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#521. Posted:
Status: Offline
Joined: Dec 20, 200914Year Member
Posts: 9
Reputation Power: 0
Class Name: One man destroyer
First Weapon
Weapon: Tar 21
Attachment 1: FMJ
Attachment 2: Grenade Launcher
Camo: gold
Second Weapon
Weapon: RPG
Attachment 1:
Attachment 2:
Camo:
Third Weapon (Replaces Special Grenade)
Weapon: Javalin
Attachment 1:
Attachment 2:
Camo:
Perk 1: One Man Army Pro
Perk 2: Danger Close Pro
Perk 3: Commando Pro
Perk 4 (Replaces Equipment):
Equipment: Blast Shield (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Dousch Supreme
First Weapon
Weapon: M16
Attachment 1: Red Dot Sight
Attachment 2: Silenced
Camo: Fall
Second Weapon
Weapon: Famas
Attachment 1: Grenade Launcher
Attachment 2: FMJ
Camo: Platinum
Third Weapon (Replaces Special Grenade)
Weapon: M93 Raffica
Attachment 1: Akimbo
Attachment 2: FMJ
Camo: N/A
Perk 1: Ninja Pro
Perk 2: Stopping Power Pro
Perk 3: Hardline Pro
Perk 4: Cold Blooded Pro (Replaces Equipment):
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Black Death
First Weapon
Weapon: AK-47
Attachment 1: FMJ
Attachment 2: Silenced
Camo: Blue Cheetah
Second Weapon
Weapon: Scar-H
Attachment 1: Red Dot Sight
Attachment 2: Extended Magazines
Camo: Blue Cheetah
Third Weapon (Replaces Special Grenade)
Weapon: AUG-H BAR
Attachment 1: Grip
Attachment 2: FMJ
Camo: Blue Cheetah
Perk 1: Scavenger Pro
Perk 2: Stopping Power Pro
Perk 3: Cold Blooded Pro
Perk 4: Ninja Pro (Replaces Equipment):
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Rush Hour 4
First Weapon
Weapon: MP5k
Attachment 1: Silenced
Attachment 2: FMJ
Camo: Red Cheetah
Second Weapon
Weapon: .44 Magnum
Attachment 1: Tactical Knife
Attachment 2: FMJ
Camo: N/A
Third Weapon (Replaces Special Grenade)
Weapon: M4A1
Attachment 1: ACOG
Attachment 2: Silenced
Camo: Platinum
Perk 1: Marathon Pro
Perk 2: Ninja Pro
Perk 3: Commando Pro
Perk 4: Cold Blooded Pro (Replaces Equipment):
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Stop NCIS!!!
First Weapon
Weapon: FAL
Attachment 1: Red Dot
Attachment 2: FMJ
Camo: Blue Cheetah
Second Weapon
Weapon: M9
Attachment 1: FMJ
Attachment 2: Extended Magazines
Camo: N/A
Third Weapon (Replaces Special Grenade)
Weapon:
Attachment 1:
Attachment 2:
Camo:
Perk 1: Scavenger Pro
Perk 2: Stopping Power Pro
Perk 3: Ninja Pro
Perk 4 (Replaces Equipment): Cold Blooded Pro
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon): Smoke Grenade
First Weapon
Weapon: Tar 21
Attachment 1: FMJ
Attachment 2: Grenade Launcher
Camo: gold
Second Weapon
Weapon: RPG
Attachment 1:
Attachment 2:
Camo:
Third Weapon (Replaces Special Grenade)
Weapon: Javalin
Attachment 1:
Attachment 2:
Camo:
Perk 1: One Man Army Pro
Perk 2: Danger Close Pro
Perk 3: Commando Pro
Perk 4 (Replaces Equipment):
Equipment: Blast Shield (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Dousch Supreme
First Weapon
Weapon: M16
Attachment 1: Red Dot Sight
Attachment 2: Silenced
Camo: Fall
Second Weapon
Weapon: Famas
Attachment 1: Grenade Launcher
Attachment 2: FMJ
Camo: Platinum
Third Weapon (Replaces Special Grenade)
Weapon: M93 Raffica
Attachment 1: Akimbo
Attachment 2: FMJ
Camo: N/A
Perk 1: Ninja Pro
Perk 2: Stopping Power Pro
Perk 3: Hardline Pro
Perk 4: Cold Blooded Pro (Replaces Equipment):
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Black Death
First Weapon
