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Terraria - Mega Thread
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Terraria - Mega ThreadPosted:

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Joined: Feb 23, 201311Year Member
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Status: Offline
Joined: Feb 23, 201311Year Member
Posts: 2,243
Reputation Power: 129

Terraria - Mega Thread

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Terraria is a building and exploring game that some say is similar to Minecraft, but in 2D.
Now released to consoles for 1200 MSP, or the equivalent of $15.00

In this game you create your own character, basically you just customize the colors, and you create your own entire world that is randomly generated. In your own world you will explore for minerals, supplies, and you will fight enemies during the night time, and simply survive. After you have explored and found certain materials, you can craft your own weapons, and accessories.

WARNING: This post contains a LOT of information





Tools:




Pickaxe

Copper Pickaxe
Power: 35%
Damage: 4
Speed: 22

Iron Pickaxe
Power: 40%
Damage: 5
Speed: 19

Silver Pickaxe
Power: 45%
Damage: 6
Speed: 18

Gold Pickaxe
Power: 55%
Damage: 6
Speed: 19

Nightmare Pickaxe
Power: 65%
Damage: 10
Speed: 19

Molten Pickaxe
Power: 100%
Damage: 14
Speed: 24




Axe

Copper Axe
Power: 35%
Damage: 3
Tree: 15 Hits
Wood Brick: 3
Speed: 29

Iron Axe
Power: 45%
Damage: 5
Tree: 12 Hits
Wood Brick: 3
Speed: 26

Silver Axe
Power: 50%
Damage: 6
Tree: 10 Hits
Wood Brick: 2
Speed: 25

Gold Axe
Power:55%
Damage: 7
Tree: 10 Hits
Wood Brick: 2
Speed: 25

War Axe of the Night
Power: 75%
Damage: 20
Tree: 7 Hits
Wood Brick: 2
Speed: 29

Meteor Hamaxe
Power: 100%
Damage: 20
Tree: 5 Hits
Wood Brick: 1
Speed: 29

Molten Hamaxe
Power: 150%
Damage: 20
Tree: 4 Hits
Wood Brick: 1
Speed: 26




Hammer

Wooden Hammer:
Power: 25%
Damage: 2
Speed: 2
Walls/Other: 4 Hits
Spikes: 9

Copper Hammer:
Power: 35%
Damage: 4
Speed: 4
Walls/Other: 3 Hits
Spikes: 6

Iron Hammer:
Power: 45%
Damage: 7
Speed: 29
Walls/Other: 3 Hits
Spikes: 5

Silver Hammer:
Power: 45%
Damage: 9
Speed: 28
Walls/Other: 3 Hits
Spikes: 7

Gold Hammer:
Power: 55%
Damage: 9
Speed: 27
Walls/Other: 2 Hits
Spikes: 6

The Breaker:
Power: 55%
Damage: 24
Speed: 44
Walls/Other: 2 Hits
Spikes: 4

Meteor Hamaxe:
Power: 60%
Damage: 20
Speed: 29
Walls/Other: 2 Hits
Spikes: 4

Molten Hamaxe:
Power: 70%
Damage: 20
Speed: 26
Walls/Other: 2 Hits
Spikes: 3

PwnHammer:
Power: 80%
Damage: 26
Speed: 26
Walls/Other: 1 Hit
Spikes: 3

Hamdrax:
Power: 85%
Damage: 35
Speed: 26
Walls/Other: 1 Hit
Spikes: 3






Armor




Copper Armor

Copper Helmet:
Defense: 2
Crafted From: 25 Copper Bars

Copper Chainmail
Defense: 1
Crafted From: 20 Copper Bars

Copper Greaves:
Defense: 1
Crafted From: 20 Copper Bars

Copper Set:
Defense: 6
Bonus: +2 Defense




Iron Armor

Iron Helmet:
Defense: 2
Crafted From: 20 Iron Bars

Iron Chainmail:
Defense: 3
Crafted From: 30 Iron Bars

Iron Greaves:
Defense: 2
Crafted From: 25 Iron Bars

Iron Set:
Defense: 9
Bonus: +2 Defense




Meteor Armor:

Meteor Helmet:
Defense: 3
Bonus: 5% increased magic damage
Crafted From: 20 Meteorite Bars

Meteor Suit:
Defense: 4
Bonus: 5% increased magic damage
Crafted From: 30 Meteorite Bars

Meteor Leggings:
Defense: 3
Bonus: 5% increased magic range
Crafted From: 25 Meteorite Bars

Meteor Set:
Defense: 10
Bonus: 15% increased magic damage




Silver Armor:

Silver Helmet:
Defense: 3
Crafted From: 20 Silver Bars

Silver Chainmail:
Defense: 4
Crafted From: 30 Silver Bars

Silver Greaves:
Defense: 3
Crafted from: 25 Silver Bars

Silver Set:
Defense: 13
Bonus: +3 Defense




Jungle Armor:

Jungle Hat:
Defense: 4
Bonus: Increased max mana by 20, 3% increased magic critical strike chance
Crafted From: 1 Emerald, 1 Sapphire, 8 Jungle Spores

Jungle Shirt:
Defense: 5
Bonus: Increased max mana by 20, 3% increased magic critical strike chance
Crafted From: 1 Ruby, 1 Diamond, 16 Jungle Spores, 12 Stingers

Jungle Pants:
Defense: 4
Bonus: Increased max mana by 20, 3% increased magic critical strike chance.
Crafted From: 1 Amethyst, 1 Topaz, 8 Jungle Spores, 2 Vines.

Jungle Set:
Defense: 13
Bonus: increased max mana by 60, 9% increased magic critical strike chance, 16% reduced mana usage.




Gold Armor

Gold Helmet:
Defense: 4
Crafted From: 25 Gold Bars

Gold Chainmail:
Defense: 5
Crafted From: 35 Gold Bars

Gold Greaves:
Defense: 4
Crafted From: 30 Gold Bars

Gold Set:
Defense: 16
Bonus: +3 Defense




Necro Armor

Necro Helmet:
Defense: 5
Bonus: 4% increased rang damage
Crafted from: 40 Bone, 40 Cobweb

Necro Breastplate:
Defense: 6
Bonus: 4% increased rang damage
Crafted From: 60 Bone, 50 Cobweb

Necro Greaves:
Defense: 5
Bonus: 4% increased rang damage
Crafted from: 50 Bone, 45 Cobweb

Necro Set:
Defense: 16
Bonus: 12% Increased rang damage, 20% chance to not consume ammo, Ghost image trail




Shadow Armor

Shadow Helmet:
Defense: 6
Bonus: 7% increased melee speed
Crafted from: 15 Demonite Bars, 10 Shadow Scale

Shadow Scalemail:
Defense: 7
Bonus: 7% increased melee speed
Crafted from: 25 Demonite Bars. 20 Shadow Scale

Shadow Greaves:
Defense: 6
Bonus: 7% increased melee speed
Crafted From: 20 Demonite Bars, 15 Shadow Scale

Shadow Set:
Defense: 19
Bonus: 21% increased melee speed, 15% increased movement speed, Ghost image trail




