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Terraria - Mega Thread
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Terraria - Mega ThreadPosted:
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Status: Offline
Joined: Feb 23, 201311Year Member
Posts: 2,243
Reputation Power: 129
Terraria - Mega Thread
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Terraria is a building and exploring game that some say is similar to Minecraft, but in 2D.
Now released to consoles for 1200 MSP, or the equivalent of $15.00
In this game you create your own character, basically you just customize the colors, and you create your own entire world that is randomly generated. In your own world you will explore for minerals, supplies, and you will fight enemies during the night time, and simply survive. After you have explored and found certain materials, you can craft your own weapons, and accessories.
WARNING: This post contains a LOT of information
Tools:
Pickaxe
Copper Pickaxe
Power: 35%
Damage: 4
Speed: 22
Iron Pickaxe
Power: 40%
Damage: 5
Speed: 19
Silver Pickaxe
Power: 45%
Damage: 6
Speed: 18
Gold Pickaxe
Power: 55%
Damage: 6
Speed: 19
Nightmare Pickaxe
Power: 65%
Damage: 10
Speed: 19
Molten Pickaxe
Power: 100%
Damage: 14
Speed: 24
Axe
Copper Axe
Power: 35%
Damage: 3
Tree: 15 Hits
Wood Brick: 3
Speed: 29
Iron Axe
Power: 45%
Damage: 5
Tree: 12 Hits
Wood Brick: 3
Speed: 26
Silver Axe
Power: 50%
Damage: 6
Tree: 10 Hits
Wood Brick: 2
Speed: 25
Gold Axe
Power:55%
Damage: 7
Tree: 10 Hits
Wood Brick: 2
Speed: 25
War Axe of the Night
Power: 75%
Damage: 20
Tree: 7 Hits
Wood Brick: 2
Speed: 29
Meteor Hamaxe
Power: 100%
Damage: 20
Tree: 5 Hits
Wood Brick: 1
Speed: 29
Molten Hamaxe
Power: 150%
Damage: 20
Tree: 4 Hits
Wood Brick: 1
Speed: 26
Hammer
Wooden Hammer:
Power: 25%
Damage: 2
Speed: 2
Walls/Other: 4 Hits
Spikes: 9
Copper Hammer:
Power: 35%
Damage: 4
Speed: 4
Walls/Other: 3 Hits
Spikes: 6
Iron Hammer:
Power: 45%
Damage: 7
Speed: 29
Walls/Other: 3 Hits
Spikes: 5
Silver Hammer:
Power: 45%
Damage: 9
Speed: 28
Walls/Other: 3 Hits
Spikes: 7
Gold Hammer:
Power: 55%
Damage: 9
Speed: 27
Walls/Other: 2 Hits
Spikes: 6
The Breaker:
Power: 55%
Damage: 24
Speed: 44
Walls/Other: 2 Hits
Spikes: 4
Meteor Hamaxe:
Power: 60%
Damage: 20
Speed: 29
Walls/Other: 2 Hits
Spikes: 4
Molten Hamaxe:
Power: 70%
Damage: 20
Speed: 26
Walls/Other: 2 Hits
Spikes: 3
PwnHammer:
Power: 80%
Damage: 26
Speed: 26
Walls/Other: 1 Hit
Spikes: 3
Hamdrax:
Power: 85%
Damage: 35
Speed: 26
Walls/Other: 1 Hit
Spikes: 3
Armor
Copper Armor
Copper Helmet:
Defense: 2
Crafted From: 25 Copper Bars
Copper Chainmail
Defense: 1
Crafted From: 20 Copper Bars
Copper Greaves:
Defense: 1
Crafted From: 20 Copper Bars
Copper Set:
Defense: 6
Bonus: +2 Defense
Iron Armor
Iron Helmet:
Defense: 2
Crafted From: 20 Iron Bars
Iron Chainmail:
Defense: 3
Crafted From: 30 Iron Bars
Iron Greaves:
Defense: 2
Crafted From: 25 Iron Bars
Iron Set:
Defense: 9
Bonus: +2 Defense
Meteor Armor:
Meteor Helmet:
Defense: 3
Bonus: 5% increased magic damage
Crafted From: 20 Meteorite Bars
Meteor Suit:
Defense: 4
Bonus: 5% increased magic damage
Crafted From: 30 Meteorite Bars
Meteor Leggings:
Defense: 3
Bonus: 5% increased magic range
Crafted From: 25 Meteorite Bars
Meteor Set:
Defense: 10
Bonus: 15% increased magic damage
Silver Armor:
Silver Helmet:
Defense: 3
Crafted From: 20 Silver Bars
Silver Chainmail:
Defense: 4
Crafted From: 30 Silver Bars
Silver Greaves:
Defense: 3
Crafted from: 25 Silver Bars
Silver Set:
Defense: 13
Bonus: +3 Defense
Jungle Armor:
Jungle Hat:
Defense: 4
Bonus: Increased max mana by 20, 3% increased magic critical strike chance
Crafted From: 1 Emerald, 1 Sapphire, 8 Jungle Spores
Jungle Shirt:
Defense: 5
Bonus: Increased max mana by 20, 3% increased magic critical strike chance
Crafted From: 1 Ruby, 1 Diamond, 16 Jungle Spores, 12 Stingers
Jungle Pants:
Defense: 4
Bonus: Increased max mana by 20, 3% increased magic critical strike chance.
Crafted From: 1 Amethyst, 1 Topaz, 8 Jungle Spores, 2 Vines.
Jungle Set:
Defense: 13
Bonus: increased max mana by 60, 9% increased magic critical strike chance, 16% reduced mana usage.