Weapon: AK-47
Attachment 1: FMJ
Attachment 2: Silenced
Camo: Blue Cheetah
Second Weapon
Weapon: Scar-H
Attachment 1: Red Dot Sight
Attachment 2: Extended Magazines
Camo: Blue Cheetah
Third Weapon (Replaces Special Grenade)
Weapon: AUG-H BAR
Attachment 1: Grip
Attachment 2: FMJ
Camo: Blue Cheetah
Perk 1: Scavenger Pro
Perk 2: Stopping Power Pro
Perk 3: Cold Blooded Pro
Perk 4: Ninja Pro (Replaces Equipment):
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Rush Hour 4
First Weapon
Weapon: MP5k
Attachment 1: Silenced
Attachment 2: FMJ
Camo: Red Cheetah
Second Weapon
Weapon: .44 Magnum
Attachment 1: Tactical Knife
Attachment 2: FMJ
Camo: N/A
Third Weapon (Replaces Special Grenade)
Weapon: M4A1
Attachment 1: ACOG
Attachment 2: Silenced
Camo: Platinum
Perk 1: Marathon Pro
Perk 2: Ninja Pro
Perk 3: Commando Pro
Perk 4: Cold Blooded Pro (Replaces Equipment):
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Stop NCIS!!!
First Weapon
Weapon: FAL
Attachment 1: Red Dot
Attachment 2: FMJ
Camo: Blue Cheetah
Second Weapon
Weapon: M9
Attachment 1: FMJ
Attachment 2: Extended Magazines
Camo: N/A
Third Weapon (Replaces Special Grenade)
Weapon:
Attachment 1:
Attachment 2:
Camo:
Perk 1: Scavenger Pro
Perk 2: Stopping Power Pro
Perk 3: Ninja Pro
Perk 4 (Replaces Equipment): Cold Blooded Pro
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon): Smoke Grenade
- 0useful
- 0not useful
#522. Posted:
Status: Offline
Joined: Dec 20, 200914Year Member
Posts: 9
Reputation Power: 0
Class Name: One man destroyer
First Weapon
Weapon: Tar 21
Attachment 1: FMJ
Attachment 2: Grenade Launcher
Camo: gold
Second Weapon
Weapon: RPG
Attachment 1:
Attachment 2:
Camo:
Third Weapon (Replaces Special Grenade)
Weapon: Javalin
Attachment 1:
Attachment 2:
Camo:
Perk 1: One Man Army Pro
Perk 2: Danger Close Pro
Perk 3: Commando Pro
Perk 4 (Replaces Equipment):
Equipment: Blast Shield (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Dousch Supreme
First Weapon
Weapon: M16
Attachment 1: Red Dot Sight
Attachment 2: Silenced
Camo: Fall
Second Weapon
Weapon: Famas
Attachment 1: Grenade Launcher
Attachment 2: FMJ
Camo: Platinum
Third Weapon (Replaces Special Grenade)
Weapon: M93 Raffica
Attachment 1: Akimbo
Attachment 2: FMJ
Camo: N/A
Perk 1: Ninja Pro
Perk 2: Stopping Power Pro
Perk 3: Hardline Pro
Perk 4: Cold Blooded Pro (Replaces Equipment):
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Black Death
First Weapon
Weapon: AK-47
Attachment 1: FMJ
Attachment 2: Silenced
Camo: Blue Cheetah
Second Weapon
Weapon: Scar-H
Attachment 1: Red Dot Sight
Attachment 2: Extended Magazines
Camo: Blue Cheetah
Third Weapon (Replaces Special Grenade)
Weapon: AUG-H BAR
Attachment 1: Grip
Attachment 2: FMJ
Camo: Blue Cheetah
Perk 1: Scavenger Pro
Perk 2: Stopping Power Pro
Perk 3: Cold Blooded Pro
Perk 4: Ninja Pro (Replaces Equipment):
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Rush Hour 4
First Weapon
Weapon: MP5k
Attachment 1: Silenced
Attachment 2: FMJ
Camo: Red Cheetah
Second Weapon
Weapon: .44 Magnum
Attachment 1: Tactical Knife
Attachment 2: FMJ
Camo: N/A
Third Weapon (Replaces Special Grenade)
Weapon: M4A1
Attachment 1: ACOG
Attachment 2: Silenced
Camo: Platinum
Perk 1: Marathon Pro
Perk 2: Ninja Pro
Perk 3: Commando Pro
Perk 4: Cold Blooded Pro (Replaces Equipment):
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Freeze, NCIS!!!
