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#21. Posted:
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Joined: Jun 12, 201311Year Member
Posts: 1,076
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Looks pretty good IMO. Nice job and keep up the good work
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#22. Posted:
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Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
Status: Offline
Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
SRT wrotehow? there is a option in the menu that says Move Menu. and you can toggle it off if you press it again it wont move the menuIDONTCRYEMODZ wroteDarkVoyage wroteIDONTCRYEMODZ wrote How long is until TU8'is like TU6 modding wise?
LOL TU8 WILL NEVER BE TU6 POINT BLANK! sorry caps was on lol
Is it just impossible or are the moderns not smart enough at the moment?
Lol not smart enough? Not sure if coders should take that to offense
No, point is it isn't possible. Not that we aren't smart enough, it's the fact that literally nobody can do it.
Maybe_Ethernet wroteSRT wrote I like how you can change the position of the menu, but not all too sure about how it would handle online... And just a small suggestion, maybe there could be a certain button you press after opening the menu that allows you to move the menu in any direction? I could see myself pressing left or right by accident then the menu starts to movewhat?!?!?! lol. if your talking about stability than your smoking man. here
void MoveMenu(short client, bool EntryMoving){
float defaultPos = 660;
do{
if(Player().Buttons(client) & (RT)) Huds[client].Scroller->elem.x = defaultPos++;
}while(EntryMoving);
}
this here is what i use for my breaking point menu and it does not effect stability at all
No, like I said later in the exact same statement. It would kind of get on my nerves if I keep accidentally pressing left and right moving the menu around my screen. Looking at it I kinda do realise that I forgot to add that in earlier in the post
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#23. Posted:
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Joined: Jul 30, 201212Year Member
Posts: 2,396
Reputation Power: 123
Status: Offline
Joined: Jul 30, 201212Year Member
Posts: 2,396
Reputation Power: 123
Maybe_Ethernet wroteSRT wrotehow? there is a option in the menu that says Move Menu. and you can toggle it off if you press it again it wont move the menuIDONTCRYEMODZ wroteDarkVoyage wroteIDONTCRYEMODZ wrote How long is until TU8'is like TU6 modding wise?
LOL TU8 WILL NEVER BE TU6 POINT BLANK! sorry caps was on lol
Is it just impossible or are the moderns not smart enough at the moment?
Lol not smart enough? Not sure if coders should take that to offense
No, point is it isn't possible. Not that we aren't smart enough, it's the fact that literally nobody can do it.
Maybe_Ethernet wroteSRT wrote I like how you can change the position of the menu, but not all too sure about how it would handle online... And just a small suggestion, maybe there could be a certain button you press after opening the menu that allows you to move the menu in any direction? I could see myself pressing left or right by accident then the menu starts to movewhat?!?!?! lol. if your talking about stability than your smoking man. here
void MoveMenu(short client, bool EntryMoving){
float defaultPos = 660;
do{
if(Player().Buttons(client) & (RT)) Huds[client].Scroller->elem.x = defaultPos++;
}while(EntryMoving);
}
this here is what i use for my breaking point menu and it does not effect stability at all
No, like I said later in the exact same statement. It would kind of get on my nerves if I keep accidentally pressing left and right moving the menu around my screen. Looking at it I kinda do realise that I forgot to add that in earlier in the post
In Struster v1 from what I've seen in the video there are no options in it, it's able to be moved after the menu is opened. Look, not trying to start a big argument, just wanted to give my opinion and possible modification to the menu
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#24. Posted:
Status: Offline
Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
Status: Offline
Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
SRT wroteits not an argument i was just stating that it does not effect stability that's all and as for joe (Murk4ge) where is my brazzers accountMaybe_Ethernet wroteSRT wrotehow? there is a option in the menu that says Move Menu. and you can toggle it off if you press it again it wont move the menuIDONTCRYEMODZ wroteDarkVoyage wroteIDONTCRYEMODZ wrote How long is until TU8'is like TU6 modding wise?
LOL TU8 WILL NEVER BE TU6 POINT BLANK! sorry caps was on lol
Is it just impossible or are the moderns not smart enough at the moment?
Lol not smart enough? Not sure if coders should take that to offense
No, point is it isn't possible. Not that we aren't smart enough, it's the fact that literally nobody can do it.
