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#371. Posted:
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Status: Offline
Joined: Jul 09, 201113Year Member
Posts: 6,890
Reputation Power: 270
Crash Bash Review
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Info
Synopsis
Gameplay
The gameplay is a bundle of mini games, as you play you pass on to another these games are extremely fun and addicting at every level.
The mini games are unique and competitive even against the computers.
As you complete the mini games you move on to higher levels that get more difficult and eventually you will face a boss, if you beat the boss you move on to the next warp room.
Images:
Mini games-
Ballistix,
Pogo Pandamanium,
Crate Crush,
Polar Push.
The multiplayer is fun on every level I give it a strong
Rate: 10/10.
Graphics
The graphics are very edgy for today's generation, but the graphics were the top of the game at the time.
I like them for PS1 it's exactly what you expect.
Rate: 9/10
Controls by Mini-game
BALLISTIX
D-Pad or Left Analog Stick ~move to deflect balls with your ship
R1/L1 Buttons ~press and hold to increase ship's speed
Square Button ~press to give balls an extra kick
POGO PANDAMONIUM
D-Pad or Left Analog Stick ~move to the next square to color it
Square Button ~fire missile
CRATE CRUSH
Circle Button ~press to pick up crates
Circle Button ~press to throw crates
Square Button ~kick crates
X Button ~jump
POLAR PUSH
Square Button ~charge into other players
Square Button ~when falling, push into the arena and press repeatedly
The controls are very simple and easy to use.
Rate: 10/10
Overall
This game is amazing, it is extremely fun for anybody.
Overall rate: 10/10
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Info
Developer(s) Eurocom
Publisher(s) Sony Computer Entertainment
Distributor(s) Universal Interactive Studios
Composer(s) Steve Duckworth
Series Crash Bandicoot
Engine Various
Platform(s) PlayStation, PlayStation Network
Release date(s) Playstation
NA November 6, 2000
EU December 1, 2000
JP December 14, 2000
Playstation Network
JP March 21, 2008
Genre(s) Party
Mode(s) Single-player, multiplayer.
Synopsis
Crash Bash is a party video game published by Sony Computer Entertainment, produced by Universal Interactive Studios (now the defunct Vivendi Games) and developed by Eurocom for the PlayStation. The game was released in North America on November 6, 2000 and in Europe on December 1, 2000. It was re-released for the Sony Greatest Hits line-up in 2001 and for the Platinum Range on October 12, 2001.
Crash Bash is the fifth installment in the Crash Bandicoot series. It is the first Crash Bandicoot game not to be developed by Naughty Dog (who had left the series to develop the Jak and Daxter series), the last to appear on the PlayStation console, and the first in the party genre (the second being Crash Boom Bang! six years later). The game's story centers on a contest of minigames held by Aku Aku and Uka Uka to decide whether good or evil is the strongest.
Gameplay
The gameplay is a bundle of mini games, as you play you pass on to another these games are extremely fun and addicting at every level.
The mini games are unique and competitive even against the computers.
As you complete the mini games you move on to higher levels that get more difficult and eventually you will face a boss, if you beat the boss you move on to the next warp room.
Images:
Mini games-
Ballistix,
Pogo Pandamanium,
Crate Crush,
Polar Push.
The multiplayer is fun on every level I give it a strong
Rate: 10/10.
Graphics
The graphics are very edgy for today's generation, but the graphics were the top of the game at the time.
I like them for PS1 it's exactly what you expect.
Rate: 9/10
Controls by Mini-game
BALLISTIX
D-Pad or Left Analog Stick ~move to deflect balls with your ship
R1/L1 Buttons ~press and hold to increase ship's speed
Square Button ~press to give balls an extra kick
POGO PANDAMONIUM
D-Pad or Left Analog Stick ~move to the next square to color it
Square Button ~fire missile
CRATE CRUSH
Circle Button ~press to pick up crates
Circle Button ~press to throw crates
Square Button ~kick crates
X Button ~jump
POLAR PUSH
Square Button ~charge into other players
Square Button ~when falling, push into the arena and press repeatedly
The controls are very simple and easy to use.
