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#21. Posted:
Tang
  • TTG Senior
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Joined: Jun 12, 201311Year Member
Posts: 1,076
Reputation Power: 44
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Posts: 1,076
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Looks pretty good IMO. Nice job and keep up the good work
#22. Posted:
Maybe_Ethernet
  • Junior Member
Status: Offline
Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
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Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
SRT wrote
IDONTCRYEMODZ wrote
DarkVoyage wrote
IDONTCRYEMODZ wrote How long is until TU8'is like TU6 modding wise?


LOL TU8 WILL NEVER BE TU6 POINT BLANK! sorry caps was on lol

Is it just impossible or are the moderns not smart enough at the moment?

Lol not smart enough? Not sure if coders should take that to offense

No, point is it isn't possible. Not that we aren't smart enough, it's the fact that literally nobody can do it.

Maybe_Ethernet wrote
SRT wrote I like how you can change the position of the menu, but not all too sure about how it would handle online... And just a small suggestion, maybe there could be a certain button you press after opening the menu that allows you to move the menu in any direction? I could see myself pressing left or right by accident then the menu starts to move
what?!?!?! lol. if your talking about stability than your smoking man. here

void MoveMenu(short client, bool EntryMoving){
float defaultPos = 660;
do{
if(Player().Buttons(client) & (RT)) Huds[client].Scroller->elem.x = defaultPos++;
}while(EntryMoving);
}
this here is what i use for my breaking point menu and it does not effect stability at all


No, like I said later in the exact same statement. It would kind of get on my nerves if I keep accidentally pressing left and right moving the menu around my screen. Looking at it I kinda do realise that I forgot to add that in earlier in the post
how? there is a option in the menu that says Move Menu. and you can toggle it off if you press it again it wont move the menu
#23. Posted:
xChillest
  • Christmas!
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Joined: Jul 30, 201212Year Member
Posts: 2,396
Reputation Power: 123
Status: Offline
Joined: Jul 30, 201212Year Member
Posts: 2,396
Reputation Power: 123
Maybe_Ethernet wrote
SRT wrote
IDONTCRYEMODZ wrote
DarkVoyage wrote
IDONTCRYEMODZ wrote How long is until TU8'is like TU6 modding wise?


LOL TU8 WILL NEVER BE TU6 POINT BLANK! sorry caps was on lol

Is it just impossible or are the moderns not smart enough at the moment?

Lol not smart enough? Not sure if coders should take that to offense

No, point is it isn't possible. Not that we aren't smart enough, it's the fact that literally nobody can do it.

Maybe_Ethernet wrote
SRT wrote I like how you can change the position of the menu, but not all too sure about how it would handle online... And just a small suggestion, maybe there could be a certain button you press after opening the menu that allows you to move the menu in any direction? I could see myself pressing left or right by accident then the menu starts to move
what?!?!?! lol. if your talking about stability than your smoking man. here

void MoveMenu(short client, bool EntryMoving){
float defaultPos = 660;
do{
if(Player().Buttons(client) & (RT)) Huds[client].Scroller->elem.x = defaultPos++;
}while(EntryMoving);
}
this here is what i use for my breaking point menu and it does not effect stability at all


No, like I said later in the exact same statement. It would kind of get on my nerves if I keep accidentally pressing left and right moving the menu around my screen. Looking at it I kinda do realise that I forgot to add that in earlier in the post
how? there is a option in the menu that says Move Menu. and you can toggle it off if you press it again it wont move the menu

In Struster v1 from what I've seen in the video there are no options in it, it's able to be moved after the menu is opened. Look, not trying to start a big argument, just wanted to give my opinion and possible modification to the menu
#24. Posted:
Maybe_Ethernet
  • Junior Member
Status: Offline
Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
Status: Offline
Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
SRT wrote
Maybe_Ethernet wrote
SRT wrote
IDONTCRYEMODZ wrote
DarkVoyage wrote
IDONTCRYEMODZ wrote How long is until TU8'is like TU6 modding wise?


LOL TU8 WILL NEVER BE TU6 POINT BLANK! sorry caps was on lol

Is it just impossible or are the moderns not smart enough at the moment?

Lol not smart enough? Not sure if coders should take that to offense

No, point is it isn't possible. Not that we aren't smart enough, it's the fact that literally nobody can do it.

