with others and visit other peoples worlds.




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[align=center]Gameplay
Total Miner is a game that allows you to do what you want. As you collect more and more "blueprints" you are able to make lots of stuff! There are 2 different types of game modes that you can play; Creative and Dig Deep. Creative; you have an unlimited amount of block resource so this one is for fun. Dig Deep; where you have a limited amount of stuff and there are mobs hiding in caves usually guarding treasure!


Graphics
The graphics in this game are EXTREMELY similar to minecraft and so is the game play. That's why many people believe that Greenstone plagiarized.


My Rating: 8.375
#185. Posted:
Music-Matt
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Civil War: A Nation Divided Review


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Publisher: Activision ( In conjunction with The History Channel )
Rating: T
Genre: First Person Shooter



Synopsis


In Civil War: A Nation Divided, you are thrown onto the front lines of the American Civil War. You have the option to play as a soldier from the South ( Confederacy ) or the North ( Union ) and experience some of the United States most bloody battles. Fight along side your fellow soldiers in famous battles like Gettysburg, Bull Run, and Antietam. During the Civil War, it could have been fathers fighting sons, neighbors fighting neighbors. It's your choice to decide which side you want to fight for.

Gmaeplay


Gameplay in Civil War is sub-par. The missions lack any bit of finesse at all, and there is nothing that makes the game stand out. There are numerous glitches that occur, like falling through the map, and my favorite one... randomly dying out of nowhere. The guns also feel like toys. They lack any bit of weight whatsoever, so even if your firing a really powerful weapon, you really do not get that feeling at all. The only redeeming part about the gameplay is that its fun to play at famous battles like Gettysburg, and thats the only good thing about the gameplay.

Graphics


Graphics in Civil War are really, really bad. I've never played a game on the 360 with so many texture pop ins-and-outs. The character models are terrible. There is no differentiation between character models either. You see the exact same guy at least eight times a mission. The buildings have patches in them that really do not look good at all. If you are looking for a game with good graphics, this is 100% not the game.

Sound


Sound in Civil War might be the only redeeming factor in the whole game besides the famous Battles. When there are many soldiers around you firing a musket, you hear each individual shot. The sound doesnt get muffled and lose its bass and feel to it. Cannons sound powerful and the battle cry's of hundreds of soldiers charging each other with bayonets sounds pretty good.

Controls



Controls in Civil War are pretty much a Call of Duty clone. Imagine all the controls for CoD and thats basically what your using to play Civil War, so the controls are pretty good.

Gameplay Video




Final Verdict


Civil War: A Nation divided is bad. Thats all there is to it. Its not beautiful, its buggy, and is just boring.

5/10
#186. Posted:
Cursuh
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Killzone 3 Game Review:

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Well some of you guys (well nearly all of you) dont have a PS3 and want to know what Killzone is like well here are my views on the game.

Sorry for spelling mistakes etc...

Introduction
I've spent a good amount of time with the game; only had it for what...3days, and am now a Sergeant II (although the symbol is for Staff Sergeant....kind of wierd, they messed that up, not that it matters), so I figured I would make a review based on what I've seen.

Type
Killzone 3 is a 2011 first-person shooter for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in 3D and the first to include motion controls using the PlayStation Move. It was released worldwide in February 2011.

Personal experiences
The Killzone 3 multiplayer that I've experienced definitely blew me away. It's almost like they took every fault from Killzone 2 multiplayer and fixed it. One thing I didn't like from Killzone 2 was the control scheme, but the "Alternate" control scheme in Killzone 3 is perfect. In Killzone 2, you had to hold down the L2 button to crouch, which got annoying. But in Killzone 3, you tap the button to crouch and tap the button to stand again, which feels more at home with other shooters I've played, and a welcome addition. Conversley, in Killzone 2 you tapped R3 to ADS, then tapped again to exit, which, again, was awkward. But in Killzone 3 you simply press the (in my case, there are more than one option) L1 button to aim, which, again, feels more at home and welcome.

Multiplayer
The multiplayer keeps everything that's great in Killzone 2 multiplayer and turns it up to 11. The map that I played was perfect. There was little to no camping points, and more than one way to get anywhere, meaning it was very difficult for one team to get a 1-up on the other. Sure, you could hail death from above, but a few sneaky Marksmen could sneak up from behind and come to their teams' rescue in the form of stealthy assassin kills. Sure, there are a couple corners to camp it out, but most to all that I found had windows, and large ones at that, to allow for easy grenade tossing, and in some cases, even the ability to jump through the window and kill your attacker one on one, and besides that all potential camp points I found normally had more than one entrance, and in some cases even holes in the floor for some sneak attacks, making it very hard to stay in one place for very long.

