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#81. Posted:
Halo
  • Ninja
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Halo: Reach



Game Information
Release Date : 9.14.11
Developed By: Bungie Studios
Genre: FPS
Platform: Xbox 360
Age Restriction: 17+ (M)


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Synopsis (Wikipedia)

Reach takes place in a futuristic science fiction setting during the year 2552, shortly before the events of the 2001 video game Halo: Combat Evolved, and during the events of the 2001 novel Halo: The Fall of Reach. Humans, under the auspices of the United Nations Space Command (UNSC), have been waging a long war against a collective of alien races known as the Covenant. By the events of Reach, almost all of humanity's interstellar colonies have fallen. Reach itself is an Earthlike colony that serves as the UNSC's main military hub. The colony is home to over 700 million civilians in addition to the military presence.
The game follows the actions of "Noble Team", a UNSC special operations unit composed of elite supersoldiers known as Spartans. Players assume the role of an unnamed new addition to the team, identified by the call sign Noble Six. Noble Team's leader is Carter-A259, a no-nonsense soldier. His second-in-command, Kat-B320, has a bionic arm; together, Carter and Kat are the only two remaining original members of Noble Team. The other members include heavy weapons specialist Jorge-052, assault specialist Emile-A239, and marksman Jun-A266.



Campaign

The Halo: Reach campaign takes place before Halo Combat Evolved. You play as Noble Six. First we have "Carter" who is the "Noble One" and is the Team Leader. Along with Kat, she is a Lieutenant Commander and is your "Intelligence" in the Game who is "Noble Two". Third is "Jun" known as "Noble Three" and he is your good ol' Sniper of the Team. Fourth is "Emile" who is knows as "Noble Four", he is your Assault Specialist of the Game. Lastly, we Have "Jorge" knows as "Noble Five". He is your Big Guy of the Team and mostly handles the heavy weapons. He mostly carries around a Turret throughout the Campaign. You guys are battling to keep the Covenant Forces out of Planet Reach. So you go through a numerous amount of missions that are exciting and fun to play and try to stop those Covenant Forces from coming back into Reach.


Multiplayer

The Halo: Reach Multiplayer is really fun. Halo: Reach introduced many things into the Halo world including Armor Abilities that Include:
- Armor Lock [A Power up that makes you invulnerable for 5 Seconds while in Armor lock mode]
- Sprint [Lets you run faster for a Short Period of time]
- Jet-Pack [Lets you fly around but only for a small amount of time but quickly regenerates]
- Hologram [A Decoy that makes it look like your Spartan and could control where it goes, easy for tricking beginners]
- Evade [Enables players to roll into a certain direction if in any danger or want to move around faster]
- Drop Shield [A Similar object like the Bubble Shield where it regenerates your Health and Protects you. It Could be destroyed easily though]
- Active Camo [Makes you invisible and scrambles yours and enemies radar when they are near you, when moving it goes down faster then staying still]

The Halo: Reach weapons are Improved by a lot. The "BR" one of the Halo favorites was replaced by the "DMR" where it only takes 5 shots to kill an enemy instead of 4 and does a One round burst instead of a Three. The thing where most Halo: Reach players got upset was the "Bloom". It makes the circle around your cross-hair bigger each time you shoot it making it a bit harder to kill your opponent while in Halo 3 and Halo 2 you could keep shooting and it will kill your enemy. Most of the Multiplayer Maps were from Previous Halo Games Like :
- Reflection (Formerly Ivory Tower on Halo 2)
- Pinnacle (A Forge World Created Map Replacing Ascension from Halo 2)
- Hemmorage (Formerly Blood Gulch from Halo 1)
- Asylum (Formerly Sanctuary from Halo 2)

Overall Halo: Reach is great in the Multiplayer besides the fact that the Highest Rank (Inheritor) requires 20,000,000 Credits.



Custom Games

Just like in Halo 3, Halo: Reach offered a numerous amount of Custom Game options that will have you non-bored for hours, as long as you play the right ones. They have it all in Halo: Reach Custom Games, you have the 'MLG Gametypes' for all you Serious players, you got the 'ol Fat Man from Halo 3 (As Long as you could create it or find the Gametype and correct map, you got the casual Team Slayer,CTF,Infection, your Awesome Created Maps, and much much more!


Forge World + Theater

Once again Forge is back but better! In Halo: Reach Bungie really made Forge better by adding a lot of work space, a lot more items, and made it Noob-Friendly. In Forge World that's where anyone could create the best maps possible. You have an enormous amount of work space whether it could be a side a waterfall, inside an enclosed area, by the water, or even right in the Air! You have an Incredible amount of Objects to look over and it's even easier to use then before. With the press of a button you could make an Object merge into one another, let it just plain out fall into the floor or even make it just stay there.


Now that you know some information about Forge why not Post it on Youtube or something? Well just like in Halo 3 Theater is also back. So get into there and if you are a Bungie Pro Subscriber you could render that Film out in HD or even standard quality and you could Download it and put that baby on Youtube so everyone could see how your Map will look before they download it. Or how about that Nice Killtacular that you have gotten in MLG? You Probably would want to put that on the web for people could see you own some MLG Tryhards just plug that Capture Card in and you could easily Film it.



Graphics

The Halo: Reach graphics are truly outstanding. Bungie did an incredible job at making the Graphics Perfect by just detailing every thing in the Game. You got the guns where almost anywhere you shoot it will look like you would be actually shooting that thing. [Ex - If you shoot Dirt, the dirt will pop up, or if you shot a wall the sparks would come out]


Controls

Just like any other game the Game Controls are not that hard to use. They are Pretty much the same as Halo 3's. Only different is I believe the Armor Abilities. Since I haven't played Halo 3 in a while I don't know what "X" did, I believe it was to use your equipment and since that isn't in Reach and it is replaced by Armor Abilities that's how you would use your things. Aside from that everything is pretty much perfect.
P.S - I Use 'Bumper Jumper' not 'Default' so I don't know if "X" is how you use the Armor Abilities with Default Controls.



Rating

10/10

I Felt this Game Deserved 10/10 because it was really fun to play at first. Even though players may leave it is still fun. I Enjoy playing Game Types such as Team Snipers and Invasion, Maybe some Big Team Battle.


