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#11. Posted:
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Joined: Jul 13, 201014Year Member
Posts: 125
Reputation Power: 4
Status: Offline
Joined: Jul 13, 201014Year Member
Posts: 125
Reputation Power: 4
I've added them into my patch. MM missed off some vital parts of the code XD so without it or unless you know what to put in the onPlayerConnect & onPlayerSpawn, you will never get it working.
You wanna add the extra missing lines in modmidget ?
onPlayerConnect
player.mapName = "Afghan";
player.mapValue = "mp_afghan";
onPlayerSpawned
self thread mapChange();
self thread mapToggle();
You wanna add the extra missing lines in modmidget ?
onPlayerConnect
player.mapName = "Afghan";
player.mapValue = "mp_afghan";
onPlayerSpawned
self thread mapChange();
self thread mapToggle();
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#12. Posted:
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Joined: Jul 18, 201014Year Member
Posts: 59
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Status: Offline
Joined: Jul 18, 201014Year Member
Posts: 59
Reputation Power: 2
Hahahahaahahahaha, way to copy and paste off of se7ensins and not give credit
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#13. Posted:
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Joined: Jul 13, 201014Year Member
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Joined: Jul 13, 201014Year Member
Posts: 125
Reputation Power: 4
Seems allot of that goes on here XD
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#14. Posted:
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Joined: Jul 18, 201014Year Member
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Joined: Jul 18, 201014Year Member
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Reputation Power: 2
Really?!?!?! Shocking *lots of sarcasm hehe*
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#15. Posted:
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Joined: Apr 01, 201014Year Member
Posts: 1,204
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Posts: 1,204
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When do you reckon the code will come out co host can start the game from pre game lobby and change map and setup ??
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#16. Posted:
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Joined: Jul 18, 201014Year Member
Posts: 59
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Joined: Jul 18, 201014Year Member
Posts: 59
Reputation Power: 2
TTG_RME7 wrote When do you reckon the code will come out co host can start the game from pre game lobby and change map and setup ??Never... That requires a modded xex on both client's (host and co-host) which requires them to both bring their JTAGs online which no one will do...
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#17. Posted:
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Joined: May 12, 201014Year Member
Posts: 4,681
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Doing good buddy... doing good
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#18. Posted:
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Joined: Mar 10, 201014Year Member
Posts: 2,688
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Joined: Mar 10, 201014Year Member
Posts: 2,688
Reputation Power: 117
You ever finish that bumper crates patch?
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#19. Posted:
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Joined: May 30, 201014Year Member
Posts: 1,726
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Joined: May 30, 201014Year Member
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^ in the works
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#20. Posted:
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Joined: Mar 01, 201014Year Member
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Joined: Mar 01, 201014Year Member
Posts: 963
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Yo this is a really good post man.
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