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#11. Posted:
joeisjoe5
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Anyone got any ideas for other videos?

I may even make intros/random animations for people if anyone wants one?
#12. Posted:
Illustrated
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You do realize when you shoot a gun, the shell separates from the tip of the bullet, right? The shell casing is ejected, while the tip is projected.
#13. Posted:
joeisjoe5
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Illustrated wrote You do realize when you shoot a gun, the shell separates from the tip of the bullet, right? The shell casing is ejected, while the tip is projected.


I know but I didn't realise that till the rendering was finished and also the bullet was a downloaded model so would have been quite difficult to split.
#14. Posted:
Geb
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i think it looks pretty cool if you ask me
#15. Posted:
KingNitro
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joeisjoe5 wrote
decins wrote This probably won't be your best but i'm being honest, that's really good.


This could have been 10x better if I added more angles and used better lighting, but I just couldn't be bothered to wait hours to render it out, 1 second of video is 500 frames so yh (otherwise slow mo would be really jumpy).

Also 500fps is the max you can have in C4D (at least in the version I have) so I had to slow the bullet down because otherwise you wouldn't see it. Thats why the bullet drops after it has gone through the g+, it didn't have enough velocity.

So yeah there is plenty of room for improvement but for about an hours work (including rendering) I am quite happy with how it turned out.


Not sure if you knew this but there is no reason to render out in C4D at that high of a frame rate. You can simply edit the speed at which the dynamics update of a certain frame length (when the bullet hits the G and when the bullet exits the +). Simply goto "Edit" then "Project Settings". Once there goto the "Dynamics" tab and just keyframe the timescale to be "100%" a frame before slow mo, then put it at example "15%" for how ever many frames you want slow mo. They change it back to "100%".

Best of luck.
#16. Posted:
Qlu
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Lol is this going to be your intro? 1234((
#17. Posted:
joeisjoe5
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Qlu wrote Lol is this going to be your intro? 1234((


Not sure if "lol"ing at viddeo or your comment but thanks anyway....

I have no need for an intro as I don't post videos that need them.
#18. Posted:
joeisjoe5
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KingNitro wrote
joeisjoe5 wrote
decins wrote This probably won't be your best but i'm being honest, that's really good.


This could have been 10x better if I added more angles and used better lighting, but I just couldn't be bothered to wait hours to render it out, 1 second of video is 500 frames so yh (otherwise slow mo would be really jumpy).

Also 500fps is the max you can have in C4D (at least in the version I have) so I had to slow the bullet down because otherwise you wouldn't see it. Thats why the bullet drops after it has gone through the g+, it didn't have enough velocity.

So yeah there is plenty of room for improvement but for about an hours work (including rendering) I am quite happy with how it turned out.


Not sure if you knew this but there is no reason to render out in C4D at that high of a frame rate. You can simply edit the speed at which the dynamics update of a certain frame length (when the bullet hits the G and when the bullet exits the +). Simply goto "Edit" then "Project Settings". Once there goto the "Dynamics" tab and just keyframe the timescale to be "100%" a frame before slow mo, then put it at example "15%" for how ever many frames you want slow mo. They change it back to "100%".

Best of luck.



Thanks , but surely you still have to render out the same number of frames just a lower frame rate so does it actually make a difference other than the bullet would not drop?
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