There we go! Since No one had posted a Halo Reach Review I thought I would give it a shot. It actually took a while I started somewhere at 8:00 and Now it's about 11:00.. a little after it.
Even though my Username is Halo 4 I wouldn't be biased (I believe is the word? I Dunno) and Just give it a 10/10 because of that. I like this Game.. but I just know Halo 4 will be better! >
Oh Yeah! If I did anything wrong (Added to much/to Less) or anything like that please let me know.. I will fix it.
#82. Posted:
Halo
  • Winter 2017
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Halo 3



Game Information
Release Date : 9.25.07
Developed By: Bungie Studios
Genre: FPS
Platform: Xbox 360
Age Restriction: 17+ (M)


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Synopsis (Wikipedia)

Halo 3 is set in a fictional science fiction setting during the years 2552 and 2553. According to the backstory, humans developed faster-than-light travel and colonized dozens of planets before encountering the alien Covenant in 2525. The Covenant declares humanity an affront to their gods and begin destroying human colonies by bombarding the planet with a barrage of plasma, turning its surface into glass. Despite efforts to keep the Covenant from finding Earth, a Covenant fleet discovers humanity's homeworld during Halo 2.
"Halos" are massive ringworlds, several hundred kilometers in diameter, scattered across the galaxy. These rings were constructed thousands of years ago by a race known as the Forerunners as weapons of last resort against the parasitic alien species known as the Flood. When activated, the seven Halos would destroy all sentient life in the galaxy, thereby depriving the Flood of its food. The Forerunners disappeared after they activated the rings. In Halo: Combat Evolved, a small human ship fleeing the Covenant stumbled upon one of these ringworlds, Installation 04. The humans manage to destroy the ring, stopping the Flood once again; the Covenant, unaware of the destructive nature of the rings, attempt to fire another ring during Halo 2 in order to fulfill their religious prophecy. One race in the Covenant, the Elites, learn the truth about the rings, and join forces with humanity in order to stop the firing of the ring. Though they are successful, the unexpected shutdown of the installation triggers a failsafe protocolall the rings are ready to fire from one single location, referred to as the Ark. Still oblivious to the true nature of the rings, the Covenant High Prophet of Truth and the remaining loyalist Covenant proceed to head to Earth, where they believe the Ark is buried.
Halo 3's protagonist is the Master Chief, a surgically-enhanced supersoldier known as a "Spartan" and one of humanity's greatest warriors. The Chief fights alongside the Arbiter, a disgraced Covenant Elite commander. Two other Elite characters, N'tho 'Sraom and Usze 'Taham, appear as the third and fourth players in cooperative play. Supporting characters introduced in previous games return, including human commanders Sergeant Major Avery Johnson and Commander Miranda Keyes. The Forerunner artificial intelligence 343 Guilty Spark, who tries and fails to stop the Master Chief from destroying its ringworld in Halo: Combat Evolved, also makes an appearance. Filling an alternating antagonistic/helpful role to the player is the large Flood entity known as "Gravemind"; encountered during Halo 2, the leader of the Flood escapes from confinement on Halo by invading the Covenant mobile city of High Charity and capturing Cortana, a human-created artificial intelligence, in the process.



Campaign

When Bungie made the Campaign it was Epic! It took place right after where Halo 2 ended where Master Chief was falling right out of the sky in the drop pod thing or whatever. The Campaign has many things available in it including Collecting Skulls, lots of fun Easter eggs, an outstanding Story line and a lot more. Your Main Objective : Finish the Fight! Mostly everyone who had played the Halo 3 Campaign enjoyed it. You finally get to destroy the Flood. Even though mostly everyone dies like Sgt. Johnson, Miranda, Oracle, The Flood, Covenant and almost everyone else it summed up to be an Exciting Game. I Personally enjoy the ending the most where you have to escape to the Frigate =D


Multiplayer

The Halo 3 Multiplayer was made very well. Especially after the Update in 2008. They Organized it into 2 Main Sections which are : Ranked and Social.
Ranked - It's where you earn your Rank and you try and earn your Max Rank which is a General (50) and more of a Competitive play and playlists include :
Lone Wolves
Team Slayer
Team SWAT
Team Snipers
Team Doubles
MLG

While the Social Playlists is more of a "Fun" Game mode where people don't take things as seriously. Those playlists are :
Rumble Pit
Social Slayer
Social Skirmish
Multi Team
Social Big Team
Action Sack
Team Mythic

Overall, The Halo 3 Multiplayer is really fun and still thousands of people play every day. Not as much with the Huge Game Titles being released over the past 4 Years but it's still very fun (=



Custom Games

The Halo 3 Custom Games are really fun to play if you find the right ones. I would like to play "Mexican Bull Run" or something on Rats Nest, "Fatboy" or "Fatman" on Foundry.. Or This WaW Nazi Zombies Gametype also on Foundry. They are really good and a lo of people still like these Gametypes. Including myself even though I can't play Halo 3 since I need to find a way to Install it to my HDD. There have been many Custom Content groups related to this kind of Stuff Created on Bungie.net that are currently mainly about Halo: Reach now, but some still enjoy Halo 3.


Forge + Theater

Now when Forge was first created it really wasn't fun. There wasn't any good maps, once Foundry was announced it changed people's minds. You could really create things. When Sandbox was made now you could really make things that had a lot of things in it like Race maps, MLG Maps, etc.I was always wondering how people made good maps and made objects go into each other then my friend told me about 'Ghost Merging'. It was hard to do but I got the hang of it. I started Forging more and got into the whole Process. Now mostly everyone knows about it and it's still hard to compete with good people but I like to do it just to do it and "Explore" my Idea's. It wasn't as Advanced as Halo: reach's forging but it was still very exciting to do and required a lot of time and effort if you wanted a Great Map. It was very well worth it adding "Forge" into Halo 3 and I think Bungie did an Amazing Job having it in this Awesome Game!


Before Bungie has added a Theater section into the Halo's it was hard to record things. Since you would have to be playing and recording, although not as much people recorded as they do now. With the Theater mode in Halo 3 it allowed many people to do different things. Like : Add Montages on Youtube, Take Screenshots (Which sooner Bungie Added Bungie Favorites), and Allowed people to have File Shares where you could have up to Six Spots and 25 MB of Space. Then Bungie created Bungie Pro where those 6 Spots went to 24 and that 25MB went into 250MB! In My Honest Opinion, Adding a Theater was a really good "Jump" for the people who played.



Graphics

For a game that was created in 2007 the graphics aren't really that bad. They seem pretty normal. I enjoy then and I don't mind them compared to other games as in Call of Duty 4 where I didn't like the Graphics but the Gameplay was fun. When I played Halo: Reach and went back to Halo 3 I thought everything looked so weird though. The graphics looked really bad but then I stopped minding them and just started playing again.


