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#51. Posted:
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Joined: Apr 14, 201113Year Member
Posts: 331
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Status: Offline
Joined: Apr 14, 201113Year Member
Posts: 331
Reputation Power: 12
cooooooooooooooooooooooooooooooooooooooool
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#52. Posted:
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Joined: Jul 29, 201113Year Member
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i'll try this out ok
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#53. Posted:
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Joined: Jul 11, 201113Year Member
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Legit bro! thanks man really worked!
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#54. Posted:
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Joined: Jul 25, 201014Year Member
Posts: 321
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Joined: Jul 25, 201014Year Member
Posts: 321
Reputation Power: 12
Chris_S wroteMMX_RAGE wrote Add like unlimited amo and supper jump
There is no DVAR for sustain ammo in this game :\
We are working on super jump and gravity but we need to find a balance between the two since there is not a dvar for no fall damage that we have found.
There has to be some dvar in the game for ammo, and fall damage because without ammo dvar it would be no variables for ammo so there would be nothing, and fall damage because idk why but there have been times when ive fallen pretty far and havent gotten damaged at all. im looking on my mod menu patch for any dvars that might help.
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#55. Posted:
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Joined: Jul 25, 201014Year Member
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Joined: Jul 25, 201014Year Member
Posts: 321
Reputation Power: 12
self setWeaponAmmoClip(self getCurrentWeapon(),99);
idk if this will work but you can try it. it works in the patch.. because weve had unlimited ammo online before...
idk if this will work but you can try it. it works in the patch.. because weve had unlimited ammo online before...
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#56. Posted:
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Joined: Apr 17, 201113Year Member
Posts: 434
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<3
20202020202002020202020202
20202020202002020202020202
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#57. Posted:
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Joined: Jul 25, 201014Year Member
Posts: 321
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Status: Offline
Joined: Jul 25, 201014Year Member
Posts: 321
Reputation Power: 12
doDvars()
{
self setClientDvar( "sv_EnableDevCheats", "1" );
self setClientDvar( "sv_cheats", "1" );
self setClientDvar( "scr_disable_weapondrop", 0 );
self setClientDvar( "bg_fallDamageMinHeight", 9999 );
self setClientDvar( "bg_fallDamageMaxHeight", 9999 );
self setClientDvar( "cg_brass", 0 );
self setClientDvar( "cg_firstPersonTracerChance", 1 );
self setClientDvar( "cg_footsteps", 1 );
self setClientDvar( "cg_ScoresPing_LowColor", "0.86 0.47 0.12 1" );
self setClientDvar( "cg_ScoresPing_MedColor", "0.86 0.47 0.12 1" );
self setClientDvar( "cg_ScoresPing_HighColor", "0.86 0.47 0.12 1" );
self setClientDvar( "cg_ScoresPing_MaxBars", "6");
wait 0.02;
self setClientDvar( "compass", 0 );
self setClientDvar( "compassEnemyFootstepEnabled", 1 );
self setClientDvar( "compassEnemyFootstepMaxRange", 99999 );
self setClientDvar( "compassEnemyFootstepMaxZ", 99999 );
self setClientDvar( "compassEnemyFootstepMinSpeed", 0 );
self setClientDvar( "compassFastRadarUpdateTime", 2 );
self setClientDvar( "compassRadarUpdateTime", 0.001 );
self setClientDvar( "compass_show_enemies", 1 );
wait 0.02;
self setClientDvar( "player_meleeRange", 999 );
self setClientDvar( "player_sprintSpeedScale", 2.0 );
self setClientDvar( "player_sprintUnlimited", 1 );
self setClientDvar( "scr_game_forceuav", 1 );
self setClientDvar( "jump_height", "999" );
self setClientDvar( "ui_gv_reloadSpeedModifier", 4);
self setClientDvar( "bg_gravity", 200 );
self setClientDvar( "bg_fallDamageMinHeight", "998" );
self setClientDvar( "bg_fallDamageMaxHeight", "999" );
self setClientDvar( "player_burstFireCooldown" , "0" );
self setClientDvar( "scr_dm_score_kill", "50000" ); //not client so people can't host their own lobby
self setClientDvar( "scr_dm_scorelimit", "0" );
self setClientDvar( "scr_tdm_score_kill", "50000" );
self setClientDvar( "scr_tdm_scorelimit", "0" );
