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#11. Posted:
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Joined: Apr 25, 201014Year Member
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Status: Offline
Joined: Apr 25, 201014Year Member
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Z61 wrotemadpup wroteZachman61 wrote Well if you do a team you should be able to contribute, I suggest trying Unity3D.
Is the payed version nessisary because no chance that i will be able to afford tht
No, but to publish it I think you will need a license.
Unity has a free license but you need to pay to sell your game
But i recommend something easier at first use some thing like
Xna Game studio
3impact
Unreal Technology Game engine
or if you want to be a noob
Fps Creator
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#12. Posted:
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Joined: Apr 16, 201014Year Member
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-Xploit- wroteZ61 wrotemadpup wroteZachman61 wrote Well if you do a team you should be able to contribute, I suggest trying Unity3D.
Is the payed version nessisary because no chance that i will be able to afford tht
No, but to publish it I think you will need a license.
Unity has a free license but you need to pay to sell your game
But i recommend something easier at first use some thing like
Xna Game studio
3impact
Unreal Technology Game engine
or if you want to be a noob
Fps Creator
XNA isn't anywhere near easier.
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#13. Posted:
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Joined: Dec 14, 201014Year Member
Posts: 283
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Status: Offline
Joined: Dec 14, 201014Year Member
Posts: 283
Reputation Power: 11
Z61 wrote-Xploit- wroteZ61 wrotemadpup wroteZachman61 wrote Well if you do a team you should be able to contribute, I suggest trying Unity3D.
Is the payed version nessisary because no chance that i will be able to afford tht
No, but to publish it I think you will need a license.
Unity has a free license but you need to pay to sell your game
But i recommend something easier at first use some thing like
Xna Game studio
3impact
Unreal Technology Game engine
or if you want to be a noob
Fps Creator
XNA isn't anywhere near easier.
Compared to most other game engines XNA is quite easy. It would probably be the easiest game engine for xbox (Not sure about those closed source ones how easy they are)
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#14. Posted:
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Joined: Feb 13, 201014Year Member
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-Xploit- wroteZ61 wrotemadpup wroteZachman61 wrote Well if you do a team you should be able to contribute, I suggest trying Unity3D.
Is the payed version nessisary because no chance that i will be able to afford tht
No, but to publish it I think you will need a license.
Unity has a free license but you need to pay to sell your game
But i recommend something easier at first use some thing like
Xna Game studio
3impact
Unreal Technology Game engine
or if you want to be a noob
Fps Creator
Which would you say is the easiest to start with?
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#15. Posted:
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Well, first up, you need to know what your doing with all the coding crap.
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#16. Posted:
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Joined: Sep 05, 201014Year Member
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My advice is simple and straight-forward.
Learn Java to a good extent, then learn about Java Game Development.
I'd suggest learning from videos rather than books, so you can learn from seeing and doing.
A good site for any programming would be,
[ Register or Signin to view external links. ]
I'm learning Java from that site and find it very interesting, but it does take dedication and nothing happens overnight.
Learn Java to a good extent, then learn about Java Game Development.
I'd suggest learning from videos rather than books, so you can learn from seeing and doing.
A good site for any programming would be,
[ Register or Signin to view external links. ]
I'm learning Java from that site and find it very interesting, but it does take dedication and nothing happens overnight.
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#17. Posted:
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Joined: Aug 14, 200915Year Member
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Joined: Aug 14, 200915Year Member
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iPatobo wrote My advice is simple and straight-forward.
Learn Java to a good extent, then learn about Java Game Development.
I'd suggest learning from videos rather than books, so you can learn from seeing and doing.
A good site for any programming would be,
[ Register or Signin to view external links. ]
I'm learning Java from that site and find it very interesting, but it does take dedication and nothing happens overnight.
He's doing it for iPhone, and iPhone apps are in objective C, but thenewboston has tutorials on that as well.
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#18. Posted:
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Joined: Sep 05, 201014Year Member
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Joined: Sep 05, 201014Year Member
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Experiment5X wroteiPatobo wrote My advice is simple and straight-forward.
Learn Java to a good extent, then learn about Java Game Development.
I'd suggest learning from videos rather than books, so you can learn from seeing and doing.
A good site for any programming would be,
[ Register or Signin to view external links. ]
I'm learning Java from that site and find it very interesting, but it does take dedication and nothing happens overnight.
He's doing it for iPhone, and iPhone apps are in objective C, but thenewboston has tutorials on that as well.
Really? Thought it was Java and objective C, my mistake. But yes they do have them for it too.
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#19. Posted:
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#20. Posted:
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check out my post in the ipod forum, i made a huge tutorial
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