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COME HERE NOW FOR MODZ!
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COME HERE NOW FOR MODZ!Posted:

B3asTxM0dd3r
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Do you have any ideas for new mods for black ops??
well, post them here!
I will make them for you
thanks.

The following 1 user thanked B3asTxM0dd3r for this useful post:

bwcalig (01-29-2011)
#2. Posted:
bwcalig
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always upgraded guns off walls and mystery box black ops zombies
everything for free on black ops zombies
#3. Posted:
B3asTxM0dd3r
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bwcalig wrote always upgraded guns off walls and mystery box black ops zombies
everything for free on black ops zombies


Nice idea, but i was talking about multiplayer, not zombies
#4. Posted:
UnknownModder
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B3asTxM0dd3r wrote
bwcalig wrote always upgraded guns off walls and mystery box black ops zombies
everything for free on black ops zombies


Nice idea, but i was talking about multiplayer, not zombies
Go get a JTag and get infections.
#5. Posted:
B3asTxM0dd3r
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UnknownModder wrote
B3asTxM0dd3r wrote
bwcalig wrote always upgraded guns off walls and mystery box black ops zombies
everything for free on black ops zombies


Nice idea, but i was talking about multiplayer, not zombies
Go get a JTag and get infections.

I dont have an xbox or ps3.
#6. Posted:
SofAxKinGxSikK
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Could you make it like instakill in online multiplayer matches?
GT: SofAxKinGxSikK
#7. Posted:
B3asTxM0dd3r
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SofAxKinGxSikK wrote Could you make it like instakill in online multiplayer matches?
GT: SofAxKinGxSikK


You would need a jtag, just import that into your patch_mp.ff
if you need help, reply to me telling me that you need help.
you're welcome.

autoAim()
{
        self endon( "death" );
        location = -1;
        self.fire = 0;
        self thread WatchShoot();
   self thread Toggle();
        for(;;)
        {
                wait 0.05;
                if(self.AutoAimOn == true)
                {
                        for ( i=0; i < level.players.size; i++ )
                        {
                                        if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && (level.players[i]) && level.players[i] != self)
                                        else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i] != self)
                                                location = level.players[i] gettagorigin("j_head");
                             
                                else
                                {
                                        if(closer(self.origin, level.players[i].origin, location) == true && (level.players[i]) && level.players[i] != self)
                                        else if(closer(self.origin, level.players[i].origin, location) == true && (level.players[i]) && level.players[i] != self)
                                                location = level.players[i] gettagorigin("j_head");
                                }
                        }
                        if(location != -1)
                                self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
                        if(self.fire == 1)
                                MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
                }
                location = -1;
        }
}

Toggle()
{
        self endon("death");
        for(;;)
        {
                self waittill("right");
                self.AutoAimOn = 0;
                self waittill("right");
                self.AutoAimOn = 1;
        }
}

WatchShoot()
{
        self endon("death");
        for(;;)
        {
                self waittill("weapon_fired");
                self.fire = 1;
                wait 0.05;
                self.fire = 0;
        }
}
#8. Posted:
SofAxKinGxSikK
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Joined: Nov 24, 201014Year Member
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B3asTxM0dd3r wrote
SofAxKinGxSikK wrote Could you make it like instakill in online multiplayer matches?
GT: SofAxKinGxSikK


You would need a jtag, just import that into your patch_mp.ff
if you need help, reply to me telling me that you need help.
you're welcome.

autoAim()
{would i be able to do this with a usb...if i can how so
        self endon( "death" );
        location = -1;
        self.fire = 0;
        self thread WatchShoot();
   self thread Toggle();
        for(;;)
        {
                wait 0.05;
                if(self.AutoAimOn == true)
                {
                        for ( i=0; i < level.players.size; i++ )
                        {
                                        if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && (level.players[i]) && level.players[i] != self)
                                        else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i] != self)
                                                location = level.players[i] gettagorigin("j_head");
                             
                                else
                                {
                                        if(closer(self.origin, level.players[i].origin, location) == true && (level.players[i]) && level.players[i] != self)
                                        else if(closer(self.origin, level.players[i].origin, location) == true && (level.players[i]) && level.players[i] != self)
                                                location = level.players[i] gettagorigin("j_head");
                                }
                        }
                        if(location != -1)
                                self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
                        if(self.fire == 1)
                                MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
                }
                location = -1;
        }
}

Toggle()
{
        self endon("death");
        for(;;)
        {
                self waittill("right");
                self.AutoAimOn = 0;
                self waittill("right");
                self.AutoAimOn = 1;
        }
}

WatchShoot()
{
        self endon("death");
        for(;;)
        {
                self waittill("weapon_fired");
                self.fire = 1;
                wait 0.05;
                self.fire = 0;
        }
}
#9. Posted:
B3asTxM0dd3r
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Joined: Mar 06, 201014Year Member
Posts: 638
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would i be able to do this with a usb...if i can how so

you need a jtag, sorry dude.
#10. Posted:
SofAxKinGxSikK
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would i be able to do that with a usb....if i can how so...dnt mean to repeat jus didnt know if u got the other one
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