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#21. Posted:
coolbunny1234
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SCruBZ wrote You coded from scratch this is not even your base!


Yes, actually it is. I'm not using that stroke token bullshit lmao, I'm using a format similar to this:


addmenu( < menu name > );
addoption( < menu >, < Option name >, < Input >, < Function > );

BuildMenu()
{
   self addmenu("main");
   self addoption("main","My Option","My Input",::function);
   self addoption("main","My Option","My Input",::function);
   self addoption("main","My Option","My Input",::function);
   self addoption("main","My Option","My Input",::function);
   self addoption("main","My Option","My Input",::function);

   self addmenu("mods");
   self addoption("mods","My Option","My Input",::function);
   self addoption("mods","My Option","My Input",::function);
   self addoption("mods","My Option","My Input",::function);
   self addoption("mods","My Option","My Input",::function);
   self addoption("mods","My Option","My Input",::function);
}

#22. Posted:
iTzBounTy
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Joined: Apr 20, 201113Year Member
Posts: 329
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Posts: 329
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Menu 1 --> Main Mods
UFO Mod
God Mod
Noclip
Burning Head
Promod
i dont no more hope others help

Menu 3 --> Rank Stuff
0th Prestige Lv.65
1th Prestige Lv.65
and the other prestiges+11th
Moddet Leaderboards
all Challanges
all Archifments
Menu 4 --> Fog Colors
Red Fog
blue fog
green fog
cyan fog
pink fog
orange fog
normal fog
Disco fog
Menu 5 --> HOST Menu
Spawn Dead Skull
Pick up things
Spawn Things
Raining Balls
i dons know more mayebe others have ideas?
Menu 6 --> Verify Menu
Verify iTzBounTy
Unverify and Derank iTzBounTy
Make iTzBounTy Co-Host
Menu 7 --> Player Menu
sent iTzBounTy to Jail
make iTzBounTy Free
Give iTzBounTy all Guns
Take all guns from iTzBounTy
Set iTzBounTys Prestige



The co-host must see:Player Menu

It is not good but an idea a lot of things must be changed and i forgot menu 2 i know

i hope this is helpfull
#23. Posted:
ShortyModz
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Bunny as usual this is complete :idea:
8)
#24. Posted:
SCruBZ
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coolbunny1234 wrote
SCruBZ wrote You coded from scratch this is not even your base!


Yes, actually it is. I'm not using that stroke token bullshit lmao, I'm using a format similar to this:


addmenu( < menu name > );
addoption( < menu >, < Option name >, < Input >, < Function > );

BuildMenu()
{
   self addmenu("main");
   self addoption("main","My Option","My Input",::function);
   self addoption("main","My Option","My Input",::function);
   self addoption("main","My Option","My Input",::function);
   self addoption("main","My Option","My Input",::function);
   self addoption("main","My Option","My Input",::function);

   self addmenu("mods");
   self addoption("mods","My Option","My Input",::function);
   self addoption("mods","My Option","My Input",::function);
   self addoption("mods","My Option","My Input",::function);
   self addoption("mods","My Option","My Input",::function);
   self addoption("mods","My Option","My Input",::function);
}

LOLZ have fun
#25. Posted:
coolbunny1234
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SCruBZ wrote
coolbunny1234 wrote
SCruBZ wrote You coded from scratch this is not even your base!


Yes, actually it is. I'm not using that stroke token bullshit lmao, I'm using a format similar to this:


addmenu( < menu name > );
addoption( < menu >, < Option name >, < Input >, < Function > );

BuildMenu()
{
   self addmenu("main");
   self addoption("main","My Option","My Input",::function);
   self addoption("main","My Option","My Input",::function);
   self addoption("main","My Option","My Input",::function);
   self addoption("main","My Option","My Input",::function);
   self addoption("main","My Option","My Input",::function);

   self addmenu("mods");
   self addoption("mods","My Option","My Input",::function);
   self addoption("mods","My Option","My Input",::function);
   self addoption("mods","My Option","My Input",::function);
   self addoption("mods","My Option","My Input",::function);
   self addoption("mods","My Option","My Input",::function);
}

LOLZ have fun


Thanks?

Not as hard as it seems man.
#26. Posted:
TTG_iRaaTeD
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Did you build on the base menu that was released on se7ensins?

J/w cus they look quite similar.

But yeh looks good i like it.

Only thing i would say is I don't think their is any need for those red lines either side of the menu.
#27. Posted:
coolbunny1234
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TTG_iRaaTeD wrote Did you build on the base menu that was released on se7ensins?

J/w cus they look quite similar.

But yeh looks good i like it.

Only thing i would say is I don't think their is any need for those red lines either side of the menu.


No, I did not.

And the lines on the side are part of the actual shader...
#28. Posted:
TTG_iRaaTeD
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Thing is these look pretty much identical.

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#29. Posted:
coolbunny1234
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TTG_iRaaTeD wrote Thing is these look pretty much identical.

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Your not very smart....

His menu is a token/stroken menu. Mines based off of kbrizzles coding format.

And if you want to get technical:
-the only similarity our menus have is being on the same side and have the same words for a preview..
-His menu is not very stable with more than 1 or 2 Shaders
-his scroller bar alignments are much different than mine
-my menu is smoother, his is a bit quicker and not as graphically smooth.
#30. Posted:
TTG_iRaaTeD
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Kk was just saying they look similar.
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