Gold Armor
Gold Helmet:
Defense: 4
Crafted From: 25 Gold Bars
Gold Chainmail:
Defense: 5
Crafted From: 35 Gold Bars
Gold Greaves:
Defense: 4
Crafted From: 30 Gold Bars
Gold Set:
Defense: 16
Bonus: +3 Defense
Necro Armor
Necro Helmet:
Defense: 5
Bonus: 4% increased rang damage
Crafted from: 40 Bone, 40 Cobweb
Necro Breastplate:
Defense: 6
Bonus: 4% increased rang damage
Crafted From: 60 Bone, 50 Cobweb
Necro Greaves:
Defense: 5
Bonus: 4% increased rang damage
Crafted from: 50 Bone, 45 Cobweb
Necro Set:
Defense: 16
Bonus: 12% Increased rang damage, 20% chance to not consume ammo, Ghost image trail
Shadow Armor
Shadow Helmet:
Defense: 6
Bonus: 7% increased melee speed
Crafted from: 15 Demonite Bars, 10 Shadow Scale
Shadow Scalemail:
Defense: 7
Bonus: 7% increased melee speed
Crafted from: 25 Demonite Bars. 20 Shadow Scale
Shadow Greaves:
Defense: 6
Bonus: 7% increased melee speed
Crafted From: 20 Demonite Bars, 15 Shadow Scale
Shadow Set:
Defense: 19
Bonus: 21% increased melee speed, 15% increased movement speed, Ghost image trail
Molten Armor
Molten Helmet:
Defense: 8
Crafted from: 25 Hellstone Bars
Molten Breastplate:
Defense: 9
Crafted from: 25 Hellstone bars
Molten Greaves:
Defense: 8
Crafted from: 30 Hellstone bars
Molten Set:
Defense: 25
BonusL 17% extra melee damage, Flame particle trail
Cobalt Armor
Cobalt Helmet:
Defense: 11
Bonus: 7% increased movement speed, 12% increased melee speed
Crafted from: 10 Cobalt bars
Cobalt Mask:
Defense: 4
Bonus: 10% increased ranged damage, 6% increased ranged critical strike chance
Crafted from: 10 Cobalt bars
Cobalt Hat:
Defense: 2
Bonus: Increased max mana by 40, 9% increased magic critical strike chance
Crafted from: 10 Cobalt bars
Cobalt Breastplate:
Defense: 8
Bonus: 3% increased critical strike chance
Crafted from: 20 Cobalt bars
Cobalt Leggings:
Defense: 7
Bonus: 10% increased movement speed
Crafted from: 15 Cobalt bars
Cobalt Set (Helmet)
Defense: 26
Bonus: 27% increased melee speed, 17% increased movement speed, 3% increased critical strike chance
Cobalt Set (Mask)
Defense: 19
Bonus: 10% increased ranged damage, 6% increased ranged critical strike chance, 3% increased critical strike chance, 10% increased movement speed, 20% chance to not consume ammo
Cobalt Set (Hat)
Defense: 17
Bonus: Increased max mana by 40, 9% increased magic critical strike chance, 3% increased critical strike chance, 10% increased movement speed, 14% reduced mana usage
Mythril Armor
Mythril Helmet:
Defense: 16
Bonus: 5% increased melee critical strike chance, 10% increased melee damage
Crafted From: 10 Mythril Bars
Mythril Hat:
Defense: 6
Bonus: 12% increased ranged damage, 7% increased ranged critical strike chance
Crafted From: 10 Mythril Bars
Mythril Hood:
Defense: 3
Bonus: Increased max mana by 60, 15% increased magic damage
Mythril Chainmail:
Defense: 12
Bonus: 5% increased damage
Crafted from: 20 Mythril Bars
Mythril Greaves:
Defense: 9
Bonus: 3% increased critical strike chance
Crafted From: 15 Mythril Bars
Mythril Set (Helmet)
Defense: 37
Bonus: 10% Increased melee critical strike chance, 10% increased melee damage, 5% increased damage, 3% increased critical strike chance
Mythril Set (Hat)
Defense: 27
Bonus: 12% increased range damage, 7% increased ranged critical strike damage, 5% increased damage, 3% increased critical strike chance, 20% chance to not consume ammo
Mythril Set (Hood)
Defense: 27
Bonus: 12% increased ranged damage, 7% increased ranged critical strike chance, 5% increased damage, 3% increased critical strike chance, 20% chance to not consume ammo
Adamantite Armor
Adamantite Helmet:
Defense: 22
Bonus: 7% increased melee critical strike chance, 14% increased melee damage
Crafted From: 12 Adamantite Bars
Adamantite Mask:
Defense: 8
Bonus: 14% increased ranged damage, 8% increased ranged critical strike chance
Crafted From: 12 Adamantite Bars
Adamantite Headgear:
Defense: 4
Bonus: Increased max mana by 80, 11% increased magic damage, 11% increased magic critical strike chance
Crafted From: 12 Adamantite Bars
Adamantite Breastplate:
Defense: 14
Bonus: 6% increased damage
Crafted from: 24 Adamantite Bars
Adamantite Leggings:
Defense: 14
Bonus: 6% increased damage
Crafted from: 24 Adamantite Bars
Adamantite Set (Helmet)
Defense: 46
Bonus: 7% increased melee critical strike chance, 14% increased melee damage, 6% increased damage, 4% increased critical strike chance, 23% increased movement speed, 18% increased melee speed, Pulsating aura effect
Adamantite Set (Mask)
Defense: 32
Bonus: 14% increased ranged damage, 8% increased ranged critical strike chance, 6% increased damage, 4% increased critical strike chance, 5% increased movement speed, 25% chance to not consume ammo, Pulsating aura effect
Adamantite Set (Headgear)
Defense: 28
Bonus: Increased max mana by 80, 11% increased magic damage, 11% increased magic critical strike chance, 6% increased damage, 5% increased movement speed, 19% reduced mana usage, Pulsating aura effect
Hallowed Armor
Hallowed Mask:
Defense: 24
Bonus: 10% increased melee damage, 10% increased melee critical strike chance, 10% increased melee speed
Crafted from: 1 Cobalt Helmet, 1 Mythril Helmet, 1 Adamantite Helmet, 20 Soul of Sight
Hallowed Helmet:
Defense: 9
Bonus: 15% increased ranged damage, 8% increased range critical strike chance
Crafted from: 1 Cobalt Mask, 1 Mythril Hat, 1 Adamantite Mask, 20 Soul of Sight
Hallowed Headgear:
Defense: 5
Bonus: Increased max mana by 100, 12% increased magic damage, 12% increased magic critical strike chance
Crafted from: 1 Cobalt Hat, 1 Mythril Hood, 1 Adamantite Headgear, 20 Soul of Sight
Hallowed Plate Mail:
Defense: 15
Bonus: 7% increased critical strike chance
Crafted from: 1 Cobalt Breastplate, 1 Mythril Chainmail, 1 Adamantite Breastplate, 20 Soul of Might
Hallowed Greaves:
Defense: 11
Bonus: 7% increased damage, 8% increased movement speed
Crafted from: 1 Cobalt Leggings, 1 Mythril Greaves, 1 Adamantite Leggings, 20 Soul of Fright
Hallowed Set (Mask)
Defense: 50
Bonus: 10% increased melee damage, 10% increased melee critical strike chance, 29% increased melee speed, 7% increased critical strike chance, 7% increased damage, 27% increased movement speed, Ghost Trail/Pulsating aura/Armor shine
Hallowed Set (Helmet)
Defense: 35
Bonus: 15% increased ranged damage, 8% increased range critical strike chance, 7% increased critical strike chance, 7% increased damage, 8% increased movement speed, 25% chance to not consume ammo, Ghost Trail/Pulsating aura/Armor shine
Hallowed Set (Headgear)
Defense: 31