Controls

From playing Halo 2 on a regular Xbox controller then going onto Halo 3 with a Xbox 360 Controller things could really be confusing. I was very confused at first and it took me a couple weeks to get the hang of things. Then once I got used to it people started telling me to used 'Bumper Jumper' and I had never used it since it wasn't even in Halo 2. So I thought I would give it a shot, I actually started using Bumper Jumper because I heard you have to use it to Ghost Merge in Forge, so I used it for about two days and from there I went back to Default and only used 'Bumper Jumper' when I forged. Then, I played with Bumped Jumped and soon got the hang of it. So I use it whenever I played Halo 3 or Halo: Reach (=
The Controls are very easy to get used to. With the help of some XBL Friends and Custom Games and some Social Slayer, getting used to another Controller Button Layout, really isn't that difficult which I enjoy having =D



Rating

10/10

Since this was the game that I got with my First Xbox 360 I have to love it, since this game I got the Xbox 360. Even though there is a very small number of Xbox LIVE players who probably hadn't played this game, if you one of the few. i Suggest buying it. There are still a good amount of people playing.


Once again if I made a mistake please notify me.
Thanks!
#83. Posted:
Halo
  • Rated Awesome
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Left 4 Dead



Game Information
Release Date : 11.17.08
Developed By: Valve
Genre: FPS
Platform: Xbox 360 | PC
Age Restriction: 17+ (M)


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Synopsis (Wikipedia)

Left 4 Dead begins in Pennsylvania, following an outbreak of so-called "Green Flu", a highly contagious virus causing extreme aggression and loss of higher brain functions.
Two weeks after the infection of Patient Zero, four immune survivors of the outbreak (Francis, Zoey, Bill, and Louis) make their way through the city of Fairfield, only to discover that the virus is creating new, even more dangerous mutations. After narrowly avoiding these new infected, along with hordes of others, the survivors are alerted to the presence of an evacuation point at the nearby Mercy Hospital by a passing news helicopter. Fighting their way through the city's streets, subway and sewers, the survivors are rescued from the hospital's roof by the pilot, only to discover that he is succumbing to the infection.



Campaign

The Left 4 Dead Campaign could be very fun, To Actually play the Campaign mode it does require you to Connect to Xbox LIVE and have a Gold Membership or else you will have to play Split-Screen or Single Player. The Difference is that with the "Campaign" Mode you search for Online Games which is really weird and I'm not sure why they did that and could of made it an option to just have Online enabled for people could join in your game, anyways, Your main objective of the game is to find your way to the safe room while passing through hundreds of zombies on each map. When I played Left 4 Dead in December of 2008, I enjoyed playing the Campaign. The Maps were fun, the were a whole bunch of zombies, and even though there really isn't a tell why you complete a specific campaign and then on the next level you have to find a way to get rescued again, it's still very fun to play. Currently, there are Six Campaign levels which are :
- No Mercy
- Crash Course (DLC)
- Death Toll
- Dead Air
- Blood Harvest
- The Sacrifice (DLC)

They are nice levels and worth playing. The DLC's are pretty well worth it especially "The Sacrifice" since it is a good map and it is fun to play on. The best thing about the Left 4 Dead Campaign is that the Zombies are never where they are before. Yeah, you could find a zombie being in the same spot two times in a row but they made it so the zombies won't spawn in the same location. So each time you play you never really know the exact spot of the zombies. (:



Versus

When Valve made the Versus mode it was a great mode to play. You could be the Survivors :
- Francis
- Louis
- Bill
- Zoey

or the Infected :
- The Boomer
- The Hunter
- The Smoker
- The Tank

Really, being the Infected is funner then being the Survivors. Since with the infected you could roam around areas and sneak into spots to attack the Survivors while with the survivors all you could do is just shoot and melee the Infected and that's about it, or if you have a Molotov you could always burn them with it and that could always be helpful in some cases. So versus mode is really fun to play if you have a Full team because you would most likely have some nice communication which could be helpful (=
Overall, the Versus mode in the game is really fun as long as you don't keep on playing on the same map over and over then it just get's boring.



Single Player

Now the Single player mode in Left 4 Dead it's just about the same thing as Campaign but without the Ability of people joining your game and a couple other things change. I think that Single Player is only good if you are trying to get some Achievements and you don't want people to come into your game and mess you up. If it's not that then the only other possible reason to play is just to play and complete the missions. Unless you want to play with a friend in Split-Screen that could be a bit fun.


Survival Mode

Whew, when Valve added the Survival map pack in 2009 a good thing that they did was make it Free to download. You could play on any of the Original Maps with some Parts blocked off and they even added a Special Map, The Lighthouse, Playing this could be very hard since not only your trying to kill the common infected but as well as The Special Infected. So you could be trying to kill, maybe 40 Common Infected, 3 Boomers, 2 Hunters, 2 Smokers, and a Tank! All at the same time which is very hard. People have made some hiding spots where you could go and the Infected can't kill you but I don't like to do that, I just like to play normally where I think it's funner.


Rating : 9/10

I would give this game a 9/10. It is very fun to play but it has a few bugs in it, and the Graphics aren't very that great but it doesn't bother me that much. (I Still think they should of put how the infection started rather then just adding "2 Weeks After the Infection" in the Intro) (:


If there is anything that you don't like or want me to add please message me either here or AIM - Avadonc @ hotmail.com


Last edited by Halo ; edited 2 times in total
#84. Posted:
Halo
  • TTG Veteran
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Left 4 Dead 2



Game Information
Release Date : 11.17.09
Developed By: Valve
Genre: FPS
Platform: Xbox 360 | PC
Age Restriction: 17+ (M)


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Synopsis (Wikipedia)
Like its predecessor, Left 4 Dead 2 is set two weeks after a worldwide pandemic of an infectious disease that rapidly transforms humans into zombie-like creatures and mutated forms that demonstrate extreme aggression towards non-infected (much like the ones in 28 Days Later). Few humans are immune to the disease, still carrying the infection but showing no symptoms. The Civil Emergency and Defense Agency (CEDA) and the U.S. military create safe zones to attempt to evacuate as many American survivors as possible. Left 4 Dead 2 introduces four new survivorsCoach, Ellis, Rochelle, and Nickwho are immune to the disease and have individual back stories that are provided through character dialog. Unlike the first game, which had no significant story development, the five campaigns in Left 4 Dead 2 are set across a story arc, set in the Southern United States, which starts in Savannah, Georgia, and ends in New Orleans, Louisiana.The four survivors have to fight their way through the hordes of infected, using safehouses along the way to rest and recuperate in order to reach extraction points.


