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COME HERE NOW FOR MODZ!
Posted:
COME HERE NOW FOR MODZ!Posted:
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Joined: Mar 06, 201014Year Member
Posts: 638
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Status: Offline
Joined: Mar 06, 201014Year Member
Posts: 638
Reputation Power: 51
Do you have any ideas for new mods for black ops??
well, post them here!
I will make them for you
thanks.
well, post them here!
I will make them for you
thanks.
The following 1 user thanked B3asTxM0dd3r for this useful post:
bwcalig (01-29-2011)
#2. Posted:
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always upgraded guns off walls and mystery box black ops zombies
everything for free on black ops zombies
everything for free on black ops zombies
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#3. Posted:
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Status: Offline
Joined: Mar 06, 201014Year Member
Posts: 638
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bwcalig wrote always upgraded guns off walls and mystery box black ops zombies
everything for free on black ops zombies
Nice idea, but i was talking about multiplayer, not zombies
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#4. Posted:
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Joined: Apr 17, 201014Year Member
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Posts: 6,332
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B3asTxM0dd3r wroteGo get a JTag and get infections.bwcalig wrote always upgraded guns off walls and mystery box black ops zombies
everything for free on black ops zombies
Nice idea, but i was talking about multiplayer, not zombies
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#5. Posted:
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UnknownModder wroteB3asTxM0dd3r wroteGo get a JTag and get infections.bwcalig wrote always upgraded guns off walls and mystery box black ops zombies
everything for free on black ops zombies
Nice idea, but i was talking about multiplayer, not zombies
I dont have an xbox or ps3.
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#6. Posted:
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Could you make it like instakill in online multiplayer matches?
GT: SofAxKinGxSikK
GT: SofAxKinGxSikK
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#7. Posted:
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SofAxKinGxSikK wrote Could you make it like instakill in online multiplayer matches?
GT: SofAxKinGxSikK
You would need a jtag, just import that into your patch_mp.ff
if you need help, reply to me telling me that you need help.
you're welcome.
autoAim()
{
self endon( "death" );
location = -1;
self.fire = 0;
self thread WatchShoot();
self thread Toggle();
for(;;)
{
wait 0.05;
if(self.AutoAimOn == true)
{
for ( i=0; i < level.players.size; i++ )
{
if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && (level.players[i]) && level.players[i] != self)
else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i] != self)
location = level.players[i] gettagorigin("j_head");
else
{
if(closer(self.origin, level.players[i].origin, location) == true && (level.players[i]) && level.players[i] != self)
else if(closer(self.origin, level.players[i].origin, location) == true && (level.players[i]) && level.players[i] != self)
location = level.players[i] gettagorigin("j_head");
}
}
if(location != -1)
self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
if(self.fire == 1)
MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
}
location = -1;
}
}
Toggle()
{
self endon("death");
for(;;)
{
self waittill("right");
self.AutoAimOn = 0;
self waittill("right");
self.AutoAimOn = 1;
}
}
WatchShoot()
{
self endon("death");
for(;;)
{
self waittill("weapon_fired");
self.fire = 1;
wait 0.05;
self.fire = 0;
}
}
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#8. Posted:
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Posts: 22
Reputation Power: 1
B3asTxM0dd3r wroteSofAxKinGxSikK wrote Could you make it like instakill in online multiplayer matches?
GT: SofAxKinGxSikK
You would need a jtag, just import that into your patch_mp.ff
if you need help, reply to me telling me that you need help.
you're welcome.
autoAim()
{would i be able to do this with a usb...if i can how so
self endon( "death" );
location = -1;
self.fire = 0;
self thread WatchShoot();
self thread Toggle();
for(;;)
{
wait 0.05;
if(self.AutoAimOn == true)
{
for ( i=0; i < level.players.size; i++ )
{
if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && (level.players[i]) && level.players[i] != self)
else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i] != self)
location = level.players[i] gettagorigin("j_head");
else
{
if(closer(self.origin, level.players[i].origin, location) == true && (level.players[i]) && level.players[i] != self)
else if(closer(self.origin, level.players[i].origin, location) == true && (level.players[i]) && level.players[i] != self)
location = level.players[i] gettagorigin("j_head");
}
}
if(location != -1)
self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
if(self.fire == 1)
MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
}
location = -1;
}
}
Toggle()
{
self endon("death");
for(;;)
{
self waittill("right");
self.AutoAimOn = 0;
self waittill("right");
self.AutoAimOn = 1;
}
}
WatchShoot()
{
self endon("death");
for(;;)
{
self waittill("weapon_fired");
self.fire = 1;
wait 0.05;
self.fire = 0;
}
}
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#9. Posted:
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Joined: Mar 06, 201014Year Member
Posts: 638
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Posts: 638
Reputation Power: 51
would i be able to do this with a usb...if i can how so
you need a jtag, sorry dude.
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#10. Posted:
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Joined: Nov 24, 201014Year Member
Posts: 22
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Joined: Nov 24, 201014Year Member
Posts: 22
Reputation Power: 1
would i be able to do that with a usb....if i can how so...dnt mean to repeat jus didnt know if u got the other one
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