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#161. Posted:
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I know but i'm bored
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#162. Posted:
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4000 views :O HOMG
lol ty to everyone that viewed the thread ;) if I get to 5k i'll freak!
lol ty to everyone that viewed the thread ;) if I get to 5k i'll freak!
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#163. Posted:
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It's interesting, and it's clearly a well put thread but it doesn't really offer anything other than "interesting tidbits" in ascension.
Not worthy of a sticky imo.
The stickys that are already up there need to be removed to be fair.
Not worthy of a sticky imo.
The stickys that are already up there need to be removed to be fair.
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#164. Posted:
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Has anyone looked into Latchkey? Just a thought.
Afteer reading the facts about 8, i thought maybe this could be like bungie and thier "7" thing. Back to WaW for me when I get off.
Afteer reading the facts about 8, i thought maybe this could be like bungie and thier "7" thing. Back to WaW for me when I get off.
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#165. Posted:
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The code is form my thread, thanks for no credit?
Also when you said -
This is the line when you get the death machine at the end:
level thread maps\_zombiemode_powerups::minigun_weapon_powerup( self, 90 );
Now notice it says minigun weapon power up. If you search the whole coding there will be nothing else about a minigun power up meaning it is unique. The 90 is the time limit it will stay for, now changing that may disable you to play online so I don't recommend editing that. But if this is true and the this is a different object just made with the same model as the death machine as the name suggests then this could mean the weapon you get at the end is different to any other you pick up when killing zombies. I doubt it was added as a different object to add more power to it it will most likely be linked to another object which I would have thought would be in the code but it apparently isn't. So my thought is that object which looks exactly like a death machine but isn't is specially made to do something which could continue the node. Now don't hold my word for this and don't flame if i'm wrong it is a suggestion and i'm not yelling out saying i'm %100 right there is a 5th node (or something else Wink )
Its not unique, its the only minigun powerup there because its only the NODES coding. Not the entire maps..
Also when you said -
This is the line when you get the death machine at the end:
level thread maps\_zombiemode_powerups::minigun_weapon_powerup( self, 90 );
Now notice it says minigun weapon power up. If you search the whole coding there will be nothing else about a minigun power up meaning it is unique. The 90 is the time limit it will stay for, now changing that may disable you to play online so I don't recommend editing that. But if this is true and the this is a different object just made with the same model as the death machine as the name suggests then this could mean the weapon you get at the end is different to any other you pick up when killing zombies. I doubt it was added as a different object to add more power to it it will most likely be linked to another object which I would have thought would be in the code but it apparently isn't. So my thought is that object which looks exactly like a death machine but isn't is specially made to do something which could continue the node. Now don't hold my word for this and don't flame if i'm wrong it is a suggestion and i'm not yelling out saying i'm %100 right there is a 5th node (or something else Wink )
Its not unique, its the only minigun powerup there because its only the NODES coding. Not the entire maps..
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#166. Posted:
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xDan_UK wrote The code is form my thread, thanks for no credit?
Also when you said -
This is the line when you get the death machine at the end:
level thread maps\_zombiemode_powerups::minigun_weapon_powerup( self, 90 );
Now notice it says minigun weapon power up. If you search the whole coding there will be nothing else about a minigun power up meaning it is unique. The 90 is the time limit it will stay for, now changing that may disable you to play online so I don't recommend editing that. But if this is true and the this is a different object just made with the same model as the death machine as the name suggests then this could mean the weapon you get at the end is different to any other you pick up when killing zombies. I doubt it was added as a different object to add more power to it it will most likely be linked to another object which I would have thought would be in the code but it apparently isn't. So my thought is that object which looks exactly like a death machine but isn't is specially made to do something which could continue the node. Now don't hold my word for this and don't flame if i'm wrong it is a suggestion and i'm not yelling out saying i'm %100 right there is a 5th node (or something else Wink )
Its not unique, its the only minigun powerup there because its only the NODES coding. Not the entire maps..
I'm not changing it till the other part of the map code is released. And I told you were I got the code from so yeah not from you.
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#167. Posted:
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Ok so i found out what Latchkey has to do with things. Latchkey was Code for 38 Nuclear tests in the Nevada desert next to a certain area.... Area 51 which was also known as Groom Lake.
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#168. Posted:
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Dude, no offense, but I think you're looking in the wrong places for this stuff. I mean, I don't even think Treyarch knew half this stuff. I don't really think Treyarch was expecting us to go look in our history books for the answer to the 5th node... Some pretty interesting theories, but most of that stuff IS just coincidence (not all of it, just most).
-Just my opinion, don't flame.
-Just my opinion, don't flame.
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#169. Posted:
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Anyone tried shooting all the perk machines with the dms? I heard someone say on a forum that if you shoot quick revive it glows or something? might just be the flash from shooting them but could be something.
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#170. Posted:
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OK so "For the Record" I discovered Latchkey but Wolfy "officialy" looked it up on the interwebz.
Also it seems that shooting the landers with a Ray Gun seems to affect them visualy. - Found by BrokeN o ReapeR
I also have a picture taken from My Iphone from underneath the PAP room, and it looks like the small photo from the loading screen.
NOTE: We did not use any sort of JTAG to get out of the map, we simply did the lander trick to go look for things.
Also it seems that shooting the landers with a Ray Gun seems to affect them visualy. - Found by BrokeN o ReapeR
I also have a picture taken from My Iphone from underneath the PAP room, and it looks like the small photo from the loading screen.
NOTE: We did not use any sort of JTAG to get out of the map, we simply did the lander trick to go look for things.
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