First Weapon
Weapon: FAL
Attachment 1: Red Dot
Attachment 2: FMJ
Camo: Blue Cheetah
Second Weapon
Weapon: M9
Attachment 1: FMJ
Attachment 2: Extended Magazines
Camo: N/A
Third Weapon (Replaces Special Grenade)
Weapon:
Attachment 1:
Attachment 2:
Camo:
Perk 1: Scavenger Pro
Perk 2: Stopping Power Pro
Perk 3: Ninja Pro
Perk 4 (Replaces Equipment): Cold Blooded Pro
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon): Smoke Grenade
First Weapon
Weapon: Tar 21
Attachment 1: FMJ
Attachment 2: Grenade Launcher
Camo: gold
Second Weapon
Weapon: RPG
Attachment 1:
Attachment 2:
Camo:
Third Weapon (Replaces Special Grenade)
Weapon: Javalin
Attachment 1:
Attachment 2:
Camo:
Perk 1: One Man Army Pro
Perk 2: Danger Close Pro
Perk 3: Commando Pro
Perk 4 (Replaces Equipment):
Equipment: Blast Shield (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Dousch Supreme
First Weapon
Weapon: M16
Attachment 1: Red Dot Sight
Attachment 2: Silenced
Camo: Fall
Second Weapon
Weapon: Famas
Attachment 1: Grenade Launcher
Attachment 2: FMJ
Camo: Platinum
Third Weapon (Replaces Special Grenade)
Weapon: M93 Raffica
Attachment 1: Akimbo
Attachment 2: FMJ
Camo: N/A
Perk 1: Ninja Pro
Perk 2: Stopping Power Pro
Perk 3: Hardline Pro
Perk 4: Cold Blooded Pro (Replaces Equipment):
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Black Death
First Weapon
Weapon: AK-47
Attachment 1: FMJ
Attachment 2: Silenced
Camo: Blue Cheetah
Second Weapon
Weapon: Scar-H
Attachment 1: Red Dot Sight
Attachment 2: Extended Magazines
Camo: Blue Cheetah
Third Weapon (Replaces Special Grenade)
Weapon: AUG-H BAR
Attachment 1: Grip
Attachment 2: FMJ
Camo: Blue Cheetah
Perk 1: Scavenger Pro
Perk 2: Stopping Power Pro
Perk 3: Cold Blooded Pro
Perk 4: Ninja Pro (Replaces Equipment):
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Rush Hour 4
First Weapon
Weapon: MP5k
Attachment 1: Silenced
Attachment 2: FMJ
Camo: Red Cheetah
Second Weapon
Weapon: .44 Magnum
Attachment 1: Tactical Knife
Attachment 2: FMJ
Camo: N/A
Third Weapon (Replaces Special Grenade)
Weapon: M4A1
Attachment 1: ACOG
Attachment 2: Silenced
Camo: Platinum
Perk 1: Marathon Pro
Perk 2: Ninja Pro
Perk 3: Commando Pro
Perk 4: Cold Blooded Pro (Replaces Equipment):
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Freeze, NCIS!!!