Maybe_Ethernet wroteSRT wrote I like how you can change the position of the menu, but not all too sure about how it would handle online... And just a small suggestion, maybe there could be a certain button you press after opening the menu that allows you to move the menu in any direction? I could see myself pressing left or right by accident then the menu starts to movewhat?!?!?! lol. if your talking about stability than your smoking man. here
void MoveMenu(short client, bool EntryMoving){
float defaultPos = 660;
do{
if(Player().Buttons(client) & (RT)) Huds[client].Scroller->elem.x = defaultPos++;
}while(EntryMoving);
}
this here is what i use for my breaking point menu and it does not effect stability at all
No, like I said later in the exact same statement. It would kind of get on my nerves if I keep accidentally pressing left and right moving the menu around my screen. Looking at it I kinda do realise that I forgot to add that in earlier in the post
In Struster v1 from what I've seen in the video there are no options in it, it's able to be moved after the menu is opened. Look, not trying to start a big argument, just wanted to give my opinion and possible modification to the menu
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#25. Posted:
Status: Offline
Joined: Jun 11, 201410Year Member
Posts: 27
Reputation Power: 2
Status: Offline
Joined: Jun 11, 201410Year Member
Posts: 27
Reputation Power: 2
Maybe_Ethernet wroteSRT wroteits not an argument i was just stating that it does not effect stability that's all and as for joe (Murk4ge) where is my brazzers accountMaybe_Ethernet wroteSRT wrotehow? there is a option in the menu that says Move Menu. and you can toggle it off if you press it again it wont move the menuIDONTCRYEMODZ wroteDarkVoyage wroteIDONTCRYEMODZ wrote How long is until TU8'is like TU6 modding wise?
LOL TU8 WILL NEVER BE TU6 POINT BLANK! sorry caps was on lol
Is it just impossible or are the moderns not smart enough at the moment?
Lol not smart enough? Not sure if coders should take that to offense
No, point is it isn't possible. Not that we aren't smart enough, it's the fact that literally nobody can do it.
Maybe_Ethernet wroteSRT wrote I like how you can change the position of the menu, but not all too sure about how it would handle online... And just a small suggestion, maybe there could be a certain button you press after opening the menu that allows you to move the menu in any direction? I could see myself pressing left or right by accident then the menu starts to movewhat?!?!?! lol. if your talking about stability than your smoking man. here
void MoveMenu(short client, bool EntryMoving){
float defaultPos = 660;
do{
if(Player().Buttons(client) & (RT)) Huds[client].Scroller->elem.x = defaultPos++;
}while(EntryMoving);
}
this here is what i use for my breaking point menu and it does not effect stability at all
No, like I said later in the exact same statement. It would kind of get on my nerves if I keep accidentally pressing left and right moving the menu around my screen. Looking at it I kinda do realise that I forgot to add that in earlier in the post
In Struster v1 from what I've seen in the video there are no options in it, it's able to be moved after the menu is opened. Look, not trying to start a big argument, just wanted to give my opinion and possible modification to the menu
your brazzers account lol! hook me up ;)
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#26. Posted:
Status: Offline
Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
Status: Offline
Joined: Jun 01, 201410Year Member
Posts: 74
Reputation Power: 2
DarkVoyage wrotejoe gets them for free :O like 30 free accs he has but he wont give me oneMaybe_Ethernet wroteSRT wroteits not an argument i was just stating that it does not effect stability that's all and as for joe (Murk4ge) where is my brazzers accountMaybe_Ethernet wroteSRT wrotehow? there is a option in the menu that says Move Menu. and you can toggle it off if you press it again it wont move the menuIDONTCRYEMODZ wroteDarkVoyage wroteIDONTCRYEMODZ wrote How long is until TU8'is like TU6 modding wise?
LOL TU8 WILL NEVER BE TU6 POINT BLANK! sorry caps was on lol
Is it just impossible or are the moderns not smart enough at the moment?
Lol not smart enough? Not sure if coders should take that to offense
No, point is it isn't possible. Not that we aren't smart enough, it's the fact that literally nobody can do it.