Weapons
The weapons are, if anything, improved over Killzone 3, and have some variety. Similarly to Medal of Honor, the weapon system is played out in an ISA has this, Helghast has that, type of system, so the ISA has the LS 57 SMG, while the Helghast has the Stg11 SMG, however there are some faction exclusives, such as the Helghast Stg14 Rifle. In addition, some classes include special versions of the weapons, normally complete with a silencer, in addition to other improvements. Silencers, like in many other games, prevent your dot from showing up on the map when you fire. The aiming is ever so slightly improved, and it helps a little bit. One other thing to note is that it takes a visibly lower amount of bullets to bring enemies down. This is both good and bad. The good thing is it doesn't take half of a clip to bring one person down. The bad thing is this makes some weapons seemingly overpowered, notably the shotgun.

Gameplay
I was able to get a 3-5 kill streak with the Stg11 SMG, with spaced out kills, however with the shotgun I was able to camp at the top of some stairs and win a game with about 26 kills and 3 deaths. Sure, the maps rival those in size of Battlefield maps, but I was still able to effectively play with the shotgun. The one thing that balances the shotgun is, of course, its range. The longest killing shot I was able to pull off with a shotgun was down a hallway about 15-20 yds long, and that might be stretching it a bit. Normally anything longer than that and you can shoot, but good luck ever getting a kill. The crosshair will still turn red, indicating a hit, but from what I can tell it would easily take 5-6 shotgun blasts, maybe even a whole clip, to take down an enemy from range, and the amount of time you're focusing on that enemy, you can easily be taken down by another enemy.

Unlocks
The "power" ability in this game is really a nice addition, and adds some variety. Among others, the Marksmen are able to cloak themselves for a limited time, the Infiltraters can disguise themselves as the enemy, the Engineers can repair turrets and ammo boxes, and the Tactician can capture special Tactical Spawn Points, placed throughout the map for some better spawn points depending on the mission. Besides this, there are a few "skills" that all classes can use, including Armor and Silent Footsteps. All abilities excluding the Skills and Explosives (which are unlocked by rank) need to be unlocked with Unlock Points, obtained by advancing in rank. Each new weapon requires more points. For example, the Engineer has the M224 LMG unlocked at the start. The Stg11 SMG can be unlocked for 2 points and the Stg3 LMG can be unlocked with 3 points, but only after the Stg11 has been unlocked. While you don't have to unlock classes anymore, it's still a feeling of achievement to see that new rank and to unlock that weapon you've been wanting for the longest time.

Gamemodes
Like Killzone 2, the battles are frentic, but perfectly spaced. They have a simple Team Deathmatch mode, however that awards the lowest number of XP and is the most bland, in my opinion. My favorite mode returns, in which a series of randomly picked missions are handed out, for each team to complete, and the game ends after 7 of these have been completed, and the team with the highest number awarded. After that is a mode where tactical locations must be secured, and the other team has to defend. Honestly, the only thing I can really compare this to is BC2's mode where the M-COM stations are captured, and one team is on the offensive, the other defensive. It's very similar to that, but of course in the Killzone 3 style of play.

Graphics
The graphics are, if anything, even more amazing than Killzone 2. They are very similar, but the visual effects and the visual movement of the characters are just so astounding, you can tell Geurrilla Games really took their time. Instead of having little to no visual movement, your camera sways back and forth when you walk, and your weapon moves as your arms sway ever so slightly. It's the small details like that that really complete the experience. The on-screen blood effect has changed, and is, in my opinion, unwanted. It isn't like Killzone 2, where it was subtle, and even slightly realistic. In Killzone 3, the blood can fill the sides of the screen, and it spalshes across in a vibrant, even slightly orange-ish red color. It can sometimes block the view of oncoming enemies, and is even distracting sometimes, however the grey effect mostly remains the same, basically telling you to get the hell out of there when your health gets low.

HUD
In terms of HUD, it is virtually the same as Killzone 2's. The health bar is the same, the sprint bar is the same, the ammo count is the same. Except for a couple slight visual differences in the style, and the very slight changes in the map, it's basically Killzone 2's HUD. Not much more to say there. Not like it needed any changes.

Controls
The controls are a little stupid, as its stuff like square to knife which I think is silly I like the call of duty style layout of controls but it does let the game down a little, as i play alot more call of duty thank killzone its hard for me to remember the controls.

