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Zombie Map Name Codes
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Zombie Map Name CodesPosted:
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This is for the people who want to make there own SVG start on a specific map. If someone can give me a download for the latest Title update I will add Moon.
Zombie_Coast - Call of the Dead
Zombie_CosmoDrome - Acsension
Zombie_Temple - Shangri La
Zombie_Pentagon - FIVE
Zombie_Theater - Kino Der Untoten
Unknown if works in SVG Mod
Zombie_Moon - Moon (Duh)
Zombie_Cod5_asylum - Verruckt
Zombie_Cod5_Factory - Der Riese
Zombie_Cod5_Prototype - nacht Der Untoten (Maybe)
Zombie_Cod5_Sumpf - Shi No Numa (Maybe)
The last two are unspecified right now lol
Enjoy.
Last edited by UnknownModder ; edited 1 time in total
Zombie_Coast - Call of the Dead
Zombie_CosmoDrome - Acsension
Zombie_Temple - Shangri La
Zombie_Pentagon - FIVE
Zombie_Theater - Kino Der Untoten
Unknown if works in SVG Mod
Zombie_Moon - Moon (Duh)
Zombie_Cod5_asylum - Verruckt
Zombie_Cod5_Factory - Der Riese
Zombie_Cod5_Prototype - nacht Der Untoten (Maybe)
Zombie_Cod5_Sumpf - Shi No Numa (Maybe)
The last two are unspecified right now lol
Enjoy.
Last edited by UnknownModder ; edited 1 time in total
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To help you the codename of moon is zombie_paris (codwiki says it)but in Tu 11 is zombie_moon
Please PM with download link when you finish Thanks a lot.
Last edited by TTGxBruces ; edited 1 time in total
Please PM with download link when you finish Thanks a lot.
Last edited by TTGxBruces ; edited 1 time in total
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Is there some way you can make a tu11 svg load up on these maps? like "set map zombie_paris?"
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LEWY1337 wrote Is there some way you can make a tu11 svg load up on these maps? like "set map zombie_paris?"It isn't Zombie_Paris for moon, I just checked files in TU11, it is Zombie_Moon. But yes it is quite possible for something like this to happen. Just need to activate binds without activeAction.
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UnknownModder wroteYea but is there a way to make it when you resume game it will load up the map??LEWY1337 wrote Is there some way you can make a tu11 svg load up on these maps? like "set map zombie_paris?"It isn't Zombie_Paris for moon, I just checked files in TU11, it is Zombie_Moon.
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TTGxBruces wrote Here is it Forums/t=2220687/title-update-11.htmlThank you for the link and by the way the code is not Zombie_Paris it is Zombie_Moon ;)
all credits go to cow.
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LEWY1337 wrotePossibly, I found a DVAR in the SVG file that can most likely set the campaign map without the use of an activeAction DVAR.UnknownModder wroteYea but is there a way to make it when you resume game it will load up the map??LEWY1337 wrote Is there some way you can make a tu11 svg load up on these maps? like "set map zombie_paris?"It isn't Zombie_Paris for moon, I just checked files in TU11, it is Zombie_Moon.
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UnknownModder wroteI managed to get five modded with out binds by making modded svg on last mission then wait after credits. Hopefully there is something like set mapnameTTGxBruces wrote Here is it Forums/t=2220687/title-update-11.htmlThank you for the link and by the way the code is not Zombie_Paris it is Zombie_Moon ;)
all credits go to cow.
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UnknownModder wroteTTGxBruces wrote Here is it Forums/t=2220687/title-update-11.htmlThank you for the link and by the way the code is not Zombie_Paris it is Zombie_Moon ;)
all credits go to cow.
Yes i saw this in codwiki btw is Zombie_Moon
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