Bonus: Increased max mana by 100, 12% increased magic damagem 12% increased magic critical strike chance, 7% increased critical strike chance, 7% increased damage, 8% increased movement speed, 20% reduced mana usage, Ghost trail/Pulsating aura/Armor shine
Vanity Items - Basically just apprearance items
Full Sets:
Archaeologist Suit - [ Register or Signin to view external links. ]
Clown Model: [ Register or Signin to view external links. ]
Familiar Disguise: [ Register or Signin to view external links. ]
Hero Clothing: [ Register or Signin to view external links. ]
Ninja Costume: [ Register or Signin to view external links. ]
Plumber Costume: [ Register or Signin to view external links. ]
Santa Costume: [ Register or Signin to view external links. ]
Doctor: [ Register or Signin to view external links. ]
Tuxedo: [ Register or Signin to view external links. ]
Partial Items:
Bunny Hat: [ Register or Signin to view external links. ]
Fish Bowl: [ Register or Signin to view external links. ]
Gold Crown: [ Register or Signin to view external links. ]
Jungle Rose: [ Register or Signin to view external links. ]
Mime Mask: [ Register or Signin to view external links. ]
Red Hat: [ Register or Signin to view external links. ]
Robe: [ Register or Signin to view external links. ]
Robot Hat: [ Register or Signin to view external links. ]
Summer Hat: [ Register or Signin to view external links. ]
Sunglasses: [ Register or Signin to view external links. ]
Weapons
Swords:
Wooden Sword:
Damage: 7
Speed: Fast
Knockback: 4
Recipe: 7 Wood
Copper Broadsword:
Damage: 8
Speed: Fast
Knockback: 5
Recipe: 8 Copper Bars
Iron Broadsword:
Damage: 10
Speed: Fast
Knockback: 5
Recipe: 8 Iron Bars
Silver Broadsword:
Damage: 11
Speed: Fast
Knockback: 5
Recipe: 8 Silver Bars
Gold Broadsword:
Damage: 13
Speed: Very Fast
Knockback: 5
Recipe: 8 Gold Bars
Light's Blade:
Damage: 17
Speed: Very Fast
Knockback: 5
Recipe: 10 Demonite Bars
Phaseblade:
Damage: 21
Speed: Fast
Knockback 3
Recipe: 20 Meteorite Bars, 10 Gems
Phasesaber:
Damage: 41
Speed: Fast
Knockback: 3
Recipe: 1 Phaseblade, 50 Crystal Shard
Fiery Greatsword:
Damage: 36
Speed: Slow
Knockback: 6.5
Recipe: 35 Hellstone Bars
Blade of Grass:
Damage: 28
Speed: Average
Knockback: 3
Recipe: 12 Jungle Spores, 15 Stingers
Starfury:
Damage: 16
Speed: Fast
Knockback: 5
Mana: 16
Obtained from chests
Muramasa:
Damage: 18
Speed: Very fast
Knockback: 1
Obtained from Gold Chests and Dungeons
Night's Edge:
Damage: 42
Speed: Average
Knockback: 4.5
Recipe: 1 Light's Bane, 1 Muramasa, 1 Blade of Grass, 1 Fiery Greatsword
Breaker Blade:
Damage: 39
Speed: Average
Knockback: 8
Obtained from the Wall of Flesh as a drop
Cobalt Sword:
Damage: 35
Speed: Fast
Knockback: 3.85
Recipe: 10 Cobalt Bars
Mythril Sword:
Damage: 39
Speed: Average:
Knockback: 6
Recipe: 10 Mythril Bars
Adamantite Sword:
Damage: 44
Speed: Average
Knockback: 6
Recipe: 12 Adamantite Bars
Excalibur:
Damage: 47
Speed: Fast
Knockback: Average:
Recipe: 1 Cobalt Sword, 1 Mythril Sword, 1 Adamantite Sword, 20 Soul of Might
Guns
Blowpipe:
Damage: 9
Critical strike chance: 4%
Speed: Very slow
Knockback: Weak
Obtained from chests or around the surface
Musket:
Damage: 23
Critical strike chance: 4%
Speed: Very slow
Knockback: Weak
Obtained from breaking a shadow orb in the corruption biome using a hammer
Flintlock Pistol:
Damage: 10
Critical strike chance: 4%
Knockback: None
This pistol can be purchased from the arms dealer for 5 gold
Space Gun:
Damage: 17
Critical strike chance: 4%
Speed: Very fast
Knockback: Extremely weak
Recipe: 1 Flintlock pistol, 30 Meteorite bars, 10 Fallen star
Handgun:
Damage: 14
Critical strike chance: 4%
Speed: Very Fast
Knockback: Very weak
Found in chests and in or near a dungeon
Phoenix Blaster:
Damage: 23
Critical strike chance: 4%
Speed: Very fast
Knockback: Very Weak
Recipe: 20 Hellstone Bars, 1 Handgun
Minishark:
Damage: 6
Critical strike chance: 4%
Speed: Insanely fast
Knockback: None
Bonus: 33% chance to not consume ammo
Can be purchased from the arms dealer for 35 Gold coins
Star Cannon:
Damage: 55
Critical strike chance: 4%
Speed: Very fast
Knockback: None
Recipe: 1 Minishark, 20 Meteorite Bars, 5 Fallen Stars
Sandgun:
Damage: 30
Critical strike chance: 4%
Speed: Very Fast
Knockback: Average
Recipe: (1) Illegal Gun Parts, 10 Antlion Mandible, 5 Topaz
Laser Rifle:
Damage: 29
Critical strike chance: 4%
Speed: Very fast
Knockback: Very weak
Obtained from a drop from the "Wall of Flesh"
Clockwork Assault Rifle:
Damage: 19
Critical strike chance: 4%
Speed: Very fast
Knockback: None
Bonus: 3 round burst
Obtained from a drop from the "Wall of Flesh"
Shotgun:
Damage: 18
Critical strike chance: 4%
Speed: Very slow
Knockback: Strong
Bonus: Bullet spread
Can be purchased from the arms dealer for 70 Gold coins, Only available after defeating the "Wall of Flesh"
Megashark:
Damage: 23
Critical strike chance: 4%
Speed: Insanely fast
Knockback: Extremely weak
Bonus: 50% chance to not consume ammo
Recipe: 1 Illegal gun parts, 1 Minishark, 5 Shark Fun, 20 Soul of Might
Flamethrower:
Damage: 27
Critical strike chance: 4%
Speed: Average
Knockback: Extremely weak
Recipe: 1 Illegal gun parts, 20 Copper bars, 20 Iron bars, 35 Cursed flame, 20 Soul of Fright
Magic
Aqua Scepter
Damage: 14
Speed: Very fast
Knockback: 5
Mana: 7
Flamelash
Damage: 34
Speed: Very fast
Knockback: 6.5
Mana: 16
Shot Speed: 6
Flower of Fire
Damage: 44
Speed: Very fast
Knockback: 5.5
Mana: 17
Shoot speed: 6
Magic Missile
Damage: 22
Speed: Very fast
Knockback: 5
Mana: 10
Shoot Speed: 6
Water Bolt
Damage: 17
Speed: Very Fast
Knockback: 5
Mana: 14
Shoot Speed: 4.5
Vilethorn
Damage: 8
Speed: Average
Knockback: 1
Mana: 12
Shoot Speed: 32
Demon Scythe
This weapon is a magical mana powered ranged weapon. It is dropped by demons in Hades. This weapon fires large spinning magical projectiles.
Cursed Flames
Damage: 35
Speed: Very Fast
Knockback: 6.5
Mana: 14
Shoot Speed: 10
Magical Dagger
Damage: 28
Speed: Very Fast
Knockback: 2
Mana: 7
Shoot Speed: 10
Magical Harp
Damage: 30
Speed: Very Fast
Mana: 4
Shoot Speed: 4.5
Rainbow Rod
Damage: 53
Speed: Very Fast
Knockback: 5
Mana: 10
Shoot Speed: 6
Ice Rod
Damage: 26
Speed: Very Fast
Mana: 7
Shoot Speed: 12
Crystal Storm
Damage: 26
Speed: Insanely Fast
Knockback: 5
Mana: 5
Shoot Speed: 16
Explosives
Bomb
Damage: 100
Speed: Fast
Sticky Bomb
Damage: 100
Speed: Fast
Dynamite
This is a consumable item. When dynamite goes out it destroys any blocks around a wide area, the blast also harms any players or mobs in the blast radius.
