You are viewing our Forum Archives. To view or take place in current topics click here.
Mw2 Skybase: Can anyone help me
Posted:
Mw2 Skybase: Can anyone help mePosted:
Status: Offline
Joined: Oct 24, 201212Year Member
Posts: 93
Reputation Power: 4
Status: Offline
Joined: Oct 24, 201212Year Member
Posts: 93
Reputation Power: 4
Hey TTG I was just wondering if anyone can teach me how to make a mw2 Skybase. (Tu8)
#2. Posted:
Status: Offline
Joined: Apr 13, 201212Year Member
Posts: 628
Reputation Power: 36
I guess spawn model function ?
- 0useful
- 0not useful
#3. Posted:
Status: Offline
Joined: Jun 06, 201311Year Member
Posts: 927
Reputation Power: 79
1st comment is correct, you will need a coordinate locator to find where you want to spawn the base... which here:
you will also need a spawn model script.
Locate()
{
for(;;)
{
self iPrintln(self.origin);
}
}
you will also need a spawn model script.
- 0useful
- 0not useful
#4. Posted:
Status: Offline
Joined: Nov 23, 201112Year Member
Posts: 52
Reputation Power: 2
Status: Offline
Joined: Nov 23, 201112Year Member
Posts: 52
Reputation Power: 2
Arrayser wrote 1st comment is correct, you will need a coordinate locator to find where you want to spawn the base... which here:
Locate()
{
for(;;)
{
self iPrintln(self.origin);
}
}
you will also need a spawn model script.
Thats for TU6, everything is done in DLL now.
- 0useful
- 0not useful
#5. Posted:
Status: Offline
Joined: Oct 24, 201212Year Member
Posts: 93
Reputation Power: 4
Status: Offline
Joined: Oct 24, 201212Year Member
Posts: 93
Reputation Power: 4
Hugh wrote I guess spawn model function ?
So can you teach me how to do it?
i know the basic
- 0useful
- 0not useful
#6. Posted:
Status: Offline
Joined: Apr 13, 201212Year Member
Posts: 628
Reputation Power: 36
Spawn model :
//822568A8 SV_SetConfigstring(int index, const char *val)
SV_SetConfigstring(0x42D,"foliage_cod5_tree_pine05_sm");
Spawn model Ent ;
typedef void (*G_EntDetachAll)(int entIndex);
G_EntDetachAll DetachEntityModel = (G_EntDetachAll)0x8220EC68;
int clientLocal = 0;
DetachEntityModel(_getEntIndex(clientLocal));
Thanks to uBen and iMaes
Found Usinng GOOGLE ... ( it's TU8 btw )
Don't ask how to use..... find the thread using google
But u did go to the effort of find tagNames
http:// pasteb in. com/ grBUfhX1
//822568A8 SV_SetConfigstring(int index, const char *val)
SV_SetConfigstring(0x42D,"foliage_cod5_tree_pine05_sm");
Spawn model Ent ;
typedef void (*G_EntDetachAll)(int entIndex);
G_EntDetachAll DetachEntityModel = (G_EntDetachAll)0x8220EC68;
int clientLocal = 0;
DetachEntityModel(_getEntIndex(clientLocal));
Thanks to uBen and iMaes
Found Usinng GOOGLE ... ( it's TU8 btw )
Don't ask how to use..... find the thread using google
But u did go to the effort of find tagNames
http:// pasteb in. com/ grBUfhX1
- 0useful
- 0not useful
You are viewing our Forum Archives. To view or take place in current topics click here.