You are viewing our Forum Archives. To view or take place in current topics click here.
#31. Posted:
B36_ON_TOP
  • Prospect
Status: Offline
Joined: May 04, 201113Year Member
Posts: 634
Reputation Power: 2
Status: Offline
Joined: May 04, 201113Year Member
Posts: 634
Reputation Power: 2
Tu6 was the time to have a jag!!!

It was probley the best time to be involed in modding,,it's was a sick!! I loved it on mw2
And will probley never see it like that again
All thanx to lee for his spilt screen meathod,,

After that modding flopped big time

,,


Last edited by B36_ON_TOP ; edited 1 time in total
#32. Posted:
EstablishedGaming
  • TTG Fanatic
Status: Offline
Joined: Mar 30, 201113Year Member
Posts: 4,785
Reputation Power: 211
Status: Offline
Joined: Mar 30, 201113Year Member
Posts: 4,785
Reputation Power: 211
Those were the days I used to make bank hosting lobbies.
#33. Posted:
GoldPeakTea
  • TTG Senior
Status: Offline
Joined: Feb 14, 201311Year Member
Posts: 1,708
Reputation Power: 64
Status: Offline
Joined: Feb 14, 201311Year Member
Posts: 1,708
Reputation Power: 64
Those were the good days. I miss MW2 also!
#34. Posted:
Appze
  • Summer 2018
Status: Offline
Joined: Jul 14, 201113Year Member
Posts: 5,555
Reputation Power: 228
Status: Offline
Joined: Jul 14, 201113Year Member
Posts: 5,555
Reputation Power: 228
I remember when lobbies were actually free

also if TU7 never happened these will still be happening
#35. Posted:
N2O
  • TTG Senior
Status: Offline
Joined: May 03, 201113Year Member
Posts: 1,912
Reputation Power: 87
Status: Offline
Joined: May 03, 201113Year Member
Posts: 1,912
Reputation Power: 87
i miss those days so much. so so so very much. some of the best gamin times of my life
#36. Posted:
Kinx
  • Challenger
Status: Offline
Joined: Aug 06, 201212Year Member
Posts: 192
Reputation Power: 7
Status: Offline
Joined: Aug 06, 201212Year Member
Posts: 192
Reputation Power: 7
Oh, when every one wasnt pr!cks on MW2 and didnt make you pay for a goddamn XP LOBBY!!!
#37. Posted:
skate22
  • New Member
Status: Offline
Joined: Jun 02, 201212Year Member
Posts: 17
Reputation Power: 0
Status: Offline
Joined: Jun 02, 201212Year Member
Posts: 17
Reputation Power: 0
when will tu6 patch_mp.ff will come back anyone know?
#38. Posted:
shrineofazura123
  • Ladder Climber
Status: Offline
Joined: Feb 14, 201311Year Member
Posts: 314
Reputation Power: 13
Status: Offline
Joined: Feb 14, 201311Year Member
Posts: 314
Reputation Power: 13
skate22 wrote when will tu6 patch_mp.ff will come back anyone know?
it will prob be never. tu8 does not use patch_mp.ff anymore
#39. Posted:
IlIuminati
  • Comment King
Status: Offline
Joined: Jun 06, 201212Year Member
Posts: 2,663
Reputation Power: 67
Status: Offline
Joined: Jun 06, 201212Year Member
Posts: 2,663
Reputation Power: 67
All you needed was akv to get online. Good times
#40. Posted:
Wilez
  • TTG Addict
Status: Offline
Joined: Apr 29, 201113Year Member
Posts: 2,192
Reputation Power: 99
Status: Offline
Joined: Apr 29, 201113Year Member
Posts: 2,192
Reputation Power: 99
-Peacee wrote
skate22 wrote
PlatinumMods wrote they will be missed but you never know theres always a chance for a tu8 breakthrough soon
is there a way to bring back patch_mp.ff? i really want it back and why we cant use them?

The game doesn't load the patch_mp it's practically useless. That's why you can delete it as the game still loads


It does if you reference it in the dll.
That's how that daft infectable text thing was done.

It's also the communities fault it got patched.
Mapname binds were released and everyone went crazy, IW had to do something about it.
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.