Explosives Item
Damage: 100
Speed: Fast
Grenade
Damage: 60
Speed: Very Slow
Knockback: 8
Shoot Speed: 5.5
Hellfire Arrow
Damage: 10
Knockback: Very Strong
Shoot Speed: 6.5
Potions
Types of consumable item crafted at an alchemy station. Most of the potions have a buff or debuff associated with it, that triggers upon use.
Potion:
Note: Potion name presented first, then the effect after the "="
Lesser Healing Potion
Healing Potion
Greater Healing Potion = "Potion Stickness"
Lesser Restoration Potion
Restoration Potion
Lesser Mana Potion
Mana Potion = None
Greater Mana Potion
Ale = Tipsy
Bowl of Soup = Well Fed
Archery Potion = Archery
Battle Potion = Battle
Featherfall Potion = Featherfall
Gills Potion = Gills
Gravitation Potion = Gravitation
Hunter Potion = Hunter
Invisibility Potion = Invisibility
Ironskin Potion = Ironskin
Magic Power Potion = Magic Power
Mana Regeneration Potion = Mana Regeneration
Night Owl Potion = Night Owl
Obsidian Skin Potion = Obsidian Skin
Regeneration Potion = Regeneration
Shine Potion = Shine
Spelunker Potion = Spelunker
Swiftness Potion = Swiftness
Thorns Potion = Thorns
Water Walking Potion = Water Walking
Torches
Basic Ingredients:
1 Wood
1 Gel
Types:
Blue Torch
Ingredients:
3 Torches
1 Sapphire
Cursed Torch - Produces green light.
Ingredients:
33 Torches
1 Cursed Flame
Demon Torch - Produces blue/red/purple light, and continueously cycles through the colors. This torch can't be crafted, it is found from buildings in Hades.
Green Torch - Same as any other torch but produces green light
Ingredients:
3 Torches
1 Emerald
Purple Torch - Same as any other torch but produces purple light
Ingredients:
3 Torches
1 Amethyst
Red Torch - Same as any other torch but produces red light
Ingredients:
3 Torches
1 Ruby
White Torch - Same as any other torch but produces a white light
Ingredients:
3 Torches
1 Diamond
Yellow Torch - Same as any other torch but produces a yellow light
Ingredients:
3 Torches
1 Topaz
Furniture
Section Contains:
- Light Sources
Storage Containers
Crafting Stations
Light Sources
Copper Chandelier
Ingredients:
4 Torches
4 Copper Bars
1 Iron Chain
Silver Chandelier
Ingredients:
4 Torches
4 Silver Bars
1 Iron Chain
Gold Chandelier
Ingredients:
4 Torches
4 Gold Bars
1 Iron Chain
Chain Lantern - A light source that is attached to ceilings. These are the default light source for Dungeons, these cannot be crafted and can only be obtained from the Dungeons.
Chinese Lantern
Ingredients:
1 Torch
5 Silk
Disco Ball - A hanging light source that is attached to ceilings. This will change colors between blue, green, and red. You can obtain this after defeating the Wall of Flesh and from entering the hardmode. You can buy the disco ball from a merchant for 1 Gold coin.
Lamp Post
Ingredients:
1 Torch
3 Iron bars
2 Glass
Tiki Torch
Ingredients:
1 Torch
3 Wood
Furnace - Used to smelt ores into bars and to turn Sand into Glass. This can be considered a light source as well.
Ingredients:
3 Torches
4 Wood
20 Stone Blocks
Hellforge - Basically a crafting station that is the same as a furnace, with the exception that is smelts Hellstone into Hellstone bars.
Recipe: This can be found underground and can be moved above ground after obtained. You need a 60% power hammer or better to break the Hellforge and move it.
Adamantite Forge - A crafting station that mixes the functions of a regular furnace as well as the Hellforge, with the addition of being able to smelt adamantite ore into adamantite bars
Ingredients:
30 Adamantite Ore
1 Hellforge
Storage Containers
Chest - Your basic storage container for your left over items
Ingredients:
2 Iron bars
8 Wood
Gold Chest - A special chest that is found in some underground chambers. Usually containing useful items, including magical items.
Shadow Chest - A special chest that is found at the bottom of the world in Hades. These will contain useful items and some rare items. This can be found and locked and can only be opened with a "Shadow Key"
Barrel - Your basic storage container that holds 20 free slots.
Ingredients:
9 Wood
1 Iron bar
Trash Can - Your basic storage container that holds 20 free slots, basically the same thing as the barrel.
Ingredients:
8 Iron bars
Mannequin - A decorative storage container, used to hold a set of clothing or armor.
Ingredients:
20 Wood
Piggy Bank - Your basic storage container that hold 20 free slots, same as the Barrel or Trash can. Shared with all other Piggy Banks used by the same character.
Safe - Your basic storage container that holds 20 free slots, shared with all other safes used by the same character.
Crafting Stations
Adamantite Forge
Ingredients:
30 Adamantite Ore
1 Hellforge
Furnace - Used to smelt ores into bars and turn Sand into Glass.
Ingredients:
3 Torch
4 Wood
20 Stone Blocks
Keg - Used to brew Ale
Ingredients:
14 Wood
Sawmill - Used for advanced Woodworking
Ingredients:
10 Wood
2 Iron bars
1 Iron chain
Alchemy Station - Used to craft potions
Ingredients:
1 Bottle
1 Pink vase or Mug
1 Wooden Table
1 Work Bench
1 Wood Platform
Cooking Pot - Used to make soup
Ingredients:
10 Iron bars
2 Wood
Hellforge - A crafting station that mixed the same functions as a regular furnace with the addition of being able to smelt Hellstone into Hellstone bars
Found underground and can be moved to higher ground. A 60% Hammer or stronger is needed to break the hellforge and move it.
Loom - Used to weave Silk and craft items involved with Silk
Ingredients:
12 Wood
Tinkerer's Workshop - Used to unite pairs of certain items into single items that provide the abilities of both.
This can be bought from the "Goblin Tinkerer" for 10 Gold.
Wooden Table - A basic crafting station
Ingredients:
8 Wood
Work Bench - Used to craft any early game items
Ingredients:
10 Wood
Mythril Anvil - Performs all functions of the Iron Anvil in addition to new Hardmode recipes.
Ingredients:
10 Mythril bars
Iron Anvil - Used to forge metal Bars into Tools, Weapons, Armor, and other armor.
Ingredients:
5 Iron Bars
Demon Altar - Naturally occuring items and are found mainly in chasms in "The Corruption". These are used to craft boss summonding Items and the Night's edge.
These are found underground but can not be moved.
Bookcase - Used for the creation of Hardmode Magic Weapons: Crystal storms and Curst Flames. Before hardmode Bookcases can be used as a decoration.
Ingredients:
20 Wood
10 Books
Ammunition
Arrows:
Wooden Arrow - The basic arrow
Damage: 4
Knockback: Very weak
Ingredients:
1 Wood
1 Stone Block
Flaming Arrow - The basic arrow with fire traits
Damage: 6
Knockback: Very weak
Ingredients:
3 Wooden Arrows
1 Torch
Unholy Arrow - Can be found in chests underground or in dungeons. These can also be crafted.