Maybe_Ethernet wrote
SRT wrote I like how you can change the position of the menu, but not all too sure about how it would handle online... And just a small suggestion, maybe there could be a certain button you press after opening the menu that allows you to move the menu in any direction? I could see myself pressing left or right by accident then the menu starts to move
what?!?!?! lol. if your talking about stability than your smoking man. here

void MoveMenu(short client, bool EntryMoving){
float defaultPos = 660;
do{
if(Player().Buttons(client) & (RT)) Huds[client].Scroller->elem.x = defaultPos++;
}while(EntryMoving);
}
this here is what i use for my breaking point menu and it does not effect stability at all


No, like I said later in the exact same statement. It would kind of get on my nerves if I keep accidentally pressing left and right moving the menu around my screen. Looking at it I kinda do realise that I forgot to add that in earlier in the post
how? there is a option in the menu that says Move Menu. and you can toggle it off if you press it again it wont move the menu

In Struster v1 from what I've seen in the video there are no options in it, it's able to be moved after the menu is opened. Look, not trying to start a big argument, just wanted to give my opinion and possible modification to the menu
its not an argument i was just stating that it does not effect stability that's all and as for joe (Murk4ge) where is my brazzers account
#25. Posted:
DarkVoyage
  • New Member
Status: Offline
Joined: Jun 11, 201410Year Member
Posts: 27
Reputation Power: 2
Status: Offline
Joined: Jun 11, 201410Year Member
Posts: 27
Reputation Power: 2
Maybe_Ethernet wrote
SRT wrote
Maybe_Ethernet wrote
SRT wrote
IDONTCRYEMODZ wrote
DarkVoyage wrote
IDONTCRYEMODZ wrote How long is until TU8'is like TU6 modding wise?


LOL TU8 WILL NEVER BE TU6 POINT BLANK! sorry caps was on lol

Is it just impossible or are the moderns not smart enough at the moment?

Lol not smart enough? Not sure if coders should take that to offense

No, point is it isn't possible. Not that we aren't smart enough, it's the fact that literally nobody can do it.

Maybe_Ethernet wrote
SRT wrote I like how you can change the position of the menu, but not all too sure about how it would handle online... And just a small suggestion, maybe there could be a certain button you press after opening the menu that allows you to move the menu in any direction? I could see myself pressing left or right by accident then the menu starts to move
what?!?!?! lol. if your talking about stability than your smoking man. here

void MoveMenu(short client, bool EntryMoving){
float defaultPos = 660;
do{
if(Player().Buttons(client) & (RT)) Huds[client].Scroller->elem.x = defaultPos++;
}while(EntryMoving);
}
this here is what i use for my breaking point menu and it does not effect stability at all


No, like I said later in the exact same statement. It would kind of get on my nerves if I keep accidentally pressing left and right moving the menu around my screen. Looking at it I kinda do realise that I forgot to add that in earlier in the post
how? there is a option in the menu that says Move Menu. and you can toggle it off if you press it again it wont move the menu

In Struster v1 from what I've seen in the video there are no options in it, it's able to be moved after the menu is opened. Look, not trying to start a big argument, just wanted to give my opinion and possible modification to the menu
its not an argument i was just stating that it does not effect stability that's all and as for joe (Murk4ge) where is my brazzers account


your brazzers account lol! hook me up ;)
#26. Posted:
Maybe_Ethernet
  • Junior Member
Status: Offline
Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
Status: Offline
Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
DarkVoyage wrote
Maybe_Ethernet wrote
SRT wrote
Maybe_Ethernet wrote
SRT wrote
IDONTCRYEMODZ wrote
DarkVoyage wrote
IDONTCRYEMODZ wrote How long is until TU8'is like TU6 modding wise?


LOL TU8 WILL NEVER BE TU6 POINT BLANK! sorry caps was on lol

Is it just impossible or are the moderns not smart enough at the moment?

Lol not smart enough? Not sure if coders should take that to offense

No, point is it isn't possible. Not that we aren't smart enough, it's the fact that literally nobody can do it.

