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#431. Posted:
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Joined: Dec 07, 201113Year Member
Posts: 178
Reputation Power: 10
Status: Offline
Joined: Dec 07, 201113Year Member
Posts: 178
Reputation Power: 10
Bejeweled 3 may seem like a one track gem matching game, but it is so much more than that, since downloading it for 1200 Msp, i have played it for roughly 28 hours, and i still haven't got bored. Seriously this game is the ULTIMATE cure for boredom!
Bejeweled 3 has several game modes to suit any type of player, it even has poker!! If you find yourself bored of Cod, Halo or Gears of war, then i strongly suggest you buy Bejeweled 3.
The intricacies of gem matching show their true colours when you really get into this game, it's not as simple as "Match 3, clear 3" and yet it is easy to grasp and difficult to master. Forget all other puzzle games as this is the definitive.
9/10
Bejeweled 3 has several game modes to suit any type of player, it even has poker!! If you find yourself bored of Cod, Halo or Gears of war, then i strongly suggest you buy Bejeweled 3.
The intricacies of gem matching show their true colours when you really get into this game, it's not as simple as "Match 3, clear 3" and yet it is easy to grasp and difficult to master. Forget all other puzzle games as this is the definitive.
9/10
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#432. Posted:
Status: Offline
Joined: Dec 07, 201113Year Member
Posts: 178
Reputation Power: 10
Status: Offline
Joined: Dec 07, 201113Year Member
Posts: 178
Reputation Power: 10
Imagine a world where you can literally do anything you want, this world exists, not in your head silly, but in the vast landscape of Tamriel.
You will find yourself with your eyes glued to the screen for hours on end, just doing what you want. You have several major ways to fight :
One handed/Two handed weapons
Bow and arrow
Magic
Unarmed
You can use any of these ways to defeat your foes (Or your allies if you wish), and you can also combine them Eg : Sword + Flame spell, Axe + Healing and so on... This system makes every violent experience in Skyrim feel different to the last, and continuing from that point, you can also adapt however you want, say you had been using a sword since the very beginning of the game, but you want to use the bow and arrow, you can just buy one or find one and simply start using it, and it will still be significantly effective, whereas in other games you may not be able to use it as it would be so weak.
There are so many ways to make money and improve your equipment as well, here is where i will give you a detailed breakdown of the three specialties your character can master.
Alchemy
Alchemy is the specialty for the thief type player and mainly consists of making potions from ingredients scattered across the world. You can find ingredients anywhere, from an Alchemy shop in some villages or at the very top of a mountain. You can eat the ingredients first to discover what attributes they own, then you Alchemise that ingredient with another with a similiar attribute to create a potion. Alchemy has to be done at an Alchemy table, which can be found in most major towns.
Enchanting
Enchanting is the specialty for the mage type player and involves giving your weapons magical attributes to aid you in combat. To get the powers you want to bestow upon your weapon you must first find/buy a weapon that has magical properties and break it down at an enchanting table, you now have that property to use on any weapon, and the same goes for armour. Enchanting tables can be found in magic shops or colleges.
Smithing
Smithing is the specialty for the warrior type player and consists of creating and bettering weapons and armor using only core materials such as :
Ores
Leather
Ingots
Race specific items
Although all these specialty activity's are for specific classes, you can master them all no matter what class you are, and level them up at the skills screen.
The Skills Screen & Levelling up
As you play through Skyrim your skills will gradually increase in level depending on which
ones you use more often than others Eg : "I used a sword all the way through the game so i am level 80 in the one handed skill". The level cap for each skill is 100. The level cap for your character is 50. When your character levels up, you will be told to enter the skills screen, here you can assign perks to whatever skill you want, each skill has roughly 10 perks to choose from, you get 1 perk token per level.
In Skyrim, there are many other things to do such as :
Joining a guild
Completing quests
Helping villagers
Stealing
Murdering
Learning dragon language (Shouts)
Exploring
Reading history on Skyrim's world
Getting married
Buying a house
Making friends
Taking an arrow to the knee
Shopping
Conversing
& many more...
In conclusion, if you have the money i strongly reccomend you buy this game as it will make you forget about the real world for a while and it allows you to become a powerful warrior with no fear, this game will suck hours of your life and you will feel great while it does.