Summary
In my opinion, from what I've seen, the multiplayer is definitely a reason to at least give it a rent. Of course, if you want your own opinion, you can download the Multiplayer Beta for free on the PSN, (dont know if its still on the stoore)

Overall Score: 9/10 (at least for multiplayer)
#187. Posted:
DWI
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GAME DETAILS
Rated M/MATURE17+-RATED BY ESRB
BLOOD AND GORE INTENSE VIOLENCE/LANGUAGE
official L4D website-
Released NOVEMBER/18/2008
PLATFORM xbox360/computer/playstation 3
GENRE-ZOMBIE APPOCOLYPS
VALVEPRODUCTIONS


Synopsis(wikipedia)
Left 4 Dead (abbreviated as L4D) is a cooperative first-person shooter video game. It was developed by Turtle Rock Studios, which was purchased by Valve Corporation during development. The game uses Valve's proprietary Source engine, and is available for Microsoft Windows, Xbox 360 and Mac OS X. Development on the game was completed on November 13, 2008, and two versions were released digitally: A downloadable digital version, released on November 17, 2008, and a digital retail disc version, with a release date determined by region. The digital retail disc version was released in North America and Australia on November 18, 2008; and in Europe and Japan on November 21, 2008.

Set during the aftermath of an apocalyptic pandemic, the game pits its four protagonistsdubbed the "Survivors"against hordes of the infected. There are four game modes: a single-player mode in which allied characters are controlled by AI; a four-player, co-op campaign mode; an eight-player online versus mode; and a four-player survival mode. In all modes, an artificial intelligence (AI), dubbed the "Director", controls level pacing and item placements, in an attempt to create a dynamic experience and increase replay value.

Left 4 Dead was well received by the industry media upon its release, with praise given for its replay value, focus on cooperative play, and movie-like experience. Several criticisms were aimed at limited level selection and the lack of a narrative. The game has won several publication awards, as well as distinctions from the Academy of Interactive Arts & Sciences and British Academy of Film and Television Arts. As was done with Team Fortress 2, Valve plans on supplementing the game with free downloadable content. The first of these, called the "Survival Pack", was released on April 21, 2009. The second piece of DLC was charged for via Xbox Live and came in the form of a new Campaign entitled "Crash Course," released for both the PC and Xbox 360 on September 29, 2009.

The popularity of the game led to the development of a sequel, Left 4 Dead 2, which was released November 17, 2009. Left 4 Dead 2 was released on Mac OS X via Steam on October 5, 2010, and the original Left 4 Dead was released for the Mac soon after on October 28, 2010. The Mac version of Left 4 Dead 2 incorporated a new map for both Left 4 Dead and Left 4 Dead 2, called The Sacrifice, as well as No Mercy being imported into Left 4 Dead 2, allowing for cross-platform support between Windows and Mac versions.




Campaign
Play as one of the four characters
Zoey,Francis,Bill,Louis
travel though the maps defending one another getting down with the possibibility of being helped yup before completely killed by the zombies
Numerous Levels/Maps
No Mercy/Crash Course/Death Toll/Dead Air/Blood Harvest/The Sacrifice/The Last Stand
Travel from the starting point safe room to the finishing point safe room killing atleast 100 zombies involving special infeccted such as hunters(pounce at enemies from great distances)smoker(shoot a tpngue out of their mouth 30 feet long strangling their victims)boomer(shoots zombie vomit attracting every other regular zombie onto whoevers BOOMED on)witch(sits in a corner crying until disturbed downs people in one hit)tank(meat head overlarge buff zombie with arms twice the size as his body punches and picks of rocks chucking them at survivors)




Multiplayer
compete with others online
chose your side in the pre-game lobby infected or a specific survivor
4vs4
te survivors ae zoey francis bill and louis while the infected are randomly selected out of boomers,hunters,smokers and those that do really well get to be tanks but never can some one be a witch at the will of the game but recently with the ability to mod/hack a new ability hs been unlocked to become a witch/i dont suggest doing so there remains a possibility to be banned.
while versing one another the survivors only objective survive until they reach the safe room with as many survivors as possible. the infected score points each time they attack the survivors and lower there health but if anyone survivor reaches the safe room they dont lose because in the end its all based on who scored the most points. the creators added this after the second day of the game being released but insttead of doing all the maps as infected then switching they made it so as soon as the survivors finish any given map the infected thus become survivors adnd the other survivors become infected and compete on that very same map trying to beat the previous score all dding up to the finishing score and final map where they are officially rescued by army or other sources.