Rate: 10/10
Overall
This game is amazing, it is extremely fun for anybody.
Overall rate: 10/10
Last edited by Moan ; edited 1 time in total
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#372. Posted:
Status: Offline
Joined: Aug 03, 201113Year Member
Posts: 3,556
Reputation Power: 156
Status: Offline
Joined: Aug 03, 201113Year Member
Posts: 3,556
Reputation Power: 156
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Platform:
Xbox 360
Publisher:
SNK Playmore USA
Developer:
10tacle
Genre:
Fighting
Release Date:
Nov. 2011
Game Features:
Offline Players: 1-2
Online Multiplayer: 1-2
EDTV 480p Support
HDTV 720p Support
HDTV 1080i Support
Dolby 5.1 In-Game
Flight Stick
The King of Fighters franchise has been around almost as long as mainstays like Street Fighter and Mortal Kombat yet it does not received the same amount of respect and exposure from the gaming media and casual fans alike. The latest entry in the long running series hit store shelves late last month. Should you save up for quarters for SNK Playmore's latest fighter?
KOF XIII follows a familiar formula that has been perfected over time. Similar to Mortal Kombat (2011) & Street Fighter IV, KOF XIII utilizes a refined fighting system very reminiscent of previous entries in the franchise.
Fights take place on an entirely 2D plane, just like the other fighting games that have been released during the recent resurgence. Unlike other games fights can be completed in two different configurations - either one on one or two teams of three.
Fighters have access to two different types of kicks and punches and combinations of medium and low punches mapped to the triggers. Blocking on coming attacks is also simple, yet effective, which is completed by holding the back button.
Don't let the simple core mechanics turn you off of King of Fighters XIII. Once super moves, the EX Meter and Hyper Drive meter have been factored in things get a lot more interesting.
Each character has three or four special moves. These range from the expected fireballs, enhanced grapples to more unconventional "armor" moves that cancel even hyper drive combos for a limited time. Speaking of the Hyper Drive moves casual fans can look at them as a cross between Ultimate Marvel's hyper combos and Street Fighter's EX Moves.
Once you have pulled off the specific inputs for the Hyper Drive move your character will perform an enhanced move that deals more damage than your standard special moves. They aren't as flashy as Ultimate Marvel's but given KOF XIII's slower sense of speed they work wonderfully.
The King of Fighters XIII features 30 different characters divided in to ten "teams". When playing through the story mode you'll guide your selected teams through pre-determined matches with the ability to switch teams at certain instances. The story elements are presented with still anime photos with limited voice acting.
This presentation was really cool earlier in the decade, on the previous generation hardware, but now it just feels lazy. Games like Super Street Fighter IV had fully voice acted story modes with animated cut-scenes. The lack of full voice acting and fluid cut-scenes feel like a lost opportunity.
Standard versus play is perhaps the most interesting thing on offer in KOF XIII. Each of the thirty characters are varied with their own special moves and flair. Characters like Athena utilizes particle attacks and the previously mentioned armor abilities while characters like Kim and Joe focus more on fast paced martial arts kicks.
There is a character for everyone in KOF and within a few rounds new strategies become apparent for even the most complex fighter. Exploring the game with friends and playing around with all of the characters is some of the most fun to be had.
The graphics in KOF XIII deserve to be talked about. In age where every fighting game uses polygonal models and particle effects, King of Fighters throws back the clock with full HD hand drawn sprites. Each fighter has a unique look and feel complete with fluid motion. The backgrounds in KOF XIII are more or less and static with not much going on in the background. The trade off is of course the beautifully drawn hand drawn art. You'll fight in the streets of London, a Dojo in Japan and in a Chinese temple.
At the end of the day can King of Fighters XIII compete with the other fighting juggernauts released this year? It probably will not get as much attention as it should. The strong cast of characters, each of them with their own unique look & feel, really gives KOF XIII a certain appeal. Fans of Anime will absolutely adore the artwork.
We haven't seen 2D animation this fluid on the Xbox 360 in sometime. There is a lot of content between the Online, Versus, Training, Mission & Story modes. There are some areas of the presentation, namely within the story, that could have used some work. If you are looking for a different fighting experience King of Fighters XIII should fit the bill.