Campaign

With Left 4 Dead 2 Valve introduces 4 New survivors as well as some new and old Special Infected. I was a bit upset that they didn't have the Original Survivors but the New ones are pretty good. Anyways, the Campaign goes into some really good order as far as the Story-line goes. First you start out in Dead Center, then Dark Carnival, then Swamp Fever, then Hard Rain, and then lastly, The Parish. It goes into really well order since in Dead Center you have to fuel up the car and in Dark Carnival there are to much card to pass through I believe or it's because the gas, and you leave on a Helicopter and you go into Swamp Fever because Nick had to shoot the Pilot since he got Infected and so on. Bottom Line : It wasn't as messed up as Left 4 Dead 1's Campaign line. So I enjoyed playing it.


Versus

Now we have versus, the versus mode really wasn't as fun as Left 4 Dead 1's but it got there. You have a lot more Special Infected Zombies which are :
-The Charger
-The Jockey
- A Girl Boomer
- The Spitter
- Uncommon Infected (unplayable)
- A Roaming Witch (unplayable)
and really playing this I think being the newer infected is a lot more funner then the Original. My Favorites would have to be the Jockey and the Spitter since with the Jockey you could jump onto the Survivors backs and with the Spitter you could just spit all over them. I think this is a +1 for Valve.



Single Player

Once again Single Player is back which really isn't a surprise and once again, you have your computer controlled Teammates and I only suggest playing this mode if you with can't play Campaign mode online or if you are an Achievement hunter and want to get some Achievements easily. It could be fun with a Split-Screen buddy at your house but other than that, your better off playing with Online Connectivity.


Realism + Realism Versus

A New mode that Valve decided to add into Left 4 Dead 2 was realism. I never really liked realism since you can't tell where your Teammates are and it's a bit harder I never played it. The Only way I would possible play it would be if I had some friends with me and they were very good or if there was a certain achievement I wanted to get and I would go after that. Other then that, Nope. You might like it though, it all depends and what you like and what you don't. If you think that you would like to play it and see what it would be like playing without the glow around your guns,teammates,objective points etc. then give it a shot. I don't like it but that's just me, I only don't enjoy playing it because it's a bit hard for me, and the achievement to beating a Campaign on Expert with realism was hard. Trust me though, it was a good mode to add into Left 4 Dead 2 though.


Realism Versus was meant to be added for one week only in a new game mode called "Mutation" and that was only available when you downloaded "The Passing". Since a lot of people enjoyed this new Mutation Game Mode they decided to make it a Permanent Game Mode. Since you have to stay by each other in this and since you have no way of seeing your team since realism enabled, I only played this a few times. I think it's harder to play as the Survivors then it is for the Infection because they could still see the glow around you but you have no way of seeing them. If you enjoy playing Realism and Versus, then you would probably like this kind of game style.



Scavenge + Mutation

Scavenge is a really fun game mode to play since you have to collect the gas tanks and put them into the place where you have to put them. Usually I enjoy playing as the Infected when it comes to Survivors vs Infected, but I like to play as the Survivors since it's fun collecting the cans. The only thing that irritates me are when you have some bad teammates, or when a Spitter spits on your cans and they go into flames. Other then those two things, I think this game mode is Perfect!


Currently, there are 20 Mutations, I only played some of them. These mutations are fun to play since they are not the ordinary Campaign or Versus mode, there different. If you have enough Microsoft Points to buy 'The Passing' or 'The Sacrifice' I think you should buy them for the Mutations game mode. They are really fun, well, it depends what the weeks Game Mode is. Anyways, The Mutation Game mode was a +1 since it is really fun to play and it is included in the DLC Download! =)



Survival

As for Left 4 Dead 1 Survival is now even better then before! You now have a lot more access to some more Weapons, Explosives, Health, and better yet.. more Zombies! I thought the Survival is really fun to play on and some of the Achievements could be irritating and fun at the same time. Since there really are achievements for survival now there is another reason to play it! People have also found out some cool spots to go into to help with the hard Achievements and I found them to be helpful.


Rating : 9.5/10

I think I would give this game a 9.5/10, it isn't a game not worth buying. If I were rate each type of Game Mode Specifically this would be it :
- Campaign : 9.5/10
- Versus : 9/10
- Single Player: 8/10
- Realism (+Versus) : 9.3/10
- Scavenge : 9.7/10
- Mutation : 10/10
- Survival : 9.5/10

Those would just be my Scores though. I enjoyed playing this game and it is fun for Online + Offline play.



Any Questions/Comments | AIM - Avadonc @ hotmail.com
I wasn't quite sure about the Synopsis, if it's the same as the Plot or what '~'
#85. Posted:
Halo
  • Winter 2022
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Dead Space



Game Information
Release Date : 10.13.08
Developed By: EA Redwood Shores
Genre: Survival Horror | Third Person Shooter
Platform: Xbox 360 | PC | PC
Age Restriction: 17+ (M)


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Synopsis (Wikipedia)

The game takes place in the year 2508, when the USG Ishimura ("" a Japanese surname which translates literally to "Stone Village"), a "Planet Cracker" starship, sends out a distress signal to the Concordance Extraction Corporation (CEC) during a mining operation on the planet Aegis VII. The CEC dispatches another ship to investigate, the USG Kellion. As the Kellion attempts to dock with the Ishimura, a guidance system malfunction occurs and the Kellion crashes into the Ishimura's dock. The crew then begins to seek another means of transport. As they explore what appears to be an abandoned ship, they are attacked by grotesque monsters who kill off all but Clarke (who becomes separated), Hammond, and Kendra. Hammond recognizes that many of the ship's systems are failing, thus he and Kendra direct and assist Clarke in fixing them, so as to keep them all alive for rescue.


Story Mode

In this game you play as Isaac, you guys and a couple other people are in space going somewhere then suddenly you guys are crashing into something. Then you check out this Ship or something (Looks like a ship, but imagine it in space and looking a lot more different). When I played this game I didn't really buy it, my friend let me borrow it if I let him borrow Halo 3 so I had played the demo of it before and it seemed to scary, things just pop out of nowhere. Once I passed the first few levels on easy I would look everywhere just incase one of those Necromorphs (These things you have to kill) would pop out behind me or something. I got passed the first few levels and learned a lot of things, there were some parts that just got me irritated and to hard to past, I believe I was playing on easy mode, if they have one, unless it was Medium. So as you go on you start facing these huge bosses that are pretty difficult to pass, I eventually end up beating them and at the end, I complete the Story mode. Now I didn't want to beat it once so I complete it on Easy Mode or whatever it's on there and now I go to the Next hardness which is Medium and you get $10,000 to spend which is really cool, so after the second time through I almost get every achievement except for one, Complete the Game on Hard Mode. I never completed the Game on hard mode but never got to it. I got close but from there just stopped playing, I got to the 7th level I didn't die much just stopped playing. Overall, I liked the Story Line (: It was fun and I never got Dead Space 2 just might have to consider getting it..


