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My L3 VFX & Animation final major project submission
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My L3 VFX & Animation final major project submissionPosted:
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Joined: Jun 02, 201311Year Member
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Didn't have a lot of time to add bonuses but will do that in my resubmission. Therefore, I changed my original 2D animation idea 13 days before the deadline.
Meanwhile, the footage is from my 'Future Nottingham assignment', I modeled the Tie Fighter in Autodesk Maya, then I utilised Photoshop to create UV mapped textures. Afterward, I utilised the instancer to generate particle system which I replaced with the model of tie fighter, finishing with path animation.
This is the outcome, I'm quite proud/ pleased with this [ Register or Signin to view external links. ]
Positive feedback would be nice but I'd also appreciate any constructive criticism as theres always areas that need improvement.
Last edited by MrWheat ; edited 2 times in total
Meanwhile, the footage is from my 'Future Nottingham assignment', I modeled the Tie Fighter in Autodesk Maya, then I utilised Photoshop to create UV mapped textures. Afterward, I utilised the instancer to generate particle system which I replaced with the model of tie fighter, finishing with path animation.
This is the outcome, I'm quite proud/ pleased with this [ Register or Signin to view external links. ]
Positive feedback would be nice but I'd also appreciate any constructive criticism as theres always areas that need improvement.
Last edited by MrWheat ; edited 2 times in total
#2. Posted:
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It was a bit strange. Kinda looked like something someone created while on acid lol
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#3. Posted:
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280z wrote It was a bit strange. Kinda looked like something someone created while on acid lol
I second that
It looks good but its kinda weird
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It's not bad at all, looks like you put some effort and took you a while to produce this sort of work. Keep it going know matter what people say/think.
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280z wrote It was a bit strange. Kinda looked like something someone created while on acid lol
aha quite an unusal comment aha
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xDustyx wrote280z wrote It was a bit strange. Kinda looked like something someone created while on acid lol
I second that
It looks good but its kinda weird
aha thx, any improvements to make it not look weird?
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dah wrote It's not bad at all, looks like you put some effort and took you a while to produce this sort of work. Keep it going know matter what people say/think.
Aha thankyou, I get the submission grading tomorrow, was mean't to be friday but college servers were down.
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its super colorful. All the colors seem "too much" if you know what I mean.
The Spaceships also look kinda weird.
But I have no idea about this kinda stuff so keep that in mind
The Spaceships also look kinda weird.
But I have no idea about this kinda stuff so keep that in mind
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Just to update everyone:
The feedback from my tutor guided me towards improving the actual sequence, one of the main improvements was to decrease the over-exposed footage and employ improved colour grading as it appealed to my tutor that the footage/ elements didn't match very well.
In conclusion, here is my final resubmission, I wasn't able to add more bonuses because this time the resubmission date had only 3 days as I've now finished college and going University in October.
Resubmission: [ Register or Signin to view external links. ]
The feedback from my tutor guided me towards improving the actual sequence, one of the main improvements was to decrease the over-exposed footage and employ improved colour grading as it appealed to my tutor that the footage/ elements didn't match very well.
In conclusion, here is my final resubmission, I wasn't able to add more bonuses because this time the resubmission date had only 3 days as I've now finished college and going University in October.
Resubmission: [ Register or Signin to view external links. ]
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good to actually see some vfx here.
the modeling is decent here, but i'll can touch on a few things.
first, the grading. while i do agree that it needed a bit of work when transitioning, i feel that going static doesn't really help it any. maybe next time find a palette you like of 4-5 colors and swap between them whenever switching scenes. that way you can have a gradients that are fitting without having the whole movie feel blurred together. because when you switch settings, you wouldn't expect the environment to feel the exact same as the other, especially a switch as drastic as going from space to a city. so i while agree with your professor that the original didn't match too well, it looks a lot better than having the whole movie match.
also, the re-submission is a bit dim, i'd maybe bump up the brightness a touch.
you did a good job masking, but this really stuck out to me:
while i see how this can happen when using particle system, the way the tie fighters come out is still a bit too uniform for me. if it's supposed to be this giant warp, i don't really buy the fact that they're only coming through 3 areas of it.
i'm sure that you noticed that the tie fighters are colliding with each other, so i'm sure you know that it needs a bit of work. but you mentioned a deadline, so i get it.
also, when the tie fighters spawn in from the warp they're a bit bugged. it's only for like a frame or two, but it's still very noticeable. i'd duplicate the warp, mask it out where you want the fighters to come in, and add a soft mask. it should create a discount "fade in" effect if you will. seeing as you can't just change the opacity for the entry without affecting the entire fleet.
the guy just standing there while the fighters are coming in is a bit.. distracting. doesn't really feel like a natural reaction. especially if it as you've titled, an "invasion", the dude seems pretty fine with it.
the last thing i'll touch on as far as visuals go would be to add some motion to the scenes. it all feels too still. like in the tie fighter for instance, it doesn't seem like it's moving any. and because of that loses the effect of travel, making it look a bit dull. maybe move the image of space a bit in the start of it. the same applies for the scene of the city, maybe a bit of camera shake would add a more genuine effect.
also, a small touch on audio.
there is a whole lot of clipping going on. the next time you go to introduce a clip of audio, or go and separate pieces of audio, always be sure to put a small fade in/out on each clip. i'm talking maybe 0.08 of a second long, or something very short. without it you are left with these audible clicks whenever you introduce each piece of audio.
the modeling is decent here, but i'll can touch on a few things.
first, the grading. while i do agree that it needed a bit of work when transitioning, i feel that going static doesn't really help it any. maybe next time find a palette you like of 4-5 colors and swap between them whenever switching scenes. that way you can have a gradients that are fitting without having the whole movie feel blurred together. because when you switch settings, you wouldn't expect the environment to feel the exact same as the other, especially a switch as drastic as going from space to a city. so i while agree with your professor that the original didn't match too well, it looks a lot better than having the whole movie match.
also, the re-submission is a bit dim, i'd maybe bump up the brightness a touch.
you did a good job masking, but this really stuck out to me:
while i see how this can happen when using particle system, the way the tie fighters come out is still a bit too uniform for me. if it's supposed to be this giant warp, i don't really buy the fact that they're only coming through 3 areas of it.
i'm sure that you noticed that the tie fighters are colliding with each other, so i'm sure you know that it needs a bit of work. but you mentioned a deadline, so i get it.
also, when the tie fighters spawn in from the warp they're a bit bugged. it's only for like a frame or two, but it's still very noticeable. i'd duplicate the warp, mask it out where you want the fighters to come in, and add a soft mask. it should create a discount "fade in" effect if you will. seeing as you can't just change the opacity for the entry without affecting the entire fleet.
the guy just standing there while the fighters are coming in is a bit.. distracting. doesn't really feel like a natural reaction. especially if it as you've titled, an "invasion", the dude seems pretty fine with it.
the last thing i'll touch on as far as visuals go would be to add some motion to the scenes. it all feels too still. like in the tie fighter for instance, it doesn't seem like it's moving any. and because of that loses the effect of travel, making it look a bit dull. maybe move the image of space a bit in the start of it. the same applies for the scene of the city, maybe a bit of camera shake would add a more genuine effect.
also, a small touch on audio.
there is a whole lot of clipping going on. the next time you go to introduce a clip of audio, or go and separate pieces of audio, always be sure to put a small fade in/out on each clip. i'm talking maybe 0.08 of a second long, or something very short. without it you are left with these audible clicks whenever you introduce each piece of audio.
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