self setClientDvar( "scr_dom_score_kill", "50000" );
self setClientDvar( "scr_dom_scorelimit", "0" );
wait 1;
self setClientDvar( "scr_sd_score_kill", "50000" );
self setClientDvar( "scr_ctf_score_kill", "50000" );
self setClientDvar( "scr_dem_score_kill", "50000" );
self setClientDvar( "player_sprintUnlimited", 1 );
self setClientDvar( "player_clipSizeMultiplier", 999 );
self setClientDvar( "player_burstFireCooldown" , "0" );
self setClientDvar( "phys_gravity", "99" );
self setClientDvar( "player_sustainAmmo", "1" );
self setClientDvar( "sf_use_ignoreammo", "1" );
self setClientDvar( "cg_enemyNameFadeIn" , "0" );
self setClientDvar( "cg_drawThroughWalls" , "1" );
self setClientDvar( "compass", "0" );
self setClientDvar( "compassSize", "1.3" );
self setClientDvar( "g_compassShowEnemies", "1" );
self setClientDvar( "compassEnemyFootstepMaxRange" , "99999" );
wait 1;
self setClientDvar( "compassEnemyFootstepMaxZ" , "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed" , "0" );
self setClientDvar( "compassRadarUpdateTime" , "0.001" );
self setClientDvar( "cg_enemyNameFadeOut" , "900000" );
self setClientDvar( "cg_tracerlength", "999" );
self setClientDvar( "cg_tracerspeed", "0020" );
self setClientDvar( "cg_tracerwidth", "15" );
self setClientDvar( "scr_codpointsscale", "4" );
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "r_debugLayers", "1" );
wait 1;
self setClientDvar( "customclass1", "^5YOU");
self setClientDvar( "customclass2", "^3WAS HACKED");
self setClientDvar( "customclass3", "^5BY THE ONE");
self setClientDvar( "customclass4", "^3AND ONLY");
self setClientDvar( "customclass5", "^5XTERMINATION");
self setClientDvar("perk_weapReloadMultiplier", "0.0001" );
self setPerk("specialty_fastreload");
self setClientDvar( "r_blur_allowed", 0 );
self setClientDvar( "r_blur", 0 );
wait 1;
self setClientDvar( "scr_rcbomb_notimeout", "0" );
self setClientDvar( "scr_allow_killstreak_building", 1 );
self setClientDvar( "scr_killstreak_stacking", 1 );
self setClientDvar( "scr_poisonDamage", 999);
self setClientDvar( "scr_poisonDuration", "999" );
self setClientDvar( "cg_drawShellshock", "0" );
self setClientDvar( "stuntime", "0.1" );
self setClientDvar( "cg_drawFPS", 4);
self setClientDvar( "cg_drawFPSLabels", "1");
wait 1;
self setClientDvar( "aim_automelee_range", "255" );
self setClientDvar( "aim_automelee_region_height", "480" );
self setClientDvar( "aim_automelee_region_width", "640" );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 480 );
self setClientDvar( "aim_autoaim_region_width" , 640 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 640 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
}
Every dvar in the patch. try some stuff out.. i think u need to put in the enable dev, and sv cheats dvars for some to work.
{
self setClientDvar( "sv_EnableDevCheats", "1" );
self setClientDvar( "sv_cheats", "1" );
self setClientDvar( "scr_disable_weapondrop", 0 );
self setClientDvar( "bg_fallDamageMinHeight", 9999 );
self setClientDvar( "bg_fallDamageMaxHeight", 9999 );
self setClientDvar( "cg_brass", 0 );
self setClientDvar( "cg_firstPersonTracerChance", 1 );
self setClientDvar( "cg_footsteps", 1 );
self setClientDvar( "cg_ScoresPing_LowColor", "0.86 0.47 0.12 1" );
self setClientDvar( "cg_ScoresPing_MedColor", "0.86 0.47 0.12 1" );
self setClientDvar( "cg_ScoresPing_HighColor", "0.86 0.47 0.12 1" );
self setClientDvar( "cg_ScoresPing_MaxBars", "6");
wait 0.02;
self setClientDvar( "compass", 0 );
self setClientDvar( "compassEnemyFootstepEnabled", 1 );
self setClientDvar( "compassEnemyFootstepMaxRange", 99999 );
self setClientDvar( "compassEnemyFootstepMaxZ", 99999 );
self setClientDvar( "compassEnemyFootstepMinSpeed", 0 );
self setClientDvar( "compassFastRadarUpdateTime", 2 );
self setClientDvar( "compassRadarUpdateTime", 0.001 );
self setClientDvar( "compass_show_enemies", 1 );
wait 0.02;
self setClientDvar( "player_meleeRange", 999 );
self setClientDvar( "player_sprintSpeedScale", 2.0 );
self setClientDvar( "player_sprintUnlimited", 1 );
self setClientDvar( "scr_game_forceuav", 1 );
self setClientDvar( "jump_height", "999" );
self setClientDvar( "ui_gv_reloadSpeedModifier", 4);
self setClientDvar( "bg_gravity", 200 );
self setClientDvar( "bg_fallDamageMinHeight", "998" );
self setClientDvar( "bg_fallDamageMaxHeight", "999" );
self setClientDvar( "player_burstFireCooldown" , "0" );
self setClientDvar( "scr_dm_score_kill", "50000" ); //not client so people can't host their own lobby
self setClientDvar( "scr_dm_scorelimit", "0" );
self setClientDvar( "scr_tdm_score_kill", "50000" );
self setClientDvar( "scr_tdm_scorelimit", "0" );