Platform:
Xbox 360
Publisher:
SNK Playmore USA
Developer:
10tacle
Genre:
Fighting
Release Date:
Nov. 2011
Game Features:
Offline Players: 1-2
Online Multiplayer: 1-2
EDTV 480p Support
HDTV 720p Support
HDTV 1080i Support
Dolby 5.1 In-Game
Flight Stick
Rating 8.5/10
Platform:
Xbox 360
Publisher:
SNK Playmore USA
Developer:
10tacle
Genre:
Fighting
Release Date:
Nov. 2011
Game Features:
Offline Players: 1-2
Online Multiplayer: 1-2
EDTV 480p Support
HDTV 720p Support
HDTV 1080i Support
Dolby 5.1 In-Game
Flight Stick
The King of Fighters franchise has been around almost as long as mainstays like Street Fighter and Mortal Kombat yet it does not received the same amount of respect and exposure from the gaming media and casual fans alike. The latest entry in the long running series hit store shelves late last month. Should you save up for quarters for SNK Playmore's latest fighter?
KOF XIII follows a familiar formula that has been perfected over time. Similar to Mortal Kombat (2011) & Street Fighter IV, KOF XIII utilizes a refined fighting system very reminiscent of previous entries in the franchise.
Fights take place on an entirely 2D plane, just like the other fighting games that have been released during the recent resurgence. Unlike other games fights can be completed in two different configurations - either one on one or two teams of three.
Fighters have access to two different types of kicks and punches and combinations of medium and low punches mapped to the triggers. Blocking on coming attacks is also simple, yet effective, which is completed by holding the back button.
Don't let the simple core mechanics turn you off of King of Fighters XIII. Once super moves, the EX Meter and Hyper Drive meter have been factored in things get a lot more interesting.
Each character has three or four special moves. These range from the expected fireballs, enhanced grapples to more unconventional "armor" moves that cancel even hyper drive combos for a limited time. Speaking of the Hyper Drive moves casual fans can look at them as a cross between Ultimate Marvel's hyper combos and Street Fighter's EX Moves.
Once you have pulled off the specific inputs for the Hyper Drive move your character will perform an enhanced move that deals more damage than your standard special moves. They aren't as flashy as Ultimate Marvel's but given KOF XIII's slower sense of speed they work wonderfully.
The King of Fighters XIII features 30 different characters divided in to ten "teams". When playing through the story mode you'll guide your selected teams through pre-determined matches with the ability to switch teams at certain instances. The story elements are presented with still anime photos with limited voice acting.
This presentation was really cool earlier in the decade, on the previous generation hardware, but now it just feels lazy. Games like Super Street Fighter IV had fully voice acted story modes with animated cut-scenes. The lack of full voice acting and fluid cut-scenes feel like a lost opportunity.
Standard versus play is perhaps the most interesting thing on offer in KOF XIII. Each of the thirty characters are varied with their own special moves and flair. Characters like Athena utilizes particle attacks and the previously mentioned armor abilities while characters like Kim and Joe focus more on fast paced martial arts kicks.
There is a character for everyone in KOF and within a few rounds new strategies become apparent for even the most complex fighter. Exploring the game with friends and playing around with all of the characters is some of the most fun to be had.
The graphics in KOF XIII deserve to be talked about. In age where every fighting game uses polygonal models and particle effects, King of Fighters throws back the clock with full HD hand drawn sprites. Each fighter has a unique look and feel complete with fluid motion. The backgrounds in KOF XIII are more or less and static with not much going on in the background. The trade off is of course the beautifully drawn hand drawn art. You'll fight in the streets of London, a Dojo in Japan and in a Chinese temple.
At the end of the day can King of Fighters XIII compete with the other fighting juggernauts released this year? It probably will not get as much attention as it should. The strong cast of characters, each of them with their own unique look & feel, really gives KOF XIII a certain appeal. Fans of Anime will absolutely adore the artwork.
