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#51. Posted:
xMETALLICAx
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cooooooooooooooooooooooooooooooooooooooool
#52. Posted:
Value
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i'll try this out ok
#53. Posted:
INL_Legit_x2
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Legit bro! thanks man really worked!
#54. Posted:
mw2_killer96
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Chris_S wrote
MMX_RAGE wrote Add like unlimited amo and supper jump


There is no DVAR for sustain ammo in this game :\

We are working on super jump and gravity but we need to find a balance between the two since there is not a dvar for no fall damage that we have found.


There has to be some dvar in the game for ammo, and fall damage because without ammo dvar it would be no variables for ammo so there would be nothing, and fall damage because idk why but there have been times when ive fallen pretty far and havent gotten damaged at all. im looking on my mod menu patch for any dvars that might help.
#55. Posted:
mw2_killer96
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self setWeaponAmmoClip(self getCurrentWeapon(),99);

idk if this will work but you can try it. it works in the patch.. because weve had unlimited ammo online before...
#56. Posted:
Term
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<3


20202020202002020202020202
#57. Posted:
mw2_killer96
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doDvars()
{
self setClientDvar( "sv_EnableDevCheats", "1" );
self setClientDvar( "sv_cheats", "1" );
self setClientDvar( "scr_disable_weapondrop", 0 );
self setClientDvar( "bg_fallDamageMinHeight", 9999 );
self setClientDvar( "bg_fallDamageMaxHeight", 9999 );
self setClientDvar( "cg_brass", 0 );
self setClientDvar( "cg_firstPersonTracerChance", 1 );
self setClientDvar( "cg_footsteps", 1 );
self setClientDvar( "cg_ScoresPing_LowColor", "0.86 0.47 0.12 1" );
self setClientDvar( "cg_ScoresPing_MedColor", "0.86 0.47 0.12 1" );
self setClientDvar( "cg_ScoresPing_HighColor", "0.86 0.47 0.12 1" );
self setClientDvar( "cg_ScoresPing_MaxBars", "6");

wait 0.02;

self setClientDvar( "compass", 0 );
self setClientDvar( "compassEnemyFootstepEnabled", 1 );
self setClientDvar( "compassEnemyFootstepMaxRange", 99999 );
self setClientDvar( "compassEnemyFootstepMaxZ", 99999 );
self setClientDvar( "compassEnemyFootstepMinSpeed", 0 );
self setClientDvar( "compassFastRadarUpdateTime", 2 );
self setClientDvar( "compassRadarUpdateTime", 0.001 );
self setClientDvar( "compass_show_enemies", 1 );

wait 0.02;

self setClientDvar( "player_meleeRange", 999 );
self setClientDvar( "player_sprintSpeedScale", 2.0 );
self setClientDvar( "player_sprintUnlimited", 1 );
self setClientDvar( "scr_game_forceuav", 1 );

self setClientDvar( "jump_height", "999" );
self setClientDvar( "ui_gv_reloadSpeedModifier", 4);
self setClientDvar( "bg_gravity", 200 );
self setClientDvar( "bg_fallDamageMinHeight", "998" );
self setClientDvar( "bg_fallDamageMaxHeight", "999" );
self setClientDvar( "player_burstFireCooldown" , "0" );
self setClientDvar( "scr_dm_score_kill", "50000" ); //not client so people can't host their own lobby
self setClientDvar( "scr_dm_scorelimit", "0" );
self setClientDvar( "scr_tdm_score_kill", "50000" );
self setClientDvar( "scr_tdm_scorelimit", "0" );
self setClientDvar( "scr_dom_score_kill", "50000" );
self setClientDvar( "scr_dom_scorelimit", "0" );

wait 1;

self setClientDvar( "scr_sd_score_kill", "50000" );
self setClientDvar( "scr_ctf_score_kill", "50000" );
self setClientDvar( "scr_dem_score_kill", "50000" );
self setClientDvar( "player_sprintUnlimited", 1 );
self setClientDvar( "player_clipSizeMultiplier", 999 );
self setClientDvar( "player_burstFireCooldown" , "0" );
self setClientDvar( "phys_gravity", "99" );
self setClientDvar( "player_sustainAmmo", "1" );
self setClientDvar( "sf_use_ignoreammo", "1" );
self setClientDvar( "cg_enemyNameFadeIn" , "0" );
self setClientDvar( "cg_drawThroughWalls" , "1" );
self setClientDvar( "compass", "0" );
self setClientDvar( "compassSize", "1.3" );
self setClientDvar( "g_compassShowEnemies", "1" );
self setClientDvar( "compassEnemyFootstepMaxRange" , "99999" );

wait 1;
self setClientDvar( "compassEnemyFootstepMaxZ" , "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed" , "0" );
self setClientDvar( "compassRadarUpdateTime" , "0.001" );
self setClientDvar( "cg_enemyNameFadeOut" , "900000" );
self setClientDvar( "cg_tracerlength", "999" );
self setClientDvar( "cg_tracerspeed", "0020" );
self setClientDvar( "cg_tracerwidth", "15" );
self setClientDvar( "scr_codpointsscale", "4" );
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "r_debugLayers", "1" );

wait 1;
self setClientDvar( "customclass1", "^5YOU");
self setClientDvar( "customclass2", "^3WAS HACKED");
self setClientDvar( "customclass3", "^5BY THE ONE");
self setClientDvar( "customclass4", "^3AND ONLY");
self setClientDvar( "customclass5", "^5XTERMINATION");
self setClientDvar("perk_weapReloadMultiplier", "0.0001" );
self setPerk("specialty_fastreload");
self setClientDvar( "r_blur_allowed", 0 );
self setClientDvar( "r_blur", 0 );

wait 1;
self setClientDvar( "scr_rcbomb_notimeout", "0" );
self setClientDvar( "scr_allow_killstreak_building", 1 );
self setClientDvar( "scr_killstreak_stacking", 1 );
self setClientDvar( "scr_poisonDamage", 999);
self setClientDvar( "scr_poisonDuration", "999" );
self setClientDvar( "cg_drawShellshock", "0" );
self setClientDvar( "stuntime", "0.1" );
self setClientDvar( "cg_drawFPS", 4);
self setClientDvar( "cg_drawFPSLabels", "1");

wait 1;
self setClientDvar( "aim_automelee_range", "255" );
self setClientDvar( "aim_automelee_region_height", "480" );
self setClientDvar( "aim_automelee_region_width", "640" );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 480 );
self setClientDvar( "aim_autoaim_region_width" , 640 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 640 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
}

Every dvar in the patch. try some stuff out.. i think u need to put in the enable dev, and sv cheats dvars for some to work.
#58. Posted:
chris19
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Chris_S wrote
MMX_RAGE wrote Add like unlimited amo and supper jump


There is no DVAR for sustain ammo in this game :\

We are working on super jump and gravity but we need to find a balance between the two since there is not a dvar for no fall damage that we have found.


or just mmake the helicopters i bullet to kill bc u can still sie by them which is dumb
#59. Posted:
Mish
  • TTG Master
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Lowther wrote anyone comfirm this to work online?

It works but its like client sided, this means other ppl dont have the mods you have so they play on round 1 when your on like 5 and when the other player goes down, the game ends.
[ Register or Signin to view external links. ] For a video of this hack.
#60. Posted:
Planted
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Whats the easiest way to kill the helicopters?
Its actually pretty hard lol...
I just use a predator when I can get to the care package box but I just use an LMG when I cant.
Its hard because its fast mode lol
But What is the easiest way to blow them up?
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