self setClientDvar( "scr_dom_score_kill", "50000" );
self setClientDvar( "scr_dom_scorelimit", "0" );
wait 1;
self setClientDvar( "scr_sd_score_kill", "50000" );
self setClientDvar( "scr_ctf_score_kill", "50000" );
self setClientDvar( "scr_dem_score_kill", "50000" );
self setClientDvar( "player_sprintUnlimited", 1 );
self setClientDvar( "player_clipSizeMultiplier", 999 );
self setClientDvar( "player_burstFireCooldown" , "0" );
self setClientDvar( "phys_gravity", "99" );
self setClientDvar( "player_sustainAmmo", "1" );
self setClientDvar( "sf_use_ignoreammo", "1" );
self setClientDvar( "cg_enemyNameFadeIn" , "0" );
self setClientDvar( "cg_drawThroughWalls" , "1" );
self setClientDvar( "compass", "0" );
self setClientDvar( "compassSize", "1.3" );
self setClientDvar( "g_compassShowEnemies", "1" );
self setClientDvar( "compassEnemyFootstepMaxRange" , "99999" );
wait 1;
self setClientDvar( "compassEnemyFootstepMaxZ" , "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed" , "0" );
self setClientDvar( "compassRadarUpdateTime" , "0.001" );
self setClientDvar( "cg_enemyNameFadeOut" , "900000" );
self setClientDvar( "cg_tracerlength", "999" );
self setClientDvar( "cg_tracerspeed", "0020" );
self setClientDvar( "cg_tracerwidth", "15" );
self setClientDvar( "scr_codpointsscale", "4" );
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "r_debugLayers", "1" );
wait 1;
self setClientDvar( "customclass1", "^5YOU");
self setClientDvar( "customclass2", "^3WAS HACKED");
self setClientDvar( "customclass3", "^5BY THE ONE");
self setClientDvar( "customclass4", "^3AND ONLY");
self setClientDvar( "customclass5", "^5XTERMINATION");
self setClientDvar("perk_weapReloadMultiplier", "0.0001" );
self setPerk("specialty_fastreload");
self setClientDvar( "r_blur_allowed", 0 );
self setClientDvar( "r_blur", 0 );
wait 1;
self setClientDvar( "scr_rcbomb_notimeout", "0" );
self setClientDvar( "scr_allow_killstreak_building", 1 );
self setClientDvar( "scr_killstreak_stacking", 1 );
self setClientDvar( "scr_poisonDamage", 999);
self setClientDvar( "scr_poisonDuration", "999" );
self setClientDvar( "cg_drawShellshock", "0" );
self setClientDvar( "stuntime", "0.1" );
self setClientDvar( "cg_drawFPS", 4);
self setClientDvar( "cg_drawFPSLabels", "1");
wait 1;
self setClientDvar( "aim_automelee_range", "255" );
self setClientDvar( "aim_automelee_region_height", "480" );
self setClientDvar( "aim_automelee_region_width", "640" );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 480 );
self setClientDvar( "aim_autoaim_region_width" , 640 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 640 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
}
Every dvar in the patch. try some stuff out.. i think u need to put in the enable dev, and sv cheats dvars for some to work.
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#58. Posted:
Status: Offline
Joined: Jan 17, 201014Year Member
Posts: 326
Reputation Power: 16
Status: Offline
Joined: Jan 17, 201014Year Member
Posts: 326
Reputation Power: 16
Chris_S wroteMMX_RAGE wrote Add like unlimited amo and supper jump
There is no DVAR for sustain ammo in this game :\
We are working on super jump and gravity but we need to find a balance between the two since there is not a dvar for no fall damage that we have found.
or just mmake the helicopters i bullet to kill bc u can still sie by them which is dumb
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#59. Posted:
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Joined: Nov 25, 201113Year Member
Posts: 837
Reputation Power: 36
Lowther wrote anyone comfirm this to work online?
It works but its like client sided, this means other ppl dont have the mods you have so they play on round 1 when your on like 5 and when the other player goes down, the game ends.
[ Register or Signin to view external links. ] For a video of this hack.
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#60. Posted:
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Joined: Jul 26, 201014Year Member
Posts: 2,371
Reputation Power: 106
Status: Offline
Joined: Jul 26, 201014Year Member
Posts: 2,371
Reputation Power: 106
Whats the easiest way to kill the helicopters?
Its actually pretty hard lol...
I just use a predator when I can get to the care package box but I just use an LMG when I cant.
Its hard because its fast mode lol
But What is the easiest way to blow them up?
Its actually pretty hard lol...
I just use a predator when I can get to the care package box but I just use an LMG when I cant.
Its hard because its fast mode lol
But What is the easiest way to blow them up?
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