We haven't seen 2D animation this fluid on the Xbox 360 in sometime. There is a lot of content between the Online, Versus, Training, Mission & Story modes. There are some areas of the presentation, namely within the story, that could have used some work. If you are looking for a different fighting experience King of Fighters XIII should fit the bill.
Platform:
Xbox 360
Publisher:
SNK Playmore USA
Developer:
10tacle
Genre:
Fighting
Release Date:
Nov. 2011
Game Features:
Offline Players: 1-2
Online Multiplayer: 1-2
EDTV 480p Support
HDTV 720p Support
HDTV 1080i Support
Dolby 5.1 In-Game
Flight Stick
Rating 8.5/10
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#373. Posted:
Status: Offline
Joined: Jan 16, 201113Year Member
Posts: 21,631
Reputation Power: 2360
Status: Offline
Joined: Jan 16, 201113Year Member
Posts: 21,631
Reputation Power: 2360
-Merked- wrote [ Register or Signin to view external links. ]
Platform:
Xbox 360
Publisher:
SNK Playmore USA
Developer:
10tacle
Genre:
Fighting
Release Date:
Nov. 2011
Game Features:
Offline Players: 1-2
Online Multiplayer: 1-2
EDTV 480p Support
HDTV 720p Support
HDTV 1080i Support
Dolby 5.1 In-Game
Flight Stick
The King of Fighters franchise has been around almost as long as mainstays like Street Fighter and Mortal Kombat yet it does not received the same amount of respect and exposure from the gaming media and casual fans alike. The latest entry in the long running series hit store shelves late last month. Should you save up for quarters for SNK Playmore's latest fighter?
KOF XIII follows a familiar formula that has been perfected over time. Similar to Mortal Kombat (2011) & Street Fighter IV, KOF XIII utilizes a refined fighting system very reminiscent of previous entries in the franchise.
Fights take place on an entirely 2D plane, just like the other fighting games that have been released during the recent resurgence. Unlike other games fights can be completed in two different configurations - either one on one or two teams of three.
Fighters have access to two different types of kicks and punches and combinations of medium and low punches mapped to the triggers. Blocking on coming attacks is also simple, yet effective, which is completed by holding the back button.
Don't let the simple core mechanics turn you off of King of Fighters XIII. Once super moves, the EX Meter and Hyper Drive meter have been factored in things get a lot more interesting.
Each character has three or four special moves. These range from the expected fireballs, enhanced grapples to more unconventional "armor" moves that cancel even hyper drive combos for a limited time. Speaking of the Hyper Drive moves casual fans can look at them as a cross between Ultimate Marvel's hyper combos and Street Fighter's EX Moves.
Once you have pulled off the specific inputs for the Hyper Drive move your character will perform an enhanced move that deals more damage than your standard special moves. They aren't as flashy as Ultimate Marvel's but given KOF XIII's slower sense of speed they work wonderfully.
The King of Fighters XIII features 30 different characters divided in to ten "teams". When playing through the story mode you'll guide your selected teams through pre-determined matches with the ability to switch teams at certain instances. The story elements are presented with still anime photos with limited voice acting.
This presentation was really cool earlier in the decade, on the previous generation hardware, but now it just feels lazy. Games like Super Street Fighter IV had fully voice acted story modes with animated cut-scenes. The lack of full voice acting and fluid cut-scenes feel like a lost opportunity.
Standard versus play is perhaps the most interesting thing on offer in KOF XIII. Each of the thirty characters are varied with their own special moves and flair. Characters like Athena utilizes particle attacks and the previously mentioned armor abilities while characters like Kim and Joe focus more on fast paced martial arts kicks.
There is a character for everyone in KOF and within a few rounds new strategies become apparent for even the most complex fighter. Exploring the game with friends and playing around with all of the characters is some of the most fun to be had.
The graphics in KOF XIII deserve to be talked about. In age where every fighting game uses polygonal models and particle effects, King of Fighters throws back the clock with full HD hand drawn sprites. Each fighter has a unique look and feel complete with fluid motion. The backgrounds in KOF XIII are more or less and static with not much going on in the background. The trade off is of course the beautifully drawn hand drawn art. You'll fight in the streets of London, a Dojo in Japan and in a Chinese temple.
