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#31. Posted:
coolbunny1234
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Motto: The Original Bunny
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TTG_iRaaTeD wrote Kk was just saying they look similar.

Sorry for getting douchebaggish, been a long week with sat prep.
#32. Posted:
TOXiiC_x_PLAGUE_7s
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TTG_EcLiPsE wrote Bunny Some advice from me take out al of those shaders including the menu names and the prestiege badges as the menu will dissapear :-)

Do not add anymore submenu's

-TTG_EcLiPsE

HeHe

if you have a good menu structure and use k brizzles createrectangle script u can pretty much have as many shaders as u want no problem ;)
#33. Posted:
TOXiiC_x_PLAGUE_7s
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coolbunny1234 wrote
TTG_iRaaTeD wrote Kk was just saying they look similar.

Sorry for getting douchebaggish, been a long week with sat prep.


F**K the SAT, sooooooooooooooo bbbooorrriiinnngggggg, im going to community colege anyways xD
#34. Posted:
coolbunny1234
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TOXiiC_x_PLAGUE_7s wrote
coolbunny1234 wrote
TTG_iRaaTeD wrote Kk was just saying they look similar.

Sorry for getting douchebaggish, been a long week with sat prep.


F**K the SAT, sooooooooooooooo bbbooorrriiinnngggggg, im going to community colege anyways xD


I'm with you on that one man.

Haha Idek where I'm goin yet lololol
#35. Posted:
-Dino
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For sub menus
Just manipulate it so it all fits put menu options in other menus because i doubt there will be enough room for 11 main submenus

1- Main Mods
2- Visions
3- Rank Options
4- Fun Mods
5- Verification
6- Player Options
7- Menu Customization
8- Game Modes
9- Mod the game
10- Forge(if you have room )
11- Bullet FX

Have the verification freeze all players and require a password that is really fun to have

Everything else pretty much up to you, well, obviously but yeah those are usually the best things to have in a menu.
Add Killstreaks like Zonaa
Also Add some more game modes like new new stuff.
Make sure there is a sky base


please plus rep if you think any of these ideas are good
#36. Posted:
xLogan
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Just make sure this time, the game dont close up when you turn on the mods...

Good work on the look, lets see some better usage.

8)
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