Gameplay

The Gameplay in Dead Space is really interesting, I don't play Third Person Shooters and I don't like them. I'm just not use to it, since you don't see the gun upfront and it's just annoying but for Dead Space it's about the only third person game I enjoy playing. You could do a lot of things in Dead Space like Upgrade you guns, Buy things from the store, use this stasis thing where you could slow enemies down, fly around in Zero Gravity areas, there's just a lot to do. The guns are quite interesting once you upgrade them fully though, they are a lot more faster, stronger and better to have. You could also flip them from side to straight. My favorite gun in the game was the 'Plasma Cutter' or 'The Line Gun' since once you upgrade them fully they are extremely helpful since you could easily buy Plasma cutter ammo and it's fast to shoot and reload and effective on enemies and with the Line Gun ammo is fairly easy to get and it shoot really cool and could help you when your in danger with a lot of enemies and dismember them easily.


Controls

The Controls are fairly easy to use and not that difficult to play with. It's almost like any other game to play with how RT is how to shoot and they don't have that much of a different. So if your thinking it would be harder, it's not. The only thing that I believe got me confused while playing this was the running, since you have to hold LB and I didn't know you have to hold it and just press it while got me irritated for about the first few levels until I got it through.


Graphics

The Graphics aren't that bad in this game. They seem pretty normal, not to bad or to good. The game shows a lot of blood throughout playing through the levels and looks pretty nice (:
Everything is pretty accurate though, when you hit someone you actually hit them and you could tell when they are dead because it would look as if they would be dead and when you actually dismember them their whole bodies could be all apart and it is really cool since if you walk by them they actually move if there on the floor or something. So graphics - are good in that area.



Rating : 8.9/10

I'd give this game an 8.9/10 because it's fun only thing is there really isn't much to do in it and besides the Story, there isn't anything to do unless you want to watch the Title Screen the whole time. Which sounds like fun right? Yeah didn't think so =P
Anyways, that's pretty much it!


#86. Posted:
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Halo 3: ODST



Game Information
Release Date : 9.22.09
Developed By: Bungie Studios
Genre: First-Person Shooter
Platform: Xbox 360
Age Restriction: 17+ (M)


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Synopsis (Wikipedia)

ODST takes place in the 26th century, when humans under the command of the United Nations Space Command (UNSC) are locked in a war with a theocratic alliance of alien races known as the Covenant. During the events of the 2004 video game Halo 2, the Covenant discover the location of Earth and launch an assault on the city of New Mombasa in Africa. Though the UNSC manages to repel most of the fleet, a large ship hovers over the city, depositing an invasion force. The ship eventually retreats via a slipspace jump, creating a massive shockwave. While the rest of Halo 2's storyline follows the ship to an ancient installation identical to the first Halo, ODST focuses on the aftermath of the shockwave, while the Covenant still occupy the city.
During the game the player can unlock audio files to an additional narrative called Sadie's Story, which tells the story of a civilian girl caught in the initial stages of the Covenant invasion and her quest to find her father. The tale can also provide useful information for the player during the game, such as helping to locate hidden caches.
The game's protagonist is the unnamed Rookie, a new member of the Orbital Drop Shock Troopers. Troopers, known as ODSTs or Helljumpers, often deploy in small, one-man Human Entry Vehicles (HEVs), launched from spaceships in the upper atmosphere. The Rookie is assisted in finding his teammates by Mombasa's city maintenance artificial intelligence, known as the Superintendent. The Rookie's teammates are Buck, Dutch, Romeo, Mickey, and Dare. The latter is a UNSC Office of Naval Intelligence (ONI) agent in charge of the squad's operation.



Campaign

The Halo 3 ODST Campaign was some what interesting since your not Master Chief, your ODST's. You got a list of some new weapons, new features , and a new Story Line. The Campaign was fun on some missions since you have some new things and new missions and some of the missions were a little hard while the other ones were just plain out easy. The hardest ones would of haven to beat the whole game on legendary, and since I was playing by myself it wasn't like Halo 2 or Halo 3 where I could pass through in a breeze, I actually got stuck on some parts especially since I didn't know everything that well and when I play a Halo Campaign I don't start out on Easy or Normal, I first try on Heroic and play through my first time and then I try on legendary so in that case I already know what to expect it on Legendary when I'm going through. The hardest part of the game for me would have to be on the Highway when trying to kill the drones on Legendary, those were a little hard for me xP.
When the game finishes it has some good audio and I liked it, so with the Campaign, it was nice! =]



Firefight

Firefight was a new mode to the Halo Franchise and in Halo 3 ODST, I didn't like it. All you had to do was just survive swarms of the Covenant with only a couple of lives and it just wasn't fun for me. I wouldn't mind playing it but if I actually wanted to play on my own time I probably wouldn't unless there was an Achievement involved. It could be fun as long as your playing on a good map. Without a good map then it's pretty boring. That's only my opinion though. You probably like it and that's pretty cool. I enjoy playing it but only in Reach where I could adjust the rules and settings.


Gameplay + Controls

The Gameplay in ODST is just like any other Halo Game on the Xbox 360 which is only Halo 3 or Halo: Reach currently, the only thing is that your jump height is a little different and the weapons are a little better like the SMG is very nice same with the Pistol where you could zoom. The Health is also changed up a bit, since you have to get some Medicine Packs on the wall. Other than those things things are pretty much the same, I think.. o.O


The Controls are pretty much the same as Halo 3 where you have the Bumper Jumper, Default, Green Thumb, etc. and not much has changed. Difference is that there isn't any equipment so you can't do the old Power Drain jump so instead of doing that, just go up to the wall and pick up a med pack because you'll probably need it. No, I'm not saying you would suck at the game just that you will probably be... Moving on now



Features

Halo 3 ODST Featured some really cool things like :
~ Halo Reach Beta (Discontinued May 2010)
~ Firefight Mode (In Reach it's better but ok for a start)
~ Bungie Favorites (Discontinued in June 2010)
~ Your Road to Recon (Which now almost everyone could get)
~ A Copy of Halo 3 Multiplayer Disc (Doesn't include Campaign)
~ 3 New Halo 3 Maps (Which are now on the Marketplace for 800 MSP?)
~ A Total of 2750 Achievement Points! [1750 - Halo 3 | 1000 - ODST] (Where you could easily Mod)

Those were some cool things right?