At the end of the day can King of Fighters XIII compete with the other fighting juggernauts released this year? It probably will not get as much attention as it should. The strong cast of characters, each of them with their own unique look & feel, really gives KOF XIII a certain appeal. Fans of Anime will absolutely adore the artwork.
We haven't seen 2D animation this fluid on the Xbox 360 in sometime. There is a lot of content between the Online, Versus, Training, Mission & Story modes. There are some areas of the presentation, namely within the story, that could have used some work. If you are looking for a different fighting experience King of Fighters XIII should fit the bill.
Platform:
Xbox 360
Publisher:
SNK Playmore USA
Developer:
10tacle
Genre:
Fighting
Release Date:
Nov. 2011
Game Features:
Offline Players: 1-2
Online Multiplayer: 1-2
EDTV 480p Support
HDTV 720p Support
HDTV 1080i Support
Dolby 5.1 In-Game
Flight Stick
Rating 8.5/10
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#374. Posted:
Status: Offline
Joined: Aug 03, 201113Year Member
Posts: 3,556
Reputation Power: 156
Status: Offline
Joined: Aug 03, 201113Year Member
Posts: 3,556
Reputation Power: 156
I see Copy and pastes on most of the pages.
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#375. Posted:
Status: Offline
Joined: Jul 09, 201113Year Member
Posts: 6,890
Reputation Power: 270
Status: Offline
Joined: Jul 09, 201113Year Member
Posts: 6,890
Reputation Power: 270
Crash Team Racing- Review
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Information
Synopsis
Gameplay
The gameplay is very fun, the races are epic and intense.
There are many characters and race levels to unlock as you go along.
Similar to Mario Kart, you are able to acquire certain power-ups and speed boost that you can use against other characters and speed in front of.
The tracks have many obstacles, and unsuspecting drops that you need to get through to win the race or get left behind.
It's really fun on challenging levels because they are not easy like you think, it will take a few tries to win the race, let alone completing the race at all.
The gameplay is fun and challenging.
Rate: 8.5/10
Graphics
Not smooth like today's graphics are but the graphics are good for the release date and platform.
I think the graphics are really good for a Playstation game and the developers definately did a great job on this game.
Taking into consideration the graphics are a success.
Rate: 8/10
Controls
D-Pad or Left Stick Left/Right ~ steer vehicle
D-Pad or Left Stick Down ~ reverse
D-Pad or Left Stick Left/Right + Square Button ~ tight turn
D-Pad or Left Stick Left/Right + R1 Button ~ power slide
D-Pad or Left Stick Up ~ gas
X Button ~gas
Square Button ~ brake
L1 or R1 Button ~ hop
Circle Button ~ launch weapon or power-up
L2 Button ~ toggle view
R2 Button ~ rear view
Triangle Button ~ toggle map/speedometer
Start Button ~ pause game
Controls are simple and easy to learn and use.
Rate: 10/10
Overall
This classic game is very fun and intense.
I recommend this game to anyone who likes racing games.
Rate: 9/10
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Information
Wikipedia:
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Director(s) Jason Rubin
Artist(s) Charles Zembillas (character design)[1]
Joe Pearson (character design)[1]
Composer(s) Mutato Muzika (Mark Mothersbaugh and Josh Mancell)[1]
Series Crash Bandicoot
Platform(s) PlayStation, PlayStation Network
Release date(s) PlayStation
NA September 30, 1999[2]
EU October 20, 1999
JP December 16, 1999
PlayStation Network
EU October 18, 2007[3]
JP June 11, 2008
NA August 10, 2010[4]
Genre(s) Racing
Mode(s) Single-player, Multiplayer
Synopsis
Wikipedia:
Crash Team Racing is a racing video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. The game was released in North America on September 30, 1999 and in Europe and Australia later the same year. It was re-released for the Sony Greatest Hits line-up in 2000 and for the Platinum Range on January 12, 2001. It was later added to the European PlayStation Store on October 18, 2007, then on the Japanese store on June 11, 2008 and then finally to the North American store on August 10, 2010.