10/10
You will find yourself with your eyes glued to the screen for hours on end, just doing what you want. You have several major ways to fight :
One handed/Two handed weapons
Bow and arrow
Magic
Unarmed
You can use any of these ways to defeat your foes (Or your allies if you wish), and you can also combine them Eg : Sword + Flame spell, Axe + Healing and so on... This system makes every violent experience in Skyrim feel different to the last, and continuing from that point, you can also adapt however you want, say you had been using a sword since the very beginning of the game, but you want to use the bow and arrow, you can just buy one or find one and simply start using it, and it will still be significantly effective, whereas in other games you may not be able to use it as it would be so weak.
There are so many ways to make money and improve your equipment as well, here is where i will give you a detailed breakdown of the three specialties your character can master.
Alchemy
Alchemy is the specialty for the thief type player and mainly consists of making potions from ingredients scattered across the world. You can find ingredients anywhere, from an Alchemy shop in some villages or at the very top of a mountain. You can eat the ingredients first to discover what attributes they own, then you Alchemise that ingredient with another with a similiar attribute to create a potion. Alchemy has to be done at an Alchemy table, which can be found in most major towns.
Enchanting
Enchanting is the specialty for the mage type player and involves giving your weapons magical attributes to aid you in combat. To get the powers you want to bestow upon your weapon you must first find/buy a weapon that has magical properties and break it down at an enchanting table, you now have that property to use on any weapon, and the same goes for armour. Enchanting tables can be found in magic shops or colleges.
Smithing
Smithing is the specialty for the warrior type player and consists of creating and bettering weapons and armor using only core materials such as :
Ores
Leather
Ingots
Race specific items
Although all these specialty activity's are for specific classes, you can master them all no matter what class you are, and level them up at the skills screen.
The Skills Screen & Levelling up
As you play through Skyrim your skills will gradually increase in level depending on which
ones you use more often than others Eg : "I used a sword all the way through the game so i am level 80 in the one handed skill". The level cap for each skill is 100. The level cap for your character is 50. When your character levels up, you will be told to enter the skills screen, here you can assign perks to whatever skill you want, each skill has roughly 10 perks to choose from, you get 1 perk token per level.
In Skyrim, there are many other things to do such as :
Joining a guild
Completing quests
Helping villagers
Stealing
Murdering
Learning dragon language (Shouts)
Exploring
Reading history on Skyrim's world
Getting married
Buying a house
Making friends
Taking an arrow to the knee
Shopping
Conversing
& many more...
In conclusion, if you have the money i strongly reccomend you buy this game as it will make you forget about the real world for a while and it allows you to become a powerful warrior with no fear, this game will suck hours of your life and you will feel great while it does.
10/10
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#433. Posted:
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Joined: Dec 11, 201014Year Member
Posts: 1,727
Reputation Power: 71
Dead Rising 2: Off the Record
Release Date: October 2011
Platforms: PS3, Xbox 360
Publisher: Capcom and Blue Castle Games
Genre: Horror, action adventure
Rating: ACB: MA15+
BBFC: 18
CERO: Z
ESRB: M
PEGI: 18
Platforms: PS3, Xbox 360
Publisher: Capcom and Blue Castle Games
Genre: Horror, action adventure
Rating: ACB: MA15+
BBFC: 18
CERO: Z
ESRB: M
PEGI: 18
Story:
The action takes place in Fortune City an iniquitous den of gambling and excess and it's here that the franchise's original protagonist, Frank West, is seeking a redemption of sorts. In an opening montage, we are given a taste of what it was like for the photojournalist following his heroic exploits at the Wilamette shopping mall. He experienced a meteoric rise to fame, but after a scandal his television show was abruptly canceled and "things got dark" for Frank. A mysterious outbreak in Fortune City, and the suggestion of a larger conspiracy, piques Frank's dormant journalistic impulses; he sees the terrible event as a way to reignite his fading career. When compared to the altruistic endeavours of Chuck Greene, the game's original protagonist, Frank's motivations for braving the undead horde appear shallow and self-serving
Graphics:
The Graphics are ever so similar to DR2, There are alot off issues with frame rate, but the HD Quality of the PS3/XBOX Fix this up, but SD Users have problems with text size though
Gameplay:
The Gameplay is exactly the same as DR2, but a new sandbox mode is added that adds new challenges and unlimited time to free roam, But there is alot of changes like:
May Contain Spoilers
- Frank as the player character instead of Chuck. Consequently, the photography system from Dead Rising has been reimplemented.