Molten Armor

Molten Helmet:
Defense: 8
Crafted from: 25 Hellstone Bars

Molten Breastplate:
Defense: 9
Crafted from: 25 Hellstone bars

Molten Greaves:
Defense: 8
Crafted from: 30 Hellstone bars

Molten Set:
Defense: 25
BonusL 17% extra melee damage, Flame particle trail




Cobalt Armor

Cobalt Helmet:
Defense: 11
Bonus: 7% increased movement speed, 12% increased melee speed
Crafted from: 10 Cobalt bars

Cobalt Mask:
Defense: 4
Bonus: 10% increased ranged damage, 6% increased ranged critical strike chance
Crafted from: 10 Cobalt bars

Cobalt Hat:
Defense: 2
Bonus: Increased max mana by 40, 9% increased magic critical strike chance
Crafted from: 10 Cobalt bars

Cobalt Breastplate:
Defense: 8
Bonus: 3% increased critical strike chance
Crafted from: 20 Cobalt bars

Cobalt Leggings:
Defense: 7
Bonus: 10% increased movement speed
Crafted from: 15 Cobalt bars

Cobalt Set (Helmet)
Defense: 26
Bonus: 27% increased melee speed, 17% increased movement speed, 3% increased critical strike chance

Cobalt Set (Mask)
Defense: 19
Bonus: 10% increased ranged damage, 6% increased ranged critical strike chance, 3% increased critical strike chance, 10% increased movement speed, 20% chance to not consume ammo

Cobalt Set (Hat)
Defense: 17
Bonus: Increased max mana by 40, 9% increased magic critical strike chance, 3% increased critical strike chance, 10% increased movement speed, 14% reduced mana usage




Mythril Armor

Mythril Helmet:
Defense: 16
Bonus: 5% increased melee critical strike chance, 10% increased melee damage
Crafted From: 10 Mythril Bars

Mythril Hat:
Defense: 6
Bonus: 12% increased ranged damage, 7% increased ranged critical strike chance
Crafted From: 10 Mythril Bars

Mythril Hood:
Defense: 3
Bonus: Increased max mana by 60, 15% increased magic damage

Mythril Chainmail:
Defense: 12
Bonus: 5% increased damage
Crafted from: 20 Mythril Bars

Mythril Greaves:
Defense: 9
Bonus: 3% increased critical strike chance
Crafted From: 15 Mythril Bars

Mythril Set (Helmet)
Defense: 37
Bonus: 10% Increased melee critical strike chance, 10% increased melee damage, 5% increased damage, 3% increased critical strike chance

Mythril Set (Hat)
Defense: 27
Bonus: 12% increased range damage, 7% increased ranged critical strike damage, 5% increased damage, 3% increased critical strike chance, 20% chance to not consume ammo

Mythril Set (Hood)
Defense: 27
Bonus: 12% increased ranged damage, 7% increased ranged critical strike chance, 5% increased damage, 3% increased critical strike chance, 20% chance to not consume ammo




Adamantite Armor

Adamantite Helmet:
Defense: 22
Bonus: 7% increased melee critical strike chance, 14% increased melee damage
Crafted From: 12 Adamantite Bars

Adamantite Mask:
Defense: 8
Bonus: 14% increased ranged damage, 8% increased ranged critical strike chance
Crafted From: 12 Adamantite Bars

Adamantite Headgear:
Defense: 4
Bonus: Increased max mana by 80, 11% increased magic damage, 11% increased magic critical strike chance
Crafted From: 12 Adamantite Bars

Adamantite Breastplate:
Defense: 14
Bonus: 6% increased damage
Crafted from: 24 Adamantite Bars

Adamantite Leggings:
Defense: 14
Bonus: 6% increased damage
Crafted from: 24 Adamantite Bars

Adamantite Set (Helmet)
Defense: 46
Bonus: 7% increased melee critical strike chance, 14% increased melee damage, 6% increased damage, 4% increased critical strike chance, 23% increased movement speed, 18% increased melee speed, Pulsating aura effect

Adamantite Set (Mask)
Defense: 32
Bonus: 14% increased ranged damage, 8% increased ranged critical strike chance, 6% increased damage, 4% increased critical strike chance, 5% increased movement speed, 25% chance to not consume ammo, Pulsating aura effect

Adamantite Set (Headgear)
Defense: 28
Bonus: Increased max mana by 80, 11% increased magic damage, 11% increased magic critical strike chance, 6% increased damage, 5% increased movement speed, 19% reduced mana usage, Pulsating aura effect




Hallowed Armor

Hallowed Mask:
Defense: 24
Bonus: 10% increased melee damage, 10% increased melee critical strike chance, 10% increased melee speed
Crafted from: 1 Cobalt Helmet, 1 Mythril Helmet, 1 Adamantite Helmet, 20 Soul of Sight

Hallowed Helmet:
Defense: 9
Bonus: 15% increased ranged damage, 8% increased range critical strike chance
Crafted from: 1 Cobalt Mask, 1 Mythril Hat, 1 Adamantite Mask, 20 Soul of Sight

Hallowed Headgear:
Defense: 5
Bonus: Increased max mana by 100, 12% increased magic damage, 12% increased magic critical strike chance
Crafted from: 1 Cobalt Hat, 1 Mythril Hood, 1 Adamantite Headgear, 20 Soul of Sight

Hallowed Plate Mail:
Defense: 15
Bonus: 7% increased critical strike chance
Crafted from: 1 Cobalt Breastplate, 1 Mythril Chainmail, 1 Adamantite Breastplate, 20 Soul of Might

Hallowed Greaves:
Defense: 11
Bonus: 7% increased damage, 8% increased movement speed
Crafted from: 1 Cobalt Leggings, 1 Mythril Greaves, 1 Adamantite Leggings, 20 Soul of Fright

Hallowed Set (Mask)
Defense: 50
Bonus: 10% increased melee damage, 10% increased melee critical strike chance, 29% increased melee speed, 7% increased critical strike chance, 7% increased damage, 27% increased movement speed, Ghost Trail/Pulsating aura/Armor shine

Hallowed Set (Helmet)
Defense: 35
Bonus: 15% increased ranged damage, 8% increased range critical strike chance, 7% increased critical strike chance, 7% increased damage, 8% increased movement speed, 25% chance to not consume ammo, Ghost Trail/Pulsating aura/Armor shine

Hallowed Set (Headgear)
Defense: 31
Bonus: Increased max mana by 100, 12% increased magic damagem 12% increased magic critical strike chance, 7% increased critical strike chance, 7% increased damage, 8% increased movement speed, 20% reduced mana usage, Ghost trail/Pulsating aura/Armor shine






Vanity Items - Basically just apprearance items




Full Sets:

Archaeologist Suit - [ Register or Signin to view external links. ]

Clown Model: [ Register or Signin to view external links. ]

Familiar Disguise: [ Register or Signin to view external links. ]

Hero Clothing: [ Register or Signin to view external links. ]

Ninja Costume: [ Register or Signin to view external links. ]

Plumber Costume: [ Register or Signin to view external links. ]

Santa Costume: [ Register or Signin to view external links. ]