Crash Team Racing is the fourth installment in the Crash Bandicoot series. It is the first Crash Bandicoot game in the racing genre and the last Crash Bandicoot game to be developed by Naughty Dog. The game's story focuses on the efforts of a ragtag team of characters in the Crash Bandicoot series, who must race against the egomaniacal Nitros Oxide to save their planet from destruction. In the game, players can take control of one of fifteen Crash Bandicoot series characters, though only eight are available at first. During the races, offensive and speed boosting power ups can be used to gain an advantage.
Gameplay
The gameplay is very fun, the races are epic and intense.
There are many characters and race levels to unlock as you go along.
Similar to Mario Kart, you are able to acquire certain power-ups and speed boost that you can use against other characters and speed in front of.
The tracks have many obstacles, and unsuspecting drops that you need to get through to win the race or get left behind.
It's really fun on challenging levels because they are not easy like you think, it will take a few tries to win the race, let alone completing the race at all.
The gameplay is fun and challenging.
Rate: 8.5/10
Graphics
Not smooth like today's graphics are but the graphics are good for the release date and platform.
I think the graphics are really good for a Playstation game and the developers definately did a great job on this game.
Taking into consideration the graphics are a success.
Rate: 8/10
Controls
D-Pad or Left Stick Left/Right ~ steer vehicle
D-Pad or Left Stick Down ~ reverse
D-Pad or Left Stick Left/Right + Square Button ~ tight turn
D-Pad or Left Stick Left/Right + R1 Button ~ power slide
D-Pad or Left Stick Up ~ gas
X Button ~gas
Square Button ~ brake
L1 or R1 Button ~ hop
Circle Button ~ launch weapon or power-up
L2 Button ~ toggle view
R2 Button ~ rear view
Triangle Button ~ toggle map/speedometer
Start Button ~ pause game
Controls are simple and easy to learn and use.
Rate: 10/10
Overall
This classic game is very fun and intense.
I recommend this game to anyone who likes racing games.
Rate: 9/10
Last edited by Moan ; edited 1 time in total
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#376. Posted:
Status: Offline
Joined: Jul 09, 201113Year Member
Posts: 6,890
Reputation Power: 270
Status: Offline
Joined: Jul 09, 201113Year Member
Posts: 6,890
Reputation Power: 270
-Merked- wrote I see Copy and pastes on most of the pages.
That doesn't mean you should do the same.
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#377. Posted:
Status: Offline
Joined: Dec 11, 201113Year Member
Posts: 18
Reputation Power: 0
Status: Offline
Joined: Dec 11, 201113Year Member
Posts: 18
Reputation Power: 0
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Release Date: Japan in July 2002; North America in August 2002; Europe and Australia in October 2002
Developers: Nintendo Entertainment Analysis and Development
Publishers: Nintendo
Platforms: Nintendo Gamecube
Genre: 3D Platform Game
Players: 1
Rating: 9.5/10
Synopsis: [ Register or Signin to view external links. ]
When Mario, Peach, and an entourage of Peach's loyal Toad friends set out for a tropical vacation on lovely Isle Delfino, they're in store for much more than a relaxing holiday. A mustachioed maniac has mucked up the entire island, and Mario is accused of committing the crime. Armed with a hi-tech water cannon called FLUDD (Flash Liquidizer Ultra Dousing Device), Mario sets out to clean the island, clear his name, and solve the mystery of the villainous vandal. With new enemies, moves, and surprises, Super Mario Sunshine offers plenty of challenges
Gameplay : While playing this game, it always seems like there is something you have can be doing.
You never find yourself bored progressing because the game has a great story.
In my opinion, this is a mario type version of skyrim because of all of the things you can do.
You can interact with almost everyone, and you can use everything around you as a weapon or some type of advantage for you.
The gameplay is amazing
Gameplay rating : 9.5/10
Controls :BASIC CONTROLS
Control Stick Move Mario
A Button Jump, Swim faster
B Button Talk, Pick Up, Dive
Y Button Fix the camera directly over Mario's shoulder.