- While Frank is the player character, Chuck replaces Leon Bell, the slicecycle-riding psychopath.
- Katey Greene does not appear alive in the game. The need to find Zombrex still exists, as - Frank requires the anti-zombification medicine for his own survival.
- Additional content includes "Uranus Zone", a new theme park area in Fortune City, a bonus Case File, and voice messages to accompany the radio calls from the saferoom observer.
- Stacey has a new face design in this game.
- Rebecca is TK's captive in during Overtime Mode, while in the original it was Katey and Stacey.
- Chuck the Role Model is now a case file and Brandon Whittaker has a bigger role than just being a psychopath as he is the one to start the outbreak.
- Some survivors and magazines have been relocated.
- One of the survivors Jack no longer wears the Arthur helmet as he now wears the Protoman helmet instead.
- The Elevator in Yucatan Casino no longer fuctions and serves no purpose.
- New survivors and bosses have been added.
- Phenotrans soldiers are now added to the game after The Facts case file.
- The Arthur costume in Dead Rising 2 is replaced by the Protoman costume
Source : [ Register or Signin to view external links. ]
But this game has implemented as checkpoint system but this does not work as its meant to as if your screen freezes and you turn it off you will not go back to the last checkpoint, but the weapons have been changed as in combo weapons from DR: Case West
May Contain Spoilers
- Frank as the player character instead of Chuck. Consequently, the photography system from Dead Rising has been reimplemented.
- While Frank is the player character, Chuck replaces Leon Bell, the slicecycle-riding psychopath.
- Katey Greene does not appear alive in the game. The need to find Zombrex still exists, as - Frank requires the anti-zombification medicine for his own survival.
- Additional content includes "Uranus Zone", a new theme park area in Fortune City, a bonus Case File, and voice messages to accompany the radio calls from the saferoom observer.
- Stacey has a new face design in this game.
- Rebecca is TK's captive in during Overtime Mode, while in the original it was Katey and Stacey.
- Chuck the Role Model is now a case file and Brandon Whittaker has a bigger role than just being a psychopath as he is the one to start the outbreak.
- Some survivors and magazines have been relocated.
- One of the survivors Jack no longer wears the Arthur helmet as he now wears the Protoman helmet instead.
- The Elevator in Yucatan Casino no longer fuctions and serves no purpose.
- New survivors and bosses have been added.
- Phenotrans soldiers are now added to the game after The Facts case file.
- The Arthur costume in Dead Rising 2 is replaced by the Protoman costume
Source : [ Register or Signin to view external links. ]
But this game has implemented as checkpoint system but this does not work as its meant to as if your screen freezes and you turn it off you will not go back to the last checkpoint, but the weapons have been changed as in combo weapons from DR: Case West
Closing Comments
This is a exact remake of DR2 With new characters, features etc, but they did reduce the price to roughly 24 and it feels it needs to be cheaper, but frank west is back and so is his funny comments, but sandbox mode keeps this together and the constant PP System keeps you playing
7.5/10
Only because its like DR2
7.5/10
Only because its like DR2
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#434. Posted:
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Joined: Jan 16, 201113Year Member
Posts: 21,631
Reputation Power: 2360
Status: Offline
Joined: Jan 16, 201113Year Member
Posts: 21,631
Reputation Power: 2360
WeezeyNG wrote [ Register or Signin to view external links. ]http://www.thetechgame.org/dead-space-2/61-25444/
Dead Space 2 is the sequel to the 2008 surprise hit Dead Space. The no-longer-silent Isaac Clarke finds himself trapped on a city-sized space station called the Sprawl, which has been overtaken by another Necromorph infestation.
Overview
Set three years after the first game, the player once again takes control of Isaac Clarke as he continues his fight against the Necromorph threat.
Following his encounter with the marker in the first game, Isaac is now plagued by disturbing visions. The church of Unitology and the ominous Earth Government continue to play an important role in Isaac's fight against the Necromorphs.
