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#11. Posted:
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UnknownModder wroteTry it you dont need binds if it loads strate to moon just you wont be able to get god mode or noclipLEWY1337 wrotePossibly, I found a DVAR in the SVG file that can most likely set the campaign map without the use of an activeAction DVAR.UnknownModder wroteYea but is there a way to make it when you resume game it will load up the map??LEWY1337 wrote Is there some way you can make a tu11 svg load up on these maps? like "set map zombie_paris?"It isn't Zombie_Paris for moon, I just checked files in TU11, it is Zombie_Moon.
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#12. Posted:
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LEWY1337 wroteYeah i'm going to mess with it for a bit. I know some other DVARs that i could attempt to try.UnknownModder wroteTry it you dont need binds if it loads strate to moon just you wont be able to get god mode or noclipLEWY1337 wrotePossibly, I found a DVAR in the SVG file that can most likely set the campaign map without the use of an activeAction DVAR.UnknownModder wroteYea but is there a way to make it when you resume game it will load up the map??LEWY1337 wrote Is there some way you can make a tu11 svg load up on these maps? like "set map zombie_paris?"It isn't Zombie_Paris for moon, I just checked files in TU11, it is Zombie_Moon.
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#13. Posted:
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UnknownModder wroteYea if the load up moon works then you will be able to get unlinited ammo pro mod a few visions ectLEWY1337 wroteYeah i'm going to mess with it for a bit. I know some other DVARs that i could attempt to try.UnknownModder wroteTry it you dont need binds if it loads strate to moon just you wont be able to get god mode or noclipLEWY1337 wrotePossibly, I found a DVAR in the SVG file that can most likely set the campaign map without the use of an activeAction DVAR.UnknownModder wroteYea but is there a way to make it when you resume game it will load up the map??LEWY1337 wrote Is there some way you can make a tu11 svg load up on these maps? like "set map zombie_paris?"It isn't Zombie_Paris for moon, I just checked files in TU11, it is Zombie_Moon.
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#14. Posted:
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Do you know which TU moon was on?
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#15. Posted:
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-ACTIVEz- wrote Do you know which TU moon was on?Right now I think it was just on TU11 but if I can get a TU10 and TU9 File I could verify it.
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#16. Posted:
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UnknownModder wroteI am sure it was TU10 because TU11 added mule kick and updated there security-ACTIVEz- wrote Do you know which TU moon was on?Right now I think it was just on TU11 but if I can get a TU10 and TU9 File I could verify it.
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#17. Posted:
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UnknownModder wrote-ACTIVEz- wrote Do you know which TU moon was on?Right now I think it was just on TU11 but if I can get a TU10 and TU9 File I could verify it.
I heard that activeaction was patched on TU9 is that true? (idk because I stopped playing BO after TU7)
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#18. Posted:
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LEWY1337 wroteHmm alright.UnknownModder wroteI am sure it was TU10 because TU11 added mule kick and updated there security-ACTIVEz- wrote Do you know which TU moon was on?Right now I think it was just on TU11 but if I can get a TU10 and TU9 File I could verify it.
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#19. Posted:
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looks like a good post mate keep up the work.
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#20. Posted:
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-ACTIVEz- wroteYea that is trueUnknownModder wrote-ACTIVEz- wrote Do you know which TU moon was on?Right now I think it was just on TU11 but if I can get a TU10 and TU9 File I could verify it.
I heard that activeaction was patched on TU9 is that true? (idk because I stopped playing BO after TU7)
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