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#71. Posted:
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I personally think killstreaks would make the game a bit more interesting. However, something like a copper gunner and such would be a bit ridiculous. I was think more the lines of getting max ammo and what not. However, it would have to be more stringent requirements.
For example,
25 Straight Headshots = Max ammo.
It pretty much force those who are low on ammo to aim more cautiously in order to recharge their ammo, encouraging higher round play but not entirely barney-styling the process.
For example,
25 Straight Headshots = Max ammo.
It pretty much force those who are low on ammo to aim more cautiously in order to recharge their ammo, encouraging higher round play but not entirely barney-styling the process.
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#72. Posted:
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Pretty good idea. But it wont happen.
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#73. Posted:
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jumparoundalot wrote I personally think killstreaks would make the game a bit more interesting. However, something like a copper gunner and such would be a bit ridiculous. I was think more the lines of getting max ammo and what not. However, it would have to be more stringent requirements.
For example,
25 Straight Headshots = Max ammo.
It pretty much force those who are low on ammo to aim more cautiously in order to recharge their ammo, encouraging higher round play but not entirely barney-styling the process.
I think something like that would be interesting.. Although i dont think it should be max ammo neccessarily.. If it was like 25 or 50 or some reasonable number of straight headshot kills you maybe get a random power-up (max ammo, x2 points, DM, insta-kill, ect)
The idea of using killstreaks (like the ones from multiplayer) is just stupid because it would make the game way too easy and doesnt make any sense (why would a chopper just fly in all of a sudden)
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#74. Posted:
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What about some kind of weapon damage enhancement every (5-10) rounds you constantly survive
Only like 20-30%
Only like 20-30%
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#75. Posted:
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RadiqaL wrote What about some kind of weapon damage enhancement every (5-10) rounds you constantly survive
Only like 20-30%
yea but then by the time you are at round 30 (if you are good you didnt go down once) you have either 60-90% added? that seems way too much.. maybe like 10% per 10 rounds but i still feel like that would just defeat the purpose of the zombies getting stronger as you go..
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#76. Posted:
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I just realized, how is the chopper gunner any better than the DM. Only difference I see is with the CG, you'd be completely vulnerable on the ground.
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#77. Posted:
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jumparoundalot wrote I just realized, how is the chopper gunner any better than the DM. Only difference I see is with the CG, you'd be completely vulnerable on the ground.
ya true but more mobility with death machine
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#78. Posted:
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i think a rare sentry gun powerup by getting 100 headshots without getting downed
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#79. Posted:
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VAPORs-Fanboy wrote i think a rare sentry gun powerup by getting 100 headshots without getting downed
but thats like the death machine.
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#80. Posted:
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actually the chopper gunner is significantly more powerful then a DM so its not balanced.. Not to mention there would still be no explanation for why a random helicopter would just show up
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