In Dead Space 2, Isaac takes the fight to the Necromorphs, suggesting a much more aggressive style of gameplay than what was seen in the original Dead Space. Isaac Clarke now has lines of dialogue, however, the familiar formula of the original remains unchanged; consisting of claustrophobic encounters in dark corridors as well as in open zero-G environments, tactical dismemberment with hard hitting engineering tools and lots of heart-pounding scares throughout. The game was released on Xbox 360, Playstation 3, and PC on January 25th, 2011.
Modes:
Hard Core Mode
Hard Core mode is presented as the toughest difficulty mode in the game. However, the description is quite misleading. All ammo and health pickups are lower than usual but the enemies in the game are the same as they are on the survivalist difficulty. Meaning that this mode sounds significantly more brutal than it is. You cannot start a new game + on hardcore mode, meaning you must start from scratch, however the only real difference than playing survivalist is the 3 save limit. As soon as you have used these saves, the game will not allow you any more and every time you die you will revert to your last save, as checkpoints are (almost) completely disabled in hardcore mode.
There is (essentially) a free save in hardcore mode that won't count as one of the precious three if you're on the Xbox 360 version of the game. At the point at which you swap to disc 2 acts as the only checkpoint in the game. If you die after this point without saving, you will start from the beginning of disc 2. However, this is not permanent and if you quit out without saving further, the checkpoint will be gone. In addition, the PC version had a glitch where loading a Hard Core save after quitting the game reset the three saves allotted to players, essentially allowing PC players to play through the game saving normally. This was "fixed" in a patch.
Multiplayer
Multiplayer will consist of four players playing as humans and four human players playing as the Necromorphs. Gameplay seems to be reminiscent to Left 4 Dead. The human players are tasked with completing a certain objective, such as arming a bomb or defending an area under a certain time limit. The enemy players play as varying types of Necromorphs, their objective being to impede the human players from completing their mission. Gamertags or PSN names appear over the player in the same style that the HUD is displayed in the single player game. A 3D holographic readout of a player's name hovers over their avatar. Other mission elements such as the time left to complete an objective is displayed in this same manner throughout the map.
Once a round has been completed, the four human players will be switched to the other side and play as the Necromorphs, the four Necromorph players then play as the humans. There won't only be four monsters at a time attacking the human players, other A.I controlled Necromorphs will join the fray as well. This is once again very similar to the Left 4 Dead game mode called "versus".
The Necromorph team can play as any of the 4 Necromorphs listed below (There is no limit as to how many of each monster type can be on a team):
Pack member
Lurker
Puker
Spitter (female Slasher)
The game includes five objective based maps, all of which are timed. An example of one such objective is the arming of a bomb by the human players while another one has the four human players frantically running towards the escape pods at the end of the map.
Players playing as the humans can choose from a variety of different skins, but all play like Issac from the single player. Necromorph players have a wide selection of the different types of Necromorphs found throughout the single player campaign. These different monsters have access to unique abilities such as climbing up walls, attaching themselves to players or spitting gobs of acid at their opponents.
Necromorph players will not be able to spawn anywhere they like. There are several fixed spawn points in the form of grates and ventilation shafts which are strewn around the map. The Necromorph player can then pick the spawn point most advantageous to them.
Weapons from the single player game such as the line cutter carry over into the multiplayer game. Abilities such as stasis are also available and make it possible to freeze human opponents during a match. There will be a level progression system similar to games like Call of Duty 4: Modern Warfare. The levels and experience that players accrue are applicable to both the human and Necromorph characters. Unlocks may include new skins and access to new weapons and items.
My Rating 9/10 (Loved this game)
Looks like your not getting the Badge..
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#435. Posted:
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Joined: Oct 16, 201113Year Member
Posts: 810
Reputation Power: 33
Status: Offline
Joined: Oct 16, 201113Year Member
Posts: 810
Reputation Power: 33
Minecraft
Platform: PC/Mac
Short Synopsis
"Minecraft is focused on creativity and building, allowing players to build constructions out of textured cubes in a 3D world. Gameplay in its commercial release has two principal modes: Survival, which requires players to acquire resources themselves and maintain their health and hunger; and Creative, where the player has an unlimited supply of resources, the ability to fly, and no concept of health or hunger. A third gameplay mode, named Hardcore, ratchets up the difficulty of surviving and forces the player to delete his or her world upon death. An outdated Classic version is also available for free, although it is no longer being developed. Creative Minecraft resembles Classic, but with many more features."