Rating : 9.5/10

ODST earned a well 9.5/10 because of the Awesome Features it has and it was an ok put game. Since it wasn't an actual game and it was an expansion to Halo 3 it got 9.5/10, on the other hand, if it was an alone game and a game how Halo: Reach or Halo 3 was I think it deserved a 6/10. That's Only mine hope you enjoyed the review and that's about it. This game would have been worth getting but only if you would have bought it earlier.

#87. Posted:
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Elder scrolls IV:Oblivion



Game Information
Release Date : March 24,2006
Developed By: Bethesda Softworks
Genre: RPG
Platform: Xbox 360/PC/Playstation
Age Restriction: 15+


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Synopsis (Wikipedia)

Oblivion's main story revolves around the player character's efforts to thwart a fanatical cult that plans to open the gates to a realm called Oblivion.[5] The game continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time and to ignore or postpone the main storyline indefinitely. Developers opted for tighter pacing and greater plot focus than in past titles


Story

The story on oblivion is EPIC,its all about your character,who goes basically from Zero to hero,you turn from a prison escapee,into a hero who saved the Land Tamriel from the daemonic daedric enemy,a cult of assassins named the Mythic Dawn,who believe the Daedric God of destruction will one day return and destroy all but who believed.


Graphics

For one of the first Xbox games ever,Oblivion is one of the most amazing looking games i have played,it has great detail in everything there is,from the enemies,to the plants,the water glistens like real life,and all round,everything seems to look right,or at least distinguishable from one another,the enemies are something to behold,the amount of detail put into each and every single enemy is something to behold.


Gameplay

I Love oblivions game-play like a bitch,its so fun and addictive to play and has something to offer everyone,for the Violent types,theirs loads of fighting in the arena,for the sneaky players,theirs the dark brotherhood (basically a bunch of murderers) and the thieves guild,and for speed players,a HUGE challenge,for completing the Main quest in less than 5 hours,is somewhat of a daunting challenge.


Immersion

Immersion is the state where you cease to be aware of your physical self. It is often accompanied by intense focus, distorted sense of time, and effortless action,And oblivion immerses very well,you can get lost in the game if you dont take breaks,the world is huge and open,and you can do what YOU want,their is no storyline which you have to follow,to complete the game,you have to complete the story,but you can do that whenever you feel like it,there is a huge amount of different items and weapons in the game,which only adds to the immersion oblivion Offers


Controls

Oblivion has easy controls,for the hardcore gamer,and the complete and utter "n00b",buttons work fine and dont feel awkward,like B To open inventory,X to draw sword/Axe/Whatever,and Right trigger for Xbox to Hack away at enemies,nothing is hard to learn how to use,like dragon age origins is sometimes.


Rating

10/10

Oblivion is the example of a perfect game,fun for everyone,Epic story,but the only thing it doesnt have is multiplayer,but adding that to a game like this would destroy the fun of the game,it has many add-ons so your story never ends,it has a huge range of modding capabilities to entertain you further once you've completed it fully,IF you ever do.as for me,if completed it Alot of times,and have put at least +4000 hours into this game. a Definite buy for anyone.

#88. Posted:
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Review : Rock Revolution

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Game Information
Release Date : October 15, 2008
Developed By: Zo Mode/Savage Entertainment/HB Studios
Genre: Music video game
Platform: Xbox 360, PlayStation 3, Wii, Nintendo DS
Age Restriction: 3+


Have you seen how popular the music genre is? Activison and EA are milking it for all it's worth with Guitar Hero and Rock Band and now other companies are jumping in. Disney did well with Ultimate band on the Wii and DS and now it's time for Konami to have a go. This should be great considering their history in the genre.



Sadly this game seems like the game should be released in 2004 but someone got all the copies and shoved them in a time capsule and Konami have only picked it up now. The presentation is poor. The notes appear in 2D like the DDR games. It seems cheap considering how great Rock Band and Guitar Hero's scaling notes.



There's over 40 songs in the game and they are all poor covers. Covers can be ok if done well, I never noticed they were covers in Elite Beat Agents on the DS, but these scream drunk man at a karaoke or X Factor rejects.



I delayed reviewing this game for a few days so I could experiance it online. Shame that no one's on it.



There's a track creator but it's pointless. You can't play them or share them online like in Guitar Hero: World Tour, all you can do is listen to them again. It's pointless.



No guitars come with the game so you'll have to use a compatible product, such as the Rock Band or Guitar Hero guitar. I'd pick the Guitar Hero one. Rock Revolution will have it's own drums coming soon but to be honest, I hate them. The postioning of the six pads feels wrong. They are also outrageuosly loud and drown out the music. Maybe that's a good thing.



Rock Revolution is a total waste of money. The drums drown out the horrible covers, the track creator is pointless and badly done and the drums are badly made. Avoid



Verdict

Fun: Not that fun with the bad instruments. 2/5

Presentation: 2D notes are just lazy. 2/5

Gameplay: Done badly. 2/5

Length: You'll get bored or die of the crapness. 2/5

Story: Average is 2. 2/5

Graphics: Basic. 2/5



10/30

Very Bad
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Resident Evil 5 Review

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Change can be a painful process. Just ask one of the unfortunate citizens of Kijuju, the fictional region of Africa that serves as the setting of Resident Evil 5, the latest entry in Capcom's ongoing zombie videogame saga. A power-mad corporation's evolutionary manipulations have caused a biological disaster that turns people into mindless hosts for a military-grade parasitic infection. And you thought the Bird Flu was nasty.

The citizens of Kijuju are going through some ugly changes, many of which involve tentacles, oozing eyeballs and heretofore unexplored bloodlust. And, as is the custom in a Resident Evil game, you drop into the situation woefully underprepared for what awaits. The resulting experience is an intense, action-packed adventure replete with satisfying combat, tight gameplay and gorgeous, well-crafted environments. Resident Evil 5 offers all those things and then some, but it doesn't do many of the things longtime fans of the series expect. It won't scare you. It won't fill you with creeping desperation. It won't have you collecting and counting bullets like they're precious stones. It won't, in essence, make you feel like you're playing a traditional Resident Evil game.

Like the story it's trying to tell, Resident Evil 5 is all about evolution. Capcom has gone out on a limb with the latest numbered sequel in its long-running survival horror franchise, and although one of your goals as a player is to survive the horrors around you, this entry in the series is a radical departure from the genre Capcom helped create near Raccoon City more than a decade ago.

You'll start out the game as Chris Redfield, who fans will remember as one of the co-stars of the original Resident Evil. But Chris is no lone wolf. Joining him on his mission is Sheva Alomar, an African national and bioweapons expert. Both Chris and Sheva are members of the Bioterrorism Security Assessment Alliance, a global outfit tasked with preventing the proliferation of "biological organic weapons."