Doctor: [ Register or Signin to view external links. ]

Tuxedo: [ Register or Signin to view external links. ]




Partial Items:

Bunny Hat: [ Register or Signin to view external links. ]

Fish Bowl: [ Register or Signin to view external links. ]

Gold Crown: [ Register or Signin to view external links. ]

Jungle Rose: [ Register or Signin to view external links. ]

Mime Mask: [ Register or Signin to view external links. ]

Red Hat: [ Register or Signin to view external links. ]

Robe: [ Register or Signin to view external links. ]

Robot Hat: [ Register or Signin to view external links. ]

Summer Hat: [ Register or Signin to view external links. ]

Sunglasses: [ Register or Signin to view external links. ]






Weapons




Swords:

Wooden Sword:
Damage: 7
Speed: Fast
Knockback: 4
Recipe: 7 Wood

Copper Broadsword:
Damage: 8
Speed: Fast
Knockback: 5
Recipe: 8 Copper Bars

Iron Broadsword:
Damage: 10
Speed: Fast
Knockback: 5
Recipe: 8 Iron Bars

Silver Broadsword:
Damage: 11
Speed: Fast
Knockback: 5
Recipe: 8 Silver Bars

Gold Broadsword:
Damage: 13
Speed: Very Fast
Knockback: 5
Recipe: 8 Gold Bars

Light's Blade:
Damage: 17
Speed: Very Fast
Knockback: 5
Recipe: 10 Demonite Bars

Phaseblade:
Damage: 21
Speed: Fast
Knockback 3
Recipe: 20 Meteorite Bars, 10 Gems

Phasesaber:
Damage: 41
Speed: Fast
Knockback: 3
Recipe: 1 Phaseblade, 50 Crystal Shard

Fiery Greatsword:
Damage: 36
Speed: Slow
Knockback: 6.5
Recipe: 35 Hellstone Bars

Blade of Grass:
Damage: 28
Speed: Average
Knockback: 3
Recipe: 12 Jungle Spores, 15 Stingers

Starfury:
Damage: 16
Speed: Fast
Knockback: 5
Mana: 16
Obtained from chests

Muramasa:
Damage: 18
Speed: Very fast
Knockback: 1
Obtained from Gold Chests and Dungeons

Night's Edge:
Damage: 42
Speed: Average
Knockback: 4.5
Recipe: 1 Light's Bane, 1 Muramasa, 1 Blade of Grass, 1 Fiery Greatsword

Breaker Blade:
Damage: 39
Speed: Average
Knockback: 8
Obtained from the Wall of Flesh as a drop

Cobalt Sword:
Damage: 35
Speed: Fast
Knockback: 3.85
Recipe: 10 Cobalt Bars

Mythril Sword:
Damage: 39
Speed: Average:
Knockback: 6
Recipe: 10 Mythril Bars

Adamantite Sword:
Damage: 44
Speed: Average
Knockback: 6
Recipe: 12 Adamantite Bars

Excalibur:
Damage: 47
Speed: Fast
Knockback: Average:
Recipe: 1 Cobalt Sword, 1 Mythril Sword, 1 Adamantite Sword, 20 Soul of Might




Guns

Blowpipe:
Damage: 9
Critical strike chance: 4%
Speed: Very slow
Knockback: Weak
Obtained from chests or around the surface

Musket:
Damage: 23
Critical strike chance: 4%
Speed: Very slow
Knockback: Weak
Obtained from breaking a shadow orb in the corruption biome using a hammer

Flintlock Pistol:
Damage: 10
Critical strike chance: 4%
Knockback: None
This pistol can be purchased from the arms dealer for 5 gold

Space Gun:
Damage: 17
Critical strike chance: 4%
Speed: Very fast
Knockback: Extremely weak
Recipe: 1 Flintlock pistol, 30 Meteorite bars, 10 Fallen star

Handgun:
Damage: 14
Critical strike chance: 4%
Speed: Very Fast
Knockback: Very weak
Found in chests and in or near a dungeon

Phoenix Blaster:
Damage: 23
Critical strike chance: 4%
Speed: Very fast
Knockback: Very Weak
Recipe: 20 Hellstone Bars, 1 Handgun

Minishark:
Damage: 6
Critical strike chance: 4%
Speed: Insanely fast
Knockback: None
Bonus: 33% chance to not consume ammo
Can be purchased from the arms dealer for 35 Gold coins

Star Cannon:
Damage: 55
Critical strike chance: 4%
Speed: Very fast
Knockback: None
Recipe: 1 Minishark, 20 Meteorite Bars, 5 Fallen Stars

Sandgun:
Damage: 30
Critical strike chance: 4%
Speed: Very Fast
Knockback: Average
Recipe: (1) Illegal Gun Parts, 10 Antlion Mandible, 5 Topaz

Laser Rifle:
Damage: 29
Critical strike chance: 4%
Speed: Very fast
Knockback: Very weak
Obtained from a drop from the "Wall of Flesh"

Clockwork Assault Rifle:
Damage: 19
Critical strike chance: 4%
Speed: Very fast
Knockback: None
Bonus: 3 round burst
Obtained from a drop from the "Wall of Flesh"

Shotgun:
Damage: 18
Critical strike chance: 4%
Speed: Very slow
Knockback: Strong
Bonus: Bullet spread
Can be purchased from the arms dealer for 70 Gold coins, Only available after defeating the "Wall of Flesh"

Megashark:
Damage: 23
Critical strike chance: 4%
Speed: Insanely fast
Knockback: Extremely weak
Bonus: 50% chance to not consume ammo
Recipe: 1 Illegal gun parts, 1 Minishark, 5 Shark Fun, 20 Soul of Might

Flamethrower:
Damage: 27
Critical strike chance: 4%
Speed: Average
Knockback: Extremely weak
Recipe: 1 Illegal gun parts, 20 Copper bars, 20 Iron bars, 35 Cursed flame, 20 Soul of Fright




Magic

Aqua Scepter
Damage: 14
Speed: Very fast
Knockback: 5
Mana: 7

Flamelash
Damage: 34
Speed: Very fast
Knockback: 6.5
Mana: 16
Shot Speed: 6

Flower of Fire
Damage: 44
Speed: Very fast
Knockback: 5.5
Mana: 17
Shoot speed: 6

Magic Missile
Damage: 22
Speed: Very fast
Knockback: 5
Mana: 10
Shoot Speed: 6

Water Bolt
Damage: 17
Speed: Very Fast
Knockback: 5
Mana: 14
Shoot Speed: 4.5

Vilethorn
Damage: 8
Speed: Average
Knockback: 1
Mana: 12
Shoot Speed: 32

Demon Scythe
This weapon is a magical mana powered ranged weapon. It is dropped by demons in Hades. This weapon fires large spinning magical projectiles.

