You are viewing our Forum Archives. To view or take place in current topics click here.
#11. Posted:
Illustrated
  • Ninja
Status: Offline
Joined: Jun 22, 201212Year Member
Posts: 3,432
Reputation Power: 377
Status: Offline
Joined: Jun 22, 201212Year Member
Posts: 3,432
Reputation Power: 377
Try putting the hair effector on a floor, so its infinite.
If you don't want it so flat try messing around with the terrain shape.
You can make it very large, with very low bumps.

My C4D R13 doesn't even have the hair effector, for some reason?
I spent a few hours today trying to make some scenery, and I couldn't make the grass look good without it. Plus my computer "didn't have enough memory" to continue...

Anyway, good stuff. I like it.
It could use some work, obviously.
#12. Posted:
Hoop
  • V5 Launch
Status: Offline
Joined: Mar 10, 201212Year Member
Posts: 4,179
Reputation Power: 188
Status: Offline
Joined: Mar 10, 201212Year Member
Posts: 4,179
Reputation Power: 188
@injustice thanks for the responce on both pieces. Thanks for the advice as in my next piece I will use these to get better.I think I'm going to do low poly stuff for a bit as it seems interesting. Thanks for the help. As for the grass, I'm going to hopefully practise today. Thanks again.
#13. Posted:
Imnotinjustice
  • TTG Master
Status: Offline
Joined: Nov 07, 201113Year Member
Posts: 862
Reputation Power: 50
Status: Offline
Joined: Nov 07, 201113Year Member
Posts: 862
Reputation Power: 50
no problem, anytime you have a question feel free to ask
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.