-wikipedia
The Basics
Minecraft is the perfect game for the creative mind, with the ability to build houses, destroy mountains, or just explore the vast, never-ending world. You can chop down a tree and turn it into a sword, pick axe, or shovel with the help of the crafting table, or mine into the expansive underground world of Minecraft and find riches of many sorts. Along with the ability to play in a peaceful environment, there is also an option to play in a more hostile environment filled with zombies, exploding creatures, and skeleton archers.
Multiplayer
Minecraft is fun and addicting in its original single player version, but it can get a bit lonely in the middle of a practically endless world with a few animals and a flock of monsters. Truthfully, it is more fun to construct something when you can gloat to your friends about it, with easy-to-set-up servers that can host three to four players, and public servers with dozens of players are also available.
Issues/Improvments
Overall, Minecraft has two major issues that are pretty noticeable; first, the most noticeable, is that the game's instructions are pretty vague (i.e. the map points you in the general direction you'll need for the basics, but they are very generalized and can be confusing to some). The second issue is "lack of player protections in multiplayer by default" (wikipedia), basically meaning if you died or if somebody were to destroy your chest, all of your objects would be lost.
Rating and Conclusion
I give Minecraft the overall rating of 9.5/10, because it is a great game and makes for really good fun, but things like the issues listed above and lag bring it down a little bit, but not enough to bring my rating down a whole point. I HIGHLY recommend this game if you are tired of the typecast shooters everybody is flocking to.
[font=Font type:232b629c3f] [font=Font type:232b629c3f]
Platform: PC/Mac
Short Synopsis
"Minecraft is focused on creativity and building, allowing players to build constructions out of textured cubes in a 3D world. Gameplay in its commercial release has two principal modes: Survival, which requires players to acquire resources themselves and maintain their health and hunger; and Creative, where the player has an unlimited supply of resources, the ability to fly, and no concept of health or hunger. A third gameplay mode, named Hardcore, ratchets up the difficulty of surviving and forces the player to delete his or her world upon death. An outdated Classic version is also available for free, although it is no longer being developed. Creative Minecraft resembles Classic, but with many more features."
-wikipedia
The Basics
Minecraft is the perfect game for the creative mind, with the ability to build houses, destroy mountains, or just explore the vast, never-ending world. You can chop down a tree and turn it into a sword, pick axe, or shovel with the help of the crafting table, or mine into the expansive underground world of Minecraft and find riches of many sorts. Along with the ability to play in a peaceful environment, there is also an option to play in a more hostile environment filled with zombies, exploding creatures, and skeleton archers.
Multiplayer
Minecraft is fun and addicting in its original single player version, but it can get a bit lonely in the middle of a practically endless world with a few animals and a flock of monsters. Truthfully, it is more fun to construct something when you can gloat to your friends about it, with easy-to-set-up servers that can host three to four players, and public servers with dozens of players are also available.
Issues/Improvments
Overall, Minecraft has two major issues that are pretty noticeable; first, the most noticeable, is that the game's instructions are pretty vague (i.e. the map points you in the general direction you'll need for the basics, but they are very generalized and can be confusing to some). The second issue is "lack of player protections in multiplayer by default" (wikipedia), basically meaning if you died or if somebody were to destroy your chest, all of your objects would be lost.
Rating and Conclusion
I give Minecraft the overall rating of 9.5/10, because it is a great game and makes for really good fun, but things like the issues listed above and lag bring it down a little bit, but not enough to bring my rating down a whole point. I HIGHLY recommend this game if you are tired of the typecast shooters everybody is flocking to.
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#436. Posted:
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Joined: Aug 03, 201113Year Member
Posts: 3,556
Reputation Power: 156
Status: Offline
Joined: Aug 03, 201113Year Member
Posts: 3,556
Reputation Power: 156
Okay, here's how break it down in my reviews:
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GameCover: 6/10
The Xover for this game sucked.
What? I like to judge the game covers. Who can blame me, bro?
Scenes: 8/10
The scenes were really colorful, explaining, and really gave you that "Holy cow, I'm in this scene" type of feeling. Though most scenes were just talking talky, we'd like to see some ACTION taking place. They save that for last though.
