#851. Posted:
ZZ9_x_iHaXoRZz
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Sirpadz wrote This update out yet


I wish I could push this update out right now, but if you can see what I'm trying to do you will understand why this is taking so long. The features what I'm working on are pretty difficult to do.

Here an example of one which is the easiest one

local part 1 of MW3 unlock all


 IO.Out.BaseStream.Position = 0x8e4;
                for (int i = 0; i < 0x400 / 2; i++)
                    IO.Out.Write((short)0x1eb8);//b8 0b 00 00);


easy right, now let me show you what I got to do to make it AC


the byte 0x1EB8 to 0x8E4 then increases 0x8E4 by 2 then sets 0x1EB8 over and over 0x200 times (0x400 / 2)

it's just 0x1EB8 for 0x200 bytes


and then I get this


0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8, 0x1E, 0xB8


now I have to do it for these, which trust me it very difficult.


IO.Out.BaseStream.Position = 0x182A;
                for (int i = 0; i < 0x1059; i += 4)
                    IO.Out.Write((int)2000000);

                IO.Out.BaseStream.Position = 0x28d0;
                for (int x = 0; x < 0x100; x++)
                    IO.Out.Write((byte)0xff);
#852. Posted:
Ciao
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Big things coming, stay tuned guys!
#853. Posted:
PictureRGH
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I see you actually went through with finishing it! Nice job zz9
#854. Posted:
Sirpadz
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Can't wait hope it's soon
#855. Posted:
Chat
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Lets all try and remember that ZZ9_x_iHaXoRZz is one man, of course he may have help I'm not 100% sure. all I do know is that we need to be patient the tool currently is use-able and has everything you need /w a few minor issues here and there due to everyone going on about an update and it being pushed without finalizing the testing! it's best we don't have an ETA that way we don't need to jump down his throat for it not being out, remember he's doing things that have never been seen before for all client /w a tool or a menu for certain games.

it'll take some time but he know what he's doing, this will be a huge update so it's best if we all just relax and wait it out think of some ideas & features you'd like to see and simply drop them here on the thread and maybe your feature can be added, this tool is for the community and we want to give the best that we can to everyone.

The longer it takes to complete the longer we'll have to test it before releasing it to you guys, as he stated before if you're interested in helping with testing then let him know, I'm not sure if he still needs people.

I know just as much as everyone else, lets all wait because it will be worth the wait because of the features and how unique the tool will be after it's complete
#856. Posted:
Greg
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Just to keep the hype up for the coming update... A video of ACS on MW3 is being uploaded right now! Will edit this post when it is done... I am sure ZZ9 will put it in the OP too!


EDIT: Here is the video!

#857. Posted:
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Everytime I try to log into the tool it says "Program is not responding" how do I fix this?
#858. Posted:
ZZ9_x_iHaXoRZz
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Aethah wrote Everytime I try to log into the tool it says "Program is not responding" how do I fix this?


Do you have have Xbox Neighbourhood installed and set as a default console bud. ?
#859. Posted:
Nathan
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Motto: Chat is... well you know...
Motto: Chat is... well you know...
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Motto: Chat is... well you know...
Greg wrote
Just to keep the hype up for the coming update... A video of ACS on MW3 is being uploaded right now! Will edit this post when it is done... I am sure ZZ9 will put it in the OP too!


EDIT: Here is the video!



This is gonna be sick man!!

Looks good!!

Thank you ZZ9 and thanks Greg <3
#860. Posted:
uwu
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Greg wrote
Just to keep the hype up for the coming update... A video of ACS on MW3 is being uploaded right now! Will edit this post when it is done... I am sure ZZ9 will put it in the OP too!


EDIT: Here is the video!



Excellent job you guys are doing. I used this tool for the short period I had my RGH and it was an excellent tool with everything a modder needs to manage their business. The off-host looks pretty insane and will definitely be the last boost to place you guys at the top of the modding tool game. Good luck with everything else you guys have got planned.
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