Damage: 8
Knockback: Very weak
Ingredients:
3 Wooden Arrows
1 "Worm Tooth"
Holy Arrow
Damage: 6
Knockback: Very weak
Bonus: Summons falling stars on impact
Ingredients:
35 Wooden Arrows
6 "Pixie Dust"
1 "Unicorn Horn"
Jester's Arrow - Can only be found in chests, and dungeons this is a rare item.
Damage: 9
Knockback: Weak
Hellfire Arrow - Can be purchased from the demolitionist in Hardmode for 1 Silver for each arrow. These arrows can also be found from pots and chests in the "Hades". These can also be crafted.
Damage: 10
Knockback: Very strong
Ingredients:
10 Wooden arrows
5 Torches
1 Hellstone bar
Cursed Arrow - The upgraded version of the flaming arrow. Has certain fire traits.
Damage: 14
Knockback: Very weak
Ingredients:
15 Wooden arrows
1 "Cursed Flame"
Bullets
Musket Ball - Consumable item used for firearms. You can buy musket balls from the Arms dealer for 7 copper coins, they are also found in "Shadow orbs"
Damage: 7
Knockback: Very weak
Silver Bullet - Can be found in chests and can be bought from the sidearms dealer for 15 Copper coins after defeating the "Wall of Flesh"
Damage: 9
Knockback: Very weak
Meteor Shot
Damage: 9
Knockback: Extremely Weak
Ingredients:
25 Musket Balls
1 Meteorite Bars
Crystal Bullet
Damage: 9
Knockback: Extremely Weak
Ingredients:
25 Musket balls
1 Crystal Shard
Cursed Bullet
Damage: 12
Knockback: Weak
Ingredients:
25 Musket Balls
1 Cursed Flame
Enemies
Slimes - The basic enemy that comes in a variety of colors, usually easy to kill.
Green Slime:
Health: 15
Damage: 6
Defence 0
Coins: 3 Bronze Coins
Blue Slime:
Health: 25
Damage: 7
Defence: 2
Coins: 25 Bronze Coins
Red Slime:
Health: 35
Damage: 12
Defence: 4
Coins: 8 Bronze Coins
Purple Slime:
Health: 40
Damage: 12
Defence: 6
Coins: 10 Bronze Coins
Yellow Slime
Health: 45
Damage: 15
Defence: 7
Coins: 10 Bronze Coins
Black Slime:
Health: 45
Damage: 15
Defence: 4
Coins: 20 Bronze Coins
Mother Slime:
Health: 90
Damage: 20
Defence: 7
Coins: 7 Bronze Coins
Extra: Spawns 3 baby slimes after death
Baby Slime:
Health: 30
Damage: 13
Defence: 4
Coins: 10 Bronze Coins
Pinky:
Health: 150
Damage: 5
Defence: 5
Coins: 1 Gold Coin
Extra: Smallest Slime in the entire game
Jungle Slime:
Health: 60
Damage: 18
Defence: 6
Coins: 5 Silver Coins
Lava Slime:
Health: 50
Damage: 15
Defence: 3
Coins: 120 Bronze Coins
Extra: Immune to lava
Dungeon Slime:
Health: 150
Damage: 30
Defence: 7
Coins: 150 Bronze Coins
Extra: Drops Golden Key after death
King Slime:
Health: 2000
Damage: 40
Defence: 10
Coins: 1 Gold coin
Extra: Drops one piece of Ninja Clothing after death. Rare Spawn. Not the same traits as AI Slimes
Corrupt Slime:
Health: 170
Damage: 55
Defence: 20
Coins: 4 Silver Coins
Extra: Spawns "Slimelings" after death. Hardmode only enemy.
Slimeling:
Health: 90
Damage: 45
Defence: 10
Coins: 1 Silver Coin
Extra: Spawns from the "Corrupt Slime". Hardmode only enemy.
Slimer:
Health: 60
Damage: 45
Defence: 20
Coins: 1 Silver Coin
Extra: Spawns with wings. Hardmode only enemy.
Toxic Sludge:
Damage: 150
Health: 50
Defence: 18
Coins: 4 Silver Coins
Extra: Has the chance to poison. Hardmode only enemy.
Illuminant Slime:
Damage: 180
Health: 70
Defence: 30
Coins: 4 Silver Coins
Extra: Leaves off a Glow. Hardmode only enemy.
Normal Enemies
Angry Bones - A skeleton type enemy that is found in dungeons. Angry bones has three different versions, and Angry bones is the most common one.
"Short bones" is the smaller weaker version of this enemy. "Big Boned" is the slightly bigger version, which is also somewhat stronger. All three types spawn in dungeons.
Antilion - NPC located in the Desert during daylight. They mostly only shoot straight so this is easy to kill most of the time.
Damage: 10 (For melee and range)
Defence: 6
HP: 45
Bat - Enemies that are found underground. Cave bats attack in a circling pattern that can be somewhat difficult to defend against and can leave you into a pit.
Bird - A Background animal that has only 5 Health. Usually one hit to this enemy will kill it. It is a friendly animal considering it will flee when approached.
Blazing Wheel - An indestructable mob that is only found in dungeons. This moves in a single direction and cannot be destroyed, the only matter of dealing with this enemy is to change it's direction.
Bone Serpent - The most difficult enemy for non hardcore. Only found in the "Hades"
250 HP
Head:
Damage: 40
Defence: 10
Body:
Damage: 30
Defence: 12
Tail:
Damage: 20
Defence: 18
Bunny - The bunny is more of a background animal, this animal won't hurt you and is friendly for the most part. Normally one hit will take a bunny out. These will normally spawn in the middle of your world.
Corrupt Bunny - The 'bad version' of a regular bunny. Instead of being friendly these bunnies will become hostile toward players.
Damage: 20
Defence: 7
HP: 70
Corrupt Goldfish - The corrupted version of the regular goldfish. A goldfish can become corrupt with vile powder or the Blood Moon event.
Crab - The average crab that you would think of. You will find Crabs in the Ocean biome, normally along the coast.
Cursed Skulls - Flying mobs that fly along dungeons. These fly slow and target players through walls to attack. These enemies will spawn with one of three different colors.
Dark Caster - A magic type enemy. They will teleport around and and shoot magic projectiles that are called "water spheres", this will pass through tiles until hitting their target. Dark Casters are located around the dungeons.
Demons - Enemy NPC located in the "Hades". This enemy has two different attacks: Ranged and Melee.
Damage: 32 Ranged, 21 Melee
Defence: 8
HP: 120
Devourer - An NPC enemy located in the Corruption. This enemy will burrow around, and will be difficult to battle when with a group of "Eater of Souls"
100 HP total
Head:
Damage: 28
Defence: 2
Body:
HP: 18
Defence: 6
Tail:
HP: 13
Defence: 10
Dungeon Guardian - A mob designed to guard the Dungeons against the players that haven't defeated the Skeletron. The Dungeon Guardian will attack a player while passing through any obstacle. If the Guardian hits a player, it will instantly kill the player.
Eater of Souls - Flying enemies that are found in The Corruption. They will come in two sizes, and will fly at the player to melee. They will occasionally drop "Rotten Chunks" when killed.
Fire Imp - A caster enemy found in the underworld. These enemies take no damage from lava, and shoots Burning spheres that will pass through tiles to hit the player.
Bunny - The bunny is more of a background animal, this animal won't hurt you and is friendly for the most part. Normally one hit will take a bunny out. These will normally spawn in the middle of your world.