And to date, the group has done a pretty poor job of it. From the incident at the Arklay Mansion (RE1) to the outbreak in Raccoon City (RE2) and the Las Plagas infestation in Spain (RE4), the B.S.A.A. and its predecessors such as the S.T.A.R.S. team have been one step behind the Umbrella Corporation and its mysterious backers. When we last left the story of Chris Redfield in Resident Evil: Umbrella Chronicles, he and fellow former S.T.A.R.S. member Jill Valentine were battling through Umbrella's Russian base. So why isn't Jill at Chris's side in RE5? It's a good question, and one you'll have to play the game to answer.

This time around, it's Sheva who has Chris's back, and she'll be with you every step of the way, whether you go it alone or recruit a friend to play along. On your first playthrough you're stuck with the beefy Chris, whose bulging biceps and gigantic torso make Street Fighter IV's Ken look like a stick figure. Once you complete the game, you unlock the ability to play single-player as the more compact Sheva, who can handle herself and just about everything else.


There are several scenes in RE5 where the more acrobatic Sheva will need to part ways with Chris to reach hard-to-access areas. It's a cool nod to the co-op nature of the game, but I felt Capcom could have gone farther with the concept. There are no moments when you truly feel separated from your partner, which could have upped the fear factor significantly. Part of the horror of past RE games lay in the cramped isolation of knowing you were all alone in a dark corridor. But here, you're never truly on your own, as Sheva is always at your side.

When Sheva is controlled by the game, she does a pretty fair job of staying out of your line of fire, watching your back for enemies and healing or reviving you when you take damage. But just like any partner, she does have her annoyances. In RE5, as in other games in the series, each character is limited to a set number of inventory slots, and making the best use of that space is one of the keys to doing well in the game. In single-player mode, you have access to both characters' inventories, and you can swap items back and forth between them as you see fit.

But Sheva likely doesn't have quite the same fanatical approach to ammo and health conservation that you do. She's a bit trigger happy, even when her targets aren't perfectly presented, and she tends to heal herself and Chris at the slightest sign of a flesh wound. But beyond that, I found her to be at the same time both refreshingly unobtrusive and surprisingly intelligent, as A.I. partners go. Some players will hand her a few weapons and let her loose on Kijuju, while others will likely restrict her inventory and use her as more of a pack mule.


If you're a hardcore fan of the previous Resident Evil games, you probably just shuddered at the thought of you're A.I. partner wantonly wasting ammo, which was notoriously scarce in earlier installments in the survival horror franchise. But to understand how the gameplay in RE5 is set up, you'll need to forget just about everything you know about the series.

Sure, there are parasite infected zombie-like enemies who want to kill you in Resident Evil 5, a situation that will be instantly familiar to fans. And there are some other through-lines as well. You can't run and shoot at the same time. Your inventory is limited. You can heal yourself by collecting and applying colored herbs. Weapons are upgradable. But there are also some looming differences.

For the first time in one of Resident Evil's main numbered releases, cooperative play has been made the cornerstone of the experience. Nearly every aspect of RE5 is more fun with a friend, either online or via split-screen, which is available in both the Xbox 360 and PlayStation 3 versions. Just fire up a second controller, hit the Start button and join in. The game doesn't do a very good job of telling you how do accomplish this, but it's there nonetheless.

Split-screen play is handled a bit differently in RE5 than you might be used to. Rather than cut the screen evenly vertically or horizontally, Capcom has given each player an equal size horizontal offset rectangle, one on the upper left and one on the lower right of the screen. It's an odd effect at first, but the more I used it the more I liked it. Although there's less screen real estate in use, it's easier to stay focused on your own character because the two screens don't directly abut one another.

But most gamers will be playing Resident Evil 5's co-op mode as it was designed to be played: online. This is where RE5 truly shines, both literally and figuratively. With the screen all to yourself, you'll marvel at the beautifully rendered environments, from the dilapidated villages surrounded by golden sand to misty wetlands populated by shield-wielding tribesmen. And Capcom has included some major incentives to drink in your surroundings.

Scattered throughout the environments in RE5's six chapters are "treasures" that can be collected and sold for cash (some are also dropped by bosses and mini-bosses). You'll also want to be on the lookout for the B.S.A.A. emblems hidden here and there. Each one you find and shoot gives you points that you can later spend to unlock 3D models of the various RE5 characters. The detailed figurines are presented on pedestals like the vending machine capsule toys popular in Japan. It's a cool touch and just one of the many unlockable features that add to Resident Evil 5's high replay value.

One of the best rewards in Resident Evil 5 is the bonus of unlimited ammunition for fully upgrading a weapon over the course of the campaign. That's right, upgradable weapons are back, and they're a blast (see what I did there?) to use. There are shotguns, handguns, magnums, sniper rifles, grenade launchers machine guns and more at your disposal, and most of them can be upgraded into destructive beasts. And unlike Resident Evil 4, you don't have to wait for a wandering merchant to beef up your boomsticks. Just head to the inventory screen between levels and cash in your treasures or spend the gold you've picked up along the way.

There's been a fair amount of media discussion around the question of whether Resident Evil 5 has racist overtones due to its African setting and the fact that the main character (at least on the first playthrough) is a white man shooting black people in their native land. I personally didn't find Resident Evil 5 to have an overtly racist feel, but I did find one aspect of it a bit disturbing. It was a bit strange to realize I was wandering around Africa stealing the region's gold, precious gems and expensive native treasures, which I then cashed in to pay for weapon upgrades. Add in the fact that I ended up killing the parasitically infected villagers and townspeople of the area with said weapons, and the discomfort comes full circle.

But I long ago lost count of the number if videogames I've played whose in-game economies, storylines and character motivations made absolutely no sense. And I suppose the people of Kijuju won't be needing their treasures anymore anyway, seeing as they've all been infected with a parasite and then killed by me. Consider it money well spent on ridiculously powerful weapons.

If you play your cards right, you can finish the game with, say, a fully upgraded shotgun and then plow back through in the New Game+ mode with infinite shells. There are very few games that I've finished and then instantly fired up again for another go-round. Resident Evil 5 is one of those games. If you plow through without scouring every nook and cranny, expect RE5 to last you between 10 and 12 hours. But if you want to uncover everything, expect to easily invest double that. And even if you managed to find every treasure, every emblem and every secret the first time around, you'll still want to dive back into the game for the Mercenaries mode, which is unlocked when you complete the game. This timed arcade-like mode pits you against a flood of enemies, and you'll need to kill as many of them as possible until help arrives.

