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#131. Posted:
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Joined: Jan 24, 201113Year Member
Posts: 21
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Hey, please invite me ! i will REP!!!
GT: DiGiTaL SnIp3Zz
GT: DiGiTaL SnIp3Zz
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#132. Posted:
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Joined: Jan 24, 201113Year Member
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inv QuiK echozzz plzzzzzzzzzzzzzzzzz
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#133. Posted:
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Joined: Dec 17, 201013Year Member
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Status: Offline
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Reputation Power: 57
do you need a jtag ??
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#134. Posted:
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Joined: Jun 25, 201014Year Member
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Nice tutorial.......... Good work
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#135. Posted:
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Joined: Nov 28, 201013Year Member
Posts: 1,699
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Status: Offline
Joined: Nov 28, 201013Year Member
Posts: 1,699
Reputation Power: 66
i remember when this first came out, It Was So Poppular, Too Bad it Got Patched
Good Tutorial, Even though Gpd is Way Better
Good Tutorial, Even though Gpd is Way Better
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#136. Posted:
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Joined: Sep 26, 201014Year Member
Posts: 2,609
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Status: Offline
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WTF? When I searched motd, it went to WaW for me... help?
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#137. Posted:
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Joined: Mar 04, 201014Year Member
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nice post bro it helped alot
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#138. Posted:
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Joined: Nov 07, 201014Year Member
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Joined: Nov 07, 201014Year Member
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Reputation Power: 187
Nice TuT man keep it up!I love offline mods!
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#139. Posted:
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Joined: Mar 14, 201014Year Member
Posts: 7,277
Reputation Power: 388
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Joined: Mar 14, 201014Year Member
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Reputation Power: 388
Thanks for this awesome tutorial.
Keep the work up! 8)
Keep the work up! 8)
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#140. Posted:
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Joined: Oct 24, 201014Year Member
Posts: 1,292
Reputation Power: 49
Status: Offline
Joined: Oct 24, 201014Year Member
Posts: 1,292
Reputation Power: 49
self setClientDvar("cg_enemyNameFadeIn", 0.0001);
self setClientDvar("cg_enemyNameFadeOut", 9999);
draw enemy names threw walls
self setClientDvar("cg_enemyNameFadeOut", 9999);
draw enemy names threw walls
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