HP: 5
Defense: 0
Damage: 0
Corrupt Bunny - The 'bad version' of a regular bunny. Instead of being friendly these bunnies will become hostile toward players.
Damage: 20
Defence: 7
HP: 70
Corrupt Goldfish - The corrupted version of the regular goldfish. A goldfish can become corrupt with vile powder or the Blood Moon event.
Crab - The average crab that you would think of. You will find Crabs in the Ocean biome, normally along the coast.
HP: 32
Damage: 20
Defense: 10
Cursed Skulls - Flying mobs that fly along dungeons. These fly slow and target players through walls to attack. These enemies will spawn with one of three different colors.
HP: 40
Damage: 35
Defense: 6
Dark Caster - A magic type enemy. They will teleport around and and shoot magic projectiles that are called "water spheres", this will pass through tiles until hitting their target. Dark Casters are located around the dungeons.
HP: 50
Damage: 2
Drops:
Coins
1-3 Bones
Golden Key
Demons - Enemy NPC located in the "Hades". This enemy has two different attacks: Ranged and Melee.
Damage: 32 Ranged, 21 Melee
Defence: 8
HP: 120
Devourer - An NPC enemy located in the Corruption. This enemy will burrow around, and will be difficult to battle when with a group of "Eater of Souls"
100 HP total
Head:
Damage: 28
Defence: 2
Body:
HP: 18
Defence: 6
Tail:
HP: 13
Defence: 10
Dungeon Guardian - A mob designed to guard the Dungeons against the players that haven't defeated the Skeletron. The Dungeon Guardian will attack a player while passing through any obstacle. If the Guardian hits a player, it will instantly kill the player.
HP: 9999
Damage: 9000
Defense: 9000
Eater of Souls - Flying enemies that are found in The Corruption. They will come in two sizes, and will fly at the player to melee. They will occasionally drop "Rotten Chunks" when killed.
HP: 40
Damage: 22
Defense: 4
Fire Imp - A caster enemy found in the underworld. These enemies take no damage from lava, and shoots Burning spheres that will pass through tiles.
HP: 70
Damage: 30
Defense: 16
Giant Worm - An enemy that you will find underground. The Giant Worm can move through walls, so if the case comes up you will not be safe in your house. This enemy can be fairly hard to kill, and will follow you back to the surface if you don't take care of it.
HP: 30
Defence: 2
Attack: 8
Extra: Immune to lava
Goblin Scout - A common monster that spawns on the surface only near the outsides of maps. When killed, this monster usually drops 1-4 Tethered cloth and an amount of Coins.
HP: 80
Defence: 6
Attack: 20
Extra: Drops 1-4 Tethered Cloth, and Coins.
Goldfish - An Aquatic creature that spawns in Waters all around the game. These are consumbable for healing and you can sell them for 2 Silver coins.
HP: 20 to 99
Extra: Consumable and Sellable
Harpy - A flying animal that will shoot feathers at players. The Harpy will spawn at sky levels only, with smaller worlds it will spawn at a lower latitude. These can get annoying when you are building at higher levels.
HP: 100
Defence: 8
Attack: 25 Melee, 30 Ranged
Extra: Drops feathers and Coins.
Hornet - An enemy that is only found in the Underground Jungle Area. These will shoot their stinger at players to damage them, with a 30% chance of causing poison damage. These will tend to come in different sizes.
Small Hornet:
HP: 42
Defence: 10
Attack: 28 Ranged, 11 Melee
Extra: Comes in different sizes
Medium Hornet:
HP: 50
Defence: 12
Damage: 34 Melee, 13 Ranged
Big Hornet:
HP: 60
Defence: 14
Damage: 40 Melee, 16 Ranged
Jellyfish - An aquatic animal that can be useful for exploring underground areas. They will leave a glow producing a light. Every kind will tend to drop glowsticks, which you can use for light in dark areas.
Blue Jellyfish
HP: 30
Defence: 2
Damage: 30
Pink Jellyfish
HP: 70
Defence: 6
Damage: 30
Green Jellyfish
HP: 120
Defence: 30
Damage: 80
Extra: Spawn Hardcore only.
Man Eater - Man Eaters are enemies that you will find in the Jungle biome. They normally spawn attached to blocks, and they will hide inside of walls. They will drop Vines that you can use for crafting.
HP: 130
Defence: 18
Damage: 32
Meteor Head - A hostile NPC that you will find around meteor crash sites. They are the arial type of enemy. They will continue to spawn until you chip the meteorite down to 49 blocks.
HP: 26
Defence: 6
Damage: 40
Piranha - Piranhas are more of an early game type of enemy, you will find these in water and sometimes in groups. They have low health but can be good in large numbers. They will sometimes drop Hooks.
HP: 30
Damage: 25
Defense: 2
Shark - The Shark is an aquatic type of enemy. You will find them on the outer edges of maps in the ocean biomes. If you are unprepared for this enemy, expect to die easily.
HP: 300
Defence: 2
Attack: 40
Extra: Drops Coins, Shark fins, and rarely a Diving helmet
Skeleton - A hostile enemy that you will see underground. At times the Skeleton will drop hooks that you can use for crafting. Comparing, the Skeleton acts much like a Zombie, attacking players the same way.
HP: 60
Defence: 8
Attack: 20
Extra: Drops coins and rarely will drop a Hook. Has a tendancy of running away.
Slime - Very common enemy that is found in most Strata. The will hop toward the player in an attempt to crash into them to deal damage. The will normally drop Gells after death, that can be used for crafting lighting materials. The come in all sorts of types, with different traits and strengths.
(Stats for all slimes are presented in the above section)
Voodoo Demons - Normally located in "Hades" and are similar to regular Demons. They carry a voodo doll are have a small amount more of HP. Upon death the Demon will drop their voodoo doll.
HP: 140
Defense: 8
Damage: 32 Ranged, 21 Melee.
Vulture - Flying enemies that you will find in the desert biome. At spawn the vulture will be found sitting on the ground, when approached, the Vulture will fly up and swoop down to attack the player.
HP: 40
Defense: 4
Damage: 14
Extra: 65% rate of droppings coins
Zombie - Zombies are found mostly on the Overworld during the night. They attack players by walking straight up to them for a melee attack. They can't fly, but have the ability to jump. They are able to open doors during a Blood Moon.
HP: 45
Damage: 14
Defense: 3
Extra: Coins, rare chance of a drop of a Shackle
Normal Bosses
King Slime - A boss that is basically just a larger version of the average slime. This can be summoned with the Slime Crown, but can also spawn on it's own. It can also spawn traditional Blue Slimes, and will always drop one piece of Ninja clothes when killed.
Damage: 40
Defense: 10
Max Life: 2000
Extra: Drops one piece of Ninja Clothes, and one Gold coin
Eye of Cthulhu - Normally the first boss you will face. It will spawn early in the game, and is considerably the easiest boss, but with early game players it can be fairly difficult.
Damage: 15
Defense: 12
Max life: 2800
Drops:
3 Gold Coins
Demonite Ore
Unholy Arrow
Corrupt Seeds
Lesser Healing Potion
Heart
Eater of Worlds - A giant corruption themed worm, has a string of 50 body segments with individual traits. When certain parts are destroyed off the worm, it will split into smaller worms, each with their own full body. To defeat the worm you will have to kill all the segments of worms.
