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#111. Posted:
Coke_Lobbys
  • TTG Senior
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-Cornholio- wrote My theory for your "modded" classes is that you simply changed the hex values in the custom classes to correspond to different weapon id's and playing them to different slots

Yea and bypassed Tu11 and got them online but for the XP it's not sticking no matter what I do it's sooo Frusterating it shows up but won't stay it has stuck once but it won't do it again and I didn't even mess with the coding at all
#112. Posted:
jueix
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seems cooll are you using a jtag cuse im trying to make modded lobbys online with a usb =,().
#113. Posted:
Well
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Nice infections! Keep up the good work!
#114. Posted:
TheDarkOn3
  • Powerhouse
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10p wrote
-Cornholio- wrote My theory for your "modded" classes is that you simply changed the hex values in the custom classes to correspond to different weapon id's and playing them to different slots

Yea and bypassed Tu11 and got them online but for the XP it's not sticking no matter what I do it's sooo Frusterating it shows up but won't stay it has stuck once but it won't do it again and I didn't even mess with the coding at all
Hey could i get the zombie infections?PM me please..
#115. Posted:
TTG_Fighop
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10p wrote
TTG_Fighop wrote These aren't new mods :facepalm:
The colored classes are done with .GPD modding.
The "modded" classes in private match are just edited game options.
And the super speed you can already without modding you just edit game options.


Yea and the Colored classes stick I mentioned in the Video you can do colored classes with a GPD and the Speed goes online if you can pull host and I would like to see you get a moded class in "Private match" like mine
You wish...None of your proof shows proof of online modded lobbies.
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