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#131. Posted:
masseve1
  • New Member
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Joined: Jan 24, 201113Year Member
Posts: 21
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Status: Offline
Joined: Jan 24, 201113Year Member
Posts: 21
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Hey, please invite me ! i will REP!!!


GT: DiGiTaL SnIp3Zz
#132. Posted:
judges
  • New Member
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Joined: Jan 24, 201113Year Member
Posts: 14
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Joined: Jan 24, 201113Year Member
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inv QuiK echozzz plzzzzzzzzzzzzzzzzz
#133. Posted:
R3cKL3SS_ELiiTE
  • TTG Senior
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Joined: Dec 17, 201013Year Member
Posts: 1,171
Reputation Power: 57
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Joined: Dec 17, 201013Year Member
Posts: 1,171
Reputation Power: 57
do you need a jtag ??
#134. Posted:
TTGFUZIONS
  • TTG Senior
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Joined: Jun 25, 201014Year Member
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Joined: Jun 25, 201014Year Member
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Nice tutorial.......... Good work
#135. Posted:
Deane
  • TTG Senior
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Joined: Nov 28, 201014Year Member
Posts: 1,699
Reputation Power: 66
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Joined: Nov 28, 201014Year Member
Posts: 1,699
Reputation Power: 66
i remember when this first came out, It Was So Poppular, Too Bad it Got Patched
Good Tutorial, Even though Gpd is Way Better
#136. Posted:
Guard
  • TTG Addict
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Joined: Sep 26, 201014Year Member
Posts: 2,609
Reputation Power: 103
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Joined: Sep 26, 201014Year Member
Posts: 2,609
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WTF? When I searched motd, it went to WaW for me... help?
#137. Posted:
xstatic
  • Wise One
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Joined: Mar 04, 201014Year Member
Posts: 534
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Joined: Mar 04, 201014Year Member
Posts: 534
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nice post bro it helped alot
#138. Posted:
T-Dollars
  • TTG Fanatic
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Joined: Nov 07, 201014Year Member
Posts: 4,306
Reputation Power: 187
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Joined: Nov 07, 201014Year Member
Posts: 4,306
Reputation Power: 187
Nice TuT man keep it up!I love offline mods!
#139. Posted:
-DeagleUK
  • TTG Destroyer
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Joined: Mar 14, 201014Year Member
Posts: 7,277
Reputation Power: 388
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Joined: Mar 14, 201014Year Member
Posts: 7,277
Reputation Power: 388
Thanks for this awesome tutorial.

Keep the work up! 8)
#140. Posted:
-Spirit
  • Christmas!
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Joined: Oct 24, 201014Year Member
Posts: 1,292
Reputation Power: 49
Status: Offline
Joined: Oct 24, 201014Year Member
Posts: 1,292
Reputation Power: 49
self setClientDvar("cg_enemyNameFadeIn", 0.0001);
self setClientDvar("cg_enemyNameFadeOut", 9999);
draw enemy names threw walls
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