Body
Damage: 13
Defense: 4
Max Life: 150
Head
Damage: 22
Defense: 2
Max life: 65
Tail
Damage: 11
Defense: 8
Max life: 220
Drops
3 Silver Coins
Demonite Ore
Shadow Scale
Skeletron - The guardian of the Dungeon. The skeletron appears after talking to the Old Man at night. He will not appear during the daytime. The Skeletron will need to be defeated before entering the Dungeon, if this is failed it will release invulnerable enemies that will kill any player.
Head
Damage: 32
Defense: 10
Max Life: 4400
Hand
Damage: 20
Defense: 14
Max life: 600
Drops
5 Gold Coins
Lesser Healing Potion
Wall of Flesh - The Wall of Flesh is the final boss of the game. It will aooear in "Hades" after a Voodoo doll is dropped into lava. The enemy is a wall of tissue and eyes, and it will charge at the player and fire ranged attacks. It will draw players who get close or get behind it with it's long tongue. It is suggested that the player avoids fighting this boss until completely ready and prepared.
HP: 8,000
Damage: 50 Melee, Ranged 11-15 depending on the health
Defense: 12
Extra:
15 Coins,
Pwnhammer
5-20 Healing Potions
16.67% Chance of dropping one of the following:
Breaker Blade
Clockword Assault Rifle
Laser Rifle
Ranger Emblem
Sorcerer Emblem
Warrior Emblem
Hardmode Enemies
Angler Fish - A hostile NPC, it has a light coming from the top of it's head so the player will be able to see this enemy from a distance.
HP: 90
Damage: 80
Defense: 22
Armored Skeleton - This enemy can be very difficult to go against, especially when in numbers. It will deal large amounts of damage at close range, and is equipped with protective armor.
HP: 340
Damage: 60
Defense: 36
Chaos Elemental - An NPC that spawns in the Underground Hallows, they leave a Pinkish glow and they teleport around. It will be very difficult to hide from these as they run and teleport around very quickly.
HP: 370
Damage: 40
Defense: 30
Clown - A hardmode only enemy that spawns during a Blood Moon. They will throw bombs at players and can cause damage to houses and buildings.
HP: 400
Damage: 50 Melee, 100 Bomb
Defense: 20
Corruptor - Flying Hardcore enemies that will spawn above ground and below in corrupted biomes.
HP: 230
Damage: 60
Defense: 32
Cursed Hammer - A hostile enemy that is located in the Underground corruption on the Hardmode difficulty. It will fly around and launch itself at the player.
HP: 200
Damage: 80
Defense: 18
Digger - A hostile enemy that is located underground only on the hardmode difficulty. It is basically the upgraded version of the Big Worm.
HP: 200
Head
Damage: 45
Defense: 10
Body
Damage: 28
Defense: 20
Tail
Damage: 26
Defense: 30
Enchanted Sword - A hostile Sword that is located in the Underground Hallow on Hardmode only. It will hover over the player until launching itself toward the player in a straight line.
HP: 200
Damage: 80
Defense: 18
Gastropod - Flying enemies that will appear in Hardmode difficulty only. You will find these generally in Hallow biome during the night.
HP: 220
Damage: 60 Melee, 25 Ranged
Defense: 22
Giant Bat - A hostile flying enemy that will be found after the Wall of Flesh in the Underworld. They will generally be found in Caves. This is basically just the upgraded version of the bat.
HP: 160
Damage: 70
Defense: 20
Green Jellyfish - These are the strongest type of Jellyfish, they only spawn in Hardmode difficulty. You will find these in underground areas of water.
HP: 120
Damage: 80
Defense: 30
Mimic - A hardmode enemy that looks just like a chest of any kind, they will wait for players to try to loot them as if they were an actual chest, and will attack a player leaving a large portion of damage. A way to know if you are dealing with a mimic, is to shoot at one, then it will take damage and attack revealing that it's a mimic.
HP: 500
Damage: 80
Defense: 30
Drops:
Gold Coins (All the time)
Any of the following will drop 14.29% of the time:
Cross Necklace
Star Cloak
Dual Hook
Magic Dagger
Compass
Titan Gloves
Philospher's Stone
Mummy - The Mummy is a hardmode enemy only that will spawn in the Desert Biome. They are a few different types of Mummies, normal mummies will spawn in a desert that has not been corrupted or influenced by Hallow. Light Mummies will spawn in deserts controlled by the Hallow, and Dark Mummies will spawn in corrupted deserts only.
Regular Mummy
HP: 130
Damage: 50
Defense: 16
Light Mummy
HP: 200
Damage: 55
Defense: 18
Drops: Light Shard 10% of the time
Dark Mummy
HP: 180
Damage: 60
Defense: 18
Drops: Dark Shard 10% of the time
Pixie - A hostile enemy that is located on the surface of the Hallow biomes. It will hover above players and when killed it will drop Pixie dust that can be used for crafting.
HP: 150
Damage: 55
Defense: 20
Possessed Armor - A hostile enemy that will be located on the surface, or the underground during night on Hardcore mode only. It moves at a faster pace and has the ability of opening doors during a Blood Moon.
HP: 260
Damage: 55
Defense: 28
Skeleton Archer - The Hardcore mode version of the average Skeletons, they have the extra ability of creating their own bows and fire arrows for attacking players.
HP: 260
Damage: 55 Melee, 35 Ranged
Defense: 28
Slimer - A hostile enemy that is located in The Corruption and underground Corruption only on Hardcore mode only. It will start with wings, and after being defeated it will come back to a ground Slimer.
HP: 60 with Wings, 90 without Wings
Damage: 45
Defense: 20
Toxic Sludge - A Hostile enemy that is located at the Underground area in Hardmode difficulty only. It is basically the slime of the Hardmode difficulty.
HP: 150
Damage: 50
Defense: 18
Unicorn - A hostile enemy that will be located in the Hallow, on hardcore mode only. It is a fast and strong enemy that has high health. When killed it will always leave a Unicorn horn.
HP: 400
Damage: 60
Defense: 35
Wandering Eye - A hostile enemy that will be located on the surface world of Hardcore mode only. They are basically the upgraded version of the Demon Eyes.
HP: 300
Damage: 40
Defense: 20
Werewolf - A hostile enemy that is hardmode only. It will spawn during a full moon and will have a chance of dropping a Moon Charm after death, this will allow the player to actually turn into a werewolf.
HP: 400
Damage: 70
Defense: 40
World Feeder - A hardmode worm based enemy that will appear in corrupted areas. Like any other worm enemy, it will burrow through solid blocks to target players.
500 HP total
Head
Damage: 70
Defense: 30
Body
Damage: 55
Defense: 40
Tail
Damage: 40
Defense: 44
Wraith - A hostile enemy that will spawn on the surface during night on Hardcore mode only. They are Ghost like enemies which means they have the ability to phase through blocks to reach a player.
HP: 200
Damage: 75
Defense: 18
Wyvern - A hostile flying enemy that you will see at high level areas. He has high HP and deals a big amount of damage to players. After death it will drop Souls of Flight, which can enable flight. This will spawn only after the player has defeated the Wall of Flesh.