ACHIEVMENTS
are available on the official website since posting them here would be copy and pasting wich is frowned upon but since you do decide to look at the achievements and unlocks they are all achieveable and recievable in multiplayer and campaign along with the added survival mode.



Weapons/ZOMBIES
weapons
pump shotgun
sub machine gun-mini uzi
m1911 pistol
auto shotgun
assault rifle
hunting rifle
zombies
hunter
smoker
boomer
witch
tank
zombie civilians






Survival Mode
The four survivors are placed on either a random map oor on of the map packs purchased and selected. you can play offline splitscreen or gear upo online and compete with friends to see how long your able to survive with waves of waves of zombies both regular and special infected chasing you doen and trying their best getting harder and harder the loger you survive.the world record is 16 hours 13 minutes and 0.7 seconds straight surviving waves and waves attacking them.





Rating
i give this game a 9/10 due to the graphics have the possibility to be better and the game still has its flaws with servers and game lags but besides the the weapons characters and maps are amazingly realistic to worldly scenes and was sold over 10,000 copies the first two weeks
#188. Posted:
Moan
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I'm doing my 3rd review now and this one is on:

Call of Duty: Black Ops

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Information (Wikipedia)


Developer(s) Treyarch
Publisher(s) Activision
Designer(s) Corky Lehmukuhl (creative director)
David Vonderhaar (multiplayer design director)
Series Call of Duty
Release date(s)
WW November 9, 2010
JP November 18, 2010 (Sub)
December 16, 2010 (Dub)
Genre(s) First-person shooter





Synopsis (Wikipedia)

Call of Duty: Black Ops takes place during the Cold War, in the 1960s. The story focuses on the CIA-backed clandestine black operations carried out behind enemy lines. These missions take place in various locations around the globe such as the Ural Mountains in central Russia, Cuba, Kazakhstan, Hong Kong, Laos, Vietnam and the Arctic circle. The single-player campaign revolves around an experimental chemical weapon codenamed "Nova-6".

The player mainly controls SAD/SOG special forces operative Alex Mason and occasionally CIA agent Jason Hudson, as well as other characters. Mason often works with Frank Woods and Joseph Bowman, while Hudson teams up with Grigori Weaver, a Russian-born field operative. Viktor Reznov, a key character from the Soviet campaign in World at War returns. Its Russian protagonist Dimitri Petrenko also makes an appearance. Black Ops features several historical figures: Mason meets John F. Kennedy, Robert McNamara, and Fidel Castro.

Plot

On February 25, 1968, SAD/SOG operative Alex Mason is strapped to a chair in an interrogation room. Unaware of his whereabouts, he is bombarded with questions by his unseen captors about the location of a numbers station. Most of the missions in the game are presented as the flashbacks of Mason between 1961 and 1968.

In 1961, Mason, Woods, and Bowman attempt to assassinate Fidel Castro during the Bay of Pigs invasion of Cuba as a part of Operation 40. Mason apparently succeeds in the assassination, but their exfiltration goes awry, with Mason staying behind to protect the extraction plane. He is captured by the real Castro, having shot a double. Because of an alliance with the Soviet Union, Castro hands Mason over to General Nikita Dragovich. Mason is then held captive at Vorkuta Gulag for two years. During his imprisonment, Mason befriends Viktor Reznov, a former Red Army soldier. Reznov recounts to Mason the identities of those involved in Masons torture: Dragovich, Lev Kravchenko (his right-hand man) and Friedrich Steiner, an ex-Nazi scientist who defected to the Soviet Union. All three share a connection to Reznov: in October 1945, Reznov, Dragovich, Kravchenko, and Dimitri Petrenko were a part of a unit sent to locate Steiner, hiding with a unit of the SS in the Arctic Circle. During the operation, Reznov was betrayed by Dragovich, who used Steiner's creation, a nerve agent known as "Nova-6" on Petrenko. Reznov was spared the same fate when British commandos attacked the Russians. During the confusion, he destroys Nova-6. However, it was later recreated by Steiner and a British scientist named Daniel Clarke for the Soviets. Shortly afterward, Reznov is imprisoned in Vorkuta. Mason and Reznov spark a prisoner uprising to escape the gulag, but only Mason escapes.

One month later, President John F. Kennedy authorizes the assassination of Dragovich.