Maybe_Ethernet wroteSRT wrote I like how you can change the position of the menu, but not all too sure about how it would handle online... And just a small suggestion, maybe there could be a certain button you press after opening the menu that allows you to move the menu in any direction? I could see myself pressing left or right by accident then the menu starts to movewhat?!?!?! lol. if your talking about stability than your smoking man. here
void MoveMenu(short client, bool EntryMoving){
float defaultPos = 660;
do{
if(Player().Buttons(client) & (RT)) Huds[client].Scroller->elem.x = defaultPos++;
}while(EntryMoving);
}
this here is what i use for my breaking point menu and it does not effect stability at all
No, like I said later in the exact same statement. It would kind of get on my nerves if I keep accidentally pressing left and right moving the menu around my screen. Looking at it I kinda do realise that I forgot to add that in earlier in the post
In Struster v1 from what I've seen in the video there are no options in it, it's able to be moved after the menu is opened. Look, not trying to start a big argument, just wanted to give my opinion and possible modification to the menu
your brazzers account lol! hook me up ;)
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#27. Posted:
Status: Offline
Joined: Feb 13, 201410Year Member
Posts: 218
Reputation Power: 8
Status: Offline
Joined: Feb 13, 201410Year Member
Posts: 218
Reputation Power: 8
I dig the design and like it. Very nice menu keep it the good work dude! :nyancat:
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#28. Posted:
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Joined: May 30, 201410Year Member
Posts: 45
Reputation Power: 1
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Joined: May 30, 201410Year Member
Posts: 45
Reputation Power: 1
No clue why the menu is open without opening it. Instead of it saying "Open Menu" it should just say "show options" it's way more fitting.
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#29. Posted:
Status: Offline
Joined: Jun 17, 201311Year Member
Posts: 496
Reputation Power: 20
Status: Offline
Joined: Jun 17, 201311Year Member
Posts: 496
Reputation Power: 20
Maybe_Ethernet wroteSRT wroteits not an argument i was just stating that it does not effect stability that's all and as for joe (Murk4ge) where is my brazzers accountMaybe_Ethernet wroteSRT wrotehow? there is a option in the menu that says Move Menu. and you can toggle it off if you press it again it wont move the menuIDONTCRYEMODZ wroteDarkVoyage wroteIDONTCRYEMODZ wrote How long is until TU8'is like TU6 modding wise?
LOL TU8 WILL NEVER BE TU6 POINT BLANK! sorry caps was on lol
Is it just impossible or are the moderns not smart enough at the moment?
Lol not smart enough? Not sure if coders should take that to offense
No, point is it isn't possible. Not that we aren't smart enough, it's the fact that literally nobody can do it.
Maybe_Ethernet wroteSRT wrote I like how you can change the position of the menu, but not all too sure about how it would handle online... And just a small suggestion, maybe there could be a certain button you press after opening the menu that allows you to move the menu in any direction? I could see myself pressing left or right by accident then the menu starts to movewhat?!?!?! lol. if your talking about stability than your smoking man. here
void MoveMenu(short client, bool EntryMoving){
float defaultPos = 660;
do{
if(Player().Buttons(client) & (RT)) Huds[client].Scroller->elem.x = defaultPos++;
}while(EntryMoving);
}
this here is what i use for my breaking point menu and it does not effect stability at all
No, like I said later in the exact same statement. It would kind of get on my nerves if I keep accidentally pressing left and right moving the menu around my screen. Looking at it I kinda do realise that I forgot to add that in earlier in the post
In Struster v1 from what I've seen in the video there are no options in it, it's able to be moved after the menu is opened. Look, not trying to start a big argument, just wanted to give my opinion and possible modification to the menu
Ahahhaha, dont tell anyone on here, everyone will be wanting them
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#30. Posted:
Status: Offline
Joined: Jun 17, 201311Year Member
Posts: 496
Reputation Power: 20
Status: Offline
Joined: Jun 17, 201311Year Member
Posts: 496
Reputation Power: 20
Botch wroteMRMURK4G3 wroteMaybe_Ethernet wrote wow i had thought about a vertical newsbar before like 2 months ago but was too lazy to do it. nice job
How could you bee so lazy, its simple to do, takes 5mins
It is simple to do, but what's the point? Isn't the point of a newsbar being able to read it easily?
On topic, it's a very nice looking menu. I like the ability to change the position.
Thank you, i know its simple but its something different i guess
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