HP: 4,000
Damage: 90 Head, 40 Body
Defense: 10 Head, 20 Body
Hardmode Bosses
The Twins - The upgraded versions of the Eye type enemies. The Red eye, known as "Retinazer" hovers above the player to shoot a lazer downwards. The Green Eye, floats to the side of the player to shoot cursed fire balls. Both eyes do have a melee attack, that is more powerful than their ranged attacks. After they take enough damage, they will turn into a new form that gives them a damage boost and better traits.
HP: 24,000!
Damage: 20 Laser, 50 Melee
Defense: 10
The Destroyer - The hardmode boss upgraded version of the "Eater of Worlds". Just like others like it, it is a multi-segment enemy, but instead, it will not split into smaller enemies after taking big damage, this is because it has one set amount of health rather than health in segments. The Destroyer also has the ability to spawn multiple probe enemies from its body. Upon death it will drop Coins, 5-15 Greater Healing Potions, and 15-30 Souls of Might.
HP: 80,000!
Head
Damage: 60
Defense: 0
Body
Damage: 22 Laser, 40 Touch
Defense: 30
Tail
Damage: 20
Defense: 35
Skeletron Prime - Basically the upgraded version of the Skeletron, and the most powerful boss of all of Terraria. He appears as a big robotic skull with four arms, with each arm equipped with their own weapon, health, and traits. This boss is nearly invincible during the daytime. Skeletron Prime will appear after being summoned by a Mechanical Skull (Night Only).
HP: 30,000
Damage: 50 Melee, 100 Spinning Attack
Defense: 25 Normal, While spinning: 50
Arms:
Prime Laser
HP: 6,000
Damage: 25
Defense: 20
Prime Cannon
HP: 7,000
Damage: 40
Defense: 25
Prime Vice
HP: 10,000
Damage: 45
Defense: 35
Prime Saw
HP: 10,000
Damage: 50
Defense: 40
Achievements
There are a total of 30 Achievements worth up to 400 Gamerscore.
Home Sweet Home
Worth: 20 Gamerscore
Required: "The Guide has moved in"
All in the Family
Worth: 10 Gamerscore
Required: "Every NPC has moved in!"
Rock Bottom
Worth: 10 Gamerscore
Required: You have reached the bottom of the World!
Exterminator
Worth: 25 Gamerscore
Required: You have defeated every boss!
Slimer
Worth: 10 Gamerscore
Required: You have killed every type of slime!
Challenge Accepted
Worth: 10 Gamerscore
Required: You have unlocked Hard Mode!
Maxed Out
Worth: 15 Gamerscore
Required: You have the maximum health and mana
Corruptible
Worth: 10 Gamerscore
Required: Your World is Corrupt!
Hallowed Be Thy Name
Worth: 10 Gamerscore
Required: Your World is Hallowed!
Ophthalmologist
Worth: 15 Gamerscore
Required: You have defeated The Twins!
Bona Fide
Worth: 15 Gamerscore
Required: You have defeated Skeletron Prime!
Ride the Worm
Worth: 15 Gamerscore
Required: You have defeated The Destroyer!
Marathon Runner
Worth: 20 Gamerscore
Required: You have traveled over 42km on the ground!
Landscaper
Worth: 15 Gamerscore
Required: You have removed more than 10,000 blocks!
Crowd Control
Worth: 15 Gamerscore
Required: You have defeated the Goblin Army!
Survivor
Worth: 10
Required: You have survived the first night!
Icarus
Worth: 10 Gamerscore
Required: You can only go down from here!
Vanity of Vanities
Worth: 10 Gamerscore
Required: Looking good!
Pet Hoarder
Worth: 10 Gamerscore
Required: You seem to like pets
Terraria Expert
Worth: 5 Gamerscore
Require: You have completed the tutorial!
Terraria Student
Worth: 5 Gamerscore
Required: You have begun the tutorial
Be Prepared
Worth: 15 Gamerscore
Required: You are ready for battle
Airtime!
Worth: 10 Gamerscore
Required: Enjoy the view
Blacksmith
Worth: 15 Gamerscore
Required: You are a master smith!
I'm Smelting!
Worth: 20 Gamerscore
Required: You have smelted 10,000 bars of metal
A Knight in Shining Armors
Worth: 15 Gamerscore
Required: You have obtained every type of armor
Engineer
Worth: 10 Gamerscore
Required: You have placed 100 wires!
Red Moon Rises
Worth: 10 Gamerscore
Required: You have survived the Blood Moon!
Crafty
Worth: 20 Gamerscore
Required: You have used every crafting station!
To Hell and Back
Worth: 20 Gamerscore
Required: You have gone to The Underworld and back without dying!
Misc.
Last edited by Amp- ; edited 3 times in total
The following 8 users thanked Amp- for this useful post:
NaturralNinja (04-14-2013), Mythic- (04-08-2013), GC115 (04-07-2013), Zyphr (04-06-2013), 240 (04-06-2013), Subban (04-06-2013), -Golf_Wang- (04-06-2013), HosterJessop (04-06-2013)
#2. Posted:
Status: Offline
Joined: Jun 02, 201212Year Member
Posts: 4,039
Reputation Power: 185
Status: Offline
Joined: Jun 02, 201212Year Member
Posts: 4,039
Reputation Power: 185
Wouldn't be surprised if this got stickied. Very informative, thanks Vap.
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#3. Posted:
Status: Offline
Joined: Jun 02, 201212Year Member
Posts: 1,345
Reputation Power: 60
Best thread in ages!
Thank you
Last edited by TTU ; edited 1 time in total
Thank you
Last edited by TTU ; edited 1 time in total
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#4. Posted:
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Joined: Mar 10, 201311Year Member
Posts: 6,134
Reputation Power: 546
Status: Offline
Joined: Mar 10, 201311Year Member
Posts: 6,134
Reputation Power: 546
LMS wrote Best tutorial in ages!
Thank you
The game just came out... People probably haven't even made a tutorial on it.
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#5. Posted:
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Joined: Jun 02, 201212Year Member
Posts: 1,345
Reputation Power: 60
ever wroteLMS wrote Best tutorial in ages!
Thank you
The game just came out... People probably haven't even made a tutorial on it.
Sorry, I meant to say "thread"
ALSO: The game has been out on PC for a while, and there are multiple tutorials, walkthroughs, etc.
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#6. Posted:
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Joined: Jun 12, 200915Year Member
Posts: 1,703
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very nice thread man, sticky? I THINK SO!
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#7. Posted:
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Joined: Mar 23, 201311Year Member
Posts: 178
Reputation Power: 7
Status: Offline
Joined: Mar 23, 201311Year Member
Posts: 178
Reputation Power: 7
Sticky eh!
I did not know nothing about this game but now I might just have to try it out.
I did not know nothing about this game but now I might just have to try it out.
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#8. Posted:
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Joined: Mar 11, 201113Year Member
Posts: 3,290
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Status: Offline
Joined: Mar 11, 201113Year Member
Posts: 3,290
Reputation Power: 126
Very nice thread! Very detailed and well laid out!
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#9. Posted:
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Joined: Feb 27, 201212Year Member
Posts: 525
Reputation Power: 20
Status: Offline
Joined: Feb 27, 201212Year Member
Posts: 525
Reputation Power: 20
nice post you really took your time making it
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#10. Posted:
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Joined: Feb 16, 201311Year Member
Posts: 1,815
Reputation Power: 82
Great post..Sticky?
-MrClean24
-MrClean24
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