Graphics overall: 9/10
The graphics were very good for their time on this console. Exciting visuals, Popping air effects, and colorful stages. No sign of laziness here!
Gameplay: 10/10
What is there not to love??? It's a great racing game. Hoverboards, and if I'm not mistaken, this is the first time it's been done. Your head on with plenty of other characters speeding up RIGHT BEHIND and beside you, and it's a sweat to keep ahead of all them. The slow motion effect to the gravity dive was just stunning, and the gravity-drifting move was well done. It slows you down so you won't just be forced to look directly at where your going, but makes you look around and you may see another short cut to boost off to, and it was just very well done. The items were also very addicting and well thought out with the powers. The different styles also; Fly power and speed; really added some depth to the game and mixed it up a bit. I couldn't find any pet peeves, and the game as a whole was just enjoyable to me.
Content: 6/10
There's plenty in here to keep you entertained: a nail-biting mission mode with massive rewards, a ginourmous shop, as well as free race, plenty of characters, and a few other goodies as well.
Replayability: 10/10
See the above
Story: 7/10
The story was.. A bit off even for a spinoff.
Difficulty: 8/10- Pretty hard, but you won't be losing any hair.
And that's my review.
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GameCover: 6/10
The Xover for this game sucked.
What? I like to judge the game covers. Who can blame me, bro?
Scenes: 8/10
The scenes were really colorful, explaining, and really gave you that "Holy cow, I'm in this scene" type of feeling. Though most scenes were just talking talky, we'd like to see some ACTION taking place. They save that for last though.
Graphics overall: 9/10
The graphics were very good for their time on this console. Exciting visuals, Popping air effects, and colorful stages. No sign of laziness here!
Gameplay: 10/10
What is there not to love??? It's a great racing game. Hoverboards, and if I'm not mistaken, this is the first time it's been done. Your head on with plenty of other characters speeding up RIGHT BEHIND and beside you, and it's a sweat to keep ahead of all them. The slow motion effect to the gravity dive was just stunning, and the gravity-drifting move was well done. It slows you down so you won't just be forced to look directly at where your going, but makes you look around and you may see another short cut to boost off to, and it was just very well done. The items were also very addicting and well thought out with the powers. The different styles also; Fly power and speed; really added some depth to the game and mixed it up a bit. I couldn't find any pet peeves, and the game as a whole was just enjoyable to me.
Content: 6/10
There's plenty in here to keep you entertained: a nail-biting mission mode with massive rewards, a ginourmous shop, as well as free race, plenty of characters, and a few other goodies as well.
Replayability: 10/10
See the above
Story: 7/10
The story was.. A bit off even for a spinoff.
Difficulty: 8/10- Pretty hard, but you won't be losing any hair.
And that's my review.
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#437. Posted:
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Joined: Dec 18, 201014Year Member
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Posts: 1,097
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Dead Rising 2 Review:
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Created By Capcom And Blue Castle
Sypnosis:
is an action-adventure horror-comedy video game, developed by Capcom in partnership with Blue Castle Games, and was distributed by Capcom. It was released on September 24, 2010 for the Xbox 360 and PlayStation 3 and September 28, 2010 for Microsoft Windows. The Dead Rising staff returned to create the game, including Keiji Inafune. As of February 2, 2011, Capcom has stated that the title has sold more than 2.2 million copies worldwide.
Story:
Well, the story began years ago when a photographer named Frank West by helicopter to travel to Colorado but I did not expect was that they would find the mortal enemy: zombies. then tries to find out who unleashed this infestation, achieved his goal but a consequence brought the virus became infected and killed him slowly inside ... Thanks to Isabela player too, but she helped him gone. Chuck Greene appears years after a motorcyclist in a show called "Terror Is reality" has lost his wife injured in an encounter with the zombies, but also his daughter was infected and the fight to find a cure. Faces many enemies besides zombies as their chief Tyron King who blame him to unloose the zombies.He hopes that he has:is to save his daughter and to survive the infestation and check that did nothing to help Frank West who also seeks a cure for his disease. The story continues in the sequel called "DR2 Case West".
