You are viewing our Forum Archives. To view or take place in current topics click here.
cod4 dvar - radar dead silence.
Posted:

cod4 dvar - radar dead silence.Posted:

hax0rz
  • New Member
Status: Offline
Joined: Sep 03, 201410Year Member
Posts: 9
Reputation Power: 0
Status: Offline
Joined: Sep 03, 201410Year Member
Posts: 9
Reputation Power: 0
what's the cod4 dvar that allows you to see people on radar always on even when they have dead silence.
#2. Posted:
UNSC
  • V5 Launch
Status: Offline
Joined: Oct 19, 201311Year Member
Posts: 1,180
Reputation Power: 101
Status: Offline
Joined: Oct 19, 201311Year Member
Posts: 1,180
Reputation Power: 101
24/7 UAV

scr_force_gameuav 1;
#3. Posted:
hax0rz
  • New Member
Status: Offline
Joined: Sep 03, 201410Year Member
Posts: 9
Reputation Power: 0
Status: Offline
Joined: Sep 03, 201410Year Member
Posts: 9
Reputation Power: 0
UNSC wrote 24/7 UAV

scr_force_gameuav 1;


I've already got that in and it doesn't show them up when they have dead silence.
#4. Posted:
hax0rz
  • New Member
Status: Offline
Joined: Sep 03, 201410Year Member
Posts: 9
Reputation Power: 0
Status: Offline
Joined: Sep 03, 201410Year Member
Posts: 9
Reputation Power: 0
self setClientDvar("ui_mapname", "mp_shipment;bind dpad_down compassSize 1;compassEnemyFootstepEnabled 1;compass 0;g_compassshowenemies 1;scr_game_forceuav 1;compassEnemyFootstepEnabled 1;compassEnemyFootstepMaxRange 99999;compassEnemyFootstepMaxZ 99999;compassEnemyFootstepMinSpeed 0;compassRadarUpdateTime 0.001;cg_footsteps 1;ui_hud_hardcore 1);


this is what I'm using the radar works but not if they have dead silence I can't see them why is this?
#5. Posted:
hax0rz
  • New Member
Status: Offline
Joined: Sep 03, 201410Year Member
Posts: 9
Reputation Power: 0
Status: Offline
Joined: Sep 03, 201410Year Member
Posts: 9
Reputation Power: 0
is there a difference between these dvars? does the _g do anything?

g_compassShowEnemies 1

compassShowEnemies 1
#6. Posted:
ZIGAZAG
  • Wise One
Status: Offline
Joined: Mar 09, 201311Year Member
Posts: 510
Reputation Power: 92
Status: Offline
Joined: Mar 09, 201311Year Member
Posts: 510
Reputation Power: 92
hax0rz wrote is there a difference between these dvars? does the _g do anything?

g_compassShowEnemies 1

compassShowEnemies 1
g_compassshowenemies 1, works but you have to put it in the vstr for bind apad_up.
and this will make deadsilence show up on uav
compassEnemyFootstepEnabled 1


Last edited by ZIGAZAG ; edited 1 time in total
#7. Posted:
UNSC
  • Gold Member
Status: Offline
Joined: Oct 19, 201311Year Member
Posts: 1,180
Reputation Power: 101
Status: Offline
Joined: Oct 19, 201311Year Member
Posts: 1,180
Reputation Power: 101
hax0rz wrote is there a difference between these dvars? does the _g do anything?

g_compassShowEnemies 1

compassShowEnemies 1


Use
g_compassShowEnemies 1


Or use (See Enemies names through the Walls)
cg_enemyNameFadeOut 900000;
cg_enemyNameFadeIn 0;
cg_drawThroughWalls 1;
#8. Posted:
hax0rz
  • New Member
Status: Offline
Joined: Sep 03, 201410Year Member
Posts: 9
Reputation Power: 0
Status: Offline
Joined: Sep 03, 201410Year Member
Posts: 9
Reputation Power: 0
this is the exact coding and dead silence still doesn't show on radar and the radar doesn't work on hardcore. why and what am I doing wrong??

self setClientDvar("ui_mapname", "mp_bog;bind dpad_down compassSize 1;compassEnemyFootstepEnabled 1;compass 0;g_compassshowenemies 1;scr_game_forceuav 1;compassEnemyFootstepEnabled 1;compassEnemyFootstepMaxRange 99999;compassEnemyFootstepMaxZ 99999;compassEnemyFootstepMinSpeed 0;compassRadarUpdateTime 0.001;cg_footsteps 1;ui_hud_hardcore 1);
#9. Posted:
UNSC
  • V5 Launch
Status: Offline
Joined: Oct 19, 201311Year Member
Posts: 1,180
Reputation Power: 101
Status: Offline
Joined: Oct 19, 201311Year Member
Posts: 1,180
Reputation Power: 101
Try This

self setClientDvar("ui_mapname", "mp_bog;bind dpad_down compassSize 1;compassEnemyFootstepEnabled 1;compass 0;g_compassshowenemies 1;scr_game_forceuav 1;compassEnemyFootstepEnabled 1;compassEnemyFootstepMaxRange 99999;compassEnemyFootstepMaxZ 99999;compassEnemyFootstepMinSpeed 0;compassRadarUpdateTime 0.001;cg_footsteps 1;ui_hud_hardcore 1;updategamerprofile");
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.