First Weapon
Weapon: FAL
Attachment 1: Red Dot
Attachment 2: FMJ
Camo: Blue Cheetah
Second Weapon
Weapon: M9
Attachment 1: FMJ
Attachment 2: Extended Magazines
Camo: N/A
Third Weapon (Replaces Special Grenade)
Weapon:
Attachment 1:
Attachment 2:
Camo:
Perk 1: Scavenger Pro
Perk 2: Stopping Power Pro
Perk 3: Ninja Pro
Perk 4 (Replaces Equipment): Cold Blooded Pro
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon): Smoke Grenade
- 0useful
- 0not useful
#523. Posted:
Status: Offline
Joined: Mar 04, 201014Year Member
Posts: 1
Reputation Power: 0
First Weapon
Weapon: Scar-H
Attachment 1: Silencer
Attachment 2: Heartbeat Sensor
Camo: Gold
Second Weapon
Weapon: Ump45
Attachment 1: Red Dot Sight
Attachment 2: Rapid Fire
Camo: Platinum
Third Weapon (Replaces Special Grenade)
Weapon M4A1
Attachment 1: Silencer
Attachment 2: Heartbeat Sensor
Camo: Red Tiger
Perk 1: Scavenger
Perk 2: Cold Blooded
Perk 3: Ninja
Perk 4 (Replaces Equipment): Commando
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Weapon: Scar-H
Attachment 1: Silencer
Attachment 2: Heartbeat Sensor
Camo: Gold
Second Weapon
Weapon: Ump45
Attachment 1: Red Dot Sight
Attachment 2: Rapid Fire
Camo: Platinum
Third Weapon (Replaces Special Grenade)
Weapon M4A1
Attachment 1: Silencer
Attachment 2: Heartbeat Sensor
Camo: Red Tiger
Perk 1: Scavenger
Perk 2: Cold Blooded
Perk 3: Ninja
Perk 4 (Replaces Equipment): Commando
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
- 0useful
- 0not useful
#524. Posted:
Status: Offline
Joined: Feb 18, 201014Year Member
Posts: 5
Reputation Power: 0
Status: Offline
Joined: Feb 18, 201014Year Member
Posts: 5
Reputation Power: 0
Class Name: The Tech Game
First Weapon
Weapon: FAL
Attachment 1: red dot sight
Attachment 2: FMJ
Camo:Fall
Second Weapon
Weapon: Mini Uzi
Attachment 1: red dot sight
Attachment 2: Silencer
Camo: Fall
Third Weapon (Replaces Special Grenade)
Weapon Intervantion
Attachment 1: FMJ
Attachment 2: Extended Mags
Camo: Fall
Perk 1: Scavenger
Perk 2: Stopping power
Perk 3: Ninja
Perk 4 (Replaces Equipment): Marathon
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
First Weapon
Weapon: FAL
Attachment 1: red dot sight
Attachment 2: FMJ
Camo:Fall
Second Weapon
Weapon: Mini Uzi
Attachment 1: red dot sight
Attachment 2: Silencer
Camo: Fall
Third Weapon (Replaces Special Grenade)
Weapon Intervantion
Attachment 1: FMJ
Attachment 2: Extended Mags
Camo: Fall
Perk 1: Scavenger
Perk 2: Stopping power
Perk 3: Ninja
Perk 4 (Replaces Equipment): Marathon
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
- 0useful
- 0not useful
#525. Posted:
Status: Offline
Joined: Mar 03, 201014Year Member
Posts: 28
Reputation Power: 0
Status: Offline
Joined: Mar 03, 201014Year Member
Posts: 28
Reputation Power: 0
Class Name: StRaFe Pwn
First Weapon
Weapon: Intervention
Attachment 1: FMJ
Attachment 2: HB Sensor
Camo: Red Cheetah
Second Weapon
Weapon: Ump
Attachment 1: FMJ
Attachment 2: Silencer
Camo: Red Cheetah
Third Weapon (Replaces Special Grenade)
Weapon : G18
Attachment 1: Akimbo
Attachment 2: Silencer (If You Cant Hack That FMJ)
Camo: N/A
Perk 1: Marathon Pro
Perk 2: Cold Blooded Pro
Perk 3: Stopping Power Pro
Perk 4 (Replaces Equipment): Ninja Pro
Equipment (If no Perk 4): Claymore
Special Grenades (If no Third Weapon): Flash Bang
First Weapon
Weapon: Intervention
Attachment 1: FMJ
Attachment 2: HB Sensor
Camo: Red Cheetah
Second Weapon
Weapon: Ump
Attachment 1: FMJ
Attachment 2: Silencer
Camo: Red Cheetah
Third Weapon (Replaces Special Grenade)
Weapon : G18
Attachment 1: Akimbo
Attachment 2: Silencer (If You Cant Hack That FMJ)
Camo: N/A
Perk 1: Marathon Pro
Perk 2: Cold Blooded Pro
Perk 3: Stopping Power Pro
Perk 4 (Replaces Equipment): Ninja Pro
Equipment (If no Perk 4): Claymore
Special Grenades (If no Third Weapon): Flash Bang
- 0useful
- 0not useful
#526. Posted:
Status: Offline
Joined: Mar 04, 201014Year Member
Posts: 5
Reputation Power: 0
invit AnxiousCorpse