Gameplay:
Well,you play as Chuck Greene:you are fighting for survival and his daughter against the zombies, but also carry out some missions that I wanted to spare his life. You can also find new objects of struggle and new things as weapons combine to form a more powerful as Dynameat, Hail Mary, the lightsaber. Also will fight with the enemies of the game called psychopaths who were survivors, but to see people going crazy and started killing survivors.Also You can Play multiplayer in The Terror Is reality Show.
Graphics:
Well, the graphics are really good because the better after the first Dead Rising game really loved his work with the graphics of the game see the exploding zombies, blood falling from the rotting bodies, I really welcome the work they did with the game.
Rating:
Well, I rate 10/10 for me because, i love the Games of zombies especially the Dead rising games.
Quick Photos Of The Game:
Thanks For Reading, Hope You Like This.
AliiEnXmOoDeRzZ
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#438. Posted:
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People love to hate it, but the Call of Duty franchise is successful for a reason. No other first-person shooter has the same flair for visual spectacle in its singleplayer campaign, and few can match its utterly addictive multiplayer. While Call of Duty games have become formulaic at this point, as evidenced by Call of Duty: Modern Warfare 3's muddled narrative and at times frustrating design, Infinity Ward and Sledgehammer Games have refined and polished the Modern Warfare experience to produce the best of the series with the third installment.
People love to hate it, but the Call of Duty franchise is successful for a reason. No other first-person shooter has the same flair for visual spectacle in its singleplayer campaign, and few can match its utterly addictive multiplayer. While Call of Duty games have become formulaic at this point, as evidenced by Call of Duty: Modern Warfare 3's muddled narrative and at times frustrating design, Infinity Ward and Sledgehammer Games have refined and polished the Modern Warfare experience to produce the best of the series with the third installment.
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#439. Posted:
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Joined: Aug 11, 200915Year Member
Posts: 4,675
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Reputation Power: 201
Kinect Sports: Season 2
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Formats: Xbox 360 (Kinect)
Developer: Rare/BigPark
Publisher: Microsoft
Age Rating: PEGI 3+
Released: Out now
Review:
Darts:
Darts shows how far Kinect has come since its inception, tracking hand and finger movements with remarkable precision. Though releasing the dart can prove tricky on your early throws, a little practice soon settles you into a throwing rhythm, to the point where youll regularly amass ton-plus scores with every tungsten trio. As mastery seems to come quickly, Rare smartly adds a slight wobble to the reticule, adding a little extra pressure to those finishing doubles. Amusingly, youre given the opportunity to wave and yell during your opponents turn without penalty succeed in putting them off, and theyll shoot your Avatar a withering look.
Golf:
Golf also demonstrates Kinects improved tech in terms of voice control, which is used to change clubs, take practice swings and more. Every command can still be executed with motion controls, but its far quicker to say what you see, as the game would have it, and its satisfying to see how quickly and accurately it understands your instructions. Hold your hand to your brow as if gazing out over the fairway and youll get a flyby of the hole. Its fairly forgiving when it comes to the swing, with only the most exaggerated motions resulting in a hook or a slice, though theres a greater degree of precision required when putting.
Skiing:
Skiing gets the bronze medal; its the fastest-paced of the six events, and while its simpler in many ways than the others, its perhaps the most instantly accessible and the least likely to suffer from any camera-related wobbles of the lot. You can risk crouching to increase your skiers speed, sacrificing your ability to turn, and once you learn to compensate for the minimal lag that can initially see you narrowly bypass gates as you slalom downhill, it shines as a compelling time-trialler.
Baseball:
Baseball proves sporadically entertaining, but without any kind of tactile feedback, its a tricky one to master. Swinging through thin air was a problem with the Wii Sports take on Americas national sport, but at least you had the compensation of a rumbling remote to recreate the contact between bat and ball. Pitching is a little better, though in single-player youre at the mercy of the AIs whims, and its disappointing to throw the left-handed slowball youre told the batter hates only to see them knock it out of the park. Fielding is absurdly simplistic it takes some effort to drop a catch but sprinting between bases to beat the ball provides a welcome shot of excitement.
American Football:
American football initially seems like a curious inclusion for a compilation that prizes accessibility, though its playbook is very basic, and the rules have been simplified so that you have four downs to get a touchdown or kick a field goal. Picking out a receiver with a perfect throw is satisfying, though it seems entirely random whether or not your runners are tackled. Given the effort involved in sprinting for the endzone, such moments can frustrate.