Maybe_Ethernet wrote
SRT wrote I like how you can change the position of the menu, but not all too sure about how it would handle online... And just a small suggestion, maybe there could be a certain button you press after opening the menu that allows you to move the menu in any direction? I could see myself pressing left or right by accident then the menu starts to move
what?!?!?! lol. if your talking about stability than your smoking man. here

void MoveMenu(short client, bool EntryMoving){
float defaultPos = 660;
do{
if(Player().Buttons(client) & (RT)) Huds[client].Scroller->elem.x = defaultPos++;
}while(EntryMoving);
}
this here is what i use for my breaking point menu and it does not effect stability at all


No, like I said later in the exact same statement. It would kind of get on my nerves if I keep accidentally pressing left and right moving the menu around my screen. Looking at it I kinda do realise that I forgot to add that in earlier in the post
how? there is a option in the menu that says Move Menu. and you can toggle it off if you press it again it wont move the menu

In Struster v1 from what I've seen in the video there are no options in it, it's able to be moved after the menu is opened. Look, not trying to start a big argument, just wanted to give my opinion and possible modification to the menu
its not an argument i was just stating that it does not effect stability that's all and as for joe (Murk4ge) where is my brazzers account


your brazzers account lol! hook me up ;)
joe gets them for free :O like 30 free accs he has but he wont give me one
#27. Posted:
One-X
  • Resident Elite
Status: Offline
Joined: Feb 13, 201410Year Member
Posts: 218
Reputation Power: 8
Status: Offline
Joined: Feb 13, 201410Year Member
Posts: 218
Reputation Power: 8
I dig the design and like it. Very nice menu keep it the good work dude! :nyancat:
#28. Posted:
CameToSayJello
  • New Member
Status: Offline
Joined: May 30, 201410Year Member
Posts: 45
Reputation Power: 1
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Posts: 45
Reputation Power: 1
No clue why the menu is open without opening it. Instead of it saying "Open Menu" it should just say "show options" it's way more fitting.
#29. Posted:
MRMURK4G3
  • Powerhouse
Status: Offline
Joined: Jun 17, 201311Year Member
Posts: 496
Reputation Power: 20
Status: Offline
Joined: Jun 17, 201311Year Member
Posts: 496
Reputation Power: 20
Maybe_Ethernet wrote
SRT wrote
Maybe_Ethernet wrote
SRT wrote
IDONTCRYEMODZ wrote
DarkVoyage wrote
IDONTCRYEMODZ wrote How long is until TU8'is like TU6 modding wise?


LOL TU8 WILL NEVER BE TU6 POINT BLANK! sorry caps was on lol

Is it just impossible or are the moderns not smart enough at the moment?

Lol not smart enough? Not sure if coders should take that to offense

No, point is it isn't possible. Not that we aren't smart enough, it's the fact that literally nobody can do it.

Maybe_Ethernet wrote
SRT wrote I like how you can change the position of the menu, but not all too sure about how it would handle online... And just a small suggestion, maybe there could be a certain button you press after opening the menu that allows you to move the menu in any direction? I could see myself pressing left or right by accident then the menu starts to move
what?!?!?! lol. if your talking about stability than your smoking man. here

void MoveMenu(short client, bool EntryMoving){
float defaultPos = 660;
do{
if(Player().Buttons(client) & (RT)) Huds[client].Scroller->elem.x = defaultPos++;
}while(EntryMoving);
}
this here is what i use for my breaking point menu and it does not effect stability at all


No, like I said later in the exact same statement. It would kind of get on my nerves if I keep accidentally pressing left and right moving the menu around my screen. Looking at it I kinda do realise that I forgot to add that in earlier in the post
how? there is a option in the menu that says Move Menu. and you can toggle it off if you press it again it wont move the menu

In Struster v1 from what I've seen in the video there are no options in it, it's able to be moved after the menu is opened. Look, not trying to start a big argument, just wanted to give my opinion and possible modification to the menu
its not an argument i was just stating that it does not effect stability that's all and as for joe (Murk4ge) where is my brazzers account


Ahahhaha, dont tell anyone on here, everyone will be wanting them
#30. Posted:
MRMURK4G3
  • Powerhouse
Status: Offline
Joined: Jun 17, 201311Year Member
Posts: 496
Reputation Power: 20
Status: Offline
Joined: Jun 17, 201311Year Member
Posts: 496
Reputation Power: 20
Botch wrote
MRMURK4G3 wrote
Maybe_Ethernet wrote wow i had thought about a vertical newsbar before like 2 months ago but was too lazy to do it. nice job


How could you bee so lazy, its simple to do, takes 5mins

It is simple to do, but what's the point? Isn't the point of a newsbar being able to read it easily?

On topic, it's a very nice looking menu. I like the ability to change the position.


Thank you, i know its simple but its something different i guess
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