Cursed Flames
Damage: 35
Speed: Very Fast
Knockback: 6.5
Mana: 14
Shoot Speed: 10

Magical Dagger
Damage: 28
Speed: Very Fast
Knockback: 2
Mana: 7
Shoot Speed: 10

Magical Harp
Damage: 30
Speed: Very Fast
Mana: 4
Shoot Speed: 4.5

Rainbow Rod
Damage: 53
Speed: Very Fast
Knockback: 5
Mana: 10
Shoot Speed: 6

Ice Rod
Damage: 26
Speed: Very Fast
Mana: 7
Shoot Speed: 12

Crystal Storm
Damage: 26
Speed: Insanely Fast
Knockback: 5
Mana: 5
Shoot Speed: 16




Explosives

Bomb
Damage: 100
Speed: Fast

Sticky Bomb
Damage: 100
Speed: Fast

Dynamite
This is a consumable item. When dynamite goes out it destroys any blocks around a wide area, the blast also harms any players or mobs in the blast radius.

Explosives Item
Damage: 100
Speed: Fast

Grenade
Damage: 60
Speed: Very Slow
Knockback: 8
Shoot Speed: 5.5

Hellfire Arrow
Damage: 10
Knockback: Very Strong
Shoot Speed: 6.5






Potions




Types of consumable item crafted at an alchemy station. Most of the potions have a buff or debuff associated with it, that triggers upon use.

Potion:

Note: Potion name presented first, then the effect after the "="

Lesser Healing Potion
Healing Potion
Greater Healing Potion = "Potion Stickness"
Lesser Restoration Potion
Restoration Potion



Lesser Mana Potion
Mana Potion = None
Greater Mana Potion


Ale = Tipsy


Bowl of Soup = Well Fed


Archery Potion = Archery


Battle Potion = Battle


Featherfall Potion = Featherfall


Gills Potion = Gills


Gravitation Potion = Gravitation


Hunter Potion = Hunter


Invisibility Potion = Invisibility


Ironskin Potion = Ironskin


Magic Power Potion = Magic Power


Mana Regeneration Potion = Mana Regeneration


Night Owl Potion = Night Owl


Obsidian Skin Potion = Obsidian Skin


Regeneration Potion = Regeneration


Shine Potion = Shine


Spelunker Potion = Spelunker


Swiftness Potion = Swiftness


Thorns Potion = Thorns


Water Walking Potion = Water Walking






Torches




Basic Ingredients:
1 Wood
1 Gel

Types:

Blue Torch
Ingredients:
3 Torches
1 Sapphire

Cursed Torch - Produces green light.
Ingredients:
33 Torches
1 Cursed Flame

Demon Torch - Produces blue/red/purple light, and continueously cycles through the colors. This torch can't be crafted, it is found from buildings in Hades.

Green Torch - Same as any other torch but produces green light
Ingredients:
3 Torches
1 Emerald

Purple Torch - Same as any other torch but produces purple light

Ingredients:
3 Torches
1 Amethyst

Red Torch - Same as any other torch but produces red light

Ingredients:
3 Torches
1 Ruby

White Torch - Same as any other torch but produces a white light

Ingredients:
3 Torches
1 Diamond

Yellow Torch - Same as any other torch but produces a yellow light

Ingredients:
3 Torches
1 Topaz







Furniture




Section Contains:

    Light Sources
    Storage Containers
    Crafting Stations


Light Sources

Copper Chandelier
Ingredients:
4 Torches
4 Copper Bars
1 Iron Chain

Silver Chandelier
Ingredients:
4 Torches
4 Silver Bars
1 Iron Chain


Gold Chandelier
Ingredients:
4 Torches
4 Gold Bars
1 Iron Chain


Chain Lantern - A light source that is attached to ceilings. These are the default light source for Dungeons, these cannot be crafted and can only be obtained from the Dungeons.

Chinese Lantern
Ingredients:
1 Torch
5 Silk

Disco Ball - A hanging light source that is attached to ceilings. This will change colors between blue, green, and red. You can obtain this after defeating the Wall of Flesh and from entering the hardmode. You can buy the disco ball from a merchant for 1 Gold coin.

Lamp Post
Ingredients:
1 Torch
3 Iron bars
2 Glass

Tiki Torch
Ingredients:
1 Torch
3 Wood

Furnace - Used to smelt ores into bars and to turn Sand into Glass. This can be considered a light source as well.

Ingredients:
3 Torches
4 Wood
20 Stone Blocks

Hellforge - Basically a crafting station that is the same as a furnace, with the exception that is smelts Hellstone into Hellstone bars.

Recipe: This can be found underground and can be moved above ground after obtained. You need a 60% power hammer or better to break the Hellforge and move it.




Adamantite Forge - A crafting station that mixes the functions of a regular furnace as well as the Hellforge, with the addition of being able to smelt adamantite ore into adamantite bars

Ingredients:
30 Adamantite Ore
1 Hellforge




Storage Containers


Chest - Your basic storage container for your left over items

Ingredients:
2 Iron bars
8 Wood

Gold Chest - A special chest that is found in some underground chambers. Usually containing useful items, including magical items.

Shadow Chest - A special chest that is found at the bottom of the world in Hades. These will contain useful items and some rare items. This can be found and locked and can only be opened with a "Shadow Key"

Barrel - Your basic storage container that holds 20 free slots.

Ingredients:
9 Wood
1 Iron bar

Trash Can - Your basic storage container that holds 20 free slots, basically the same thing as the barrel.

Ingredients:
8 Iron bars

Mannequin - A decorative storage container, used to hold a set of clothing or armor.

Ingredients:
20 Wood

Piggy Bank - Your basic storage container that hold 20 free slots, same as the Barrel or Trash can. Shared with all other Piggy Banks used by the same character.

Safe - Your basic storage container that holds 20 free slots, shared with all other safes used by the same character.





Crafting Stations


Adamantite Forge

Ingredients:
30 Adamantite Ore
1 Hellforge


Furnace - Used to smelt ores into bars and turn Sand into Glass.

Ingredients:
3 Torch
4 Wood
20 Stone Blocks


Keg - Used to brew Ale

Ingredients:
14 Wood

Sawmill - Used for advanced Woodworking

Ingredients:
10 Wood
2 Iron bars
1 Iron chain

Alchemy Station - Used to craft potions

Ingredients:
1 Bottle
1 Pink vase or Mug
1 Wooden Table
1 Work Bench
1 Wood Platform

Cooking Pot - Used to make soup

Ingredients:
10 Iron bars
2 Wood

Hellforge - A crafting station that mixed the same functions as a regular furnace with the addition of being able to smelt Hellstone into Hellstone bars

Found underground and can be moved to higher ground. A 60% Hammer or stronger is needed to break the hellforge and move it.

Loom - Used to weave Silk and craft items involved with Silk

Ingredients:
12 Wood


Tinkerer's Workshop - Used to unite pairs of certain items into single items that provide the abilities of both.
This can be bought from the "Goblin Tinkerer" for 10 Gold.

Wooden Table - A basic crafting station

Ingredients:
8 Wood

Work Bench - Used to craft any early game items

Ingredients:
10 Wood

Mythril Anvil - Performs all functions of the Iron Anvil in addition to new Hardmode recipes.

Ingredients:
10 Mythril bars


Iron Anvil - Used to forge metal Bars into Tools, Weapons, Armor, and other armor.