Tennis:
Whether or not Rare ran out of time to develop this fully is unclear, but it feels like a prototype, and a poor one at that, with noticeably weaker controls than the other events. It regularly fails to accurately read your arm movements, both for serving and during rallies, and the pace of the ball is difficult to read, with more obvious lag here than anywhere else. It feels like such a step back that leaving it out entirely would probably have been wiser.
Xbox Live Usage:
Xbox LIVE implementation has markedly improved, and theres now an option to send challenges to friends, asking them to beat your best times or scores. This gives the game longevity beyond its appeal as a party game, making it a better choice for the lone player than its predecessor.
ScreenShots:
Golf:
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Darts:
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Skiing:
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Baseball:
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American Football:
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Rating For Me: 9/10
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Formats: Xbox 360 (Kinect)
Developer: Rare/BigPark
Publisher: Microsoft
Age Rating: PEGI 3+
Released: Out now
Review:
Darts:
Darts shows how far Kinect has come since its inception, tracking hand and finger movements with remarkable precision. Though releasing the dart can prove tricky on your early throws, a little practice soon settles you into a throwing rhythm, to the point where youll regularly amass ton-plus scores with every tungsten trio. As mastery seems to come quickly, Rare smartly adds a slight wobble to the reticule, adding a little extra pressure to those finishing doubles. Amusingly, youre given the opportunity to wave and yell during your opponents turn without penalty succeed in putting them off, and theyll shoot your Avatar a withering look.
Golf:
Golf also demonstrates Kinects improved tech in terms of voice control, which is used to change clubs, take practice swings and more. Every command can still be executed with motion controls, but its far quicker to say what you see, as the game would have it, and its satisfying to see how quickly and accurately it understands your instructions. Hold your hand to your brow as if gazing out over the fairway and youll get a flyby of the hole. Its fairly forgiving when it comes to the swing, with only the most exaggerated motions resulting in a hook or a slice, though theres a greater degree of precision required when putting.
Skiing:
Skiing gets the bronze medal; its the fastest-paced of the six events, and while its simpler in many ways than the others, its perhaps the most instantly accessible and the least likely to suffer from any camera-related wobbles of the lot. You can risk crouching to increase your skiers speed, sacrificing your ability to turn, and once you learn to compensate for the minimal lag that can initially see you narrowly bypass gates as you slalom downhill, it shines as a compelling time-trialler.
Baseball:
Baseball proves sporadically entertaining, but without any kind of tactile feedback, its a tricky one to master. Swinging through thin air was a problem with the Wii Sports take on Americas national sport, but at least you had the compensation of a rumbling remote to recreate the contact between bat and ball. Pitching is a little better, though in single-player youre at the mercy of the AIs whims, and its disappointing to throw the left-handed slowball youre told the batter hates only to see them knock it out of the park. Fielding is absurdly simplistic it takes some effort to drop a catch but sprinting between bases to beat the ball provides a welcome shot of excitement.
American Football:
American football initially seems like a curious inclusion for a compilation that prizes accessibility, though its playbook is very basic, and the rules have been simplified so that you have four downs to get a touchdown or kick a field goal. Picking out a receiver with a perfect throw is satisfying, though it seems entirely random whether or not your runners are tackled. Given the effort involved in sprinting for the endzone, such moments can frustrate.
Tennis:
Whether or not Rare ran out of time to develop this fully is unclear, but it feels like a prototype, and a poor one at that, with noticeably weaker controls than the other events. It regularly fails to accurately read your arm movements, both for serving and during rallies, and the pace of the ball is difficult to read, with more obvious lag here than anywhere else. It feels like such a step back that leaving it out entirely would probably have been wiser.
Xbox Live Usage:
Xbox LIVE implementation has markedly improved, and theres now an option to send challenges to friends, asking them to beat your best times or scores. This gives the game longevity beyond its appeal as a party game, making it a better choice for the lone player than its predecessor.
ScreenShots:
Golf:
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Darts:
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Skiing:
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Baseball:
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American Football:
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Rating For Me: 9/10
Last edited by Deactivated ; edited 2 times in total
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#440. Posted:
Status: Offline
Joined: Dec 22, 201113Year Member
Posts: 691
Reputation Power: 28
MW3 is a good game dont hate it adapt to it
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