Z Button Guidebook
L Button Center camera behind Mario.
C Stick Change camera position
Start/Pause Pause game.
Combo #1 Cotrol Stick + A + A + A: Triple Jump
Combo #2 Rotate Control Stick + A: Spin Jump
Combo #3 A Button followed by L: Ground Pound
Combo #4 Control Left + Control Right + A: Side Sommersault
Combo #5 A + Control Stick towards wall: Wall Kick
Combo #6 A + B: Body Slam
Combo #7 Control Stick + B: Slide
Combo #8 Control Stick, B, A: Front Sommersault
FLUDD CONTROLS
Control Stick Direct flow of water
X Button Switch Nozzles
R Button Squirt/ Press and hold down for Blast Off with Rocket Nozzle/ Press and hold down for Turbo Nozzle/ Press while in water to fill up Fludd
Combo #1 Rotate Control Stick + R Button: Sprinkler Squirt
Combo #2 R + A: Back Sommersault
Combo #3 L Button + Control Stick Up and Down: Tilt Nozzle
Combo #4 L Button + Control Stick Left and Right while holding down R Button: Slide Squirt
SPECIAL MOVES
A Button Grab/Jump and Hang (near a rope or cliff's edge)
B Button Let Go/Hang
Combo #1 While Hanging, Press R Button to spin then press A to let go: Super Whirl Jump
YOSHI
Control Stick Move
A Button Saddle Up/Jump
B Button Swallow Enemies/Fruit
X Button Dismount
R Button Spit Juice
Combo #1 A + L Button: Ground Pound
Graphics: The graphics in this game are quite good for coming out in 2002.
Also, the fact that it is a gamecube game make the graphics make the graphics seem amazing.
The graphics make the game just that much better because most of the time when you play a game, it is classified by its graphics, and overall the graphics to this game are amazing.
Graphics rating : 10/10
Overall rating : 9.5/10
This game is really fun, and has so many hours of gameplay and missions that will keep you wanting to play it.
I recommend this game to anyone who likes Mario or long adventure games
Some screenshots:
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If there is anything I should add please pm me so I can fix it
Last edited by JordanHarperRones ; edited 1 time in total
Release Date: Japan in July 2002; North America in August 2002; Europe and Australia in October 2002
Developers: Nintendo Entertainment Analysis and Development
Publishers: Nintendo
Platforms: Nintendo Gamecube
Genre: 3D Platform Game
Players: 1
Rating: 9.5/10
Synopsis: [ Register or Signin to view external links. ]
When Mario, Peach, and an entourage of Peach's loyal Toad friends set out for a tropical vacation on lovely Isle Delfino, they're in store for much more than a relaxing holiday. A mustachioed maniac has mucked up the entire island, and Mario is accused of committing the crime. Armed with a hi-tech water cannon called FLUDD (Flash Liquidizer Ultra Dousing Device), Mario sets out to clean the island, clear his name, and solve the mystery of the villainous vandal. With new enemies, moves, and surprises, Super Mario Sunshine offers plenty of challenges
Gameplay : While playing this game, it always seems like there is something you have can be doing.
You never find yourself bored progressing because the game has a great story.
In my opinion, this is a mario type version of skyrim because of all of the things you can do.
You can interact with almost everyone, and you can use everything around you as a weapon or some type of advantage for you.
The gameplay is amazing
Gameplay rating : 9.5/10
Controls :BASIC CONTROLS
Control Stick Move Mario
A Button Jump, Swim faster
B Button Talk, Pick Up, Dive
Y Button Fix the camera directly over Mario's shoulder.
Z Button Guidebook
L Button Center camera behind Mario.
C Stick Change camera position
Start/Pause Pause game.
