You are viewing our Forum Archives. To view or take place in current topics click here.
#11. Posted:
Status: Offline
Joined: Jun 18, 201212Year Member
Posts: 775
Reputation Power: 31
Status: Offline
Joined: Jun 18, 201212Year Member
Posts: 775
Reputation Power: 31
Anyone got any ideas for other videos?
I may even make intros/random animations for people if anyone wants one?
I may even make intros/random animations for people if anyone wants one?
- 0useful
- 0not useful
#12. Posted:
Status: Offline
Joined: Jun 22, 201212Year Member
Posts: 3,432
Reputation Power: 377
Status: Offline
Joined: Jun 22, 201212Year Member
Posts: 3,432
Reputation Power: 377
You do realize when you shoot a gun, the shell separates from the tip of the bullet, right? The shell casing is ejected, while the tip is projected.
- 0useful
- 0not useful
#13. Posted:
Status: Offline
Joined: Jun 18, 201212Year Member
Posts: 775
Reputation Power: 31
Status: Offline
Joined: Jun 18, 201212Year Member
Posts: 775
Reputation Power: 31
Illustrated wrote You do realize when you shoot a gun, the shell separates from the tip of the bullet, right? The shell casing is ejected, while the tip is projected.
I know but I didn't realise that till the rendering was finished and also the bullet was a downloaded model so would have been quite difficult to split.
- 0useful
- 0not useful
#14. Posted:
Status: Offline
Joined: Feb 27, 201311Year Member
Posts: 1,015
Reputation Power: 385
Status: Offline
Joined: Feb 27, 201311Year Member
Posts: 1,015
Reputation Power: 385
i think it looks pretty cool if you ask me
- 0useful
- 0not useful
#15. Posted:
Status: Offline
Joined: Feb 13, 201014Year Member
Posts: 1,854
Reputation Power: 81
Status: Offline
Joined: Feb 13, 201014Year Member
Posts: 1,854
Reputation Power: 81
joeisjoe5 wrotedecins wrote This probably won't be your best but i'm being honest, that's really good.
This could have been 10x better if I added more angles and used better lighting, but I just couldn't be bothered to wait hours to render it out, 1 second of video is 500 frames so yh (otherwise slow mo would be really jumpy).
Also 500fps is the max you can have in C4D (at least in the version I have) so I had to slow the bullet down because otherwise you wouldn't see it. Thats why the bullet drops after it has gone through the g+, it didn't have enough velocity.
So yeah there is plenty of room for improvement but for about an hours work (including rendering) I am quite happy with how it turned out.
Not sure if you knew this but there is no reason to render out in C4D at that high of a frame rate. You can simply edit the speed at which the dynamics update of a certain frame length (when the bullet hits the G and when the bullet exits the +). Simply goto "Edit" then "Project Settings". Once there goto the "Dynamics" tab and just keyframe the timescale to be "100%" a frame before slow mo, then put it at example "15%" for how ever many frames you want slow mo. They change it back to "100%".
Best of luck.
- 0useful
- 0not useful
#16. Posted:
Status: Offline
Joined: Nov 29, 201212Year Member
Posts: 1,201
Reputation Power: 56
Lol is this going to be your intro? 1234((
- 0useful
- 0not useful
#17. Posted:
Status: Offline
Joined: Jun 18, 201212Year Member
Posts: 775
Reputation Power: 31
Status: Offline
Joined: Jun 18, 201212Year Member
Posts: 775
Reputation Power: 31
Qlu wrote Lol is this going to be your intro? 1234((
Not sure if "lol"ing at viddeo or your comment but thanks anyway....
I have no need for an intro as I don't post videos that need them.
- 0useful
- 0not useful
#18. Posted:
Status: Offline
Joined: Jun 18, 201212Year Member
Posts: 775
Reputation Power: 31
Status: Offline
Joined: Jun 18, 201212Year Member
Posts: 775
Reputation Power: 31
KingNitro wrotejoeisjoe5 wrotedecins wrote This probably won't be your best but i'm being honest, that's really good.
This could have been 10x better if I added more angles and used better lighting, but I just couldn't be bothered to wait hours to render it out, 1 second of video is 500 frames so yh (otherwise slow mo would be really jumpy).
Also 500fps is the max you can have in C4D (at least in the version I have) so I had to slow the bullet down because otherwise you wouldn't see it. Thats why the bullet drops after it has gone through the g+, it didn't have enough velocity.
So yeah there is plenty of room for improvement but for about an hours work (including rendering) I am quite happy with how it turned out.
Not sure if you knew this but there is no reason to render out in C4D at that high of a frame rate. You can simply edit the speed at which the dynamics update of a certain frame length (when the bullet hits the G and when the bullet exits the +). Simply goto "Edit" then "Project Settings". Once there goto the "Dynamics" tab and just keyframe the timescale to be "100%" a frame before slow mo, then put it at example "15%" for how ever many frames you want slow mo. They change it back to "100%".
Best of luck.
Thanks , but surely you still have to render out the same number of frames just a lower frame rate so does it actually make a difference other than the bullet would not drop?
- 0useful
- 0not useful
You are viewing our Forum Archives. To view or take place in current topics click here.