In November 1963, Mason, Woods, Bowman and Weaver are dispatched to Baikonur Cosmodrome in the Kazakh SSR to disrupt the Soviet space program and eliminate members of the Soviet Ascension program, Nazis who had been given sanctuary in Russia in exchange for their knowledge. At the start of the operation, Weaver is captured and Mason sees Kravchenko torture him, stabbing his left eye, but Mason and his team later rescue him, while still destroying the Soyuz spacecraft as well. Dragovich eludes assassination, prompting Mason to search for him over the next five years. By 1968, the MACV-SOG was established in Vietnam to investigate the Soviets' presence. After defending Khe Sanh, the SOG is deployed to Hue during the Tet Offensive to recover a dossier with information on Dragovich from a Russian defector. The team recovers the dossier, while Mason encounters Reznov, who is revealed to be the defector. The SOG then penetrates Laos to recover a Nova-6 shipment from a downed Soviet plane. At the crash site, they are overwhelmed by waves of Viet Cong and Spetznaz soldiers, eventually getting captured. Mason and Reznov escape, but Bowman is executed and Woods dies while killing Kravchenko.

Meanwhile, Hudson and Weaver interrogate Dr. Daniel Clarke, the engineer who stabilized Nova-6, in Kowloon. Clarke identifies Steiner as part of the conspiracy, and reveals the location of a hidden facility in Mount Yamantau before being killed by Dragovich's men. Hudson and Weaver head to Mount Yamantau to destroy the facility and apprehend Steiner. During the mission, Hudson receives a transmission from Steiner requesting to meet him at Rebirth Island in the Aral Sea to learn how to halt a numbers broadcast that would send instructions to sleeper agents to release Nova-6 gas in American cities. Mason and Reznov head to Rebirth Island to assassinate Steiner. In the present, Mason is adamant that Reznov executed Steiner, but Hudson had witnessed Mason carrying out the deed. At this point, Hudson and Weaver are revealed as Mason's interrogators. Hudson realizes that Dragovich brainwashed Mason to understand the numbers broadcasts, effectively becoming a Soviet sleeper agent. Out of options, Hudson deliberately sets Mason free in order to follow him. It is revealed that the real Reznov died during the Vorkuta break out, and Masons visions of Reznov are a result of a dissociative disorder caused by the traumatic brainwashing program. Reznov had, in fact, reprogrammed Mason to assassinate Dragovich, Kravchenko and Steiner instead of President Kennedy prior to the Vorkuta breakout. Hudson plays the numbers recording for Mason a final time, prompting him to remember the location of the Russian cargo ship Rusalka off the coast of Cuba.

By dawn, the team launches an assault on the Rusalka, with Mason and Hudson infiltrating an underwater broadcast station protected by the ship, a Soviet submarine station intended to be used as a staging point for US invasion after the planned Nova-6 attack. Confirming that the Rusalka is the numbers station, Hudson calls in the US Navy to destroy the ship and its underwater base. Mason and Hudson finally find Dragovich in the lower levels of the facility and manage to kill him before the destruction of the base, swimming for the surface during the destruction of the targets. Weaver declares victory, but Mason is unsure, haunted by his last conversation with Dragovich.

Archive footage of President Kennedy prior to his assassination are shown, with the broadcaster and Mason narrating random numbers. After a second play-through of the archive footage, Mason's appearance in the crowd, as well as Dragovich's final words, suggest that Mason followed his original programming.

Customization of violence and profanity

The game allows players to turn down the blood and turn off the profanity.




Campaign

I feel the campaign was great.

I really enjoyed all of the levels and the excitement in them.

The fun part of the campaign was all of the action on every level.

I felt that the campaign was good at keeping you entertained and in a way it was very exciting.

The campaign was filled with a lot of fun missions and interesting twists.

Overall I loved the campaign and I rate it:

Rate: 9.5/10




Multiplayer

The multiplayer was a big success in my opinion.

It is very fun and entertaining.

The playlists are very fun and well balanced depending on what you like.

The maps were very well made and balanced.

But on the downside, I feel a few of the guns gave you an advantage.

Another thing is the server quality, I feel that it is unfair and it depends on the connection.

Despite those disadvantages I enjoy the multiplayer.

Rate: 7/10




Graphics

The graphics are good but they have their mishaps.

The guns in my opinion look like toys.

There is good majority of items aren't detailed enough.

Another thing is there are of blurry items with no detail.

The good thing about the graphics is that they are still very realistic.

Overall I think the graphics could of been better than they are.

Rate: 6/10




Overall I love the game and would recommend anyone to playing it, especially the campaign.