Ingredients:
5 Iron Bars


Demon Altar - Naturally occuring items and are found mainly in chasms in "The Corruption". These are used to craft boss summonding Items and the Night's edge.

These are found underground but can not be moved.

Bookcase - Used for the creation of Hardmode Magic Weapons: Crystal storms and Curst Flames. Before hardmode Bookcases can be used as a decoration.

Ingredients:
20 Wood
10 Books






Ammunition




Arrows:

Wooden Arrow - The basic arrow

Damage: 4
Knockback: Very weak

Ingredients:
1 Wood
1 Stone Block


Flaming Arrow - The basic arrow with fire traits

Damage: 6
Knockback: Very weak

Ingredients:
3 Wooden Arrows
1 Torch

Unholy Arrow - Can be found in chests underground or in dungeons. These can also be crafted.

Damage: 8
Knockback: Very weak

Ingredients:
3 Wooden Arrows
1 "Worm Tooth"

Holy Arrow

Damage: 6
Knockback: Very weak
Bonus: Summons falling stars on impact

Ingredients:
35 Wooden Arrows
6 "Pixie Dust"
1 "Unicorn Horn"

Jester's Arrow - Can only be found in chests, and dungeons this is a rare item.

Damage: 9
Knockback: Weak

Hellfire Arrow - Can be purchased from the demolitionist in Hardmode for 1 Silver for each arrow. These arrows can also be found from pots and chests in the "Hades". These can also be crafted.

Damage: 10
Knockback: Very strong

Ingredients:
10 Wooden arrows
5 Torches
1 Hellstone bar

Cursed Arrow - The upgraded version of the flaming arrow. Has certain fire traits.

Damage: 14
Knockback: Very weak

Ingredients:
15 Wooden arrows
1 "Cursed Flame"




Bullets

Musket Ball - Consumable item used for firearms. You can buy musket balls from the Arms dealer for 7 copper coins, they are also found in "Shadow orbs"

Damage: 7
Knockback: Very weak

Silver Bullet - Can be found in chests and can be bought from the sidearms dealer for 15 Copper coins after defeating the "Wall of Flesh"

Damage: 9
Knockback: Very weak

Meteor Shot

Damage: 9
Knockback: Extremely Weak

Ingredients:
25 Musket Balls
1 Meteorite Bars

Crystal Bullet

Damage: 9
Knockback: Extremely Weak

Ingredients:
25 Musket balls
1 Crystal Shard

Cursed Bullet

Damage: 12
Knockback: Weak

Ingredients:
25 Musket Balls
1 Cursed Flame






Enemies




Slimes - The basic enemy that comes in a variety of colors, usually easy to kill.

Green Slime:
Health: 15
Damage: 6
Defence 0
Coins: 3 Bronze Coins

Blue Slime:
Health: 25
Damage: 7
Defence: 2
Coins: 25 Bronze Coins

Red Slime:
Health: 35
Damage: 12
Defence: 4
Coins: 8 Bronze Coins

Purple Slime:
Health: 40
Damage: 12
Defence: 6
Coins: 10 Bronze Coins

Yellow Slime
Health: 45
Damage: 15
Defence: 7
Coins: 10 Bronze Coins

Black Slime:
Health: 45
Damage: 15
Defence: 4
Coins: 20 Bronze Coins

Mother Slime:
Health: 90
Damage: 20
Defence: 7
Coins: 7 Bronze Coins
Extra: Spawns 3 baby slimes after death

Baby Slime:
Health: 30
Damage: 13
Defence: 4
Coins: 10 Bronze Coins

Pinky:
Health: 150
Damage: 5
Defence: 5
Coins: 1 Gold Coin
Extra: Smallest Slime in the entire game

Jungle Slime:
Health: 60
Damage: 18
Defence: 6
Coins: 5 Silver Coins

Lava Slime:
Health: 50
Damage: 15
Defence: 3
Coins: 120 Bronze Coins
Extra: Immune to lava


Dungeon Slime:
Health: 150
Damage: 30
Defence: 7
Coins: 150 Bronze Coins
Extra: Drops Golden Key after death


King Slime:
Health: 2000
Damage: 40
Defence: 10
Coins: 1 Gold coin
Extra: Drops one piece of Ninja Clothing after death. Rare Spawn. Not the same traits as AI Slimes


Corrupt Slime:
Health: 170
Damage: 55
Defence: 20
Coins: 4 Silver Coins
Extra: Spawns "Slimelings" after death. Hardmode only enemy.


Slimeling:
Health: 90
Damage: 45
Defence: 10
Coins: 1 Silver Coin
Extra: Spawns from the "Corrupt Slime". Hardmode only enemy.

Slimer:
Health: 60
Damage: 45
Defence: 20
Coins: 1 Silver Coin
Extra: Spawns with wings. Hardmode only enemy.

Toxic Sludge:
Damage: 150
Health: 50
Defence: 18
Coins: 4 Silver Coins
Extra: Has the chance to poison. Hardmode only enemy.

Illuminant Slime:
Damage: 180
Health: 70
Defence: 30
Coins: 4 Silver Coins
Extra: Leaves off a Glow. Hardmode only enemy.




Normal Enemies

Angry Bones - A skeleton type enemy that is found in dungeons. Angry bones has three different versions, and Angry bones is the most common one.
"Short bones" is the smaller weaker version of this enemy. "Big Boned" is the slightly bigger version, which is also somewhat stronger. All three types spawn in dungeons.




Antilion - NPC located in the Desert during daylight. They mostly only shoot straight so this is easy to kill most of the time.

Damage: 10 (For melee and range)
Defence: 6
HP: 45




Bat - Enemies that are found underground. Cave bats attack in a circling pattern that can be somewhat difficult to defend against and can leave you into a pit.




Bird - A Background animal that has only 5 Health. Usually one hit to this enemy will kill it. It is a friendly animal considering it will flee when approached.




Blazing Wheel - An indestructable mob that is only found in dungeons. This moves in a single direction and cannot be destroyed, the only matter of dealing with this enemy is to change it's direction.




Bone Serpent - The most difficult enemy for non hardcore. Only found in the "Hades"

250 HP

Head:
Damage: 40
Defence: 10

Body:
Damage: 30
Defence: 12

Tail:
Damage: 20
Defence: 18




Bunny - The bunny is more of a background animal, this animal won't hurt you and is friendly for the most part. Normally one hit will take a bunny out. These will normally spawn in the middle of your world.




Corrupt Bunny - The 'bad version' of a regular bunny. Instead of being friendly these bunnies will become hostile toward players.

Damage: 20
Defence: 7
HP: 70




Corrupt Goldfish - The corrupted version of the regular goldfish. A goldfish can become corrupt with vile powder or the Blood Moon event.




Crab - The average crab that you would think of. You will find Crabs in the Ocean biome, normally along the coast.




Cursed Skulls - Flying mobs that fly along dungeons. These fly slow and target players through walls to attack. These enemies will spawn with one of three different colors.




Dark Caster - A magic type enemy. They will teleport around and and shoot magic projectiles that are called "water spheres", this will pass through tiles until hitting their target. Dark Casters are located around the dungeons.




Demons - Enemy NPC located in the "Hades". This enemy has two different attacks: Ranged and Melee.