Mercenaries is the most edge-of-your-seat experience in the entire game, and the only time I truly felt scared of death at the hands of the infected horde. You can't bring your massive arsenal of upgraded weapons into the arena, and you'll need to scrounge for ammo and health just to stay in the game. In fact, Mercenaries was the only place where I actually actively avoided enemies rather than methodically hunting every last one down. RE5 didn't ship with the ability to play Mercenaries online, but Capcom has already released a patch that adds this functionality. Just connect to Xbox Live, pop in the game, and accept the auto-update. Mercenaries is a blast, and it is the part of RE5 that's most like the earlier games in the series, which emphasize caution, planning and conservation over running and gunning.

Actually, I should probably revise that to "running and then gunning." With RE5, Capcom has essentially created an action game with some of the Resident Evil survival horror conventions laid over it. One of those conventions is the restriction of movement while shooting. Unlike a third-person shooter like Gears of War, which allows you to strafe and fire, Resident Evil 5 requires you to stand still while shooting.

It was a deliberate choice, and producer Jun Takeuchi has said he feels it adds to the intensity of the experience. This, along with the real-time inventory system (which is always restricted to nine slots and can't be upgraded) keeps RE5 in a sort of limbo between full-fledged action game and methodical survival horror game. I didn't mind the control style (which you can switch up with alternate layouts if you choose), but it does feel a bit outdated. Basically, if you played the demo and didn't enjoy the experience, then you won't like RE5, because what you see is what you're getting.

And what's amazing about that is just how successful Resident Evil 5 is as a game, despite its seeming reluctance to commit to one genre or the other. The levels are laid out and paced well, the weapons are balanced nicely and I never got bored moving from one infested area to the next. Past Resident Evil games pushed you along with fear and instinct, forcing you to move from one area to the next to stay alive. RE5 pulls you ahead, enticing you toward a clear objective with the promise of more killing.

The combat is truly the focus here, and the fight is at its best when you're tackling the baddies with a buddy. In addition to using the standard weapons and explosives, you're encouraged to get up close and personal with melee attacks, which are triggered via context-sensitive face button presses. Popping an enemy with one or two handgun shots will usually cause them to stagger a bit, which opens them up for a melee strike. Get in close, and a button icon will pop up. Hit it in time, and you'll pull off a flashy move like an uppercut, somersault kick or impaling stab. For the most part, these work smoothly, although there were times when I felt the game wasn't recognizing the opportunity for a melee attack as quickly as I would have liked.


The A.I. does a good job of recognizing when melee attacks are both advisable and effective, but you'll get the most bang for your buck when you're playing online. It's quite satisfying to work as a team to pull off impressive weapon-and-melee combos, and this teamwork approach carries over to the boss battles, too. Like every aspect of RE5, the bosses and mini-bosses (including the dreaded Chainsaw Majini) are best tackled with a partner.

Many of the boss battles involve quick-time events that require you to alternate between firing your weapons at an enemy and quickly pressing buttons at a specified time. Some of these mega-fights, like the one with the giant troll-like creature who wears a belt of dead people, are a real adrenaline rush. Others, like an early fight with a monster that needs to be burned in an incinerator, are more of an ode to past RE games where beating a boss was often equal parts puzzle solving and shooting.

Putting down a big boss rewards you with a bit of the RE5 storyline, which follows Chris and Sheva as they attempt to stop a suspected weapons deal being spearheaded by an unsavory fellow named Ricardo Irving. This gem of a character boasts some of the worst voice acting I've heard in a game in years, with the writing to back it up. Irving looks like a reject from a Miami Vice episode and talks like Jimmy Durante and Gilbert Gottfried's love child. But would it really be a Resident Evil game without the convoluted storyline, overflowing cliches and campy writing?

I can definitely report that silly storytelling and B-movie bad guys are a Resident Evil convention that Capcom left untouched with this release. As one character is rapidly evolving from a human into a hideous aquatic tentacle monster, he screams with glee, "I just had an extreme makeover!" Classic.

In some ways, Resident Evil 5 is more like the many motion pictures spawned by the earlier videogames in the series than those early games themselves. There's more action, more adventure, more explosions, more vehicles and overall more of an over-the-top thrill-ride feel. It's Black Hawk Down meets Resident Evil: Apocalypse instead of Resident Evil 4 continued. That's not a negative, but it's definitely a departure. And whether or not it sounds like a romping good time or the death of everything you know and love depends on your perspective. For my money, fun is fun, and RE5 has near infinite ammo in that department.

With Resident Evil 5, Capcom has broken away from many of the survival horror conventions it pioneered. The creepy suspense of the earlier games has been replaced with an action-packed intensity that will instantly appeal to some gamers and disappoint others. As an action game, RE5 is a success, and theres a wealth of replayability through item collection, weapon upgrades, score chasing and the unlockable Mercenaries mode. But this is no gentle nudge to the formula of the previous main RE games; its an evolution. And if you can accept it as that, you just might love Resident Evil 5.


Thank You For Reading My Review

benjiii96
#90. Posted:
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Terraria



Game information:
Release date: May 16, 2011.
Developer: Re-Logic
Genre: Adventure, Indie, RPG, Action.
Platform: PC
Age Restriction: N/A



Synopsis

Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. The world is your canvas and the ground itself is your paint.

Grab your tools and go! Make weapons to fight off a variety of enemies in numerous biomes. Dig deep underground to find accessories, money, and other useful things. Gather resources to create everything you need to make the world your own. Build a house, a fort, or even a castle. People will move in to live there and perhaps even sell you different wares to assist you on your journey.

But beware, there are even more challenges awaiting you... Are you up to the task?

Key features:
Sandbox Play
Randomly generated worlds
Free Content Updates


Gameplay

Terraria is a game that is very easy to pick up and play. The controls are very simple. And the objective is clear, to adventure. Although it may look like a easy game, the amount of enemies that can spawn in different places will keep even a veteran PC player on their toes. The game also gives you many choices. If you wish to mine in the underworld you can, or you can explore the jungle for parts to your sword. The options are endless.


Immersion

Terraria's ability to immerse a gamer is very high. It is not hard to get lost within the game, not paying attention to time itself, just simply the objective you have chosen. The nice part about Terraria is there is no set "story line," you choose what you want to do when you want to do it. If you wish to mine for gold, copper, or silver one day. You can; but if you wish to make your house look nice the next day. You can.


Controls

The controls in Terraria are the average PC game controls, consisting of the WASD keys, and the mouse to control the cursor.


Rating

9.5/10


Overall Terraria is a great game. It has so many different things to offer, allowing endless hours of fun for the player. It is my first PC game, and I love it. If you like Minecraft, I definitely recommend Terraria.
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