- 0useful
- 0not useful
#527. Posted:
Status: Offline
Joined: Mar 04, 201014Year Member
Posts: 2
Reputation Power: 0
Status: Offline
Joined: Mar 04, 201014Year Member
Posts: 2
Reputation Power: 0
ok so i have been wanting to do this...can you do it with a transfer cable? cuz i have one. and if i need an invite to do it my GT is smallfyguy ill be on friday night and all weekend
- 0useful
- 0not useful
#528. Posted:
Status: Offline
Joined: Mar 04, 201014Year Member
Posts: 104
Reputation Power: 4
Status: Offline
Joined: Mar 04, 201014Year Member
Posts: 104
Reputation Power: 4
Class Name: Modded Beast
First Weapon
Weapon: ACR
Attachment 1: Silencer
Attachment 2: FMJ
Camo: Red Cheetah
Second Weapon
Weapon: Barret .50Cal
Attachment 1: Thermal Scope
Attachment 2: FMJ
Camo: Gold
Third Weapon (Replaces Special Grenades)
Weapon: Model 1887
Attachment 1: Akimbo
Attachment 2: FMJ
Camo: none
Perk 1: Marathon Pro
Perk 2: Stopping Power Pro
Perk 3: Commando Pro
Perk 4:(Replaces Equipment)Steady Aim Pro
Equipment (If no Perk 4): none
Special Grenades (If no Third Weapon): None
First Weapon
Weapon: ACR
Attachment 1: Silencer
Attachment 2: FMJ
Camo: Red Cheetah
Second Weapon
Weapon: Barret .50Cal
Attachment 1: Thermal Scope
Attachment 2: FMJ
Camo: Gold
Third Weapon (Replaces Special Grenades)
Weapon: Model 1887
Attachment 1: Akimbo
Attachment 2: FMJ
Camo: none
Perk 1: Marathon Pro
Perk 2: Stopping Power Pro
Perk 3: Commando Pro
Perk 4:(Replaces Equipment)Steady Aim Pro
Equipment (If no Perk 4): none
Special Grenades (If no Third Weapon): None
- 1useful
- 0not useful
#529. Posted:
Status: Offline
Joined: Mar 04, 201014Year Member
Posts: 2
Reputation Power: 0
Status: Offline
Joined: Mar 04, 201014Year Member
Posts: 2
Reputation Power: 0
i hope this is on xbox
Gamertag: smallfyguy
Class Name: Awesome
First Weapon
Weapon: Intervention
Attachment 1: FMJ
Attachment 2: Thermal
Camo: Fall
Second Weapon
Weapon: UMP
Attachment 1: Silencer
Attachment 2: FMJ
Camo: Fall
Third Weapon (Replaces Special Grenades)
Weapon: M93 Raffica
Attachment 1: Akimbo
Attachment 2: FMJ
Camo: none
Perk 1: Slight of Hand Pro
Perk 2: Stopping Power Pro
Perk 3: Ninja Pro
Perk 4:(Replaces Equipment)Marathon Pro
Equipment (If no Perk 4): none
Special Grenades (If no Third Weapon): None
Gamertag: smallfyguy
Class Name: Awesome
First Weapon
Weapon: Intervention
Attachment 1: FMJ
Attachment 2: Thermal
Camo: Fall
Second Weapon
Weapon: UMP
Attachment 1: Silencer
Attachment 2: FMJ
Camo: Fall
Third Weapon (Replaces Special Grenades)
Weapon: M93 Raffica
Attachment 1: Akimbo
Attachment 2: FMJ
Camo: none
Perk 1: Slight of Hand Pro
Perk 2: Stopping Power Pro
Perk 3: Ninja Pro
Perk 4:(Replaces Equipment)Marathon Pro
Equipment (If no Perk 4): none
Special Grenades (If no Third Weapon): None
- 0useful
- 0not useful
#530. Posted:
Status: Offline
Joined: Mar 05, 201014Year Member
Posts: 2
Reputation Power: 0
Status: Offline
Joined: Mar 05, 201014Year Member
Posts: 2
Reputation Power: 0
well here's some i thought would be cool
Class Name: The Silent Striking Blue Tiger
First Weapon
Weapon: Intervention
Attachment 1: Fmj
Attachment 2:Extended Mags
Camo: Blue Tiger
Second Weapon
Weapon: Famas
Attachment 1: Acog
Attachment 2: Fmj
Camo: Blue Tiger
Third Weapon (Replaces Special Grenade)
Weapon: AA-12
Attachment 1: Fmj
Attachment 2: Extended Mags
Camo:
Perk 1: Cold Blooded
Perk 2: Stopping Power
Perk 3: Steady Aim
Perk 4 (Replaces Equipment): Scavenger
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Drop Dead
First Weapon
Weapon: AA- 12
Attachment 1: Fmj
Attachment 2:Extended Mags
Camo:
Second Weapon
Weapon: AA - 12
Attachment 1: Fmj
Attachment 2: Extended Mags
Camo:
Third Weapon (Replaces Special Grenade)
Weapon: AA-12
Attachment 1: Fmj
Attachment 2: Extended Mags
Camo:
Perk 1: Sleight of Hand
Perk 2: Stopping Power
Perk 3: Steady Aim
Perk 4 (Replaces Equipment): Scavenger
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Bombs Away!
