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#11. Posted:
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you sad prick that looks exactly like venom v2 come up withm your own stuff bunny you leech
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#12. Posted:
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Joined: Jan 26, 201113Year Member
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ok ijamez or whatever there are a few things wrong with what you said
1. CoolBunny is a great coder so GTFO
2. You have -2 credibility so GTFO
3. Look at the menus there are some differences for example the two tenth emblem shader
just GTFO
1. CoolBunny is a great coder so GTFO
2. You have -2 credibility so GTFO
3. Look at the menus there are some differences for example the two tenth emblem shader
just GTFO
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#13. Posted:
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coolbunny1234 wrote Agreed with Mikey.
Thankfully, there aren't to many Shaders;)
World at war has a limit of 4 shaders and 4 set text, if anything else is on the screen it bugs.
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#14. Posted:
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Motto: The Original Bunny
Motto: The Original Bunny
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Motto: The Original Bunny
AriZonaa wrotecoolbunny1234 wrote Agreed with Mikey.
Thankfully, there aren't to many Shaders;)
World at war has a limit of 4 shaders and 4 set text, if anything else is on the screen it bugs.
0_o
Never knew that, I have 3 Shaders and 2 set texts though so I'm all set.
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#15. Posted:
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coolbunny1234 wroteAriZonaa wrotecoolbunny1234 wrote Agreed with Mikey.
Thankfully, there aren't to many Shaders;)
World at war has a limit of 4 shaders and 4 set text, if anything else is on the screen it bugs.
0_o
Never knew that, I have 3 Shaders and 2 set texts though so I'm all set.
thats what i was tranna say to you yesterday bunny read what i put again its on first page LoL
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#16. Posted:
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coolbunny1234 wroteResistance wrote Nicee bunny Im Usingg This Structure Aswell Keep Up Teh Work And Release's
Use The White Shader 8)
No your not lol, custom made.
TTG_EcLiPsE wrote Bunny Some advice from me take out al of those shaders including the menu names and the prestiege badges as the menu will dissapear :-)
Do not add anymore submenu's
-TTG_EcLiPsE
HeHe
I added the icons when I only had 2 menus, nothings disappeared yet lmao, my structure is good.
Haha Oops Well Im Using The Same Sort Of Structure The Fixed Up One Babyface Released
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#17. Posted:
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If i didnt know any better, that IS my menu.. But the prestige 10 shaders look awsome!
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#18. Posted:
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Motto: The Original Bunny
Motto: The Original Bunny
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TTG_EcLiPsE wrotecoolbunny1234 wroteAriZonaa wrotecoolbunny1234 wrote Agreed with Mikey.
Thankfully, there aren't to many Shaders;)
World at war has a limit of 4 shaders and 4 set text, if anything else is on the screen it bugs.
0_o
Never knew that, I have 3 Shaders and 2 set texts though so I'm all set.
thats what i was tranna say to you yesterday bunny read what i put again its on first page LoL
No, it was not. You were just saying it would lag. 8)
x703xBabyface wrote If i didnt know any better, that IS my menu.. But the prestige 10 shaders look awsome!
Nah it's not, yours is the token one right? I'm using a menu base from scratch, based on kbrizzles menu option/function/input style. And thank you 8)
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#19. Posted:
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Joined: Sep 24, 201014Year Member
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I like this patch so far.
You should make the shaders the blood behind the score in zombies.
I thought that would always be cool
You should make the shaders the blood behind the score in zombies.
I thought that would always be cool
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#20. Posted:
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You coded from scratch this is not even your base!
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