Rate: 7.5
#189. Posted:
dragon99632
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nice reviews!!!!!!!
#190. Posted:
Love
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Hey guys!
This is a novice review from a huge CoD fan!
This is completely by me so do not post this other places please.
I hope you enjoy and leave some feedback on what you think about the game!


Quick Review:
Modern Warfare 3 (MW3) was above my expectations, of what I thought it would be. Compared to the latest of the Call of Duty series, Black Ops. Black Ops was a huge dissapointment from the great and honorable World at War, Treyarc's last creation in the series. MW3 brought an excellent fair multiplayer and an "on-edge" single player.
Storyline: 8
Mulitplayer Maps: 7
Multiplayer Gameplay: 9
Overall: 8


Full Review:
After one year of my boredom of playing the disappointing Black Ops, I couldn't be more excited MW3; but could this new addition to the series be as bad or even worse, as the previous CoD. I hoped not.
Right when I put the disk into my Xbox I was enlightened with joy. The main menu screen, was simple user friendly, and clean. I quickly chose my settings and set out on Mulitplayer. Already knowing most of the perks, guns, and maps, there wasn't much for me to discover. After Prestiging once I had pretty much learned the maps and the strategies, almost on my second prestige I am still very happy with the online play. The guns are all very fair, except with a few exceptions: Type 95, MP7, and Scar-L. All three weapons seem to be overused and more overpowered than others. But that just adds to the challenge. The map spawns are very bad, creating spawns in front of other players, it seems like all CoDs start out with bad spawning; but is fixed within a few months. The attachments are nice and don't bring anything extreme to the game. The kill streaks are amazing, and being able to choose your strike package brings more originality to the online. The specialist package is something I've wanted for awhile. The ability to have all the perks seems a little crazy and unfair. Guess you can't do anything about that. The M.O.A.B was a nice addition to Nuke addicts like me. I think the fact that Kill streaks can't go towards the M.O.A.B makes it a lot harder, since I've only gotten a couple. Unlike Nukes from MW2, in which I had almost three-hundred. It also made the "Nuke" ability more fair, since it doesn't end the game nor kill everyone. One thing I was hoping is that once a nuke went of f it put in a different type map, with everything destroyed and it more open. The private match options like Infection, One in the Chamber, and Juggernaught are an awesome addition. I just wish they added the modes online; but it does give people a better reason to play private matches, besides quick scoping. Quick scoping has been popular for years now, and I'm glad they brought it back how it once was. With Quickdraw Perk enabled quick scoping is almost as fast as the CoD 2 sniping. It really brought smiles to thousands world wide including me. They brought new amazing game modes like Team Defender and Kill Confirmed; but sadly did not add in the old favorite, War.
Single Player, was great with a new surprise every level. The ending came to no surprise; but was all fun. In my opinion the best Single Player of the Modern Warfare trilogy. Sadly the Single Player has no replay value in my mind. I hope they end the Modern Warfare series; but keep a modern time in the upcoming games. It's been a great five years since the Modern Warfare franchise started and hopefully it ends on this happy note. The different vehicles you can drive and control was awesome. I was hoping they were going to bring back Co-Op from WaW, but to no success. The veteran difficulty is much easier than any other CoD, almost a breeze compared to the WaW campaign. Either way it was a great play through and maybe some day I can come back to it again.
Special Ops. I could not wait to play the new survival mode. After playing terrorist hunt from Rainbow Six Vegas, and playing Bots in Gears of War and in Black Ops, I thought the wave type gameplay would add an interesting twist to the game. I love the crates, and how you can give $500 to your team mates in need. Survival Mode has kept me entertained for hours. I love the fact that they added certain things to the map to make the map too "campy". The fact that you can choose any of the multiplayer maps for Survival is awesome, letting me play my favorites like, Mission, Dome, and Bootleg. I was very dissapointed that Infinity Ward did not add a four player option, which is what made Zombies from Treyarc's past games fun. Sadly though they brought back the infamous Special Ops, which I never got into in the past game. I was hoping Special Ops the Arcade Mode from CoD 4 would be in it. I hope to get more into this mode though.
Elite has been on and off since the day it came out.The Beta was even better than it now. I do like the new clan option it helps me connect with others, same with the event. I don't like that my friends can't help level up my clan since they don't have premium. I'm glad I bought the Elite and got founder; but the founder camo is plain out ugly. It is better than the first few camos. I was hoping you were going to be able to create your own camo like in Rainbow Six Vegas 2. I can't wait to play the map packs, and I hope they bring back some of the old maps from CoD 4 and MW2, and maybe some of the other CoDs.
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