Damage: 32 Ranged, 21 Melee
Defence: 8
HP: 120




Devourer - An NPC enemy located in the Corruption. This enemy will burrow around, and will be difficult to battle when with a group of "Eater of Souls"

100 HP total

Head:
Damage: 28
Defence: 2

Body:
HP: 18
Defence: 6

Tail:
HP: 13
Defence: 10




Dungeon Guardian - A mob designed to guard the Dungeons against the players that haven't defeated the Skeletron. The Dungeon Guardian will attack a player while passing through any obstacle. If the Guardian hits a player, it will instantly kill the player.




Eater of Souls - Flying enemies that are found in The Corruption. They will come in two sizes, and will fly at the player to melee. They will occasionally drop "Rotten Chunks" when killed.




Fire Imp - A caster enemy found in the underworld. These enemies take no damage from lava, and shoots Burning spheres that will pass through tiles to hit the player.




Bunny - The bunny is more of a background animal, this animal won't hurt you and is friendly for the most part. Normally one hit will take a bunny out. These will normally spawn in the middle of your world.

HP: 5
Defense: 0
Damage: 0




Corrupt Bunny - The 'bad version' of a regular bunny. Instead of being friendly these bunnies will become hostile toward players.

Damage: 20
Defence: 7
HP: 70




Corrupt Goldfish - The corrupted version of the regular goldfish. A goldfish can become corrupt with vile powder or the Blood Moon event.




Crab - The average crab that you would think of. You will find Crabs in the Ocean biome, normally along the coast.

HP: 32
Damage: 20
Defense: 10




Cursed Skulls - Flying mobs that fly along dungeons. These fly slow and target players through walls to attack. These enemies will spawn with one of three different colors.

HP: 40
Damage: 35
Defense: 6




Dark Caster - A magic type enemy. They will teleport around and and shoot magic projectiles that are called "water spheres", this will pass through tiles until hitting their target. Dark Casters are located around the dungeons.

HP: 50
Damage: 2

Drops:
Coins
1-3 Bones
Golden Key




Demons - Enemy NPC located in the "Hades". This enemy has two different attacks: Ranged and Melee.

Damage: 32 Ranged, 21 Melee
Defence: 8
HP: 120




Devourer - An NPC enemy located in the Corruption. This enemy will burrow around, and will be difficult to battle when with a group of "Eater of Souls"

100 HP total

Head:
Damage: 28
Defence: 2

Body:
HP: 18
Defence: 6

Tail:
HP: 13
Defence: 10




Dungeon Guardian - A mob designed to guard the Dungeons against the players that haven't defeated the Skeletron. The Dungeon Guardian will attack a player while passing through any obstacle. If the Guardian hits a player, it will instantly kill the player.

HP: 9999
Damage: 9000
Defense: 9000




Eater of Souls - Flying enemies that are found in The Corruption. They will come in two sizes, and will fly at the player to melee. They will occasionally drop "Rotten Chunks" when killed.

HP: 40
Damage: 22
Defense: 4




Fire Imp - A caster enemy found in the underworld. These enemies take no damage from lava, and shoots Burning spheres that will pass through tiles.

HP: 70
Damage: 30
Defense: 16




Giant Worm - An enemy that you will find underground. The Giant Worm can move through walls, so if the case comes up you will not be safe in your house. This enemy can be fairly hard to kill, and will follow you back to the surface if you don't take care of it.

HP: 30
Defence: 2
Attack: 8
Extra: Immune to lava




Goblin Scout - A common monster that spawns on the surface only near the outsides of maps. When killed, this monster usually drops 1-4 Tethered cloth and an amount of Coins.

HP: 80
Defence: 6
Attack: 20
Extra: Drops 1-4 Tethered Cloth, and Coins.




Goldfish - An Aquatic creature that spawns in Waters all around the game. These are consumbable for healing and you can sell them for 2 Silver coins.

HP: 20 to 99
Extra: Consumable and Sellable




Harpy - A flying animal that will shoot feathers at players. The Harpy will spawn at sky levels only, with smaller worlds it will spawn at a lower latitude. These can get annoying when you are building at higher levels.

HP: 100
Defence: 8
Attack: 25 Melee, 30 Ranged
Extra: Drops feathers and Coins.




Hornet - An enemy that is only found in the Underground Jungle Area. These will shoot their stinger at players to damage them, with a 30% chance of causing poison damage. These will tend to come in different sizes.

Small Hornet:
HP: 42
Defence: 10
Attack: 28 Ranged, 11 Melee
Extra: Comes in different sizes

Medium Hornet:
HP: 50
Defence: 12
Damage: 34 Melee, 13 Ranged

Big Hornet:
HP: 60
Defence: 14
Damage: 40 Melee, 16 Ranged




Jellyfish - An aquatic animal that can be useful for exploring underground areas. They will leave a glow producing a light. Every kind will tend to drop glowsticks, which you can use for light in dark areas.

Blue Jellyfish
HP: 30
Defence: 2
Damage: 30

Pink Jellyfish
HP: 70
Defence: 6
Damage: 30

Green Jellyfish
HP: 120
Defence: 30
Damage: 80
Extra: Spawn Hardcore only.




Man Eater - Man Eaters are enemies that you will find in the Jungle biome. They normally spawn attached to blocks, and they will hide inside of walls. They will drop Vines that you can use for crafting.

HP: 130
Defence: 18
Damage: 32




Meteor Head - A hostile NPC that you will find around meteor crash sites. They are the arial type of enemy. They will continue to spawn until you chip the meteorite down to 49 blocks.

HP: 26
Defence: 6
Damage: 40




Piranha - Piranhas are more of an early game type of enemy, you will find these in water and sometimes in groups. They have low health but can be good in large numbers. They will sometimes drop Hooks.

HP: 30
Damage: 25
Defense: 2




Shark - The Shark is an aquatic type of enemy. You will find them on the outer edges of maps in the ocean biomes. If you are unprepared for this enemy, expect to die easily.

HP: 300
Defence: 2
Attack: 40
Extra: Drops Coins, Shark fins, and rarely a Diving helmet




Skeleton - A hostile enemy that you will see underground. At times the Skeleton will drop hooks that you can use for crafting. Comparing, the Skeleton acts much like a Zombie, attacking players the same way.

HP: 60
Defence: 8
Attack: 20
Extra: Drops coins and rarely will drop a Hook. Has a tendancy of running away.




Slime - Very common enemy that is found in most Strata. The will hop toward the player in an attempt to crash into them to deal damage. The will normally drop Gells after death, that can be used for crafting lighting materials. The come in all sorts of types, with different traits and strengths.

(Stats for all slimes are presented in the above section)




Voodoo Demons - Normally located in "Hades" and are similar to regular Demons. They carry a voodo doll are have a small amount more of HP. Upon death the Demon will drop their voodoo doll.

HP: 140
Defense: 8
Damage: 32 Ranged, 21 Melee.




Vulture - Flying enemies that you will find in the desert biome. At spawn the vulture will be found sitting on the ground, when approached, the Vulture will fly up and swoop down to attack the player.

