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cod4 dvar - radar dead silence.
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cod4 dvar - radar dead silence.Posted:
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what's the cod4 dvar that allows you to see people on radar always on even when they have dead silence.
#2. Posted:
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24/7 UAV
scr_force_gameuav 1;
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UNSC wrote 24/7 UAV
scr_force_gameuav 1;
I've already got that in and it doesn't show them up when they have dead silence.
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self setClientDvar("ui_mapname", "mp_shipment;bind dpad_down compassSize 1;compassEnemyFootstepEnabled 1;compass 0;g_compassshowenemies 1;scr_game_forceuav 1;compassEnemyFootstepEnabled 1;compassEnemyFootstepMaxRange 99999;compassEnemyFootstepMaxZ 99999;compassEnemyFootstepMinSpeed 0;compassRadarUpdateTime 0.001;cg_footsteps 1;ui_hud_hardcore 1);
this is what I'm using the radar works but not if they have dead silence I can't see them why is this?
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is there a difference between these dvars? does the _g do anything?
g_compassShowEnemies 1
compassShowEnemies 1
g_compassShowEnemies 1
compassShowEnemies 1
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hax0rz wrote is there a difference between these dvars? does the _g do anything?g_compassshowenemies 1, works but you have to put it in the vstr for bind apad_up.
g_compassShowEnemies 1
compassShowEnemies 1
and this will make deadsilence show up on uav
compassEnemyFootstepEnabled 1
Last edited by ZIGAZAG ; edited 1 time in total
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#7. Posted:
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hax0rz wrote is there a difference between these dvars? does the _g do anything?
g_compassShowEnemies 1
compassShowEnemies 1
Use
g_compassShowEnemies 1
Or use (See Enemies names through the Walls)
cg_enemyNameFadeOut 900000;
cg_enemyNameFadeIn 0;
cg_drawThroughWalls 1;
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#8. Posted:
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this is the exact coding and dead silence still doesn't show on radar and the radar doesn't work on hardcore. why and what am I doing wrong??
self setClientDvar("ui_mapname", "mp_bog;bind dpad_down compassSize 1;compassEnemyFootstepEnabled 1;compass 0;g_compassshowenemies 1;scr_game_forceuav 1;compassEnemyFootstepEnabled 1;compassEnemyFootstepMaxRange 99999;compassEnemyFootstepMaxZ 99999;compassEnemyFootstepMinSpeed 0;compassRadarUpdateTime 0.001;cg_footsteps 1;ui_hud_hardcore 1);
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#9. Posted:
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Try This
self setClientDvar("ui_mapname", "mp_bog;bind dpad_down compassSize 1;compassEnemyFootstepEnabled 1;compass 0;g_compassshowenemies 1;scr_game_forceuav 1;compassEnemyFootstepEnabled 1;compassEnemyFootstepMaxRange 99999;compassEnemyFootstepMaxZ 99999;compassEnemyFootstepMinSpeed 0;compassRadarUpdateTime 0.001;cg_footsteps 1;ui_hud_hardcore 1;updategamerprofile");
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