Battlefield 1 PS4 Pro performance will be improved with next patch
Battlefield 1 developer DICE never officially talked publicly about the game’s PS4 Pro features. Instead, when players started testing the game on Sony’s more powerful console, they were pleasantly surprised to see frame-rate and resolution benefits.
Unfortunately, with the release of the fall patch, the game’s November patch, reports began propagating about a perceived performance hit, not to mention certain maps becoming blurrier – a result of the game’s dynamic resolution attempting to maintain a solid frame-rate. DICE always said it’s investigating the reports, but has not mentioned the issue since, until now.
In a massive thread about the issue on the official Battlefield forums, DICE’s Nils Hallberg came in to say that the studio managed to find the bug responsible for the reported problems.
“We found an issue that explains a lot of the issues mentioned in this thread, e.g. FPS drops and blurry textures,” he told forum members. “The issue relates to the dynamic resolution where the minimum was too high.
“We have a fix for this for all platforms (except PC that does not use dynamic resolution) and it will be included in the next patch,” confirmed the developer.
To further clarify the matter, Hallberg added that before patch 1.02, the game’s dynamic resolution scaler did not have a minimum value,
“I need to clarify a few things. Before the patch (i.e. version 1.02) there was no minimum at all,” said.
“In 1.04 we added a minimum but due to a bug that got calculated the wrong way and was set way too high. In the next patch we are going to have minimum but it will be properly set. The quality of the textures are, since launch, untouched,” he went on.
The patch he’s referring to is coming out next week, and it’s going to also bring the Giant Shadow free map. Patch notes and release date have yet to be revealed.
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Related Forum: Gaming Discussion
Source: http://www.vg247.com/2016/12/09/battlefield-1-ps4-pro-performance-will-be-improved-with-next-patch/
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