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Mw2 Skybase: Can anyone help me
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Mw2 Skybase: Can anyone help mePosted:

L3Rr0Y_FTW
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Hey TTG I was just wondering if anyone can teach me how to make a mw2 Skybase. (Tu8)
#2. Posted:
Hugh
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I guess spawn model function ?
#3. Posted:
Held
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1st comment is correct, you will need a coordinate locator to find where you want to spawn the base... which here:

Locate()
{
for(;;)
{
self iPrintln(self.origin);
}
}


you will also need a spawn model script.
#4. Posted:
CLuTcHxMoDzz
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Arrayser wrote 1st comment is correct, you will need a coordinate locator to find where you want to spawn the base... which here:

Locate()
{
for(;;)
{
self iPrintln(self.origin);
}
}


you will also need a spawn model script.

Thats for TU6, everything is done in DLL now.
#5. Posted:
L3Rr0Y_FTW
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Hugh wrote I guess spawn model function ?

So can you teach me how to do it?
i know the basic
#6. Posted:
Hugh
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Spawn model :
//822568A8 SV_SetConfigstring(int index, const char *val)
SV_SetConfigstring(0x42D,"foliage_cod5_tree_pine05_sm");

Spawn model Ent ;

typedef void (*G_EntDetachAll)(int entIndex);
G_EntDetachAll DetachEntityModel = (G_EntDetachAll)0x8220EC68;

int clientLocal = 0;
DetachEntityModel(_getEntIndex(clientLocal));

Thanks to uBen and iMaes
Found Usinng GOOGLE ... ( it's TU8 btw )
Don't ask how to use..... find the thread using google

But u did go to the effort of find tagNames
http:// pasteb in. com/ grBUfhX1
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