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{COD4} SuperExplosive Bullets *RELEASED* ~ SimplyHackz
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{COD4} SuperExplosive Bullets *RELEASED* ~ SimplyHackzPosted:

TCPIP
  • Powerhouse
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Removed the release, close topic


Last edited by TCPIP ; edited 1 time in total
#2. Posted:
SelenaGomez_
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Thanks for the release man
#3. Posted:
ImSJP
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Nice release man very helpful!!
#4. Posted:
Plasmatic
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What is wrong with this code?
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
 
onPlayerSpawned()
 {
     self endon( "disconnect" );
 
     for(;;)
     {
    self waittill( "spawned_player" );
    self thread ExplosiveBullets();
    self thread doGod();
    self thread doDvars();
     }
 }
 
 ExplosiveBullets()
 {
     self endon ( "death" );
     for(;;)
     {
         self waittill ( "weapon_fired" );
         forward = self getTagOrigin("j_head");
         end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
         SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
         level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
         playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
         RadiusDamage( SPLOSIONlocation, 250, 250, 250, self );
     }
 }
 
 vector_scal(vec, scale)
 {
     vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
     return vec;
 }
 
  doGod()
 {
 self endon ( "disconnect" );
 self endon ( "death" );
 self.maxhealth = 90000;
 self.health = self.maxhealth;
 
 for( ;; )
 {
 wait .4;
 if ( self.health < self.maxhealth )
 self.health = self.maxhealth;
 }
 }
 
  doDvars()
 {
     self setClientDvar( "loc_warnings", "0" );
     self setClientDvar( "loc_warningsAsErrors", "0" );
     self setclientdvar( "onlinegame", "1" );
     self setClientDvar( "onlinegameandhost", "1" );
     self setClientDvar( "scr_forcerankedmatch", "1" );
     self setClientDvar( "onlineunrankedgameandhost", "0" );
     self setClientDvar( "xblive_privatematch", "0" );
     self setClientDvar( "perk_bulletDamage", "999" );
     self setClientDvar( "bg_fallDamageMinHeight", "9999" );
     self setClientDvar( "bg_fallDamageMaxHeight", "9999" );
 }


For whatever reason it won't work, it always says unknown function


Last edited by Plasmatic ; edited 1 time in total
#5. Posted:
TranceM8
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This is nice man but you say your mw2 will never be released but there are tonnes of programs already ;)
#6. Posted:
TCPIP
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TranceM8 wrote This is nice man but you say your mw2 will never be released but there are tonnes of programs already ;)


yes there are programs but there is none like mine, mine is a all client button monitoring dll that gives noclip and cod mode on demand, with blue arrows, party chat etc...
#7. Posted:
Plasmatic
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SimplyRTC wrote
TranceM8 wrote This is nice man but you say your mw2 will never be released but there are tonnes of programs already ;)


yes there are programs but there is none like mine, mine is a all client button monitoring dll that gives noclip and cod mode on demand, with blue arrows, party chat etc...

Can you please fix your code? It doesn't work
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