Red Dead Redemption's framerate on Xbox One and Xbox 360 compared
In a new comparison video from Digital Foundry, the test showcases both the original version of Red Dead Redemption on Xbox 360 compared against the game running through backwards compatibility on Xbox One.
Overall, the most noticeable difference from Digital Foundry‘s test is the Xbox One version of the game running with a smoother, more consistent frame rate at 30fps, where the Xbox 360 version could drop a bit below that at certain points, along with some slight changes in the color and contrast between the two versions.
Red Dead Redemption was originally released for PS3 and Xbox 360 in 2010, with the game now available to play though backwards compatibility – in the meantime, you can view the full comparison from Digital Foundry below:
Posted:
Related Forum: Xbox Forum
Source: http://www.dualshockers.com/2016/07/08/digital-foundry-test-shows-improved-performance-for-red-dead-redemption-on-xbox-one/
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Comments
ChatPosted:
It's good to see this, although the game has a lot off issues, where players are invisible etc. [ Pretty much everygame ] It's unplayable but I love the game.
SpirePosted:
It's nice to see better frame rates on the Xbox One. Hopefully that'll make the game more enjoyable.
LostPosted:
Surprised it's running better on Xb1. Wish I would've saved all my gamesaves to the cloud. Now any 360 games that transfer over I could lose stuff.
EK6Posted:
Too bad your freaking save data for story doesn't transfer over....I put in so much time into that game that I didn't get my storied transfer
TrevorPosted:
Too bad multiplayer has been ruined and you can't even see other players unless you're in a private session
-PawnPosted:
They honestly might as well have redone the game. It was so anticipated and wanted by so much of Rockstar's following that it would have been much more worth it in the grand scheme of things.
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