First Weapon
Weapon: RPG
Attachment 1:
Attachment 2:
Camo:
Second Weapon
Weapon: RPG
Attachment 1:
Attachment 2:
Camo:
Third Weapon (Replaces Special Grenade)
Weapon:RPG
Attachment 1:
Attachment 2:
Camo:
Perk 1: Danger Close
Perk 2: Light Weight
Perk 3: Marathon
Perk 4 (Replaces Equipment): Scavenger
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: The Sniper?
First Weapon
Weapon: Intervention
Attachment 1: Fmj
Attachment 2: Thermal
Camo: Fall
Second Weapon
Weapon: Intervention
Attachment 1:Fmj
Attachment 2: Extended Mags
Camo: Fall
Third Weapon (Replaces Special Grenade)
Weapon: Intervention
Attachment 1: Fmj
Attachment 2: Acog
Camo: Fall
Perk 1: Sleight Of Hand
Perk 2: Stopping Power
Perk 3: Steady Aim
Perk 4 (Replaces Equipment): Sit Rep
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: The Silent Striking Blue Tiger
First Weapon
Weapon: Intervention
Attachment 1: Fmj
Attachment 2:Extended Mags
Camo: Blue Tiger
Second Weapon
Weapon: Famas
Attachment 1: Acog
Attachment 2: Fmj
Camo: Blue Tiger
Third Weapon (Replaces Special Grenade)
Weapon: AA-12
Attachment 1: Fmj
Attachment 2: Extended Mags
Camo:
Perk 1: Cold Blooded
Perk 2: Stopping Power
Perk 3: Steady Aim
Perk 4 (Replaces Equipment): Scavenger
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Drop Dead
First Weapon
Weapon: AA- 12
Attachment 1: Fmj
Attachment 2:Extended Mags
Camo:
Second Weapon
Weapon: AA - 12
Attachment 1: Fmj
Attachment 2: Extended Mags
Camo:
Third Weapon (Replaces Special Grenade)
Weapon: AA-12
Attachment 1: Fmj
Attachment 2: Extended Mags
Camo:
Perk 1: Sleight of Hand
Perk 2: Stopping Power
Perk 3: Steady Aim
Perk 4 (Replaces Equipment): Scavenger
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: Bombs Away!
First Weapon
Weapon: RPG
Attachment 1:
Attachment 2:
Camo:
Second Weapon
Weapon: RPG
Attachment 1:
Attachment 2:
Camo:
Third Weapon (Replaces Special Grenade)
Weapon:RPG
Attachment 1:
Attachment 2:
Camo:
Perk 1: Danger Close
Perk 2: Light Weight
Perk 3: Marathon
Perk 4 (Replaces Equipment): Scavenger
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
Class Name: The Sniper?
First Weapon
Weapon: Intervention
Attachment 1: Fmj
Attachment 2: Thermal
Camo: Fall
Second Weapon
Weapon: Intervention
Attachment 1:Fmj
Attachment 2: Extended Mags
Camo: Fall
Third Weapon (Replaces Special Grenade)
Weapon: Intervention
Attachment 1: Fmj
Attachment 2: Acog
Camo: Fall
Perk 1: Sleight Of Hand
Perk 2: Stopping Power
Perk 3: Steady Aim
Perk 4 (Replaces Equipment): Sit Rep
Equipment (If no Perk 4):
Special Grenades (If no Third Weapon):
- 0useful
- 0not useful
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