HP: 40
Defense: 4
Damage: 14
Extra: 65% rate of droppings coins




Zombie - Zombies are found mostly on the Overworld during the night. They attack players by walking straight up to them for a melee attack. They can't fly, but have the ability to jump. They are able to open doors during a Blood Moon.

HP: 45
Damage: 14
Defense: 3
Extra: Coins, rare chance of a drop of a Shackle




Normal Bosses

King Slime - A boss that is basically just a larger version of the average slime. This can be summoned with the Slime Crown, but can also spawn on it's own. It can also spawn traditional Blue Slimes, and will always drop one piece of Ninja clothes when killed.

Damage: 40
Defense: 10
Max Life: 2000
Extra: Drops one piece of Ninja Clothes, and one Gold coin




Eye of Cthulhu - Normally the first boss you will face. It will spawn early in the game, and is considerably the easiest boss, but with early game players it can be fairly difficult.

Damage: 15
Defense: 12
Max life: 2800

Drops:
3 Gold Coins
Demonite Ore
Unholy Arrow
Corrupt Seeds
Lesser Healing Potion
Heart




Eater of Worlds - A giant corruption themed worm, has a string of 50 body segments with individual traits. When certain parts are destroyed off the worm, it will split into smaller worms, each with their own full body. To defeat the worm you will have to kill all the segments of worms.

Body
Damage: 13
Defense: 4
Max Life: 150

Head
Damage: 22
Defense: 2
Max life: 65

Tail
Damage: 11
Defense: 8
Max life: 220

Drops
3 Silver Coins
Demonite Ore
Shadow Scale




Skeletron - The guardian of the Dungeon. The skeletron appears after talking to the Old Man at night. He will not appear during the daytime. The Skeletron will need to be defeated before entering the Dungeon, if this is failed it will release invulnerable enemies that will kill any player.

Head
Damage: 32
Defense: 10
Max Life: 4400

Hand
Damage: 20
Defense: 14
Max life: 600

Drops
5 Gold Coins
Lesser Healing Potion




Wall of Flesh - The Wall of Flesh is the final boss of the game. It will aooear in "Hades" after a Voodoo doll is dropped into lava. The enemy is a wall of tissue and eyes, and it will charge at the player and fire ranged attacks. It will draw players who get close or get behind it with it's long tongue. It is suggested that the player avoids fighting this boss until completely ready and prepared.

HP: 8,000
Damage: 50 Melee, Ranged 11-15 depending on the health
Defense: 12

Extra:

15 Coins,
Pwnhammer
5-20 Healing Potions
16.67% Chance of dropping one of the following:
Breaker Blade
Clockword Assault Rifle
Laser Rifle
Ranger Emblem
Sorcerer Emblem
Warrior Emblem




Hardmode Enemies


Angler Fish - A hostile NPC, it has a light coming from the top of it's head so the player will be able to see this enemy from a distance.

HP: 90
Damage: 80
Defense: 22




Armored Skeleton - This enemy can be very difficult to go against, especially when in numbers. It will deal large amounts of damage at close range, and is equipped with protective armor.

HP: 340
Damage: 60
Defense: 36




Chaos Elemental - An NPC that spawns in the Underground Hallows, they leave a Pinkish glow and they teleport around. It will be very difficult to hide from these as they run and teleport around very quickly.

HP: 370
Damage: 40
Defense: 30




Clown - A hardmode only enemy that spawns during a Blood Moon. They will throw bombs at players and can cause damage to houses and buildings.

HP: 400
Damage: 50 Melee, 100 Bomb
Defense: 20




Corruptor - Flying Hardcore enemies that will spawn above ground and below in corrupted biomes.

HP: 230
Damage: 60
Defense: 32




Cursed Hammer - A hostile enemy that is located in the Underground corruption on the Hardmode difficulty. It will fly around and launch itself at the player.

HP: 200
Damage: 80
Defense: 18




Digger - A hostile enemy that is located underground only on the hardmode difficulty. It is basically the upgraded version of the Big Worm.

HP: 200

Head
Damage: 45
Defense: 10

Body
Damage: 28
Defense: 20

Tail
Damage: 26
Defense: 30




Enchanted Sword - A hostile Sword that is located in the Underground Hallow on Hardmode only. It will hover over the player until launching itself toward the player in a straight line.

HP: 200
Damage: 80
Defense: 18




Gastropod - Flying enemies that will appear in Hardmode difficulty only. You will find these generally in Hallow biome during the night.

HP: 220
Damage: 60 Melee, 25 Ranged
Defense: 22




Giant Bat - A hostile flying enemy that will be found after the Wall of Flesh in the Underworld. They will generally be found in Caves. This is basically just the upgraded version of the bat.

HP: 160
Damage: 70
Defense: 20




Green Jellyfish - These are the strongest type of Jellyfish, they only spawn in Hardmode difficulty. You will find these in underground areas of water.

HP: 120
Damage: 80
Defense: 30




Mimic - A hardmode enemy that looks just like a chest of any kind, they will wait for players to try to loot them as if they were an actual chest, and will attack a player leaving a large portion of damage. A way to know if you are dealing with a mimic, is to shoot at one, then it will take damage and attack revealing that it's a mimic.

HP: 500
Damage: 80
Defense: 30

Drops:

Gold Coins (All the time)
Any of the following will drop 14.29% of the time:
Cross Necklace
Star Cloak
Dual Hook
Magic Dagger
Compass
Titan Gloves
Philospher's Stone





Mummy - The Mummy is a hardmode enemy only that will spawn in the Desert Biome. They are a few different types of Mummies, normal mummies will spawn in a desert that has not been corrupted or influenced by Hallow. Light Mummies will spawn in deserts controlled by the Hallow, and Dark Mummies will spawn in corrupted deserts only.

Regular Mummy
HP: 130
Damage: 50
Defense: 16

Light Mummy
HP: 200
Damage: 55
Defense: 18
Drops: Light Shard 10% of the time

Dark Mummy
HP: 180
Damage: 60
Defense: 18
Drops: Dark Shard 10% of the time




Pixie - A hostile enemy that is located on the surface of the Hallow biomes. It will hover above players and when killed it will drop Pixie dust that can be used for crafting.

HP: 150
Damage: 55
Defense: 20




Possessed Armor - A hostile enemy that will be located on the surface, or the underground during night on Hardcore mode only. It moves at a faster pace and has the ability of opening doors during a Blood Moon.

HP: 260
Damage: 55
Defense: 28




Skeleton Archer - The Hardcore mode version of the average Skeletons, they have the extra ability of creating their own bows and fire arrows for attacking players.

HP: 260
Damage: 55 Melee, 35 Ranged
Defense: 28




Slimer - A hostile enemy that is located in The Corruption and underground Corruption only on Hardcore mode only. It will start with wings, and after being defeated it will come back to a ground Slimer.

HP: 60 with Wings, 90 without Wings
Damage: 45
Defense: 20




Toxic Sludge - A Hostile enemy that is located at the Underground area in Hardmode difficulty only. It is basically the slime of the Hardmode difficulty.