Combo #1 Cotrol Stick + A + A + A: Triple Jump
Combo #2 Rotate Control Stick + A: Spin Jump
Combo #3 A Button followed by L: Ground Pound
Combo #4 Control Left + Control Right + A: Side Sommersault
Combo #5 A + Control Stick towards wall: Wall Kick
Combo #6 A + B: Body Slam
Combo #7 Control Stick + B: Slide
Combo #8 Control Stick, B, A: Front Sommersault
FLUDD CONTROLS
Control Stick Direct flow of water
X Button Switch Nozzles
R Button Squirt/ Press and hold down for Blast Off with Rocket Nozzle/ Press and hold down for Turbo Nozzle/ Press while in water to fill up Fludd
Combo #1 Rotate Control Stick + R Button: Sprinkler Squirt
Combo #2 R + A: Back Sommersault
Combo #3 L Button + Control Stick Up and Down: Tilt Nozzle
Combo #4 L Button + Control Stick Left and Right while holding down R Button: Slide Squirt
SPECIAL MOVES
A Button Grab/Jump and Hang (near a rope or cliff's edge)
B Button Let Go/Hang
Combo #1 While Hanging, Press R Button to spin then press A to let go: Super Whirl Jump
YOSHI
Control Stick Move
A Button Saddle Up/Jump
B Button Swallow Enemies/Fruit
X Button Dismount
R Button Spit Juice
Combo #1 A + L Button: Ground Pound
Graphics: The graphics in this game are quite good for coming out in 2002.
Also, the fact that it is a gamecube game make the graphics make the graphics seem amazing.
The graphics make the game just that much better because most of the time when you play a game, it is classified by its graphics, and overall the graphics to this game are amazing.
Graphics rating : 10/10
Overall rating : 9.5/10
This game is really fun, and has so many hours of gameplay and missions that will keep you wanting to play it.
I recommend this game to anyone who likes Mario or long adventure games
Some screenshots:
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If there is anything I should add please pm me so I can fix it
Last edited by JordanHarperRones ; edited 1 time in total
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#378. Posted:
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Joined: Sep 18, 201014Year Member
Posts: 1,274
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Status: Offline
Joined: Sep 18, 201014Year Member
Posts: 1,274
Reputation Power: 72
Saints Row The Third
THQ
Volition Inc.
Action
Release: Nov 15, 2011 (US)
MSRP: $59.99
ESRB: M
The Good - Great assortment of vehicles and weapons with which to wreak explosive havoc, Outrageous story missions and fun activities,Wonderful variety of customization options Constantly doles out cool rewards.
The Bad - Visually unimpressive,Occasional glitches.
Story -
Years after taking Stilwater for their own, the Third Street Saints have evolved from street gang to household brand name, with Saints sneakers, Saints energy drinks and Johnny Gat bobble head dolls all available at a store near you. The Saints are kings of Stilwater, but their celebrity status has not gone unnoticed. The Syndicate, a legendary criminal fraternity with pawns in play all over the globe, has turned its eye on the Saints and demands tribute.
Refusing to kneel to the Syndicate, you take the fight to a new city, playing out the most outlandish gameplay scenarios ever seen in Saints Row: The Third, the third chapter in the blockbuster open-city action series. Strap it on.
Cover -
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What I Think Of The Game -
I strongly recommend everyone to get this game i love it, Theres tanks,planes,helicopter,and more. and just incase you get bored you can play with friends.
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#379. Posted:
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Joined: Aug 03, 201113Year Member
Posts: 3,556
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Status: Offline
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Reputation Power: 156
Pistoli wrote-Merked- wrote I see Copy and pastes on most of the pages.
That doesn't mean you should do the same.
Your saying that man but the reviews are getting approved! Now come on not all member's are typing there own game reviews!
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#380. Posted:
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Joined: Jan 16, 201113Year Member
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Status: Offline
Joined: Jan 16, 201113Year Member
Posts: 21,631
Reputation Power: 2360
-Merked- wroteDid you bother reading the Rules?Pistoli wrote-Merked- wrote I see Copy and pastes on most of the pages.
That doesn't mean you should do the same.
Your saying that man but the reviews are getting approved! Now come on not all member's are typing there own game reviews!
It's obviously stated in the Giant Red Text, If you copy and Paste, your ineligible for the badge (Game Reviewer)!
Now, only a couple Reviews got Approved and they are closed and that User's next Review that he posts, will be Ignored. Just like your next Reviews, which will also be ignored. :stern:
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