HP: 150
Damage: 50
Defense: 18




Unicorn - A hostile enemy that will be located in the Hallow, on hardcore mode only. It is a fast and strong enemy that has high health. When killed it will always leave a Unicorn horn.

HP: 400
Damage: 60
Defense: 35




Wandering Eye - A hostile enemy that will be located on the surface world of Hardcore mode only. They are basically the upgraded version of the Demon Eyes.

HP: 300
Damage: 40
Defense: 20




Werewolf - A hostile enemy that is hardmode only. It will spawn during a full moon and will have a chance of dropping a Moon Charm after death, this will allow the player to actually turn into a werewolf.

HP: 400
Damage: 70
Defense: 40




World Feeder - A hardmode worm based enemy that will appear in corrupted areas. Like any other worm enemy, it will burrow through solid blocks to target players.

500 HP total

Head
Damage: 70
Defense: 30

Body
Damage: 55
Defense: 40

Tail
Damage: 40
Defense: 44




Wraith - A hostile enemy that will spawn on the surface during night on Hardcore mode only. They are Ghost like enemies which means they have the ability to phase through blocks to reach a player.

HP: 200
Damage: 75
Defense: 18




Wyvern - A hostile flying enemy that you will see at high level areas. He has high HP and deals a big amount of damage to players. After death it will drop Souls of Flight, which can enable flight. This will spawn only after the player has defeated the Wall of Flesh.

HP: 4,000
Damage: 90 Head, 40 Body
Defense: 10 Head, 20 Body




Hardmode Bosses

The Twins - The upgraded versions of the Eye type enemies. The Red eye, known as "Retinazer" hovers above the player to shoot a lazer downwards. The Green Eye, floats to the side of the player to shoot cursed fire balls. Both eyes do have a melee attack, that is more powerful than their ranged attacks. After they take enough damage, they will turn into a new form that gives them a damage boost and better traits.

HP: 24,000!
Damage: 20 Laser, 50 Melee
Defense: 10




The Destroyer - The hardmode boss upgraded version of the "Eater of Worlds". Just like others like it, it is a multi-segment enemy, but instead, it will not split into smaller enemies after taking big damage, this is because it has one set amount of health rather than health in segments. The Destroyer also has the ability to spawn multiple probe enemies from its body. Upon death it will drop Coins, 5-15 Greater Healing Potions, and 15-30 Souls of Might.

HP: 80,000!

Head
Damage: 60
Defense: 0

Body
Damage: 22 Laser, 40 Touch
Defense: 30

Tail
Damage: 20
Defense: 35




Skeletron Prime - Basically the upgraded version of the Skeletron, and the most powerful boss of all of Terraria. He appears as a big robotic skull with four arms, with each arm equipped with their own weapon, health, and traits. This boss is nearly invincible during the daytime. Skeletron Prime will appear after being summoned by a Mechanical Skull (Night Only).

HP: 30,000
Damage: 50 Melee, 100 Spinning Attack
Defense: 25 Normal, While spinning: 50

Arms:

Prime Laser
HP: 6,000
Damage: 25
Defense: 20

Prime Cannon
HP: 7,000
Damage: 40
Defense: 25

Prime Vice
HP: 10,000
Damage: 45
Defense: 35

Prime Saw
HP: 10,000
Damage: 50
Defense: 40






Achievements




There are a total of 30 Achievements worth up to 400 Gamerscore.


Home Sweet Home
Worth: 20 Gamerscore
Required: "The Guide has moved in"

All in the Family
Worth: 10 Gamerscore
Required: "Every NPC has moved in!"

Rock Bottom
Worth: 10 Gamerscore
Required: You have reached the bottom of the World!

Exterminator
Worth: 25 Gamerscore
Required: You have defeated every boss!

Slimer
Worth: 10 Gamerscore
Required: You have killed every type of slime!

Challenge Accepted
Worth: 10 Gamerscore
Required: You have unlocked Hard Mode!

Maxed Out
Worth: 15 Gamerscore
Required: You have the maximum health and mana

Corruptible
Worth: 10 Gamerscore
Required: Your World is Corrupt!

Hallowed Be Thy Name
Worth: 10 Gamerscore
Required: Your World is Hallowed!

Ophthalmologist
Worth: 15 Gamerscore
Required: You have defeated The Twins!

Bona Fide
Worth: 15 Gamerscore
Required: You have defeated Skeletron Prime!

Ride the Worm
Worth: 15 Gamerscore
Required: You have defeated The Destroyer!

Marathon Runner
Worth: 20 Gamerscore
Required: You have traveled over 42km on the ground!

Landscaper
Worth: 15 Gamerscore
Required: You have removed more than 10,000 blocks!

Crowd Control
Worth: 15 Gamerscore
Required: You have defeated the Goblin Army!

Survivor
Worth: 10
Required: You have survived the first night!

Icarus
Worth: 10 Gamerscore
Required: You can only go down from here!

Vanity of Vanities
Worth: 10 Gamerscore
Required: Looking good!

Pet Hoarder
Worth: 10 Gamerscore
Required: You seem to like pets

Terraria Expert
Worth: 5 Gamerscore
Require: You have completed the tutorial!


Terraria Student
Worth: 5 Gamerscore
Required: You have begun the tutorial

Be Prepared
Worth: 15 Gamerscore
Required: You are ready for battle

Airtime!
Worth: 10 Gamerscore
Required: Enjoy the view

Blacksmith
Worth: 15 Gamerscore
Required: You are a master smith!

I'm Smelting!
Worth: 20 Gamerscore
Required: You have smelted 10,000 bars of metal

A Knight in Shining Armors
Worth: 15 Gamerscore
Required: You have obtained every type of armor

Engineer
Worth: 10 Gamerscore
Required: You have placed 100 wires!


Red Moon Rises
Worth: 10 Gamerscore
Required: You have survived the Blood Moon!

Crafty
Worth: 20 Gamerscore
Required: You have used every crafting station!

To Hell and Back
Worth: 20 Gamerscore
Required: You have gone to The Underworld and back without dying!






Misc.




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#2. Posted:
ImNotPhlegmAnymoreOK
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Wouldn't be surprised if this got stickied. Very informative, thanks Vap.
#3. Posted:
TTU
  • TTG Senior
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Best thread in ages!

Thank you


Last edited by TTU ; edited 1 time in total
#4. Posted:
Ever
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LMS wrote Best tutorial in ages!

Thank you


The game just came out... People probably haven't even made a tutorial on it.
#5. Posted:
TTU
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ever wrote
LMS wrote Best tutorial in ages!

Thank you


The game just came out... People probably haven't even made a tutorial on it.


Sorry, I meant to say "thread"

ALSO: The game has been out on PC for a while, and there are multiple tutorials, walkthroughs, etc.
#6. Posted:
Bind
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very nice thread man, sticky? I THINK SO!
#7. Posted:
-Golf_Wang-
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Sticky eh!
I did not know nothing about this game but now I might just have to try it out.
#8. Posted:
Yur
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Very nice thread! Very detailed and well laid out!
#9. Posted:
GreenLightMods
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nice post you really took your time making it
#10. Posted:
240
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Great post..Sticky?

-MrClean24
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